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Re:Google is shutting down Stadia by TillE on Thursday September 29, 2022 @12:25PM (#33022907)
You know it's gonna be bad news when you see a title like that.

I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

Re:Google is shutting down Stadia by s3r3nity on Thursday September 29, 2022 @12:37PM (#33023158)
I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

I like to play Spiritfarer and some other family games with my partner on Stadia, and we’ve never noticed any significant problems - even when using non-stadia controllers.

Overall I’m bullish on cloud gaming, because I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that. There are new handheld consoles coming out focused on the cloud gaming market, and even the Switch supports “cloud version” games now, like Resident Evil. Also, Amazon’s Luna service continues to grow and improve.

Re:Google is shutting down Stadia by throitallaway on Thursday September 29, 2022 @01:23PM (#33024078)
When Super Mario 3D All-Stars for Switch came out I did alright on Super Mario 64 until I encountered a level that required precisely timed wall jumps in order to advance. I consistently missed my jumps and wondered what was up. I plugged in my controller via USB and was still failing to do the jumps properly. What finally fixed it was putting the input on my TV into "game" mode, which reduced the amount of processing/latency. If local display latency can cause issues with gaming, network latency would be a non-starter in a lot of cases.
Re:Google is shutting down Stadia by redox99 on Thursday September 29, 2022 @02:26PM (#33025059)
Those "old games" were designed around the technology of the time, which had drastically lower latency than anything today except for high end gaming (and sometimes not even that).

- Controller buttons caused CPU interrupts, so basically 0 latency

- No OS getting in the way

- N64 era would be double buffered and then straight to the CRT

- NES era would literally calculate the pixels in real time as the CRT beam moved across the screen

- CRTs have virtually no latency, same with the analog signal chain because there is no buffering

So when people try to play them in modern systems, things that were easy back then are quite hard now.

There's a reason anybody speedrunning SM64 will play on a CRT.

Re:Google is shutting down Stadia by hbn on Thursday September 29, 2022 @06:47PM (#33028375)
In 2015 I found myself a decent deal on my old childhood console, the Super Nintendo which I had sold at a garage sale years ago (and later regretted)

I bought a Japanese copy of Super Mario World on ebay (Japanese copies of games were peanuts at the time, I assume they're more now), and found an old CRT for cheap on a local used site. I continued to play SMW many times over the years on various platforms and emulators, and I'm pretty damn good at the game.

But man, did it blow my mind feeling as little input latency as I did the first time I booted it on a CRT after all those years. It actually took a little bit of time to adapt to. It's like that phenomenon where if a button activates a light with low enough latency, people think the light is predicting when they'll hit the button, i.e. turning on before the button is pressed. People don't realize the latency we started dealing with when everything went from analogue to digital!

Re:Google is shutting down Stadia by Kye on Thursday September 29, 2022 @02:51PM (#33025372)
>> "NES era would literally calculate the pixels in real time as the CRT beam moved across the screen"

Relevant: https://en.wikipedia.org/wiki/Raster_interrupt#Nintendo_Ente...

Re:Google is shutting down Stadia by hedgehog on Thursday September 29, 2022 @01:52PM (#33024588)
Surprisingly the display latency on TVs is regularly over 100ms, way more than latency at most homes these days (about 10ms for Comcast here).
Re:Google is shutting down Stadia by pathartl on Thursday September 29, 2022 @02:02PM (#33024725)
That is amazingly inaccurate. If you count the entire chain from input to processing to display you'll be under 40-50ms.
Re:Google is shutting down Stadia by carpenecopinum on Thursday September 29, 2022 @03:17PM (#33025692)
Nah, it's definitely true. I have seen plenty of (especially larger-format) TVs where, with "game mode" (or the respective equivalent) disabled, it's unbearable to even do latency-forgiving tasks like office work on them.
Re:Google is shutting down Stadia by Sohcahtoa82 on Thursday September 29, 2022 @04:07PM (#33026398)
It really depends on the TV. And if your gaming console is plugged into a receiver, it could add more.

