What does your mod do?
This is all from memory so, I might be missing some things:
Adds 10 extra weapons
Changes the damage ratio of all weapons
Imports the "gravity mines" from one of the Q2 expansion packs
Adds togglable "moon boots" (low gravity, on a per-player basis)
Adds a grappling hook, with swing physics
Has "secret" command to turn invisible. (I can't remember what it is). Because back in 1999 I didn't realize people could unpack binaries and read them.
My cousin and I burned hours in Quake2 with a mod that did these. Jumping around in low G while grappling around all over the map while trying to hit each other was fantastic - thank you for some of the best early FPS gaming I can remember!
Re:Source code for Quake 2 rerelease
by giantrobot on Thursday August 10, 2023 @07:55PM
(#37083306)
> Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!
...should I not?
This is what work computers are for.
Re:Source code for Quake 2 rerelease
by rabbitofdeath on Thursday August 10, 2023 @09:25PM
(#37083996)
This. If you aren't helping test your company's security - who is??
No way Iām running that unless you publish it on NPM.
Then you could even do: npx run [email protected]
Someone making a Nix with quake 2 and that specific mod and making sure it runs fine on OpenBSD as we speak.
https://xn0.co/Xeno-Mod_1.9_Setup.exe
Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!
But if you have the OG QII, are curious, it is safe to run.