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Re:When Zig is safer and faster than Rust by ok123456 on Tuesday March 07, 2023 @01:09PM (#35058803)
This pretty much mirrors my experience. Rust is the inverse of Perl: It makes the easy stuff hard.

Writing basic data structures isn't a niche, esoteric edge case. There may be a crate that "solves" what you're trying to do. But does it rely on the std---(i.e., is it unusable for systems programming)? Is it implemented making gratuitous copies of data everywhere? Does it have a hideous interface which will then pollute all of your interfaces? Does it rely on 'unstable' features?

Then, there's the 'community.' It seems to consist solely of extremely online people who get a dopamine hit from both telling people they're doing things wrong and creating the most complex solutions possible. They do this under a thin veneer of forced niceness, but it's not nice at all.

Re:When Zig is safer and faster than Rust by eldenring on Tuesday March 07, 2023 @01:38PM (#35059241)
> Writing basic data structures isn't a niche, esoteric edge case

Maybe it isn't an edge case (although it should be) it also isn't `easy` in a non GC'd language, and a huge source of memory bugs.

I wouldn't say it makes the 'easy stuff hard' as much as the 'hard stuff appropriately difficult'.

Re:When Zig is safer and faster than Rust by adamrezich on Tuesday March 07, 2023 @01:58PM (#35059556)
why should writing a basic data structure be an edge case? …what?
Re:When Zig is safer and faster than Rust by TheCoreh on Tuesday March 07, 2023 @02:08PM (#35059705)
All of the "basic" data structures are already provided by either the standard library or crate ecosystem, so you'll rarely (if ever) need to write your own linked list or hash map from scratch.

I say "basic" in quotes because once you factor in the concurrency, ownership and memory safety concerns that are optional in other languages, but mandatory in Rust, there really isn't a simple implementation of these structures that is provably correct anymore.

Re:When Zig is safer and faster than Rust by yakubin on Wednesday March 08, 2023 @02:32AM (#35066269)
Rust is supposed to be a systems programming language. If writing basic data structures was an edge case in it, the language would be broken. Luckily, in my experience it isn’t (at least not in this way).
Re:When Zig is safer and faster than Rust by adamrezich on Wednesday March 08, 2023 @10:53AM (#35070536)
I'm glad you posted this, I was confused as to whether "basic data structure" meant something different to Rustfolk than it did to the rest of us.
Re:When Zig is safer and faster than Rust by DeathArrow on Tuesday March 07, 2023 @02:07PM (#35059679)
Writing data structures is trivial in C/C++.
Re:When Zig is safer and faster than Rust by pie_flavor on Tuesday March 07, 2023 @02:17PM (#35059837)
As long as you don't care about UB or edge cases. Every time Rust makes something hard, it's forcing you to handle an edge case up front.
Re:When Zig is safer and faster than Rust by DonaldPShimoda on Tuesday March 07, 2023 @02:27PM (#35059959)
It's blowing my mind how many commenters here don't understand this.

Rust isn't hard just for fun. It's hard because the code you've been writing for so long is actually bad and you've not been thinking it through appropriately. This is why we keep finding serious bugs in code that is decades-old, despite the belief that code so old must be well-tested by now.

Re:When Zig is safer and faster than Rust by indymike on Tuesday March 07, 2023 @03:13PM (#35060536)
> we keep finding serious bugs in code that is decades-old

I'm sure of one thing: we will find many and different bugs in decades old rust code one day, too. The problem with software is that it has code in it ;-)

Re:When Zig is safer and faster than Rust by hn92726819 on Tuesday March 07, 2023 @03:32PM (#35060792)
Difference of course being that zero of these bugs will be due to buffer overflows or use after free or other memory bugs in safe rust, which is a huge source of bugs in C[1].

I don't understand why this argument keeps coming up. Not all bugs are the same and when you make entire classes of bugs unrepresentable, that's a massive win, especially when they happen to be the class containing >60% of the highest severity bugs in C.

https://www.chromium.org/Home/chromium-security/memory-safet...

Re:When Zig is safer and faster than Rust by lll-o-lll on Tuesday March 07, 2023 @04:27PM (#35061497)
It’s not that simple. Rust is used in the system’s programming space and as a result it will be used in many places where unsafe ends up required to solve problems. There won’t be memory safety bugs in safe Rust, but there will be in the interop/unsafe layers.

I think there is a strong argument to be made that if you need a lot of unsafe, Zig is going to be the safer language.

Re:When Zig is safer and faster than Rust by hn92726819 on Tuesday March 14, 2023 @11:17PM (#35163345)
> I think there is a strong argument to be made that if you need a lot of unsafe, Zig is going to be the safer language.

I could see that. Haven't used zig but it does look very nice.

> in many places where unsafe ends up required

Yes, I definitely agree. I was specifically referring to the boundary of safe rust. I don't know how much more or less safe unsafe rust is vs c, but I do know that safe rust is certainly safer than c.

Re:When Zig is safer and faster than Rust by indymike on Tuesday March 07, 2023 @04:53PM (#35061794)
> I don't understand why this argument keeps coming up.

Not comment should be read as argument or part of a debate for or against using Rust or any other memory safe language. I made the comment because I've seen tool after tool come about to end the scourge of bugs in software... and so far my unconscious, untrained ability to find new and spectacular ways to create bugs has exceeded the ability of the makers of bug prevention tools to stop me.

Re:When Zig is safer and faster than Rust by kprotty on Tuesday March 07, 2023 @04:53PM (#35061802)
> zero of these bugs will be due to buffer overflows or use after free or other memory bugs in safe rust

buffer overflows [0] [1], use after frees [2] [3], and other memory bugs [4] [5] [6] can appear in safe rust from unsound unsafe internals.

[0] https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-2887...

[1] https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-1000...

[2] https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-3116...

[3] https://github.com/rustsec/advisory-db/blob/main/crates/cros...

[4] https://github.com/rustsec/advisory-db/blob/main/crates/toki...

[5] https://github.com/rustsec/advisory-db/tree/main/crates/

[6] https://github.com/Qwaz/rust-cve

Re:When Zig is safer and faster than Rust by nindalf on Wednesday March 08, 2023 @01:39AM (#35065971)
Rust has a low bar for creating CVEs, because the standards for safety are higher.

From the link you’re sharing

> Fortunately, they are context-sensitive library APIs that are not usually used in a way that the bugs can be triggered. Many of them require very specific interaction to trigger (e.g., partially consume an iterator and zip() it with another iterator) that is not likely to appear in their daily usage.

Here’s a concrete example that shows the difference between how different languages approach CVEs. Rust is not the only language affected by this TOCTOU bug (https://blog.rust-lang.org/2022/01/20/cve-2022-21658.html) but other languages finesse it by saying “all bets are off when you’re interacting with the filesystem”. Therefore no CVE for them, while Rust ends up looking insecure in the eyes of those who count CVEs.

What I’m saying is - don’t count CVEs without looking at the context and content of those CVEs. Don’t assume that some software is secure simply because they don’t file CVEs, because that’s an ostrich approach.

Re:When Zig is safer and faster than Rust by kprotty on Wednesday March 08, 2023 @03:24AM (#35066599)
> don’t count CVEs without looking at the context and content of those CVEs

The CVEs are counted as they're memory issues (not only logical issues) that can technically surface in safe Rust code and are also considered UB in other languages (those which finesse other conditions to be "unspecified" instead of "undefined") too.

CVEs have rating systems to better interpret their relevance. Whether these ratings incorporate how easy it is to trigger or how practical the damage could be is subjective. They primarily report potential exploits, not a standard for judgement. All this nuance though was lost with the parent commenter claiming "zero memory bugs in safe rust".

> Don’t assume that some software is secure simply because they don’t file CVEs

I agree. This extends across all languages. Another warning to add is that high profile security bugs can still occur without memory safety issues (with wormhole/dao exploits being practical examples).

Re:When Zig is safer and faster than Rust by nindalf on Wednesday March 08, 2023 @05:58AM (#35067532)
I think we’re on the same page here.

Neither of us agree with a blanket assertion that code written in Rust is flawless and free of bugs.

This can be easily disproved by looking at the bugs fixed in the Rust compiler and standard library, and looking at open soundness issues in the Rust issue tracker.

I think CVEs are useful in tracking the security of your code, but can’t be meaningfully compared between languages. Different languages and ecosystems have differing bars on what needs a CVE.