My previous TV had about 150 ms of video latency. Even if I enabled Game Mode, it was 75 ms, which was still noticeable.

With my current TV, I have no idea what the latency is because I stopped gaming on console and so I'm not playing Rock Band which had a calibration option to compensate for video and audio latency.

Re:Google is shutting down Stadia by pathartl on Thursday September 29, 2022 @04:39PM (#33026840)
I've had a TV that were nearly 200ms, but it was the absolute cheapest panel I could find.

If you don't configure your TV correctly sure, you could get massive amounts of lag. Even with an OLED display if you turn on all the post processing you're going to have problems. That's not really a fault of the TV though. I disable almost all post processing on my TVs and get a better picture without the downsides.

With digital receivers adding lag is minimal at best. Especially with newer models that don't draw on top of the source signal.

Re:Google is shutting down Stadia by dougmwne on Thursday September 29, 2022 @11:10PM (#33030431)
It is quite accurate, but only for the highly processed cinematic modes. Latency is essentially irrelevant for video content as long as the audio stays in sync. The game mode drops all the processing and is usually pretty low.

For example, my LG OLED tv is regarded as one of the best for gaming. Game mode latency is about 9ms. Cinema mode is about 90ms.

Re:Google is shutting down Stadia by hedgehog on Thursday September 29, 2022 @02:36PM (#33025178)
I only know for sure from the few displays I've looked at myself but this table from a quick Google search is consistent:

https://www.rtings.com/tv/tests/inputs/input-lag

Re:Google is shutting down Stadia by pathartl on Thursday September 29, 2022 @04:40PM (#33026851)
Yeah, I mean if you enable post processing (which is most likely garbage) you're going to get bad input lag.
Re:Google is shutting down Stadia by p1necone on Thursday September 29, 2022 @06:12PM (#33028020)
Yeah, the latency on a lot of TVs outside of "Game Mode" is really atrocious, commonly in the order of 100 - 200ms, which is way higher than even network latency on game streaming services assuming you're close to the data center.
Re:Google is shutting down Stadia by hbn on Thursday September 29, 2022 @06:42PM (#33028316)
Worth noting, I'm pretty sure by default when you plug a Switch controller into the dock, it just charges and continues to communicate over Bluetooth. Someone can correct me if I'm wrong
Re:Google is shutting down Stadia by Grazester on Thursday September 29, 2022 @01:49PM (#33024532)
Super Mario 3D all star is running emulation on the switch. How much latency is introduced with just that? It was not like the emulation was even top notch either.
Re:Google is shutting down Stadia by fluoridation on Thursday September 29, 2022 @03:01PM (#33025502)
It's hard to say. If the emulation to compute a single frame finishes before the frame deadline elapses then the latency caused by emulation is effectively zero.
Re:Google is shutting down Stadia by redox99 on Thursday September 29, 2022 @12:54PM (#33023526)
> I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

If you take a look at the 25 games with the most current players[1] I would argue at least 20/25 would either be annoying to play with increased input lag, or outright highly disadvantageous.

[1] https://steamcharts.com/top

Re:Google is shutting down Stadia by onion2k on Thursday September 29, 2022 @01:02PM (#33023690)
All that means is that people who choose games where lag is annoying pick Steam because that's where the lag is lowest. It's not a canonical list of all games.
Re:Google is shutting down Stadia by benhurmarcel on Thursday September 29, 2022 @05:25PM (#33027420)
This ignores consoles
Re:Google is shutting down Stadia by AshamedCaptain on Thursday September 29, 2022 @12:40PM (#33023233)
> I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that.

Something like Stray that doesn't really require "hundreds of dollars regularly". Stray plays fine on a 8 year old PC that was definitely < $1000 on its day. Probably not 4K but then also not on the cloud...

On the other hand, it's highly likely that you won't be able to play Stray on the cloud within the next 8 years as providers will drop it down (or outright close...).

