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Re:Where in the USA Is This? by bhaney on Monday July 03, 2023 @02:48PM (#36577267)
The most interesting part of this to me is the UX feedback from the comments here.

Many people, myself included, say they had no idea at first that the photos were all meant to be from the same location, even though the very first sentence of the instructions was "There are five photos from the same place."

I'm pretty sure I read the instructions, I guess that just didn't register? An opportunity to reflect on how hard it can be to properly communicate with users, I guess.

Re:Where in the USA Is This? by bobbylarrybobby on Monday July 03, 2023 @03:34PM (#36577772)
The issue is they're clearly not all from the same place, so the instruction can't really register. They were all taken within a few hundred feet of each other, but that doesn't mean they were taken from the same place. In today’s one was aerial while another was indoors — not the same place!

The instructions would be better if they read “the five photos were taken at different times, but were all taken within a few hundred feet of each other”.

Re:Where in the USA Is This? by ryaneager on Monday July 03, 2023 @04:02PM (#36578054)
Or “the five photos were all taken in the same town/city”. Now I know the scale I’m looking for.
Re:Where in the USA Is This? by postmodest on Monday July 03, 2023 @04:37PM (#36578442)
Two of today's photos are from OUTSIDE the final "0 miles" radius.
Re:Where in the USA Is This? by wolfram74 on Monday July 03, 2023 @06:03PM (#36579414)
I dunno, they were taken at different times too, so none of them were within thousands of miles of each other relative to the galactic core. So that sentence is clearly not true either. "from the same place", place ~ region or as easily place ~ tripod position. Brevity and clarity are in tension with each other. Gotta decide where on the pareto front you want to be.
Re:Where in the USA Is This? by pneumonic on Monday July 03, 2023 @07:16PM (#36580048)
The instructions do say:

> Each day, a random location is generated, along with five photos within five miles.

So the pictures are all within 53,000 feet of each other (10 miles). Note that the random location is just some point, and probably not in a town or city.

Re:Where in the USA Is This? by mike_hock on Monday July 03, 2023 @02:59PM (#36577390)
Oh, I didn't even realize that until I read your comment. I got a lucky first guess and thought "wow, I'm good at this," and then they just kept getting worse, lol.

I guess it's because that information is dropped at the wrong time, because right after that you first have to spend time on figuring out how the weird UI works so you can actually make your guess. Why does the map have to be hidden behind a button, and why does it have to cover the picture? There is so much wasted space on the screen, why not use it to show both at the same time?

Re:Where in the USA Is This? by bhaney on Monday July 03, 2023 @03:05PM (#36577450)
The siren song of a mobile-first UI
Re:Where in the USA Is This? by ryandrake on Monday July 03, 2023 @04:59PM (#36578770)
The UI is pretty bad. I have a nice 27" monitor, yet they constrain the entire game to a tiny 5" wide column down the length of my browser window. Would be great if web designers would stop imagining that I'm browsing the web with a tiny portrait phone screen.
Re:Where in the USA Is This? by actionfromafar on Monday July 03, 2023 @06:35PM (#36579700)
They just stopped imagining that I’m browsing on a 15” screen!
Re:Where in the USA Is This? by NeoTar on Tuesday July 04, 2023 @06:02AM (#36584514)
But conversely, if you are designing a website where I will likely need to consult information or enter information whilst also using another site, it'd be great if your site could be accessed in a 'tall-and-thin' format.

One of the most effective ways I have found to work is having windows open on the same monitor next to each other in a vertical tiling - almost as if they were two physical documents.

Re:Where in the USA Is This? by smaudet on Monday July 03, 2023 @11:37PM (#36581910)
I have a context for a fair number of mobile games. The UI felt fairly intuitive to me.

Was it great? No. But I also didn't have to spend any time figuring anything put.

Context matters the most.

