https://xn0.co/Xeno-Mod_1.9_Setup.exe
Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!
But if you have the OG QII, are curious, it is safe to run.
Adds 10 extra weapons
Changes the damage ratio of all weapons
Imports the "gravity mines" from one of the Q2 expansion packs
Adds togglable "moon boots" (low gravity, on a per-player basis)
Adds a grappling hook, with swing physics
Has "secret" command to turn invisible. (I can't remember what it is). Because back in 1999 I didn't realize people could unpack binaries and read them.
...should I not?
Then you could even do: npx run [email protected]
Not true, some of us have JavaScript disabled.
An homage: http://guake-project.org/
I find most DE's painful without that ability. The main exceptions are i3/sway or cwm, where I just launvh a terminal and then kill it.
So the real benefit IMO is that it then lets you keep your actual terminals more clean and focused, and not just interleave that kind of stuff with whatever you are doing.
I assume this[1] is your website, please do not ever let the website go offline. It is such a perfect reminder of the time it is from.
Like you I was just tinkering, though I stuck with it for a long time. At that point I was 19 and literally living in my mom's basement.
It's all server side so there wasn't a huge amount you could do. The flame thrower was just the grenade launcher rotated upside down. The shotgun was my best invention, IIRC made up of two ELF guns rotated 90. Deadly up close with a delay before firing, only useful from afar to take off a sliver. Cloaking and hitting someone in the back with it was great -- click-click BANG dead. Good times!
Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod.
I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career.
From my original mod, I learned how to calculate vectors, learn an existing code base, integrate autobuilds for rapid testing.
I also dabbeled in making maps, learning 3rd art, but, quickly realized I am no artist or designer.
Sadly, my version control and backup policies at the time were non-existant and I've lost all my original code.
The next game that really got my attention in the same way was Tribes 2, the scriptings and modding you could do there was truly amazing.