No, but the fairness should be based on skills and engagement, not the size of your wallet.
What determines success in Go? Is it battles, or is it literally just collecting Pokemon?
The idea of Pokemon was started by Satoshi Tajiri who used to like discovering and catching insects and other small creatures locally. From that developed finding Pokemon and having them fight was added to make more of a game out of it. It's now the world's highest grossing media franchise with $88bn revenue according to Wikipedia, way ahead of that Marvel and Harry Potter nonsense. (https://en.wikipedia.org/wiki/List_of_highest-grossing_media...)
It's a bit up to players if they want to casually collect, or fight or compete or whatever. In Pokemon Go at any rate.
Niantic talk about physical activity and community. Their business model is in app purchases and local advertising. Mechanics encourage controlling local territory.
Which, for a lot of cases (not universally, of course), is a function of your wallet's size anyway. Depending on your income and/or net worth, you can afford to spend a lot of your time on those, or not so much.
Would you frown upon Geocaching as well?
However, if it's setup so that it's basically impossible to get them all, but you can get many or any, then it doesn't feel as bad, especially if trading is an actual option that works. If the special and/or limited ones are more cosmetic, it becomes less of a chore and more of a "look what I have".
Part of the desire is the collectability. To be able to get a rare, prized Pokémon. In the original games, part of this was centered around there being two editions of a game, with some of them only in the other, with the desire to make trading a social activity. That said, it certainly didn't stop people from buying two Gameboys, two copies of Pokemon, and collecting them all on their own.
Some folks just have a compulsion to have everything.
But if you know for a fact that there's some you can never get (had to be on the moon in 2005 to get it), then the pressure is off.
I don't think "maybe it'll take a long time!" is an apt response to "the game is unfair". The parent isn't objecting that it's unfair because it might take a long time, they're objecting that it's unfair because many people can't afford to travel the world. Maybe a better response would be:
> Should the game be inherently fair? ... Maybe it should take tens of thousands of dollars!
While I don't find that compelling, it at least seems more logical IMHO.
But this guy has a pilot license, so he just flies a sports plane over the island to claim it just after it closed.
There's travel privilege, and then there's renting an actual plane for a game.
But it's absolutely "an excuse to go do some precision ground reference slow flight in areas you wouldn't normally be."
And if you really want to "catch them all", regional Pokémon have been repeatedly featured in various global events since the game launch back in 2016.
I saw my brother's phone "travel" from London to Seoul in South Korea in front of my eyes and catch some rare pokemon there.
Pokemon Go bans them when detected, but not all get caught.
They don't even bother simulating a proper travel. They just teleport which I find hilarious.
Is it unfair that if you live in Arizona you're not getting to enjoy polar bears in the wild or even in the zoo?
And before globalism part of the romance of travel was things being exotic/rare and therefore harder to obtain.
If the game had other means to trade or obtain Pokémon outside of wild catches then it still offers players a chance.
After all it is just a game, it's not an injustice for a game to not be fair.
A 2 week solo trip to EU can be like ~$2k, and if that's among the most expensive aspirations you have, that could be feasible and you'll get a hell of a lot more out of it than Pokemon.
If you are so introverted that you're not willing to join a discord to get the Pokemon you really want then maybe that's something you need to work on. There are discords that are pretty transactional for this that don't involve a whole lot of socialization.
Lakes and sometimes rivers have beaches.
Especially, considering that likely means you need to have two phone plans plus two phones. It's pretty hard to say to your friends, family, or boss, "sorry, I can't take calls right now, my phone is in Vermont so my buddy can catch me a Gengar."
But also this brings up a good point -- the game is inherently unfair to people who don't have the means to travel. Someone in the middle of the country can't legitimately travel to a beach area. And there are some Pokemon that are restricted to a particular continent.
Which means you either have to be rich or have a rich friend who can go to those places and then be willing to trade/give you pokemon. Or be extroverted enough to make online friends in those other places who will trade with you.