It really isn't though, at least not for long, as of mid 2023 there are publicly showcased compact lightweight prototypes with 240° FoV.
Exactly. You know what is the best "goggle" type display I ever saw (and I tried quite a few)? Recent FPV goggles (hdzero) that have 1930*1080 OLED displays at approximately 46 degrees fov. I'm very glad the manufacturer decided to use the his low fov instead of increasing it to 55deg and more like others. The picture is insanely crisp, and looks better than looking at a 4k display. Another huge benefit is that entire picture fits within your "focus cone" so there is no need to gaze around. It is not a VR display, it's purpose is different, but it shows us what visual quality is possible.
I'd love if manufacturers, if they can't make 16k displays that fill the entire fov, create variable pixel density displays. Best quality in the center. Deteriorating towards the edges. That would be much cheaper, but then for good illusion one would need eye tracking and motorised optics which would probably be more expensive in the end...
Oh, well, I'm pretty happy with my fpv goggles (for fpv) I just wish there was a way for them to display different picture for each eye. They already have head tracking, I wonder what VR would be like with this huge ppi narrow fov goggles. Would it be more or less immersive?
It's perfectly doable, but there's still a hint of fuzziness and we're still a couple generations away from crisp LCD text.
I care about my eyes, so I use a 4k screen at 2x scaling for coding, and will not use the Quest 3 for work, unless that involves playing games and watching videos.
We can't see what's in our peripheral vision clearly, so they should be able to get away with most of the FoV being blocky af, shouldn't they?
This can also be achieved with 3rd party apps. On Quest, this is already a reality with Big Screen.
Apple can do amazing things, but they do also fairly regularly make terrible things.
It really lends itself to the phone being a tool, rather than a device for endless entertainment. It also suggests it is an accessory, with the desktop/laptop being the home base, rather than the phone being a primary device.
It really bothers me that the phone is now at the center of the ecosystem. It seems like the hub should be something that isn't as vulnerable (to theft, loss, or drops) as a phone.
Wash. Rinse. Repeat.
It's a gimmick priced as 2.5 monitor stands.
0.85*0.85 => 0.73
Other combinations of distances and virtual sizes can be calculated in the same manner.
My work setup as a 43” monitor set about 1 arm’s length away. I can just touch it when my fingertip if I stretch slightly. In a virtual space, I’d probably go slightly larger, maybe 45-48”, pushed a little further back.
But then, you usually don't buy a 4k screen because you can perceive the individual pixels either, unless you are creating content that requires that.
I suspect it aligns easier with the quality concerns of reality and not with virtual components - if I can use a monitor through the screen with no noticeable loss of quality or additional eye strain, there's no reason to think a virtualized monitor won't be at least as good.
A screenshot would be blurry because of the foveated rendering
The device doesn't even have a power button
Not having buttons obviously doesn't prevent there being a screenshot function, just as lack of screenshot button on iPhone hasn't prevented it from taking screenshots, and just as the VP's lack of buttons doesn't prevent users from interacting with it at all...
- gigantic (virtual) screens showing your photos/videos in a spectacular way
AND
- a incredibly small, light, comfortable, and almost unnoticeable (e.g. glasses) headset
then, yes people will absolutely use that instead of actual photos printed on paper.
Obviously we're not there yet.
While I wouldn’t move back just to go into the office, I absolutely miss the ability to look at a specific person while talking in meetings, and for other to have the context about who you’re looking at with head turning or gestures etc…
In a Teams group chat, I’m always talking to the whole wall of faces essentially. Only by context of the conversation can you figure out who someone is talking to, and even then their webcam might be off center or on a separate monitor from where they’re looking and you don’t even pretend to make eye contact. There is no way to break out into an isolated side conversation or select your gaze and there’s a lot of value there.
There’s also the concept of sharing a virtual room with a person I’m collaborating with. Drawing on a whiteboard, walking around pointing at things on the monitor and such. The feeling of a shared physical space is powerful for collaboration.
Anyways, what I’m trying to say is this: The thought of replacing all human interaction with tech is of course depressing, but I don’t view this like that. This is technology that can meet people where they are and improve an existing experience. I’m not moving away from my family, esp. as my parents get older, and I will remain working remotely for the company because I very much enjoy what I work on, my team, and the way the company treats me.
This tech is a step towards making the shortcomings of remote work less impactful. It’s stupid expensive and the first iteration so it’ll have problems, but I’m much more excited by Apple’s approach to this than Facebook’s nonsense. Excited to see where it develops and how it’s adopted as it becomes cheaper.
As far as viewing with other people, this doesn’t seem like an insurmountable challenge. They have the theaters, they have Personas, they have spacial audio, and other Apple devices have features for watching content together with friends. Put them all together and it seems like if several friends had Vision Pro they could feel like they were sitting in a theater room together while watching a movie. I’m not saying this will be easy, but it seems like all the building blocks are there. The Personas are probably the big weak point, especially looking at someone next to you, but with the focus on the movie, I that’s probably the least important part.