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Re:Where in the USA Is This? by TeMPOraL on Monday July 03, 2023 @08:48PM (#36580755)
That's a kind of standard answer about manuals and design, and on the one hand I understand its practicality, but on the other hand, I'm starting to have doubts - this approach may be another cause of exacerbating the very problem it's trying to work around.

That is, the more stuff is usable without reading manuals, the more people ignore the manuals - making it harder to build complex, powerful tools, and in fact creating a strong design pressure to "fisher price" your product. Overall, this trend ends up disempowering users.

Re:Where in the USA Is This? by smaudet on Monday July 03, 2023 @11:47PM (#36581978)
I mostly agree, except this is a simple game. It should be simple to play.

If folk aren't seeing the text laid out in front of them, there are a couple tricks - demonstrate, make the instructions pictographic/difficult to dismiss.

There is a fine line between making your game accessible and providing too much instruction, but I can think of a couple visual cues that probably could have been given.

That being said I had no problem reading the intro, on the other hand I will regularly finish those long, long, long 45 minute articles that have "congratulations you made it to the bottom", and I know generally people who are great at reading much, much faster than me have little problem figuring out "techy" things, so I do think in general people just don't read enough.