Re:Where in the USA Is This? by rootusrootus on Monday July 03, 2023 @02:54PM (#36577349)
Yep. I was distracted by the pretty colors I guess, because I made exactly the same error. Got a little frustrated and couldn't see the attraction of the game until I saw in the comments that all the pictures are in the same location.
Re:Where in the USA Is This? by drsopp on Monday July 03, 2023 @03:43PM (#36577871)
My phone does not show those instructions. Firefox on iPhone mini 12.
Re:Where in the USA Is This? by tuxone on Monday July 03, 2023 @06:17PM (#36579534)
Instructions do not show up again after the first visit. Try with incognito mode.
Re:Where in the USA Is This? by drsopp on Tuesday July 04, 2023 @04:25AM (#36583778)
You are correct.
Re:Where in the USA Is This? by dfxm12 on Monday July 03, 2023 @03:46PM (#36577901)
Place does have many meanings, and in the context of playing a game, there's always room for playing with stuff like that. They could be taken from the exact same geographical coordinates, the same city, the same state. The photos could've all been grabbed from the same website or the place could've been "by a river", whether that's the Monongahela River or the Colorado River.
Re:Where in the USA Is This? by anonu on Monday July 03, 2023 @03:57PM (#36577996)
OTOH I understood the instructions immediately. This is a fundamental issue in UX. Some users will know right away and others will not. Maybe a better sentence structure? Maybe something like "Guess the 1 location where all these photos were taken" (?)

From my experience, most people don't read the instructions or text notes anyway. So its possible that an even better UX is one where the user figures out what they can do through intuition rather than reading.

Re:Where in the USA Is This? by ethbr0 on Monday July 03, 2023 @06:17PM (#36579529)
> From my experience, most people don't read the instructions or text notes anyway.

This fascinated me ~90s computer gaming. There were clear camps of "people who always read the manual" and "people who never never read the manual."

Re:Where in the USA Is This? by allannienhuis on Monday July 03, 2023 @07:37PM (#36580245)
for some, reading the manual was also fun. For most, reading the manual was an admission of failure.
Re:Where in the USA Is This? by TeMPOraL on Monday July 03, 2023 @08:29PM (#36580640)
Manuals in the 90s were sometimes actually fun. I still occasionally reminisce about that time in primary school, when one of the classmates bought (well, his parents did, I suppose) an original, boxed copy of StarCraft. He used to briefly lend the CD, and at some point copies of the CD started circulating, and he would just share the CD key with a few people - but in between, he lent me the manual.

I think I was the only one who really cared about it. I've had it for months, I think. Read it cover to cover more times than I could count. Pretty much memorized every bit of lore and trivia there was in it - and there was quite a lot. The manual itself was a small booklet, with a couple pages of backstory for each of the playable species, plus a lot of extra world-building details about individual units, buildings and planets. So even as I didn't have access to the game, my own imagination built a whole world and infinite stories out of what some would consider "filler content". But this filler content made me care, and eventually shell out my pocket money for Brood War, and later on, money from my first full-time job on the collector's edition of StarCraft II.

That SC manual came probably at the tail end of the era where the publishers put any kind of effort into manuals. Case in point: SC:BW came with just a tiny booklet with about equal split between lore/context, instructions for the new and changed game aspects, and legal/credits. SC II came... well, I don't know with, by that time Blizzard stopped caring about the game story anyway.

(Oh, and speaking of warm memories of computer manuals in the 90s, I have a special place in my heart for the big, heavy, couple hundred pages long manual to Word 6.0 (not 100% sure about the exact version), and earlier, for the interactive self-training application that came included with Windows 3.11 - that one taught me how to use the mouse!)

Re:Where in the USA Is This? by sbierwagen on Monday July 03, 2023 @08:48PM (#36580757)
I fondly remember the manuals for Homeworld 1 and Homeworld Cataclysm. More than a hundred pages each, the second contains extensive in-universe descriptions of the units, talking about jamming issues in the minelayer corvettes and the offset center of gravity on the interceptor fighter due to its offset gun. Complete fluff, of course, with zero impact on gameplay. Perfect nerd bait, like those giant books of exploded diagrams of Star Wars ships that specified the wattage and manufacturer of each turbolaser battery on the Death Star. https://www.moddb.com/games/homeworld-cataclysm/downloads/ho...

More interesting in retrospect, the first manual contained extensive descriptions of kiith clans. They go on for dozens of pages, and don't show up in the game at all. Someone spent serious effort writing them. Why? Left over from an earlier version of the game pitch where the player would have to manage relations between competing groups on the mothership? https://sierrachest.com/gfx/games/Homeworld/box/manual.pdf

Re:Where in the USA Is This? by TeMPOraL on Monday July 03, 2023 @08:57PM (#36580801)
Thanks for the link; I played the OG Homeworld a bit, but got it IIRC from one of those game magazines with CDs, and if there was a copy of the manual there, it must have been digital, and I didn't notice.