The important takeaway is that while Rust and Rust code in general aren’t perfect, they’re still substantially better than the alternatives. Better is hard concept to convey and get people to buy into. They see a couple of bugs and say “well, there’s bugs either way so what difference does it make”.

Re:When Zig is safer and faster than Rust by kprotty on Wednesday March 08, 2023 @09:08AM (#35069097)
Yea, I think we're mostly on the same page.

For higher level domains where unsafe isn't required and some runtime overhead is acceptable, I believe there's real cases to be made that Rust can be substantially better than the alternatives; Can prevent logical UAF with borrowing, bound checks may be mostly elided, enforced language level checks for nullability like Option<&T> and valid values in general like enums, explicit error handling, etc.

For lower level domains however, I'm not sure that argument is as easy. Anecdotally, I work almost exclusively on systems like databases, schedulers, allocators, and similar. There, memory efficiency is an explicit feature via tricks that either Rust's borrow checker really doesn't like or are very awkward to do with its unsafe APIs; Non-linear/concurrent object lifetimes, self-referential & intrusive data structures, and reinterpret casting being the big ones.

If rust code makes it harder to do those things, while also providing little (never none) benefit over the alternatives (for reference, both Zig & Rust have checked {integer ops, slice access, nullability}, sum types, metaprogramming, rich error combinators, etc.) then it's harder to make the claim Rust is substantially better.

Re:When Zig is safer and faster than Rust by nindalf on Wednesday March 08, 2023 @12:24PM (#35071905)
I can't speak about the experience of writing unsafe. I haven't written any, and hope never to do so.

That said, your concerns are pretty valid, widely echoed and are being taken seriously. Writing unsafe code is a chore and it needn't be. I'm hoping the newly created Operational Semantics team (https://www.rust-lang.org/governance/teams/lang#Operational%...) makes progress here.

Re:When Zig is safer and faster than Rust by hn92726819 on Tuesday March 14, 2023 @11:13PM (#35163319)
I don't consider this a bug caused by safe code. The bug is in the unsafe code, sure, but not in the safe code. Maybe the safe code triggers the bug in unsafe code. Maybe the unsafe code triggers undefined behavior, then anything can happen.

My point wasn't that rust is bug-free, but that certain classes of bugs will not exist in the safe portion, which significantly reduces attack surface.

Additionally, my point was to compare languages without safety guarantees like C to safe rust. Your statement is true, but it doesn't do anything to counter what I'm saying, which is that entire classes of bugs (namely the most common critical c bugs) are not found in safe rust, which is still the case.

Worded another way, within the boundaries of safe rust, you will not find a cause of a memory corruption bug. Things that can be the cause memory bugs include: unsound unsafe rust, c, kernel-level manipulation, random bit flips, malicious hardware, etc etc. I consider none of those to be bugs in safe rust, and additionally, they can cause bugs in all other programming languages as well.

Re:When Zig is safer and faster than Rust by kaba0 on Tuesday March 07, 2023 @04:04PM (#35061188)
While I do like Rust, let’s not forget that it indeed “forbids” to a degree many code/lifetime structures that are extremely common in basically every other language.

I believe the tradeoff for this in Rust’s niche is absolutely acceptable, but it is still a tradeoff and might not be the correct choice in certain cases.

Re:When Zig is safer and faster than Rust by loeg on Wednesday March 08, 2023 @01:57PM (#35073242)
It's in part hard because the borrow checker isn't omniscient and accepts only a subset of safe programs. There are also some concepts it's difficult to explain to the borrow checker. Both of these are things that make writing programs harder in Rust that do not add any safety value, and it's ok to acknowledge that.
Re:When Zig is safer and faster than Rust by haberman on Tuesday March 07, 2023 @04:47PM (#35061727)
That would be true if Rust was a perfect language, but it isn't (no language is).

Sometimes Rust makes things hard because the invariants you want to express cannot be cleanly mapped onto Rust's type system. I described one such case here: https://blog.reverberate.org/2021/12/19/arenas-and-rust.html

Re:When Zig is safer and faster than Rust by Tarq0n on Tuesday March 07, 2023 @07:27PM (#35063492)
Not strictly true. Rust makes things hard by making you design within the limitations of the borrow checker, and some of those are accidental, not a necessary edge case.
Re:When Zig is safer and faster than Rust by bigbillheck on Tuesday March 07, 2023 @02:50PM (#35060260)
Writing correct ones is not.
Re:When Zig is safer and faster than Rust by mustache_kimono on Tuesday March 07, 2023 @01:34PM (#35059183)
> Rust is the inverse of Perl: It makes the easy stuff hard.

It's bargain. Rust is pretty great, but it doesn't make some things easy because it would everything else hard. This comment is amusing, mostly because Perl is full of tradeoffs. Do you want to write something to do some string parsing quickly? Great language, maybe. Do you want to understand what you've written later? Maybe not so great.

> Writing basic data structures isn't a niche, esoteric edge case.

Not if you're using C, because the batteries are definitely not included. Want a resizable array, or hashmap? The answer is DIY. Not in the std library. Whereas all are provided by default in Rust. Picking a basic data structure off the shelf is a pretty nice feature for most applications.

That said -- should you really need a custom implementation of a linked list, and you need to write and rewrite such an implementation all the time -- I'd understand if Rust wasn't your first choice.

> Then, there's the 'community.'

And I'm not sure anyone loves this attitude either. Keep it technical.

Re:When Zig is safer and faster than Rust by ok123456 on Tuesday March 07, 2023 @01:42PM (#35059303)
> And I'm not sure anyone loves this attitude either. Keep it technical.

If I didn't include that proviso, I'd have someone arguing with me to the death about how I'm completely wrong and an idiot who doesn't understand the Correct Way of doing things.

Re:When Zig is safer and faster than Rust by rat9988 on Tuesday March 07, 2023 @01:47PM (#35059364)
This is the same as people behaving as jerks claiming that other people are jerks.
Re:When Zig is safer and faster than Rust by saurik on Tuesday March 07, 2023 @02:27PM (#35059966)
If you define "being a jerk" to include "calling out someone for being a jerk" then you will never be able to improve the situation.
Re:When Zig is safer and faster than Rust by nindalf on Tuesday March 07, 2023 @05:19PM (#35062074)
They’re not just calling out though. They’re condescending with their “airquotes”, they’re stereotyping with their broad strokes.

It’s not useful criticism to simply say “this community was such-and-such”. I’d expect them to do better. Speak specifically to people saying something you disagree with. Don’t let it fester within you and then take it out on a broad group.

And I know you didn’t do any of this, but you did seem to be defending some pretty low quality behaviour.

Re:When Zig is safer and faster than Rust by ok123456 on Tuesday March 07, 2023 @01:50PM (#35059409)
It may be "not nice" but it's an accurate and sincere appraisal.
Re:When Zig is safer and faster than Rust by mwcampbell on Tuesday March 07, 2023 @02:00PM (#35059575)
> And I'm not sure anyone loves this attitude either. Keep it technical.

Still, we, the Rust community, should take the high road and respond to the criticism by assuming that it's valid and asking what we can do better. I, for one, don't want developers to reject my Rust-based library because of the community's reputation, especially once my library has a C API.

Re:When Zig is safer and faster than Rust by mustache_kimono on Tuesday March 07, 2023 @02:26PM (#35059952)
> Still, we, the Rust community, should take the high road and respond to the criticism by assuming that it's valid and asking what we can do better.

I have to disagree. I think this meme/issue has been talked to death. And I'm sure I find retrograde, sour-pussing about Rust just as distasteful as others find dewy Rust optimism. The answer is -- they're both silly. Draw the line at speaking about the tech or the comment or person in front of you. Speaking about stereotypes in "communities" is about as vacuous as a Valley Girl's/Perl programmer's head[0].

[0]: a joke!

Re:When Zig is safer and faster than Rust by spoiler on Tuesday March 07, 2023 @03:09PM (#35060497)
But also, where is this malevolent, toxic Rust community that disgruntled C++ developers always engage with? I've yet to encounter a single person from this unstoppable force of sanctimonious assholes ruining everyone's fun on non-Rust projects. By their accounts Rust is a mental health catastrophe for our industry.

Anyway, shit posting aside. I do agree with them that the Rust community is a bit eager to suggest rewriting stuff in Rust.

