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Re:Source code for Quake 2 rerelease by mentos on Thursday August 10, 2023 @07:50PM (#37083253)
Tribes 2 was my first taste of modding, the game holds a super special place in my heart too. Then came Ultima Online emulators Sphere and RunUO that turned me from a gamer into a programmer too.
Re:Source code for Quake 2 rerelease by ljm on Thursday August 10, 2023 @08:33PM (#37083599)
Tribes 2 and Unreal Tourney were childhood faves.. when I played something other than CS 1.6
Re:Source code for Quake 2 rerelease by johngalt2600 on Thursday August 10, 2023 @09:40PM (#37084074)
This man computes
Re:Source code for Quake 2 rerelease by mcronce on Thursday August 10, 2023 @08:33PM (#37083600)
Rune was mine. A buddy and I got into level design, and I got into modding along with it
Re:Source code for Quake 2 rerelease by n4te on Thursday August 10, 2023 @09:41PM (#37084098)
I had a lot of fun making the HaVoC Tribes 1 mod. It was really cool seeing there was 1000 people online playing my mod at once.
Re:Source code for Quake 2 rerelease by mmh0000 on Thursday August 10, 2023 @09:54PM (#37084190)
You made HaVoC?! I loved HaVoC! Thank you so much for making it and putting time into it.

I assume this[1] is your website, please do not ever let the website go offline. It is such a perfect reminder of the time it is from.

[1] http://havoctribes.com/

Re:Source code for Quake 2 rerelease by n4te on Thursday August 10, 2023 @10:01PM (#37084223)
Hello! Yes! It's cool you remember. I resurrected the site a while ago and gave it a domain. I also have a HaVoC server running on a Linode, so there will always be a server up. The master servers are a bit of a mess and it's a little hard to setup a client, but it's possible. I skipped T2 and haven't played T1 in a long time. I played Tribes: Ascend for a while, it's pretty good but now dying/dead. I miss T1. PubG and others just don't do it for me. Nowadays I play Rocket League occasionally and that's it.
Re:Source code for Quake 2 rerelease by harrid on Friday August 11, 2023 @02:11AM (#37085633)
_the_ havoc? That's awesome. I was toying around with tribes modding too but only trivial stuff. Havoc was always the ultimate thing you could do and an inspiration for me. Thanks!
Re:Source code for Quake 2 rerelease by n4te on Friday August 11, 2023 @05:55PM (#37094530)
I didn't really expect anyone who played HaVoC to see my post. It's cool you guys are out there!

Like you I was just tinkering, though I stuck with it for a long time. At that point I was 19 and literally living in my mom's basement.

It's all server side so there wasn't a huge amount you could do. The flame thrower was just the grenade launcher rotated upside down. The shotgun was my best invention, IIRC made up of two ELF guns rotated 90. Deadly up close with a delay before firing, only useful from afar to take off a sliver. Cloaking and hitting someone in the back with it was great -- click-click BANG dead. Good times!