Skimming from the dozens of pages I would love to have read back then, I think this may be the case of writers creating a detailed setting for the game early on - only fraction of it could become part of the gameplay, but presumably designers and writers were using it as a reference. And, come release time, it didn't hurt to include the world-building bits - it might just get some players to enjoy the game more (I know it would've had this effect on me), while the alternative, back then, was for those details to never see the light of day.

And/or maybe they hoped to make some follow-up games, or tie-in novels, etc. - then including those details was both important to solidify the fictional universe, and would drive some secondary sales for the game itself.

Re:Where in the USA Is This? by bnralt on Monday July 03, 2023 @10:28PM (#36581467)
Also interesting that if you read the original Starcraft manual, you'd notice that there were massive retcons as early as Brood War (particularly with the Terrans).

Some board games come with pretty hefty manuals, still. Twilight Imperium comes with a whole separate lore booklet that has nothing to do with playing the game.

Re:Where in the USA Is This? by vansid on Monday July 03, 2023 @11:05PM (#36581690)
Some old-school 80s and 90s games used manuals as form of copy protection. I distinctly remember parts of "Day of the Tentacle" where the game would ask you to enter a word or phrase from the manual...and if you didn't have it (because you copied the disk and not the manual), then you couldn't move forward.

Pretty interesting idea that eschewed technological tricks to prevent copying.

Re:Where in the USA Is This? by tripa on Tuesday July 04, 2023 @12:52AM (#36582374)
DoTT copy protection involved balancing the portable battery's chemicals. Copying a word or phrase feels off brand for a LucasArts game, that was more of a Sierra thing.

Which specific version do you distinctly remember?

Re:Where in the USA Is This? by vansid on Wednesday July 05, 2023 @10:31PM (#36610289)
You're right, I do remember the battery challenge now. I was possibly confusing a similar tactic from a Sierra game (which I also played my fair share of). Bear in mind, this was over thirty years ago - it's amazing how our memories can take on new shapes over time.
Re:Where in the USA Is This? by Dalewyn on Monday July 03, 2023 @07:59PM (#36580453)
This exists everywhere. People who knows their stuff read the manual, those who don't didn't.

Especially common are the people who get others to read the manual for them and answer all their questions, because they themselves obviously have no time to be reading them but more than enough time to grab some unfortunate sod to do so.

Re:Where in the USA Is This? by eru on Monday July 03, 2023 @10:34PM (#36581512)
If you are fascinated by those game manuals, Tunic is exactly the right game for you.
Re:Where in the USA Is This? by chefandy on Monday July 03, 2023 @11:59PM (#36582070)
As a designer, I can assure you that 90+% of computer users will never read a line of actual software documentation in their entire lives. It's not because they're lazy, it's because they don't have to. In many cases it doesn't even exist. The FOSS community almost universally blames marketing and advertising for the dominance of commercial consumer-level software, but that doesn't hold a candle to the experience upgrade of using professionally designed software. To people with a mental model of the way computers function, the differences seem trivial, or even annoying. To everybody else, they're essential. To a developer, an interface is the way users interact with the application. To everybody else, the interface is the application.
Re:Where in the USA Is This? by mitchdoogle on Tuesday July 04, 2023 @01:46AM (#36582660)
It seems to me like some of the most successful commercial software virtually requires either reading the documentation, or doing some sort of training
Re:Where in the USA Is This? by xapata on Tuesday July 04, 2023 @02:45AM (#36583062)
Or being taught informally by a colleague or a friend. I am curious which is most prevalent!
Re:Where in the USA Is This? by chefandy on Tuesday July 04, 2023 @07:05AM (#36585031)
Such as?
Re:Where in the USA Is This? by moqmar on Thursday July 06, 2023 @05:23PM (#36623267)
Excel, SAP, AutoCAD, Photoshop, and many many others. All require quite a bit of training even if you already know similar software.
Re:Where in the USA Is This? by chefandy on Saturday July 08, 2023 @12:37PM (#36646056)
I learned excel and photoshop on my own, without documentation, just figuring things out as needed. Asking someone "do you know how to refer to the value in another cell?" is not the same as reading documentation. Both SAP and Autocad are super domain specific, and likely used by far fewer than 1% of computer users.
Re:Where in the USA Is This? by Yizahi on Tuesday July 04, 2023 @03:50AM (#36583557)
I always read hints and in-build help. This is not the case in this game. It explicitly went against the "common convention" so to say. In all location guessing games you get one try per location, and most times you don't need to read instructions if you see a different guessing site. Number 5 is also a tell and different pictures. If it was say 2 tries with different pictures, people would have suspected that something wrong. If it was 5 tries but with the same picture, also suspicious. But it literally had the same game flow from as other guessing games.

