News for hackers. Stuff that matters.
Re:Source code for Quake 2 rerelease by mmh0000 on Thursday August 10, 2023 @07:37PM (#37083141)
In my endless files, I just found the binary of my mod.

https://xn0.co/Xeno-Mod_1.9_Setup.exe

Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!

But if you have the OG QII, are curious, it is safe to run.

Re:Source code for Quake 2 rerelease by klipklop on Thursday August 10, 2023 @07:43PM (#37083182)
What does your mod do?
Re:Source code for Quake 2 rerelease by mmh0000 on Thursday August 10, 2023 @07:52PM (#37083280)
This is all from memory so, I might be missing some things:

Adds 10 extra weapons

Changes the damage ratio of all weapons

Imports the "gravity mines" from one of the Q2 expansion packs

Adds togglable "moon boots" (low gravity, on a per-player basis)

Adds a grappling hook, with swing physics

Has "secret" command to turn invisible. (I can't remember what it is). Because back in 1999 I didn't realize people could unpack binaries and read them.

Re:Source code for Quake 2 rerelease by thadt on Friday August 11, 2023 @12:32AM (#37085134)
My cousin and I burned hours in Quake2 with a mod that did these. Jumping around in low G while grappling around all over the map while trying to hit each other was fantastic - thank you for some of the best early FPS gaming I can remember!
Re:Source code for Quake 2 rerelease by giantrobot on Thursday August 10, 2023 @07:55PM (#37083306)
> Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!

...should I not?

Re:Source code for Quake 2 rerelease by gonzo41 on Thursday August 10, 2023 @09:14PM (#37083939)
This is what work computers are for.
Re:Source code for Quake 2 rerelease by rabbitofdeath on Thursday August 10, 2023 @09:25PM (#37083996)
This. If you aren't helping test your company's security - who is??
Re:Source code for Quake 2 rerelease by koolba on Thursday August 10, 2023 @09:31PM (#37084028)
No way I’m running that unless you publish it on NPM.

Then you could even do: npx run [email protected]

Re:Source code for Quake 2 rerelease by epolanski on Friday August 11, 2023 @04:02AM (#37086235)
Someone making a Nix with quake 2 and that specific mod and making sure it runs fine on OpenBSD as we speak.
Re:Source code for Quake 2 rerelease by mulmen on Thursday August 10, 2023 @10:13PM (#37084297)
> Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!

Not true, some of us have JavaScript disabled.