Re:Google is shutting down Stadia by s3r3nity on Thursday September 29, 2022 @12:42PM (#33023276)
Maybe? But I’m also ok investing the $10-20 per month in a service that can guarantee 4k @ 60fps on any hardware I’m using.
Re:Google is shutting down Stadia by outworlder on Thursday September 29, 2022 @12:51PM (#33023451)
It's still $10-20 forever, monthly(assuming they never increase prices). Versus a few larger sums every few years. If you don't buy the latest and greatest, a $200 yearly budget can definitely keep your hardware up to date. If it's a PC, you can even use it for other purposes.
Re:Google is shutting down Stadia by darkwizard42 on Thursday September 29, 2022 @03:08PM (#33025578)
Let's do a little math. Let's say you want to buy a gaming PC and have a budget of $1000. Let's also assume you play 1 hour of video games a day, 5 days a week. That is 20 hours a month.

At 20 hours a month you would have to play for 50 months (4 years) on your machine before you pay off the machine. Alternatively, you could spend that same money on the streaming service. I think the math doesn't hold up if you are a casual gamer. Building a PC and maintenance just isn't worth it.

That being said, if you play a lot more, maybe even 15-20 hours a week, I think it makes a lot of sense to build your own machine (I have one and it was very worth it when I was a serious LoL player).

Re:Google is shutting down Stadia by nh23423fefe on Thursday September 29, 2022 @03:38PM (#33025976)
why would playtime affect duration of payments
Re:Google is shutting down Stadia by drusepth on Thursday September 29, 2022 @06:14PM (#33028046)
Within the context of Stadia here, you could purchase a game at cost and play it forever (or, until the service shut down, heh) without paying any monthly subscription fee, which does change the math somewhat.
Re:Google is shutting down Stadia by nh23423fefe on Thursday September 29, 2022 @12:53PM (#33023494)
in what way is a subscription an investment
Re:Google is shutting down Stadia by munificent on Thursday September 29, 2022 @02:02PM (#33024731)
It's absolutely noticeable. The question is whether it's tolerable, and people do seem to tolerate increasing latency both from networks and their TV.

But, personally, I find the experience much less enjoyable as the latency goes up. It's not about being competitive either. (I don't play games online.) It just feels sticky and sluggish and I don't enjoy it. I miss the crisp responsiveness of older consoles. :(

Re:Google is shutting down Stadia by hitpointdrew on Thursday September 29, 2022 @03:00PM (#33025484)
> I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

I agree with your disagreement here. For me streaming game services don't have a lot of technical hurdles.

> Overall I’m bullish on cloud gaming, because I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that.

I disagree here. I hate the idea of streaming/cloud gaming. I will never sign up for such a service. I don't want a monthly bill, I enjoy building computers. I want to have the content on my local machine thank you very much.

The subscription model I think has already proven it self be consumer hostile. I don't want to subscribe to Adobe, I don't want to subscribe to Office, just let me buy the damn thing outright.

Re:Google is shutting down Stadia by s3r3nity on Thursday September 29, 2022 @04:19PM (#33026562)
> I hate the idea of streaming/cloud gaming. I will never sign up for such a service. I don't want a monthly bill, I enjoy building computers. I want to have the content on my local machine thank you very much.

I totally think this is fair - and I think the market can support both models.

E.g.: I like paying for Netflix / Hulu / [insert video streaming service here], but I wouldn't hate on others who prefer buying the DVD. Same thing for Apple Music vs. people who prefer CDs / records.

Re:Google is shutting down Stadia by kevingadd on Thursday September 29, 2022 @03:26PM (#33025819)
Splatoon 3 is already one of the best-selling Switch games ever released - a competitive online shooter on a console most popular with casual gamers. Games like Fortnite and Overwatch are massively popular. 99% is a real over-estimation.
Re:Google is shutting down Stadia by trap_goes_hot on Thursday September 29, 2022 @04:03PM (#33026326)
If there is demand, and the tech is fine, then why is Google shutting down Stadia?
Re:Google is shutting down Stadia by KMnO4 on Thursday September 29, 2022 @12:46PM (#33023355)
I’ll disagree on that. An extra 10ms is not perceptible in 99% (99.9%?) of cases.