And about the instructions. Sure, it is useful to read them, but even more useful, for all humans, is to rely on the training. We don't carry around dictionaries to talk, we don't read "Introduction to Javascript" daily, we don't use UX designer guideline book to open a faucet in the bathroom. And re-training is not free, that's why so many people jumped in based on their old skill. Not based on their ignorance, but on the skill, and that's important distinction. People actually knew how to play such games, that's why they subconsciously omitted instructions.

Re:Where in the USA Is This? by Yajirobe on Tuesday July 04, 2023 @07:22AM (#36585178)
> In all location guessing games you get one try per location

Not in tradle, for example

Re:Where in the USA Is This? by rjbwork on Monday July 03, 2023 @06:50PM (#36579835)
>From my experience, most people don't read the instructions or text notes anyway.

This happens in my life constantly when dealing with family IT problems or mentoring juniors at work (and sometimes working with seniors too!). People just do not read the output of their computers.

Re:Where in the USA Is This? by smaudet on Monday July 03, 2023 @11:30PM (#36581850)
Part of it is laziness or some mental block, but I have observed what I call "computer untrustworthyness", and experienced it myself, even.

If you can constantly guarantee that everything work the same all the time, then there are fewer issues. However, it does not, and because computers are prone to both bugs and marketing gimmicks, it is easy to burn out on a mental model of things.

People who do read the output of their computers experiencing situations where the computer doesn't do what it says it does, can quickly burn out. Not to mention, reading only what the computer says is a good way to diagnose the wrong thing. You observe something similar when a feature or bug is exposed and the first response is "well it used to work before" - which is often (partially) true, but that does nothing to explain why it doesn't work or did work.

Then there is social and linguistic familiarty (often iconographic). It's telling that the way the IQ test is most flawed is that it scores those with more cultural familiarity higher - things that seem "easy" may only be so because of a certain familiarity, with where things are commonly placed, common functionality, etc.

And again, as UX designers destroy these foundations in the hopes of making their UIs "easier", it only makes things more difficult, not less, to understand.

Re:Where in the USA Is This? by kmill on Monday July 03, 2023 @07:25PM (#36580118)
I once wrote a final exam for a linear algebra course with a section "all the following are false, explain why." I did it to make it easier than a T/F, but it was unintentionally devious. So many students said some of them were true anyway and tried to prove them...
Re:Where in the USA Is This? by LanceH on Monday July 03, 2023 @08:09PM (#36580516)
I think some crowd that come to this come from geoguesser which will have 5 locations in a row.
Re:Where in the USA Is This? by ke88y on Monday July 03, 2023 @10:52PM (#36581630)
Yeah. It's probably mostly just geoguesser/not-geoguesser :)

Unfortunately, that sucks even more from a UX design perspective, since it means even if you absolutely nail the instructions you need to know all of the surrounding context and find a way to address it.

Re:Where in the USA Is This? by kur_einu on Tuesday July 04, 2023 @02:49AM (#36583096)
added to the more explicite sentence, maybe just connect the dots on the map with lines so the user asks himself/herself : why are they connected and then realizes
Re:Where in the USA Is This? by supportengineer on Monday July 03, 2023 @04:03PM (#36578057)
Because there were five guesses, I thought they would be five different photos from five different geographic locations
Re:Where in the USA Is This? by steezeburger on Monday July 03, 2023 @05:34PM (#36579153)
Wordle is similar though and doesn't seem to suffer from this ambiguity. Is it because the ui feedback from Wordle makes it more clear you're guessing the same word? I thought it was pretty clear here with the distance.
Re:Where in the USA Is This? by sio8ohPi on Monday July 03, 2023 @08:01PM (#36580471)
Obviously Wordle is uninteresting if you're only allowed one guess.