However... I think this has always been the case for every developer who likes a language. I've seen Ruby devs talk with a passion for Ruby, and Elixir devs about Elixir, and Haskell devs about Haskell. You get the point.

Except I suspect Rust just incredibly grids the gears of some C++ devs. I see how it can be irritating, especial if they've decided C++ is the language they "settled in" with. There's the implied (and irrational) existential threat that this new technology is going to ruin their future prospects. This is probably subconscious and also completely irrational. C++ is too big and too commercialised to go away anyway.

I've seen a similar thing when TypeScript was being adopted and I was pushing for TypeScript (or Flow) adoption at work.

Some people seemed to have an allergic reaction to any mention of TypeScript.

There was people calling the TypeScript community toxic, immature, incompetent, holier-than-thou for arguing why types make code easier to maintain and write. And some of the arguments were they don't want to use the language that had such a childish community.

Edit: On second thoughts I feel a bit like an asshole too, and a bit regretful and ashamed I stooped so low to even write this comment. Others wrote more level headed replies than I did, too. Anyway, let it serve me as a reminder not to engage with trolls in the future.

Re:When Zig is safer and faster than Rust by pjmlp on Wednesday March 08, 2023 @02:51AM (#35066389)
As polyglot dev, with love/hate relationship with almost any language worth using, until Rust gets free of "my compiler compiles yours", there is always an attack vector from those devs.

It was like this during the Usenet flamewars on C vs C++, and while I rejoice most C compilers now being written in C++, there are a few domains where C++ failed to take over C.

Rust advocacy strike force would do better to learn from history of programming languages adoption.

Re:When Zig is safer and faster than Rust by scoutt on Wednesday March 08, 2023 @03:39AM (#35066695)
> until Rust gets free of "my compiler compiles yours"

I would better argue that "your Rust program runs on top of my millions of lines of C code, so please pass to my C API a pointer or a reference to a pointer so I can screw it up, and now all your safe code guarantees are out of the window".

Re:When Zig is safer and faster than Rust by ksec on Wednesday March 08, 2023 @08:57AM (#35069003)
I wish more of the Rust Community are like you and own up to the issue. And then I wouldn't have to keep repeating the same thing like I am a troll. The "Keep it Technical" has been the Rust community answer for years, is basically asking the rest of world to tolerate RESF ( Rust Evangelism Strike Force), while any push back against Rust ( or specifically RESF ) are "un-helpful" and they take zero tolerance. So I should tolerate your ideals while you have zero tolerance with mine? Does it sound familiar to some real world Silicon Valley politics?

The only reason why some are suggesting they haven't seen RESF recently, is because it has gotten to the point where the backlash, which used to be a minority and voiceless finally becomes the mainstream. And so they back down.

And to the original question, and in my previous comment, when was the last time you saw people telling you to use Zig in a Rust thread? ZERO. The comments are mostly, if not 99% about how they couldn't deal with Rust's complexity, they call themselves an idiot and they only wanted a Better C, which the answer to that question is always Das C, Zig or some other contenders. In which Rust Fans will always find it offensive. Even mentioning Ada / SPARK being a languages aiming for correctness is somehow "trolling". And it is not the first time I have been told to stop mentioning Ada.

And yet, how many times has Rust Supporters came into a Zig thread ( or other language ) telling the world how Zig / X is memory Unsafe and Rust does it better? To the point so detrimental that they founder of Zig is crying or begging publicly to give Zig the language some breathing space?

And finally I want to add, HN has a link for front-page [1] where you could visit every post that was listed in the front page. And comments as well as user post are not deleted unless specific circumstances which requires Dang to manually operate. i.e All the evidence are still there.

[1] https://news.ycombinator.com/front

Re:When Zig is safer and faster than Rust by mustache_kimono on Wednesday March 08, 2023 @11:31AM (#35071073)
> The "Keep it Technical" has been the Rust community answer for years

Because it's a better answer than smearing a group of people.

> So I should tolerate your ideals while you have zero tolerance with mine? Does it sound familiar to some real world Silicon Valley politics?

I will say that your argument does feel like modern American politics in one way I notice -- it's all about vibes. It doesn't have anything to do with anything technical. It's all about how people (sometimes transitively) made you feel. And I'm sorry someone made you feel that way, but I'm not sure the way you're acting is conducive to feeling any better.

Re:When Zig is safer and faster than Rust by hitekker on Tuesday March 07, 2023 @05:51PM (#35062445)
In the context of the OP, I've seen toxic individuals in the community claim that "teaching people to use unsafe is like teaching a toddler how to use a knife." That's not a technical comment on the distinction of safe-vs-unsafe, that's an outright insult to folks who have to use unsafe for their work.

But for weak-minded apologists who identify strongly with a programming language, the insult to newcomers must be invisible.

Re:When Zig is safer and faster than Rust by mustache_kimono on Tuesday March 07, 2023 @06:49PM (#35063123)
I've actually read full comment you're referencing and your take absolutely mischaracterizes what was said. Whether your take is malicious or merely reckless, I don't know, but I do know your take is the precise opposite of what was said.

Others can read the entire comment themselves[0], but the pertinent part re: this individual discussing 'unsafe' can be found in the second graph:

    "[W]hen you're learning new things and thus reading introductory material, you'll often see pithy statements that you may interpret as being commandments or something that is supposed to always be true, but in reality they are imprecise statements because it is just impossible to explain everything up front."
[0]: https://old.reddit.com/r/rust/comments/11eyu50/i_love_rust_i...
Re:When Zig is safer and faster than Rust by hitekker on Tuesday March 07, 2023 @06:54PM (#35063166)
It's basically a dog whistle. When you read their long, meandering, justification, of course, there's some excuse or some sleight-of-word that makes the analogy sound fine. But pretty much everyone will understand it exactly how it reads and how it means: the programmer can't be trusted to use unsafe.

It's the kind of word game that extremely online people like to play.

Re:When Zig is safer and faster than Rust by burntsushi on Tuesday March 07, 2023 @07:24PM (#35063473)
Congrats. You're the first person I know of to accuse me of dog whistling. Being "extremely online" for about two decades now, I'd say that's pretty damn good. So what am I dog whistling exactly? That people shouldn't use 'unsafe'? Lol. Wow, I really came out swinging! pats self on back

I am actually teaching my toddler how to use a knife. So I'm not sure how that follows...

The GP is right. My comment was sincere and means the exact opposite of what you accuse me of "implying" or "dog whistling."

Re:When Zig is safer and faster than Rust by ilrwbwrkhv on Tuesday March 07, 2023 @01:33PM (#35059168)
On top of that Rust might be the ugliest modern language.
Re:When Zig is safer and faster than Rust by coliveira on Tuesday March 07, 2023 @01:39PM (#35059254)
Agreed, using Rust is like switching a monster (C++) for another even worse. And notice that Rust is not even a mature language, it will get much worse. I will stay with C, thank you.
Re:When Zig is safer and faster than Rust by ok123456 on Tuesday March 07, 2023 @01:57PM (#35059536)
'constexpr' and 'auto' in modern C++ can eliminate a large portion of the ugliness. In some cases it can be much more ergonomic than the equivalent Rust.
Re:When Zig is safer and faster than Rust by pjmlp on Tuesday March 07, 2023 @02:19PM (#35059854)
Indeed, one gets to write macro like code on the same language.
Re:When Zig is safer and faster than Rust by spoiler on Tuesday March 07, 2023 @02:44PM (#35060166)
You can write Rust macros in Rust if you wish to do so, but it's a bit more involved (https://doc.rust-lang.org/reference/procedural-macros.html), btw

Rust also has const generics (but they are still a bit shabby in places last time I used them).

I for one never liked the constexpr semantic and syntax. Always felt like a... Little pebble in my shoe. Didn't quite annoy me enough not to use it since it was useful, but it was never a comfortable experience.

Re:When Zig is safer and faster than Rust by DeathArrow on Tuesday March 07, 2023 @02:09PM (#35059722)
At least C++ is enormous and you can find a sane subset that you enjoy using. And C++ can be pretty safe with smart pointers.
Re:When Zig is safer and faster than Rust by pjmlp on Tuesday March 07, 2023 @02:18PM (#35059850)
Unfortunately there is always that clever one than can't let go of writing C style code, regardless of what kind of pointers are being used.

It is one of my favourite languages, but I also acknowledge that C compatibility is a big pain point for security.

