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Re:Where in the USA Is This? by mike_hock on Monday July 03, 2023 @02:59PM (#36577390)
Oh, I didn't even realize that until I read your comment. I got a lucky first guess and thought "wow, I'm good at this," and then they just kept getting worse, lol.

I guess it's because that information is dropped at the wrong time, because right after that you first have to spend time on figuring out how the weird UI works so you can actually make your guess. Why does the map have to be hidden behind a button, and why does it have to cover the picture? There is so much wasted space on the screen, why not use it to show both at the same time?

Re:Where in the USA Is This? by bhaney on Monday July 03, 2023 @03:05PM (#36577450)
The siren song of a mobile-first UI
Re:Where in the USA Is This? by ryandrake on Monday July 03, 2023 @04:59PM (#36578770)
The UI is pretty bad. I have a nice 27" monitor, yet they constrain the entire game to a tiny 5" wide column down the length of my browser window. Would be great if web designers would stop imagining that I'm browsing the web with a tiny portrait phone screen.
Re:Where in the USA Is This? by actionfromafar on Monday July 03, 2023 @06:35PM (#36579700)
They just stopped imagining that I’m browsing on a 15” screen!
Re:Where in the USA Is This? by NeoTar on Tuesday July 04, 2023 @06:02AM (#36584514)
But conversely, if you are designing a website where I will likely need to consult information or enter information whilst also using another site, it'd be great if your site could be accessed in a 'tall-and-thin' format.

One of the most effective ways I have found to work is having windows open on the same monitor next to each other in a vertical tiling - almost as if they were two physical documents.

Re:Where in the USA Is This? by smaudet on Monday July 03, 2023 @11:37PM (#36581910)
I have a context for a fair number of mobile games. The UI felt fairly intuitive to me.

Was it great? No. But I also didn't have to spend any time figuring anything put.

Context matters the most.