Consider that a good gaming monitor has input lag of ~3ms, a TV in game mode has input lag of ~12ms, and in regular mode the input lag is >100ms.

I would argue that our brain is just really good at correcting for minuscule timings like that, and less than 1% of the population could even tell the difference between 20ms and 30ms lag.

I’ve used Game Pass Ultimate to stream hundreds of games with 80ms ping, and I can attest that you adapt very quickly. Even first person shooters were easily playable. The only ones that gave me trouble were Forza and GRID, both very fast paced racing games.

But let’s face it: there are many people who are happy to stream Civ, XCOM, and even Elder Scrolls, where input lag isn’t as much of an issue.

Re:Google is shutting down Stadia by riversflow on Thursday September 29, 2022 @05:36PM (#33027553)
> 10ms is not perceptible . . . less than 1%

The popularity of 120hz gaming would beg to differ, everyone I know who games on a PC has a high refresh rate monitor and can easily tell if their game isn’t running with optimal fps. High refresh rate is certainly something you adapt to, so you might be right about the general population, but were talking specifically about gamers here. And the fact that high refresh rate panels are coming into phones makes me much more doubtful that it’s just gamers. Human beings heavily rely on reaction time just by being bipedal(tripping and not catching yourself can mean death).

Also, Highly responsive systems are just more fun, see also cars.

Agree that many casual people don’t care much, but casual people also tend to rely on more knowledgeable friends, or wouldn’t be in the know enough to try out a streaming game service that wasn’t advertised much.

Re:Google is shutting down Stadia by LegitShady on Thursday September 29, 2022 @01:15PM (#33023932)
the 10ms or whatever the real amount is, is in addition to tbe monitor lag, etc.

i tried to play tekken 7 on xbox cloud and it was torture. maybe if you never played it locally youd br ok with the control response times, but not if youd played it running locally.

Re:Google is shutting down Stadia by kmac_ on Thursday September 29, 2022 @01:42PM (#33024433)
Local lag was significantly reduced over recent years, low latency modes of TVs/monitors, 60 and more fps even for console games, etc. So the baseline moved. That affects remote gaming also, but in a much smaller proportion. Remote gaming quality is as good as ISP quality, and most of ISPs are sh*.
Re:Google is shutting down Stadia by Veuxdo on Thursday September 29, 2022 @12:31PM (#33023026)
10ms isn't even one frame at 60 FPS. Modern consoles have more "native" input lag than that.
Re:Google is shutting down Stadia by Cyberdog on Thursday September 29, 2022 @12:37PM (#33023147)
10ms is an extremely generous estimation of the amount of lag you'd get playing with a device like Stadia at any rate.
Re:Google is shutting down Stadia by sascha_sl on Thursday September 29, 2022 @12:42PM (#33023271)
Jitter is what really kills it. I found out that my ISP (who own switches in the basement) limits bandwidth based on a rolling time window, so whenever someone in the house starts a download they can briefly saturate the entire link. Wish they'd know how to configure QoS on their very expensive network gear.
Re:Google is shutting down Stadia by UncleMeat on Thursday September 29, 2022 @02:13PM (#33024882)
Yep if people were bothered by 10ms then everybody would be on CRTs. But... nobody is doing this except some extreme speedrunners and fighting game players.
Re:Google is shutting down Stadia by emasirik on Thursday September 29, 2022 @03:14PM (#33025636)
Typically, not even fighting game players. The last holdouts are retro enthusiasts and Smash Bros. Melee players.
Re:Google is shutting down Stadia by blibble on Thursday September 29, 2022 @03:46PM (#33026080)
your typical high end gaming monitor is now 360hz

CRTs were nowhere near that

Re:Google is shutting down Stadia by twicetwice on Thursday September 29, 2022 @12:43PM (#33023298)
I use GeForce now for singleplayer games and I'm super happy with it as long as I'm on an ethernet connection.
Re:Google is shutting down Stadia by outworlder on Thursday September 29, 2022 @12:46PM (#33023362)
10ms is completely fine for any game you can possibly think of. Including competitive FPS e-sports. We are not superhumans and your monitor alone probably adds more lag than that.

