News for hackers. Stuff that matters.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by jojobas on Wednesday January 31, 2024 @03:15AM (#39201331)
They don't do 4k mirroring. A 4k monitor has 8 million pixels while the googles have about 11 million pixels per eye. True 4k is only possible if you use 85% of vertical and 85% of horizontal FoV, like when staring at a 24" monitor from 15cm.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by fouc on Wednesday January 31, 2024 @04:10AM (#39201654)
8/11 = 73% not 85%. so should be a lot more comfortable distance than 15cm/5.9 inches.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by jojobas on Wednesday January 31, 2024 @04:14AM (#39201683)
Nope.

0.85*0.85 => 0.73

Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by fouc on Wednesday January 31, 2024 @04:42AM (#39201856)
Ah, gotcha. But what if you factor in the limited FOV of the display itself? this 11 million pixel calculation doesn't apply to the full FOV of the eye after all.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by saagarjha on Wednesday January 31, 2024 @03:35AM (#39201441)
I would expect most people to pick a natural size for their windows, perhaps 24-30" half a meter away?
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by numpad0 on Wednesday January 31, 2024 @09:07AM (#39203930)
It's a VR headset, angular resolution is fixed at 3800 px / 90 deg = 42px/deg. For a 27.5" virtual display half a meter away, let chord length = 700mm, radius ~ 600mm, distance to virtual display will be 488mm, and diagonal angle it occupies within view will be 71.4deg. with 42px/deg, resolution is ~3000px diagonal, or from (16x)^2+(9x)^2 = (3000)^2, x = 163.4, therefore resolution for that virtual monitor will be 2608x1470.

Other combinations of distances and virtual sizes can be calculated in the same manner.

Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by al_borland on Wednesday January 31, 2024 @09:24AM (#39204126)
How much of that “natural size” has been dictated by common monitor sizes, the limits of desk size/setup, and aesthetics?

My work setup as a 43” monitor set about 1 arm’s length away. I can just touch it when my fingertip if I stretch slightly. In a virtual space, I’d probably go slightly larger, maybe 45-48”, pushed a little further back.

Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by saagarjha on Thursday February 01, 2024 @12:05AM (#39212874)
I don't think I would want a monitor that big, since I think I would have trouble covering all of it without moving my head.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by yencabulator on Wednesday January 31, 2024 @02:55PM (#39208516)
So then it's not "4k mirroring".
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by Damogran6 on Wednesday January 31, 2024 @10:32AM (#39204998)
I don't think it's an apples to apples comparison (heh), I think at this point 'good enough' is going to be better than anything my eyes can resolve. On a Quest 3 with Zenni lenses, pixel visibilty as a concern is way down on my list. It works REALLY well.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by dwaite on Wednesday January 31, 2024 @11:22AM (#39205616)
Even if they were double the resolution per eye, you aren't going to have "native" 4k reproduction because you are looking at a projection of a screen rather than an actual screen. What is the value of achieving one "accurate" pixel if it is surrounded by eight bilinear-interpolated ones?

But then, you usually don't buy a 4k screen because you can perceive the individual pixels either, unless you are creating content that requires that.

I suspect it aligns easier with the quality concerns of reality and not with virtual components - if I can use a monitor through the screen with no noticeable loss of quality or additional eye strain, there's no reason to think a virtualized monitor won't be at least as good.