This game reminds me very much of chronophoto (https://www.chronophoto.app/game.html), which prompts with photos from different years, and so I was expecting it to work more like that.

Re:Where in the USA Is This? by stronglikedan on Monday July 03, 2023 @04:03PM (#36578061)
You think that's bad. I guessed in three, after realizing the first two photos had the name of the town in them!
Re:Where in the USA Is This? by nneonneo on Monday July 03, 2023 @04:19PM (#36578226)
If you click the question mark, you get the help page which clarifies the data used:

> ~500,000 geo-tagged images from Wikimedia Commons. Each day, a random location is generated, along with five photos within five miles.

In a remote area, there will likely only be a few notable landmarks nearby so you can expect to see many pictures of a single landmark. This might be why people think the pictures are supposed to of the same place.

Re:Where in the USA Is This? by murat124 on Monday July 03, 2023 @04:38PM (#36578476)
Same boat, but lucky me I got 55 miles on the 4th photo. 5th one was 2200 miles off though.
Re:Where in the USA Is This? by catiopatio on Monday July 03, 2023 @05:15PM (#36578959)
I understood the instructions, but I thought it was an odd decision.

I expected to be able to look at all five photos and make one guess.

With five guesses, it’s easy to triangulate a position.

Re:Where in the USA Is This? by kylec on Monday July 03, 2023 @05:24PM (#36579060)
I got 19 miles away with my first guess, the map zoomed in and I thought "that's a weird bug", zoomed it out, and then proceeded to guess other guesses that were hundreds of miles away. Interesting concept, but poorly communicated.
Re:Where in the USA Is This? by tasuki on Monday July 03, 2023 @06:11PM (#36579475)
> Interesting concept, but poorly communicated.

It was communicated in the very first sentence of the instructions. It's just that both you and me failed to read the instructions. We have no one to blame but ourselves.

Re:Where in the USA Is This? by actionfromafar on Monday July 03, 2023 @06:33PM (#36579680)
This feels like morality vs outcomes reasoning.

“Morally”, no we don’t. (Me included.)

Say, if you are a games designer and want to get the message across, then you can start A/B testing ways to get your point (pun mostly not intended) across more effectively.

Re:Where in the USA Is This? by TeMPOraL on Monday July 03, 2023 @08:36PM (#36580681)
One of the major ways this point is driven home in real life is through... letting the person fail in their task, suffer the consequences, and hopefully remember to read the goddamn manual the next time. Of course then there's a failure mode of e.g. bureaucracy, where people know everything is in the "manual" somewhere, they just don't trust themselves to understand it.
Re:Where in the USA Is This? by kylec on Monday July 03, 2023 @08:42PM (#36580717)
In this case though it's "you failed! try again tomorrow!" (because it's a daily thing). The odds I'm gonna come back tomorrow are extremely low though.
Re:Where in the USA Is This? by kylec on Monday July 03, 2023 @08:44PM (#36580730)
I feel something like "OK, you made your first guess, now try to get even closer! Here's another image" would have been helpful.
Re:Where in the USA Is This? by ethanbond on Monday July 03, 2023 @06:47PM (#36579803)
No, this is a design problem. The fact that so many missed it is just evidence of how subtly tricky good design is.
Re:Where in the USA Is This? by croshan on Monday July 03, 2023 @07:19PM (#36580072)
You’re both right—a better world emerges, when we each look towards ourselves to solve the problems we see.
Re:Where in the USA Is This? by TeMPOraL on Monday July 03, 2023 @08:48PM (#36580755)
That's a kind of standard answer about manuals and design, and on the one hand I understand its practicality, but on the other hand, I'm starting to have doubts - this approach may be another cause of exacerbating the very problem it's trying to work around.

That is, the more stuff is usable without reading manuals, the more people ignore the manuals - making it harder to build complex, powerful tools, and in fact creating a strong design pressure to "fisher price" your product. Overall, this trend ends up disempowering users.