What's not acceptable is jitter. If it's a constant 10ms delay, it's easy to compensate - for both humans and machines. That's even more so if everyone is subject to a similar delay.

If latency is constantly changing, that's where it can become unacceptable. Your machine better be on a wired network. If it's on wifi, this whole point is moot.

Re:Google is shutting down Stadia by SideQuark on Thursday September 29, 2022 @01:30PM (#33024221)
>extra 10ms

That won't even get a signal across the US at the speed of light, so real lag will be much, much higher, even with servers scattered around (speed in wires, networking device lags, etc... )

Re:Google is shutting down Stadia by legohead on Thursday September 29, 2022 @02:14PM (#33024902)
I was cloud gaming for 2 years and recently switched to PC. I've been gaming for about 30 years or more. I can confidently say you wont notice anything up to around 60ms latency. I could still twitch aim and play and compete in online shooters no problem.

Beyond 60ms, the other devil is packet loss. If your connection starts to become unstable, even if it's a fast connection, it becomes extremely aggravating. I could actually deal with up to 200ms latency, but throw in a tiny amount of packet loss and I'm out.

Re:Google is shutting down Stadia by bob1029 on Thursday September 29, 2022 @12:46PM (#33023350)
Latency really isn't a problem in many contexts. I've got some prototype streaming solutions running in an azure region near me and I can't perceive any round trip latency compared to localhost.

There are certainly more edge cases and things to go wrong when streaming the entire experience, but the networks are only getting better over time.

Streaming games are also a big answer to many forms of cheating. Not all, but it would make a night-day difference for any competitive game today.

Re:Google is shutting down Stadia by throwawaymaths on Thursday September 29, 2022 @12:31PM (#33023014)
I think there is an argument that you can level the playing field by making everyone's lag suck equally. I don't know if stadia did that though
Re:Google is shutting down Stadia by imbusy111 on Thursday September 29, 2022 @12:38PM (#33023181)
This logic doesn't apply to single player games. I tried playing a racing game on Stadia and it just didn't feel good.

On the other hand, I tried the Resident Evil Village demo first on Stadia, and eventually even bought a full copy for PC. But that game is slow anyway.

Re:Google is shutting down Stadia by throwawaymaths on Thursday September 29, 2022 @07:06PM (#33028556)
Indeed. Count me as one person who was negative on stadia at the start (worked for a company where the CEO wanted to try to copy the idea, I said don't bother)
Re:Google is shutting down Stadia by ElevenLathe on Thursday September 29, 2022 @12:50PM (#33023433)
I think this is right for games that are ported to streaming from a traditional PC or console release, but presumably if some studio cared, they could design games with streaming in mind. As an extreme example, imagine the original NES Final Fantasy, or the SNES Monopoly on Stadia: with mainly turn-based interaction, they would be basically indistinguishable from playing locally.
Re:Google is shutting down Stadia by gberger on Thursday September 29, 2022 @02:32PM (#33025139)
(For context, this thread originally linked to https://blog.google/products/stadia/message-on-stadia-stream... "A message about Stadia and our long term streaming strategy")
Re:Google is shutting down Stadia by stiltzkin on Thursday September 29, 2022 @01:12PM (#33023878)
Highly disagree. Seems you have not tested current game streaming as Gamepass or GeForce Now.
Re:Google is shutting down Stadia by sgtnasty on Thursday September 29, 2022 @01:41PM (#33024416)
I tend to only play "non-competetive" solo games, so I dont care much about input lag. Wasnt a problem for me in Destiny, Assasins Creed or Cyberpunk.
Re:Google is shutting down Stadia by SideQuark on Thursday September 29, 2022 @01:27PM (#33024166)
>extra 10ms

That won't even get a signal across the US at the speed of light, so real lag will be much, much higher.