Re:When Zig is safer and faster than Rust by vore on Tuesday March 07, 2023 @02:43PM (#35060157)
This almost works until you have to integrate with other people's C++ code and find out they picked a different subset to you.
Re:When Zig is safer and faster than Rust by kaba0 on Tuesday March 07, 2023 @04:10PM (#35061273)
Can you write a performant, generic vector data structure in C? Until then it is useless in my book.
Re:When Zig is safer and faster than Rust by coliveira on Tuesday March 07, 2023 @11:20PM (#35065210)
So useless that Linux, gcc, and all UNIX system commands is written in C. But you're probably doing much more important things, right?
Re:When Zig is safer and faster than Rust by heldrida on Wednesday March 08, 2023 @04:25AM (#35066925)
We should definitely appreciate the craftsmanship. This comment says everything, regardless of how trendy Rust might be, let’s respect the craft, your favourite language doesn’t make you more important. Legends!
Re:When Zig is safer and faster than Rust by kaba0 on Wednesday March 08, 2023 @04:55AM (#35067122)
Rust is not my favorite language and I didn’t mean to speak anything negative about projects written in C, but I do think that those that become great did so in spite of C, not because of it.

No access to performant generic data structures is a major reason why truly performance oriented programs rather choose C++ over C.

Re:When Zig is safer and faster than Rust by stouset on Tuesday March 07, 2023 @01:56PM (#35059528)
People keep saying this and I just do not get it. It's just… not that bad?
Re:When Zig is safer and faster than Rust by pie_flavor on Tuesday March 07, 2023 @02:21PM (#35059879)
It's not about actual ugliness, it's just something that is hard to articulate as something other than ugliness. https://matklad.github.io/2023/01/26/rusts-ugly-syntax.html
Re:When Zig is safer and faster than Rust by DonaldPShimoda on Tuesday March 07, 2023 @02:30PM (#35060002)
It's amusing to me that many of the people who complain about the aesthetics of Rust's syntax are quick to also say bad things about, like, Haskell, or Lisps, or other languages with comparatively low syntactic overhead.

I think the thing people don't like about Rust is that it looks vaguely C-like but is clearly not C. People might like it better if it was further removed (aesthetically) from C's syntax. But then they would also complain.

I think there was no way for Rust to meet all its semantic goals and also make people happy about the syntax.

Re:When Zig is safer and faster than Rust by flohofwoe on Tuesday March 07, 2023 @03:36PM (#35060836)
Typescript and Zig are two other languages that look vaguely C-like (even though they are on two opposite ends of "C like"), but both are a whole lot easier on the eyes than most Rust code.

C++ on the other hand also is vaguely C like, but can look equally messy as typical Rust code.

OTH I find Makepad's Rust style very readable, but I can't quite put my finger on it what's different from other Rust code bases:

https://github.com/makepad/makepad

Re:When Zig is safer and faster than Rust by throwawaymaths on Tuesday March 07, 2023 @05:05PM (#35061937)
Languages on the two ends of the spectrum are "not that great", IMO. Lisp is awful because even though there are very few greeblies, it introduces a TON of cognitive overhead, because you need to be constantly thinking about what something is, because the layout is TOO uniform. Rust on the other hand has a lot of greeblies and you have to remember what it is and what they do. For example macro attributes (and all their hidden effects) as well as the turbofish. Even some things like -> for the function body are simply unnecessary.
Re:When Zig is safer and faster than Rust by foldr on Tuesday March 07, 2023 @02:44PM (#35060167)
One random thing that bugs me about Rust's syntax is array initialization. In Go I can initialize an array (or strictly speaking a slice) of structs like this:

    var foo []my_struct = {{"foo", 1, "bar"}, {"foo", 1, "bar}, ...}
This is often useful in tests (where each struct value represents a test case). Rust doesn't seem to offer any similarly compact initialization syntax for arrays or Vecs. You have to write some abomination like this:

    let foo = [MyStruct{a: "foo", b: 1, c: "amp"}, MyStruct{a: "bar", b: 1, c: "fff"}, MyStruct{a: "amp", b: 1, c: "aaa"} ];
Sure, it's more explicit. But even if I add a type annotation to 'foo' specifying the array type, I still have to repeat MyStruct for every member.
Re:When Zig is safer and faster than Rust by rom-antics on Tuesday March 07, 2023 @02:54PM (#35060305)
If you want compact, use an array of tuples:

  const foos = [("foo", 1, "bar"), ("foo", 1, "bar"), ...];
  for (str1, num, str2) in &foos {
      // ...
  }
For a proper struct you have to name the fields, because otherwise refactoring the fields could cause struct instances to silently get out of sync with the definition.
Re:When Zig is safer and faster than Rust by foldr on Tuesday March 07, 2023 @04:57PM (#35061845)
>otherwise refactoring the fields could cause struct instances to silently get out of sync with the definition.

Having to name the fields is only part of the pain. You also have to redundantly repeat the struct name. I don't see any fundamental reason why something like this shouldn't be valid:

    let foo: [MyStruct; _] = [{a: "foo", b: 1, c: "amp"}, {a: "bar", b: 1, c: "fff"}, {a: "amp", b: 1, c: "aaa"} ];
I can see the logic for insisting on field names. However, the builtin 'go vet' tool has a nice behavior where it will flag the use of unkeyed literals for public structs only. This strikes me as a good compromise between concision and safety.
Re:When Zig is safer and faster than Rust by tialaramex on Tuesday March 07, 2023 @08:02PM (#35063783)
You can use map() to turn an array of tuples into an array of structures. Unfortunately at time of writing the optimiser doesn't do a great job on this, so if you're making an array of several thousand of something, or an array of things which are themselves very large, this might have unacceptable performance, but in cases where I have say a modest N values and I want N structures based on those values...

  fn make_struct(x: (&str, u8, &str)) -> MyStruct {
     MyStruct { a: x.0, b: x.1, c: x.2 }
  }

  let foo = [("foo", 1, "amp"), ("bar", 1, "fff"), ("amp", 1, "aaa")]
    .map(make_struct);
[I have not actually compiled this code, but it should do roughly what you meant]
Re:When Zig is safer and faster than Rust by guipsp on Tuesday March 07, 2023 @02:50PM (#35060257)
Do you mean the vec! macro?
Re:When Zig is safer and faster than Rust by foldr on Tuesday March 07, 2023 @04:54PM (#35061811)
It doesn't let you drop redundant struct tags, as far as I can tell.
Re:When Zig is safer and faster than Rust by tialaramex on Tuesday March 07, 2023 @08:17PM (#35063895)
I think you're right, although mentioning a macro does suggest another option here, you could write a macro which transforms [{foo1, "bar1", baz1}, {foo2, "bar2", baz2}] into the named structure version.

Since it's a macro there's no impact on runtime performance, but on the other hand it's more work to debug it. Learning declarative macros in Rust is much nicer and safer than learning C macros, but nowhere near as powerful as Rust's horribly unsafe proc macros.

Re:When Zig is safer and faster than Rust by alpaca128 on Tuesday March 07, 2023 @03:46PM (#35060971)
Dropping field names from definitions like Go would make the syntax inconsistent with destructuring and pattern matching. It's always possible to define a constructor function that takes unnamed values if you care about code verbosity in test cases. Or use `type M = MyStruct` to have an abbreviated type name within the test function.

Rust is more on the verbose/explicit side and I agree that can sometimes be annoying, but as autocompletion exists I can live with it.

Re:When Zig is safer and faster than Rust by foldr on Tuesday March 07, 2023 @05:14PM (#35062024)
>Dropping field names from definitions like Go would make the syntax inconsistent with destructuring and pattern matching

There's no reason you couldn't match on struct fields positionally as well. It would actually be quite convenient for cases like struct Point { x: f64, y: f64 }.

Re:When Zig is safer and faster than Rust by alpaca128 on Wednesday March 08, 2023 @05:19AM (#35067264)
It might be convenient at first but could become a frustrating bug if you change the struct fields and also less readable in some cases. It has its upsides but I personally think making the syntax more complex for this one detail isn't worth it.

Side note: matching f64 by value isn't a good idea either way, is deprecated and will become an error in the future.

Re:When Zig is safer and faster than Rust by foldr on Wednesday March 08, 2023 @05:33AM (#35067357)
>matching f64 by value

I wasn't thinking about matching floats by value, just destructuring a Point to obtain the coordinates as separate variables. Come to think of it though, as Rust already allows

    let Point{x, y} = pl
there would be little benefit to allowing positional matching (and in fact it would create a nasty ambiguity). So yeah, you'd have to reserve the positional syntax for initialisation.