Re:Where in the USA Is This? by smaudet on Monday July 03, 2023 @11:47PM (#36581978)
I mostly agree, except this is a simple game. It should be simple to play.

If folk aren't seeing the text laid out in front of them, there are a couple tricks - demonstrate, make the instructions pictographic/difficult to dismiss.

There is a fine line between making your game accessible and providing too much instruction, but I can think of a couple visual cues that probably could have been given.

That being said I had no problem reading the intro, on the other hand I will regularly finish those long, long, long 45 minute articles that have "congratulations you made it to the bottom", and I know generally people who are great at reading much, much faster than me have little problem figuring out "techy" things, so I do think in general people just don't read enough.

Re:Where in the USA Is This? by Zandikar on Monday July 03, 2023 @10:07PM (#36581315)
Correct, this is a design problem, but no one's pointed out what the specific problem is: The "Instruction" that most people perceive is the title of this post on HackerNews.

By the time you actual visit the site you ALREADY have an idea of what it's supposed to be about, the colors draw your eyes to "Here's how you can tell your score, press here to start" and skip the fine print entirely. People MIGHT skim the "fine print" that is the actual instructions with key details, and what do you read when you skim? The first part of a paragraph/sentence to establish a subject and action. And what's the First part of that sentence? The same thing the title of this post told you.

"Oh, yeah, I already know this"

Skip to the pretty colors telling you how to score your guess and start the game.

EDIT: Also, the UI after you click through to start also assumes the user read the instructions, instead of trying to organically guide them to the same conclusions. /EDIT.

Cue so many people wondering how they could miss something laid out so clearly in front of them.

Re:Where in the USA Is This? by ethanbond on Monday July 03, 2023 @10:23PM (#36581433)
That’s a great diagnosis! Though yes I agree, that should all be moot because of the solution in your edit.
Re:Where in the USA Is This? by mitchdoogle on Tuesday July 04, 2023 @01:53AM (#36582704)
I read the instructions and I understood what was meant. How do you explain that? Humans regularly make stupid mistakes. We shouldn't dumb down the world to try to avoid it. We should encourage people to be more careful
Re:Where in the USA Is This? by duxup on Monday July 03, 2023 @05:35PM (#36579157)
I regularly get requests to put text or a warning on a page that’s already there.

People just aren’t good with words and will come up with all sorts of reasons they didn’t see it.

That’s not to say I’m any better, just that I get to see all the requests and excuses. Bolder, bigger, alerts, doesn’t matter.

Re:Where in the USA Is This? by Yizahi on Tuesday July 04, 2023 @03:59AM (#36583612)
Sometimes location and/or formatting is either bad or goes against "common convention". For example here on HN there is a mostly ok search build in. I had found it only after several years of using the site, and if I had to search for something before that, I've used google/ddg with "site:" option. Why? I guess because in 99% of all sites search is at the header, and footer contains zero useful information. I was trained that there is nothing there and so I've quite literally "didn't see" search box for a long time.
Re:Where in the USA Is This? by eagleinparadise on Monday July 03, 2023 @05:36PM (#36579176)
My first guess was 19 miles away and I totally thought they were in 5 different locations. I had lived in Pittsburgh for a short time and knew exactly those iron bridges were probably WV/Pittsburgh area.
Re:Where in the USA Is This? by shusaku on Monday July 03, 2023 @07:36PM (#36580229)
My film watching history had me 100% convinced it was Madison County.
Re:Where in the USA Is This? by gwillen on Monday July 03, 2023 @07:47PM (#36580320)
Hah, yes, I had the exact same reaction. "Looks like Pittsburgh, but not quite. Also kind of looks like Virginia... let's split the difference."
Re:Where in the USA Is This? by fatnoah on Monday July 03, 2023 @05:44PM (#36579236)
I read this post, then read the instructions, and still forgot the second photo was the same location as the first.
Re:Where in the USA Is This? by wyldfire on Monday July 03, 2023 @05:46PM (#36579242)
I started to suspect that it was the same location after the third photo. Not that the photographs themselves seemed related but that the challenge didn't feel like a cohesive "game" unless the distance was a hint (and not a score on the single attempt).
Re:Where in the USA Is This? by hoistbypetard on Monday July 03, 2023 @05:58PM (#36579364)
Wow. Yes. Same here.
Re:Where in the USA Is This? by tuxone on Monday July 03, 2023 @06:27PM (#36579632)
I see it as a combination of distraction and being eager to consume something. Everything in the page (and before that, in the link title) screams “this is a game” yet Start was pressed without reading the 33-words down the bold How to play. A U issue more than UX.
Re:Where in the USA Is This? by Anon4Now on Monday July 03, 2023 @06:35PM (#36579702)
My problem was the state lines. My first guess was somewhere in West Virginia, which happened to be right, but being from the west coast, I had trouble eyeballing where to click for West Virginia.