Re:Google is shutting down Stadia by Kiro on Thursday September 29, 2022 @01:41PM (#33024418)
That's completely false. Streaming works great even for latency sensitive games.
Re:Google is shutting down Stadia by anthonybsd on Thursday September 29, 2022 @12:31PM (#33023003)
I disagree. The fastest human reaction time is something around 100ms. (https://humanbenchmark.com/tests/reactiontime). I've just measured, and mine is 230ms. As such 10ms lag wouldn't make any difference. I've used Shadow Tech PC for a while during pandemic. With good upstream and downstream bandwidth it was a fairly decent experience, even for playing something like competitive Overwatch. I noticed the difference with normal gaming PC due to some other factors (quality of sound, etc.). Standard accessories worked seamlessly for USB-over-UDP.
Re:Google is shutting down Stadia by streamingbro on Thursday September 29, 2022 @12:41PM (#33023247)
You can easily observe how significant latency is in videos like this: https://youtu.be/vOvQCPLkPt4?t=80 (Microsoft Research presenting its ultra low latency displays for touch interactions). Many mobile games have you drag and drop things, so it's not like it's just first person shooters that suffer from latency.

You're a lay person, you couldn't have known this, you're using words with very specific meaning to streaming (like latency) and you're comparing it to human reaction times, which are measuring something else entirely. You kind of reasoned about from a first principle in a very Paulgrahamarian way, and it led you deeply astray. That happens. And you're not the only person doing this, this is a comment section full of people who play games and parrot stuff they seen in YouTube, and don't have a concrete grasp of what it is they're even talking about, so it's understandable when it's laypeople shouting at laypeople that it's just a bunch of blah.

One of the reasons I hate HN and write in throwaways nowadays is that the comments section is a better example of Knoll's law than actual journalism.

Re:Google is shutting down Stadia by Firmwarrior on Thursday September 29, 2022 @01:33PM (#33024279)
Thanks for posting this. This comment section has been particularly frustrating to read, since it's a mirror of what I've seen in the real world. There are teams at big tech companies making TERRIBLE decisions about the future of gaming because they don't actually understand how latency affects games, and they aren't hardcore gamers so they can't feel the effects themselves.

Even the ~50ms total latency you get from locally streaming over a 1ms wired network (from buffering/inappropriate firmware design) ruins whole genres of high level gameplay. You miss tricky shots in FPS games, you can't confirm/link in fighters, etc.

Re:Google is shutting down Stadia by anthonybsd on Thursday September 29, 2022 @12:53PM (#33023501)
Wow. Condescending much?
Re:Google is shutting down Stadia by redox99 on Thursday September 29, 2022 @01:07PM (#33023777)
A bit condescending yes but he showed a really good example of how input lag is noticeable.
Re:Google is shutting down Stadia by gilrain on Thursday September 29, 2022 @03:40PM (#33026001)
Appropriate in response to the breathtaking arrogance-in-ignorance of what it was responding to.
Re:Google is shutting down Stadia by kbelder on Thursday September 29, 2022 @01:27PM (#33024169)
This is the most factually true comment that I've ever downvoted.
Re:Google is shutting down Stadia by Firmwarrior on Thursday September 29, 2022 @01:34PM (#33024289)
That comment should be sent out as a blanket text message to everyone who commented on this post about latency IMO