My overall point here isn't that Rust has made bad design decisions. It's just that the end result of a bunch of sensible design decisions is that initialising arrays of structs is clunky. It might well be that this problem isn't fixable without creating other, worse, problems. Nonetheless, it annoys me quite a lot. I also think it's a problem that's emblematic of what the OP was talking about. We have here a language that's so concerned with solving difficult problems in clever ways that it's ended up backed into a corner when it comes to something as ridiculously simple as initialising an array of structs.

Re:When Zig is safer and faster than Rust by alpaca128 on Wednesday March 08, 2023 @07:20AM (#35068127)
> It's just that the end result of a bunch of sensible design decisions is that initialising arrays of structs is clunky.

Yes, though at least the language gives you tools to make it more convenient. In the previous examples that would be constructors, and macros can help too (`println`, `vec` etc. exist for that reason).

I myself like to create tiny macros to shorten things like `UnicodeSegmentation::graphemes(s, true).count()` when I have to properly handle unicode. Sure I would prefer to have it be shorter from the start, though that wouldn't make it as obvious how expensive the operation is compared to just getting the size in bytes.

Re:When Zig is safer and faster than Rust by no_wizard on Tuesday March 07, 2023 @03:51PM (#35061028)
you'll have to forgive me, but isn't this why there should be a `::new()` callable attached to the struct?

I'm really new at Rust, but that was my takeaway, e.g. `String` has `String::new()`

Re:When Zig is safer and faster than Rust by tialaramex on Tuesday March 07, 2023 @08:12PM (#35063862)
The convention of providing a new() function isn't relevant here, that name isn't magic, the Rust compiler doesn't care whether it exists, and it won't cause Rust to do anything special with tuples (or any other data structure) that happen to have a similar shape.

String::new() just makes you an empty String, which, since an empty String doesn't own any storage and doesn't contain anything, is very cheap (and indeed constant evaluable), likewise Vec::new() makes an empty Vec.

What your parent commenter wants is for Rust to make the appropriate MyStruct, but without them needing to say MyStruct each time, which would have worked in e.g. C or Go.

Re:When Zig is safer and faster than Rust by jasonjmcghee on Tuesday March 07, 2023 @02:50PM (#35060252)
I'm going to assume, based on when he said "As a slightly more serious and useful exercise" and then proceeds to remove each piece of the code that's intentionally there for performance and safety, that the whole post is satire?
Re:When Zig is safer and faster than Rust by munificent on Tuesday March 07, 2023 @03:30PM (#35060757)
The second sentence of the post is the thesis: "I think that most of the time when people think they have an issue with Rust’s syntax, they actually object to Rust’s semantics."

By removing the ugly "syntax" (and thus also removing important semantics), they're showing that the reason Rust has a lot going on syntactically is because the code is actually expressing important semantics. You can't have a nicer Rust syntax without losing semantics in the process.

Re:When Zig is safer and faster than Rust by ok123456 on Tuesday March 07, 2023 @02:01PM (#35059601)
The core language is fine, but when you actually start building things you need to introduce lifetimes, all the traits that you polluted your interface with and then add on async, it gets out-of-hand quickly.
Re:When Zig is safer and faster than Rust by dimitrios1 on Tuesday March 07, 2023 @02:23PM (#35059913)
The top comment gave a perfect example: #![feature(strict_provenance)]

These feature enablement blocks drive me crazy. You could go from codebase to codebase and it's almost like you are working in a different language depending on how many of these are enabled or not. I've been trying rust on and off since it's release, and I still have yet to feel like I have a grasp on some "core" subset of the language I can fall back on to solve most of my problems. I always have to scour documentation for the hot new thing to turn on or do, and this isn't to scorn innovation and change, but it does get exhausting at some point.

(Please release a spec)

Re:When Zig is safer and faster than Rust by satvikpendem on Tuesday March 07, 2023 @02:30PM (#35060004)
Those feature blocks exist only for nightly/unstable Rust. You don't have those on stable Rust. The most you might have are derive blocks but those just automate what you'd write by hand anyway.
Re:When Zig is safer and faster than Rust by maxbond on Tuesday March 07, 2023 @03:11PM (#35060512)
The tooling helps a lot. If you do use something that's behind a feature gate, you'll find out in real time in your IDE, and from there you can either automatically insert the feature or you can immediately choose to use a different method. You won't have to deal with it an hour later when you've already used it in 6 places, or something like that. I haven't found it to be a big problem, personally.

The API documentation of the central data types (Option, Result, Vec, etc) is more of less your toolkit, and they're pretty cohesive (eg they all have a `map()` method, Result and Option both have an `or()` method, etc).

Spec would be excellent, of course.

Re:When Zig is safer and faster than Rust by Rusky on Tuesday March 07, 2023 @03:32PM (#35060799)
A spec is not a replacement for #![feature] attributes. It's rather the opposite: #![feature] indicates that you are stepping out of the stable, specified core language and into an area that is still a work in progress and thus cannot have a committed specification yet. You shouldn't need it at all unless you are actively experimenting with some unfinished proposal.
Re:When Zig is safer and faster than Rust by kaba0 on Tuesday March 07, 2023 @04:09PM (#35061251)
I think it is just inherent complexity in the low-level space.

(Though I do agree that Rust definitely moves fast, which is sort of understandable as a relatively newish language)

Re:When Zig is safer and faster than Rust by malcolmstill on Tuesday March 07, 2023 @02:58PM (#35060360)
There are a number of sources of noise in rust, but the one I find most annoying (because it's also so common) is the double colon. My current theory is that it's because the colon is the same height as lowercase letters.

If you end up with a long::run::of::module::names, I find it all just blurs into one.

Re:When Zig is safer and faster than Rust by bxparks on Tuesday March 07, 2023 @03:30PM (#35060769)
That is a very interesting observation. I am starting to have a similar distaste for the visual noise caused by the ':' in my fully type-annotated Python code. This is particularly noticeable after spending a few weeks writing Golang, then going back to my Python code. The Go code feels far cleaner syntactically and visually.
Re:When Zig is safer and faster than Rust by Tarq0n on Tuesday March 07, 2023 @07:52PM (#35063718)
I wonder if this could be ameliorated through font choice and highlighting.
Re:When Zig is safer and faster than Rust by coderedart on Tuesday March 07, 2023 @03:12PM (#35060529)
can you please point out a few more annoyances in rust syntax? I am a newbie playing with language design and could use some perspective :)
Re:When Zig is safer and faster than Rust by malcolmstill on Tuesday March 07, 2023 @04:08PM (#35061236)
To be honest that's the major one for me. Someone else has mentioned lifetime annotations, but those uncommon enough that I don't find it much of an issue.

If I was to think about it: comparing rust to zig, zig benefits a lot from error and optional types having their own syntax rather than being treated like any other type. For example a return type of:

    Result<Option<usize>, Error>>
in rust is rendered (mostly) equivalently in zig as

    !?usize
Note: there are some options in rust for cleaning up errors such as the anyhow library.

Disclaimer: I'm a zig fan and contribute monetarily so please weight anything I say on zig vs rust with that in mind. (I do write rust at work though)

Re:When Zig is safer and faster than Rust by dureuill on Tuesday March 07, 2023 @04:37PM (#35061611)
i'm curious, how do you specify the error type in the zig version?
Re:When Zig is safer and faster than Rust by malcolmstill on Tuesday March 07, 2023 @05:00PM (#35061891)
So usually you don't have to specify the error type. The Zig compiler works out what errors are returned from the function by looking at any errors returned directly or errors returned from other functions called within the body of the function. That set of errors forms an enum that is the actual error type, you just don't have to write that out explicitly. An example might be:

    fn someFunction(a: usize) !usize {
        if (a < 10) return error.LessThanTen;
    
        const b = try anotherFunction(a);
    
        return 2 * b;
    }
    
    fn anotherFunction(x: usize) !usize {
        if (x < 20) return error.LessThanTwenty;
    
        return x * 3;
    }
The compiler infers the error type of `someFunction` as:

    error {
        LessThanTen,
        LessThanTwenty
    }
When you then `switch` on an error type, the compiler will exhaustively check that you have handled all the cases.

