My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.
I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.
There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.
There are also parallels with the original pinstripes-and-transparency-everywhere aqua UI. I am also optimistic that it will be toned down over time but retaining the responsiveness.
The SD card slot on macbooks … not to mention the HDMI slot.
Here’s hoping that the glass effect goes the same way as the Dodo.
Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???
It was not an entirely bad concept for the device it was conceived for, but Apple has a habit of unifying their technologies to all their products and sometimes, like with Liquid Glass, that seriously doesn’t work.
It started to break in 3 months, had unusable keys in 6...
Stop defending that idiocy.
I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?
I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.
Animating the Liquid Glass widgets (i.e. changing their position or shape), on the other hand, does seem to cost a lot / produce lag.
I get the impression that this is down to the UI toolkit not being optimized for whatever Liquid Glass is doing in terms of recalculating constraints during animations. (When the GPU overruns its time budget while computing shaders for the compositor, the visual effect is of [double-buffered] texture buffers dropping/repeating frames, not slowdown. Actual "lag" in a GPU-composited UI is either from CPU work, or from one-shot CUDA-type GPU "prerender jobs".)
I get the sense that Apple rushed out some shitty code that has some of these components re-evaluating a bunch of their placement and sizing constraints on every non-static animation frame (rather than just giving the Liquid Glass shaders the ability to do declarative tweens.)
Or maybe the shaders already do declarative tweens, but Apple are doing tons of redundant on-CPU per-frame recalculations, to re-do any constraint-based layout for everything around the component during the animation, that might be impacted by the component's current tweened state. I dunno.
Either way, it's definitely silly, and could be re-engineered to work a lot better.
But it's also not really "Liquid Glass's fault" (i.e. something inherent to the visual design); it's just (AFAICT) bad implementation engineering, rushed to give Apple something to talk about besides its failure to launch Apple Intelligence.
You can report an issue by typing applefeedback:// into Safari if you want.
Sounds like you need to spend some money for a new Apple device! /s
Personally I prefer the new behaviour.
But eitherways: it’s just an option.
This sounds overly dramatic. You may not like the design but its 100% usable.
Just for one instance, bug I ran into a few hours ago (persisting in 26.3!) is that, sometimes, you can't even open the lock screen. It just wiggles.
The performance continues to be very poor, rendering far below the 120fps target that iOS 18 hit consistently. This persists with 26.3.
On Mac, the corner handle grab change was a miss but doesn’t affect me much because I don’t do much window resizing.
On my iPad, the fly in and fly out animation for the App Library doesn’t necessarily follow your swipe direction.
I’ve never seen a lock screen wiggle, my guess that might be related to debris or finger moisture more than the OS
I'm happy it's working for you, but it's still an inconsistent and broken release.
There are 10 iPhones in my immediate family orbit, all running 26 (Including an iPhone 12 Pro). Users ranging from their early teens to 90 and I am the one they call when there is any tech issues.
No one is complaining. Not too bad for an inconsistent and broken release.
Even if true, which I haven't experienced, that doesn't sound like a problem with glass.
> The performance continues to be very poor, rendering far below the 120fps target that iOS 18 hit consistently. This persists with 26.3.
Do you realize how tiny of a minority you are in to complain about this, much less even notice it?
I'm not in a minority, this is something that's a new and common complaint among iPhone users. The performance of iOS 26 is very bad. Look at the huge recent spike in "iPhone battery problems" in Google Trends shortly after iOS 26 released, hitting its highest-ever in January 2026. The last peak was in 2011.
https://trends.google.com/trends/explore?date=all&q=iphone%2...
And look at how dramatic the graph for "iPhone slow" is. It's the highest it's ever been, by far, seven times higher than the previous highest peak:
https://trends.google.com/trends/explore?date=all&q=iphone%2...
Do you realize how tiny of a minority you are in not to complain about this, much less not to even notice it?
This statement lacks perspective. Currently, there are 1.6 billion iphone users worldwide. People who make any complaints about iphone are already in a tiny minority.
Remember in the past, Apple got away with purposely slowing down old models with very little backlash. I dont know, maybe they still do that. So saying "its a common complaint" is completely missing the forest for the trees.
> "100% usable" is an exaggeration that doesn't describe Apple's Liquid Glass
Only if you define “usable” as “bug free”
Also the placement of buttons and functionality is completely scattered around the UIs, which severely reduces usability. What do all the mystery meat buttons do now? One has to relearn all the UX. There's a ton of improvement needed, it's about first-draft level quality.
Dark mode UI elements are almost invisible too, frequently.
It has a "my first redesign project" feel everywhere. On macOS I upgraded right away and it was a huge downgrade on performance. On iPhone I waited until 26.2, and merely had to suffer far lower usability.
On mobile that is.
On larger screens with desktops and overlapping windows it looks kind of bad. Not unusable, just annoying. I am hoping this will change as more apps update their design.
On the Mac it’s much rougher than on iOS.
Within an hour of using it, I honestly stopped noticing the differences.
Now I have heard about issues on MacOS and things but not really anything around the phone.
So while it may not be fundamentally broken, it's the type of stuff that would annoy me a lot if I used an iPhone. I never expect to go from a smooth experience to a low-end Android phone experience after a software update.
MacOS... I've avoided upgrading my M4 Max MBP so far after upgrading the M1 Air we have at home. It's just not as smooth as before, even with reduced transparency.
My M4 Air has been fine after the 26 update. I haven’t noticed any difference in responsiveness.
Just in one example video ( https://www.youtube.com/watch?v=0eCUkYJ8A98 ) they see the phone get hotter and the battery drops 13x faster during non-static sequences like checking notifications, etc.
Just anecdotally, my iPhone 16 Pro seems to last half as long. Before iOS 16, I got from 80% to 20% without a problem. Now, I charge to 100% and I still need to recharge throughout the day. Apple simply fucked up our phones.
Very consumer-hostile behavior from Apple :(
FWIW I’m sticking with the less secure one that doesn’t look like Windows Vista.
They are explicitly choosing to only release security updates for 18.x to devices which are not eligible for liquid glass.
iPhone 14 was deemed capable of running liquid glass, even though it has worse battery life and performs sluggishly.
In the past, Apple has usually let you hold back on an older version and shipped security updates for all devices, not just ones that are incapable of running the new OS, but not this time.
No they haven't been, for the past several years: https://www.macrumors.com/2025/12/19/ios-18-forced-ios-26-up...