The game is great, but I'm shouting to the wind about the decline in quality of online maps. For example, I can barely see roads on Google maps any more. The lines are faint and low contrast. Zooming in doesn't help because the font remains tiny. Map makers hate middle-aged people.

Re:Where in the USA Is This? by chrisco255 on Monday July 03, 2023 @07:09PM (#36579988)
If you pinch to zoom on the map the state lines show, qnd even city names start to show. But you have to zoom more than you would think.
Re:Where in the USA Is This? by seabass-labrax on Monday July 03, 2023 @07:24PM (#36580108)
Google Maps is also really prejudiced against railways! Maps by the Ordnance Survey (the national cartography agency of Britain) have railways indicated by a solid, thick black line - more prominent than most roads. Google Maps shows railways less visibly than a footpath!
Re:Where in the USA Is This? by kilolima on Tuesday July 04, 2023 @02:08AM (#36582798)
Google maps is a crime against cartography. The two most important elements of a map are usually absent: a north arrow and a scale.
Re:Where in the USA Is This? by scyzoryk_xyz on Monday July 03, 2023 @07:10PM (#36579994)
I do UX research for a complex simulation training device. We record and catalogue dozens of hours of video.

You would be amazed how many users miss key information presented to them. You’d think you can plan and predict, but they always manage to find a new and surprising way to just not get stuff.

UX testing on simplest grittiest prototypes yields the best results in my experience. The more work you put into it before showing it to users, the more irritated you will be.

Re:Where in the USA Is This? by timeon on Monday July 03, 2023 @08:29PM (#36580644)
Lot of us do not read instructions. Especially if it is first thing presented.
Re:Where in the USA Is This? by scyzoryk_xyz on Tuesday July 04, 2023 @03:06AM (#36583213)
What we’re working on is more than that - it’s an interactive hardware/software device with game-mechanics. Users’ attentions shift and come in and out of focus as they become acquainted with it. There are moments when they will read an instruction, and there are moments when they will miss it.
Re:Where in the USA Is This? by outsidetheparty on Monday July 03, 2023 @07:11PM (#36580004)
Count me as one more person who did not realize this until after playing the full game and then coming back here to read the comments.

One more arrow in the quiver of "users don't read"

Re:Where in the USA Is This? by xerxesaa on Monday July 03, 2023 @07:20PM (#36580078)
One problem is that the instructions are not visible until you click on the question mark icon (at least on mobile) so I didn't even realize there were instructions until I read your comment.
Re:Where in the USA Is This? by MetaMalone on Monday July 03, 2023 @08:29PM (#36580639)
FWIW this made sense to me right away
Re:Where in the USA Is This? by atleastoptimal on Monday July 03, 2023 @09:07PM (#36580867)
An option would be to change the name so it communicates the goal as clearly as possible. People read it and interpret "this" as referring to a specific photo, not that the photos come from the same place.
Re:Where in the USA Is This? by stephen_g on Monday July 03, 2023 @10:12PM (#36581349)
Ah, that explains why it only showed one flag at the end - I was thinking, "but where were all the other photos from?" I totally missed that information!

Maybe if I hadn't played things like Geoguesser and was expecting it to work the same way, I would have read it a bit more carefully.

Re:Where in the USA Is This? by bmitc on Tuesday July 04, 2023 @02:05AM (#36582773)
I think it's that software engineers don't know how to read what they don't write, that being instructions and documentation. I am making an assumption here on the category of those complianing about the UX, but I doubt it is far off.
Re:Where in the USA Is This? by glonq on Tuesday July 04, 2023 @12:20PM (#36588770)
yeah i also presumed that it was different locations, like geoguessr