Note the "(mostly) equivalently" was a reference to the fact that Zig errors can't (currently) contain any other information, whereas an error in rust can carry other information.

Also note that the compiler can't infer the error type in all case, for example in the case of a recursive function. In that case you do need to explicitly write out the error set.

Re:When Zig is safer and faster than Rust by dureuill on Tuesday March 07, 2023 @05:07PM (#35061961)
Ah interesting approach, thx for the answer.

1. Doesn't that risk introducing accidental breaking changes by adding a new error to the set in the implementation, since the set of errors is inferred from the implementation? Having a compile error in this case in Rust is often the last barrier standing between me and an accidental major semver bump (since callers have to exhaustively match on the error conditions) 2. Can you have data in the variants of the error enumeration?

Re:When Zig is safer and faster than Rust by malcolmstill on Tuesday March 07, 2023 @05:34PM (#35062260)
> Doesn't that risk introducing accidental breaking changes by adding a new error to the set in the implementation, since the set of errors is inferred from the implementation?

Do you have an illustrative example? (I'm not implying it's not possible, just trying to think of a good example so I can give a good answer)

> since callers have to exhaustively match on the error conditions

If it's exhaustiveness that you're referring to, zig will make you handle all the possible errors (you can still do a catch all type thing when handling errors, which has the potential to "hide" an error that you otherwise wanted to handle explicitly).

> Can you have data in the variants of the error enumeration

No, they compile to just integers. Essentially it compiles to the same as C function that returns an `int` representing the error (with your actual return type passed in as a pointer, say).

Another limitation of zig error values is I think they're globally scoped, so you potentially could have two libraries have clashing error names that you then can't differentiate (I don't know if there are any plans to try and resolve that).

I will say that this automatic error set inference gives writing zig code this lovely "flow", where I do some error checks at the top of the function and early return some errors (which I just invent the names of there and then) and then move onto the happy path of the function, happy in the knowledge that the error handling is already "correct" (in that if the error isn't handled it'll (typically) bubble all the way up to main and exit the program). Any refinement on how a specific error is handled, I can go back to an appropriate place in the call stack and handle it. I always feel like it's helping me write correct code.

Re:When Zig is safer and faster than Rust by dureuill on Tuesday March 07, 2023 @06:03PM (#35062593)
> Do you have an illustrative example?

Illustrative, I don't know, but I'll try to give more context.

When writing a library, it is important that public items (like functions and enum) don't change between minor versions so that client code doesn't need to update their calls to the library.

Sometimes when refactoring code you end up modifying how a library function is implemented. Maybe it will now depend on some file being present on the system, while previously it wouldn't, meaning that the absence of that file adds a new error variant to this function.

In today's Rust, since the Error type of a Result is an explicit part of a function's signature, such a change is very noisy to the library's maintainer: it entails either modifying the signature of the public function to return a different error type, or modifying the Error type itself, which is also public.

When this happens, the change needs to be reconsidered: either you can defer it to later, provide an additional function with that new implementation and error variant, try to make it work with the error types you already have, or decide in that it actually warrants a major version bump, in conscience.

By contrast, if the set of errors of a function is inferred rather than part of its explicit signature, it means that modifying the implementation you can add a new variant without even realising it (for instance, by mixing the variant name with a variant returned by a sibling function that you thought was already used by this function) and break semver in a much more silent way.

I guess it also makes life harder for tooling, since it has to parse the implementation of a function (and all its subfunctions) to rebuild the set of errors, as opposed to simply parse the signature of the top-level function.

> Essentially it compiles to the same as C function that returns an `int` representing the error

That feels very limiting, I often use error types to e.g., attach data about the error. Is there a more general mechanism for sum types for when this shorthand doesn't apply?

Re:When Zig is safer and faster than Rust by malcolmstill on Tuesday March 07, 2023 @06:50PM (#35063140)
I see you what you mean. Yeah, I suppose if you are writing a library you might want to be more deliberate in the error set. Maybe explicitly writing out the error set is what you want in that situation. Rewriting the example:

    fn someFunction(a: usize) MyError!usize {
        if (a < 10) return error.LessThanTen;
    
        const b = try anotherFunction(a);
    
        return 2 * b;
    }
    
    fn anotherFunction(x: usize) MyError!usize {
        if (x < 20) return error.LessThanTwenty;
    
        return x * 3;
    }

    const MyError = error {
        LessThanTen,
        LessThanTwenty
    }
> That feels very limiting, I often use error types to e.g., attach data about the error. Is there a more general mechanism for sum types for when this shorthand doesn't apply?

I agree it's limiting. It obviously is going to depend on your application, but I have largely done without annotating errors with extra information (that maybe speaks more to the seriousness of my zig projects than to that approach to error handling as being sufficient!).

One pattern I have used (in e.g. a parser) is additionally passing in a pointer to a sum type:

    fn parse(allocator: *mem.Allocator, tokens: Tokens, parse_error: *ParseError) !AST
The `parse_error` can be set if an error condition occurs. I concede that that's a little clumsy
Re:When Zig is safer and faster than Rust by tialaramex on Tuesday March 07, 2023 @09:10PM (#35064315)
> In today's Rust, since the Error type of a Result is an explicit part of a function's signature, such a change is very noisy to the library's maintainer: it entails either modifying the signature of the public function to return a different error type, or modifying the Error type itself, which is also public.

For what it's worth, if you expect this might happen, you should give the enum the [[non_exhaustive]] attribute. This attribute says I, the implementer, know how many of these there are, and in my code I can exhaustively enumerate them e.g. in a pattern match, however, you the 3rd party programmer using this crate, must assume you can't know how many there are, and therefore must write a default match to handle others, even if there seem to be no others when you write it.

Once you do this, you don't cause a compatibility break by adding a new item.

Re:When Zig is safer and faster than Rust by xcdzvyn on Tuesday March 07, 2023 @08:00PM (#35063777)
ErrorType!usize
Re:When Zig is safer and faster than Rust by stouset on Tuesday March 07, 2023 @03:58PM (#35061113)
Okay but who is writing code like this instead of using `use`?

Also this is an no-win situation. C++, Ruby, Perl, and others have used `::` as module-scoping syntax for decades. If Rust does something novel, it's penalized for being unfamiliar. If Rust uses syntax for which there's ample prior art, it's apparently line noise. If rust used a `.` as a separator, it's unclear if you're descending into modules or calling a function chain.

There's literally no way to win.

Re:When Zig is safer and faster than Rust by coderedart on Tuesday March 07, 2023 @04:11PM (#35061283)
If an import is used rarely, then i prefer qualifying paths instead of importing them.

This is especially true when there's similarly named items from different paths. Best example is `Result`/`Error` types. eg: std::io::Result vs normal default Result vs other crate's Result type. Another example would be math types like Vec2 between game engine and egui. String in mlua vs std rust etc..

Usually you can get around this by importing it with a different name like `use mlua::String as LuaString`. but it is still something that you need to actively do.

Re:When Zig is safer and faster than Rust by malcolmstill on Tuesday March 07, 2023 @06:03PM (#35062586)
I did use the example of long run of module names, and I do take your point about `use` (though I have to sometimes read the very top of a file too!)...but the same applies to a lesser extent to the "last mile" module (e.g. `String::from`, `Vec::new`) which will be seen throughout any rust code.

> If rust used a `.` as a separator, it's unclear if you're descending into modules or calling a function chain

Interestingly, from the zig documentation:

    Zig source files are implicitly structs, with a name equal to the file's basename with the extension truncated. @import returns the struct type corresponding to the file.
This means that there isn't really any difference between accessing a struct field and accessing something in module...the module is also a kind of struct (and rust, as in zig, differentiating struct field access vs function invocation is possible because of the parens in the latter).
Re:When Zig is safer and faster than Rust by lloydatkinson on Wednesday March 08, 2023 @03:33AM (#35066654)
> There's literally no way to win.

Yes there is? Follow what C#, F#, Java, TypeScript, etc. do

Re:When Zig is safer and faster than Rust by jcranmer on Tuesday March 07, 2023 @04:17PM (#35061363)
I suspect the things that people are reacting to are a mixture of the following:

* Types in Rust use prefixing to create derived types whereas C family languages generally use postfixing. A pointer is i32, not int; an array [i32; 5], not int[5], etc. This makes special characters appear more heavily at the beginning of the scan line, and probably makes them slightly more noticeable as a result.

* Lifetimes have the form 'a, and that single quote is likely to bother a lot of people (I know it bothers me).

* Unqualified name lookup in Rust is a bit weaker than other languages, which makes the scope operator (::) more common.

* Passing in explicit generic type arguments for a function requires an extra :: for seemingly no reason.

* Similarly, macros require an explicit ! in the name to invoke. Given that println! (and formatting in general) is a macro and not a function, this means you get a lot of extra uses of ! that's unexpected for C family code.

* Again, the try operator (also decently common) is another random special character.

* Attributes also use #[] syntax, or sometimes #![]. While C++11 did use [[]] to designate its attributes, it's also something that always felt a bit ugly to me personally (I find the @Decorator() pattern from Java or Python to be a visually cleaner way to do attributes).

In short, Rust generally has a higher density of special characters than other C family languages, and I think that contributes to a sense of ugliness.

Re:When Zig is safer and faster than Rust by q3k on Tuesday March 07, 2023 @05:07PM (#35061963)
> * Passing in explicit generic type arguments for a function requires an extra :: for seemingly no reason.

There is a very good reason for this. Behold, the Bastion of the Turbofish.

https://github.com/rust-lang/rust/blob/master/tests/ui/parse...

Re:When Zig is safer and faster than Rust by loeg on Wednesday March 08, 2023 @02:02PM (#35073288)
That is not a good reason as far as end users are concerned.
Re:When Zig is safer and faster than Rust by Asooka on Tuesday March 07, 2023 @04:36PM (#35061592)
My biggest peeve is types on the right. I would say that C is "humanistic" in its type declarations, while Rust and the rest of Pascal's lineage are "mechanistic". Concretely, look at this:

    int foo(int a, float b);
vs

    fn foo(a: i32, b: f32) -> i32;
In Rust's case you're specifying to the machine what the thing is, i.e. "I am declaring a function called foo. The function has a first parameter called a, of type i32, ... The function returns an int". Whereas in C you have a "declaration follows usage" idiom, such that what you're saying is "typing foo(a, b) produces an int on the left side, within foo a produces an int lvalue, ...". The function arguments flow from right to left and the result emerges on the left with the given type. The order of tokens in declaring foo matches the order of tokens when calling foo. It also matches the order of importance - first is the return type, then the function name, then each parameter type followed (optionally) by the parameter name.

Or look at an array declaration:

    int arr[5];
"You get an int when you type arr[N] where N is less than 5".

This kind of argument of course goes all the way back to AT&T vs Intel assembly syntax and I am firmly on Intel's side.

Re:When Zig is safer and faster than Rust by __jem on Tuesday March 07, 2023 @05:52PM (#35062453)
This isn’t a Rust thing. Lot’s of new language have the type declaration after the variable because of type inference which makes such declarations optional.
Re:When Zig is safer and faster than Rust by todd8 on Tuesday March 07, 2023 @05:57PM (#35062518)
Algol 60, Algol W, and Algol 68 were influential in the historical development of subsequent programming languages. C gets its type on the left order from the Algol family.

Pascal, Modula, and Ada are all type on the right languages and were also very influential in the historical development of programming languages. I happen to prefer types on the right for complex declarations. Note that Pascal and Modula were designed by Niklaus Wirth after he created Algol W; it seems he preferred types on the right.

Re:When Zig is safer and faster than Rust by stouset on Tuesday March 07, 2023 @08:43PM (#35064087)
I'll simply say that you are the first person I've seen come to the defense of C's inside-out variable syntax.
Re:When Zig is safer and faster than Rust by alphanullmeric on Tuesday March 07, 2023 @07:44PM (#35063660)
No arrow operator, no default args, no named parameters, no structure defaults and instead the incredibly verbose ..Default::default() + a trait impl as a substitute, no variadics, overall weak generics compared to C++ and a huge reliance on macros, etc etc. Rust programmers address this by calling everything rust does poorly an antipattern, ie. the “why would you do that” card.
Re:When Zig is safer and faster than Rust by tialaramex on Tuesday March 07, 2023 @08:58PM (#35064210)
The arrow operator is just a terrible idea, and it's weird that people defend it. It makes sense that C did this, it was a long time ago and compilers weren't very smart so C needs to make up for that, in C++ it's just carried over from C.

The absence of default args is a deliberate choice, notice that Rust does have default type arguments in polymorphism, the absence of defaults for function parameters -- which would be technically easy to implement -- reflects a belief which I've come to agree with that overloading is a bad idea, and defaults most often in practice mean you're overloading.

For example, C++ std::ranges::binary_search uses defaults to present what are in effect at least two distinct features, as a single function, suiting C++ sensibilities, whereas Rust reflect almost the same capabilities as three functions []::binary_search []::binary_search_by and []::binary_search_by_key

For a very simple binary search, things seem pretty similar. In Rust we have a single parameter, for our searched-for element, and in C++ we can stop after that parameter, leaving the comparison function and projection as default for similar effect.

However for binary_search_by the C++ is contorted by this API shape. Instead of a callable to decide whether our search found what it was looking for, and if not where it is relative to the searched-for element, the C++ is obliged to carry that element (because it was an earlier parameter) even if it's unused - and then a comparison function which takes the element, and only then optionally a projection which you may or may not use.

And for binary_search_by_key the C++ is even more awkward, we have a good reason to use a value here, but we're obliged to specify the comparison function even though we only want to write a callable to make suitable keys (ie a projection), because of the order of the parameters.

These would be better served, as in Rust, by three distinct functions, with only the appropriate parameters for each function - even if you choose to actually implement the simplest in terms of the others, because of the documentation and the API shape afforded if you think about it as three things not one with defaults carefully tailored to allow all three uses.

Variadics is a genuinely useful feature, but to do it properly is very difficult, C++ 98 doesn't have anything better than Rust [C compatibility, with no real type checking], C++ 11 does have the outline of what you'd actually want, and C++ 17 has much closer to what I'd want to see in Rust some day.

Much of what you're thinking of in "weak generics" is probably deliberate constraints to only allow coherent things, in C++ they don't care if you want to make a Foo<NaN> even though that's nonsense, IFNDR gives them the ultimate out, your program has no defined meaning, so too bad.

There are some obvious things Rust wants to have but doesn't yet in this space, including broader const Generics (e.g. my OnewayEqual ought to be Oneway<Ordering::Equal>) but it's not going to pursue the irrational C++ exuberance because it's so quickly unsound. C++ doesn't care about that while Rust does.

Re:When Zig is safer and faster than Rust by pjmlp on Wednesday March 08, 2023 @02:54AM (#35066413)
C compilers weren't smart.
Re:When Zig is safer and faster than Rust by jstimpfle on Wednesday March 08, 2023 @06:44AM (#35067847)
Why do you think the arrow operator is a terrible idea? I that it costs very little of my time, and that it's so much easier to intuit what's going on from an expression like Foo->Bar.Baz->Quux compared to having only dots on there.
Re:When Zig is safer and faster than Rust by alphanullmeric on Wednesday March 08, 2023 @07:29AM (#35068205)
The arrow operator is far better than what you currently have to deal with in unsafe rust when trying to access a pointer member of a pointer to a struct. Rust’s way is more verbose and less clear.

I don’t really care for your examples of defaults being abused in C++, because all of rust’s workarounds like builder pattern and the default trait have the same potential to be misused while also impeding performance. They also suck for ergonomics, see bevy and polars. Rust already has a huge function colouring problem with async and mut and the lack of defaults only makes it worse.

Similarly for generics. Templates are simply better. Don’t use the power if you’re scared if it, that’s the great thing about freedom, you won’t be forced to. C++ can always do something the Rust way, nullifying everything you’ve said, but the other way around is not true. Rust sacrifices the complex case to make the simple case a little simpler and just leans on macros to do everything else. “Rust just allows coherent things” is a typical example of the bullshit rust programmers spew when they don’t have an actual response but want to say something anyways because it’s completely wrong. Plenty of useful template functionality is impossible to replicate in rust. For example:

https://youtu.be/gOdcNko2xc8

Re:When Zig is safer and faster than Rust by edflsafoiewq on Tuesday March 07, 2023 @02:50PM (#35060247)
IMO Zig isn't exactly a beauty either.
Re:When Zig is safer and faster than Rust by zamalek on Tuesday March 07, 2023 @02:53PM (#35060297)
That is extremely subjective. I find the syntax extremely easy to read, and there are significantly fewer edge cases than nearly all other mainstream languages:

* Why does C# require a break; under switch?

* What about the "Most Vexing Parse"?

* Why does Zig change capitalization of @import and @TypeOf?

Rust is an extremely "guessable" language. It's highly likely that experimenting with syntax will succeed in Rust, which is a syntax feature that I have seen nowhere else.

Re:When Zig is safer and faster than Rust by somethingor on Tuesday March 07, 2023 @03:31PM (#35060786)
Re:When Zig is safer and faster than Rust by edflsafoiewq on Tuesday March 07, 2023 @03:28PM (#35060737)
> Why does Zig change capitalization of @import and @TypeOf?

TypeOf returns a type. Corresponding to how type names are uppercase.

Re:When Zig is safer and faster than Rust by Narishma on Tuesday March 07, 2023 @07:30PM (#35063524)
That's entirely subjective. I personally find Zig, Nim and even Go much uglier than Rust.
Re:When Zig is safer and faster than Rust by hgs3 on Tuesday March 07, 2023 @02:48PM (#35060230)
> It seems to consist solely of extremely online people who get a dopamine hit from both telling people they're doing things wrong and creating the most complex solutions possible.

I've observed that certain programming languages have a culture of complexity. I'm not sure why this is. I can only speculate its because these programmers are working on "boring" problems so they make busy work for themselves OR their beginners who think this is how "real programmers" work.

While I think calling them "idiots" is a bit strong, I think this quote from the late Terry A. Davis is worth remembering: “An idiot admires complexity, a genius admires simplicity [...] for an idiot anything the more complicated it is the more he will admire it, if you make something so clusterfucked he can't understand it he's gonna think you're a god cause you made it so complicated nobody can understand it.”

Re:When Zig is safer and faster than Rust by ok123456 on Tuesday March 07, 2023 @02:57PM (#35060346)
Terry would have probably used a word stronger than 'idiots'.
Re:When Zig is safer and faster than Rust by doodlesdev on Tuesday March 07, 2023 @11:55PM (#35065431)
Insanely enough, he was quite lucid (at least compared to other live-streams) when he said this quote, so no n-words there. [0]

[0]: https://youtu.be/k0qmkQGqpM8

Re:When Zig is safer and faster than Rust by kaba0 on Tuesday March 07, 2023 @04:01PM (#35061151)
I don’t know, people who go too hard on simplicity often don’t even grasp the underlying problem in a given case (looking at this utterly dumb piece of text as an example: http://harmful.cat-v.org/software/) - sure, no sane people would want to deliberately introduce complexity/abstractions, but abstraction is the only weapon we have against complexity. Problems have an inherent complexity which simply cannot ever be reduced. If you do have to make it work, what else can you do?

I think go is a good example for this fallacy, it claims that it is a simple language, but ad absurdum asm should also be trivial to understand as every line is also easy to grasp, right? Low expressivity just creates chaotic complexity, won’t reduce it.

Re:When Zig is safer and faster than Rust by javajosh on Tuesday March 07, 2023 @06:47PM (#35063089)
>abstraction is the only weapon we have against complexity

I don't agree with this. We also have stinginess and stubborness as potent weapons against complexity. If we are stingy with our time and effort then we insist on getting much use out of every tool we learn. We are stubborn, and so we do not add new tools quickly, or throw old ones away quickly, and we are skeptical of easy solutions. tldr: first cut away needless complexity, then use abstraction on what remains.

Re:When Zig is safer and faster than Rust by kaba0 on Tuesday March 07, 2023 @06:50PM (#35063134)
Do note that I was talking about essential complexity, not accidental. The latter can and should indeed be dealt with.
Re:When Zig is safer and faster than Rust by ternaryoperator on Wednesday March 08, 2023 @12:57AM (#35065752)
I quite agree. I take it a step further: I think devs should be taught how to handle complexity better. It's a skill that some programmers have and that others sorely lack, but AFAIK, it's not a skill taught at all in CS programs.
Re:When Zig is safer and faster than Rust by scoutt on Wednesday March 08, 2023 @02:40AM (#35066321)
Complex problems and complex solutions are two different things. The genius is in solving complex problems with simple solutions. While it might seem that adding a crate to solve a problem is a simple thing, from the system programmer point of view (mine), it is not.
Re:When Zig is safer and faster than Rust by kaba0 on Wednesday March 08, 2023 @02:54AM (#35066411)
But it is simply not possible to solve many many complex problems with simple solutions, no matter how hard you try.

Also, using a (hopefully) well-tested library that someone wrote is absolutely a good (and only significant, as per Brooks) way to increase productivity - but also correctness! Do I really have to write a matrix library myself? Sure, I can probably write a function that multiplies two matrices, but will it have sane numerical stability? [1]How can I even test that out? It is a whole separate field, where I likely overestimate my knowledge about. Was it really worth that extreme amount of time to write an almost surely buggy and slower implementation than depending on someone else’s work?

The art of programming is also about knowing when to reach for other tools.

[1] Hell, multiplying multiple matrices already “needs” a dynamic programming algorithm to decide how to associate pairs of them

Re:When Zig is safer and faster than Rust by scoutt on Wednesday March 08, 2023 @03:46AM (#35066724)
I would definitely do like you and reach for math libraries/crates whenever I can, since I suck at complex math. But this also means three things: there is the chance we are both no geniuses, we added a complex "black box" solution (who knows how this library/crate work?) and now we have to babysit a dependency.
Re:When Zig is safer and faster than Rust by yung_steezy on Wednesday March 08, 2023 @09:57AM (#35069728)
Some people seem to really struggle to understand that abstraction is intrinsic to computer science. Trying to get as close to the metal as possible while using your daily driver is a fun hobby but there is nothing innately virtuous about it.
Re:When Zig is safer and faster than Rust by xxpor on Tuesday March 07, 2023 @03:03PM (#35060416)
>Writing basic data structures isn't a niche, esoteric edge case.

It very much should be though! That's exactly the type of thing that should be written once by someone who knows what they're doing, and then reused 1000000 times. People slapping together a quick data structure is a huge problem in C.

Re:When Zig is safer and faster than Rust by loeg on Tuesday March 07, 2023 @04:54PM (#35061803)
> [Rust] makes the easy stuff hard.

I totally disagree with that claim. The easy thing to do is not use unsafe Rust. You can use stringly-typed datastructures with lots of refcounting or copying, just like Perl, without ever venturing into unsafe Rust.

> Writing basic data structures isn't a niche, esoteric edge case. There may be a crate that "solves" what you're trying to do. But does it rely on the std---(i.e., is it unusable for systems programming)?

In what world is Perl suitable for systems where possible memory allocation is a problem?

Re:When Zig is safer and faster than Rust by Karrot_Kream on Tuesday March 07, 2023 @04:59PM (#35061879)
One technical criticism I have of the "community" is that a non-trivial portion of the community thinks that if the borrow checker forbids a program then the program is a bad program. None of the core contributors do this and many prominent library authors are upfront that this is not true, but I've read lots of comments and posts in Rust rooms about how the borrow checker should be the way to write and architect correct programs.

The Rust borrow checker imposes a style that is safe, but is not the only safe way to write that program.

Re:When Zig is safer and faster than Rust by dathinab on Tuesday March 07, 2023 @06:37PM (#35062991)
> Writing basic data structures isn't a niche, esoteric edge case

writing data structures _properly/well_ was never easy

it just looks easy and is nearly always a sub-par solution

e.g. a list in many lisp like languages seems simple, until you look under the hood what magic tends to be used by more advanced compilers to make that list work fast

the think people most commonly got wrong which was supposedly easy when programming when I was school/stadium where data structures, even comparatively simple ones like double linked lists

it's like sorting, sure you find docents easy to implement sorting algorithms everywhere, but then when you look at the properly implemented sorting build ins of standard libraries their complexity is hundreds of times that of quick sort or similar

Re:When Zig is safer and faster than Rust by pjmlp on Wednesday March 08, 2023 @02:46AM (#35066352)
There is already C for when one wants to do otherwise.
Re:When Zig is safer and faster than Rust by nextaccountic on Wednesday March 08, 2023 @08:33AM (#35068763)
> It makes the easy stuff hard.

> Writing basic data structures isn't a niche, esoteric edge case.

Writing basic data structures isn't "easy stuff" in any low level language. It isn't in Zig by any means, nor in C nor in C++