The word needs to get out

Re:Google is shutting down Stadia by least on Thursday September 29, 2022 @12:53PM (#33023497)
Human reaction times have nothing to do with perceived input latency. There is a latency budget that is different for every individual that determines whether or not something will be an acceptable experience. This budget is divided between everything in the signal chain like the input devices, the computer/console, the monitor/tv, and any other processors along the signal path. Streaming games adds additional latency to the signal chain. Generously if your target is 60fps and you have a round trip latency to their server of 8ms, that's a half frame of added latency. On its own it's almost certainly imperceptible to most people, but it's not working in a vacuum and most people don't live right next to the datacenter. It can very easily go over the threshold for what is acceptable to most people.
Re:Google is shutting down Stadia by natdempk on Thursday September 29, 2022 @12:38PM (#33023185)
Humans can detect 10ms of latency easily. The problem is more than just reacting slightly later to events, its also how quickly the game/system responds to your inputs because its a round-trip interaction. This ends up usually being where the latency becomes more noticeable to most people. People can generally adjust for consistent latency, but any latency gains are pretty noticeable once you get used to looking for it.

Also 10ms ends up being close to the average input latency of a single additional frame at 60fps, and you just have to look to the efforts that have gone into Super Smash Bros Melee (especially in netplay) to see how far people will go for a single frame.

Re:Google is shutting down Stadia by slfnflctd on Thursday September 29, 2022 @01:09PM (#33023809)
Practiced musicians begin to feel discrepancies in time starting at latencies as low as 10ms. I learned this when investigating whether bands could practice live over the internet (spoiler: most of them can't). Turns out that due to limitations of physics, even absolutely optimal connections still have enough lag/jitter to ruin it for professional instrumentalists.
Re:Google is shutting down Stadia by 10000truths on Thursday September 29, 2022 @12:42PM (#33023274)
The bigger issue is jitter. People can compensate for consistent delay (e.g. by leading shots in an FPS game). But when the delay is inconsistent and varies quickly, it becomes much more difficult to anticipate movements and execute time-sensitive maneuvers.
Re:Google is shutting down Stadia by npinsker on Thursday September 29, 2022 @12:39PM (#33023211)
You're definitely right for most people, but even 10-20ms is noticeable by experienced players and can be very impactful at pro-level -- e.g. some high-level LoL players feel 35ms ping is unacceptably high for competitive play: https://afkgaming.com/esports/news/ls-talks-about-why-35-pin... (though it probably doesn't matter much for Stadia's use cases)
Re:Google is shutting down Stadia by anthonybsd on Thursday September 29, 2022 @12:44PM (#33023313)
Doubtful. Pro gamers are known primadonnas. If anyone ever tested them and added synthetic lag with double blind study I suspect they wouldn't identify it more accurately than what a random chance would dictate. Sorry, but pure speed of electrical signals/chemicals traveling in the body puts a constraint on that.
Re:Google is shutting down Stadia by ProfessorLayton on Thursday September 29, 2022 @01:52PM (#33024583)
It's not even just "pro gamers", the most popular fighting game in the world (Smash Bros U.) is enjoyed by casual players and pros, and has an entire mechanic based on "two-framing" for edge guarding.

One absolutely does not need to be a pro to pull it off, and the whole interaction window for that mechanic is based around being able to react within ~32ms (1/30th of a second) to edge guard an opponent. It is exponentially harder to pull off in online play.

Re:Google is shutting down Stadia by avereveard on Friday September 30, 2022 @04:51AM (#33032548)
https://www.youtube.com/watch?v=vOvQCPLkPt4&t=90s you can literally see the difference.
Re:Google is shutting down Stadia by KevinGlass on Thursday September 29, 2022 @01:35PM (#33024303)
Unless cloud gaming company intend to put servers in every single city across the globe it's not going to work. Even in Boston with good, fiber internet streaming games have too much lag and the compression artifacts are horrible.

When there is fast movement the compression is much more noticeable, worse then the lag. Many reviewers doing graphical comparisons do it with static images. It's quite common for the whole screen to become a blur of compressed and pixelated blocks at the slightest network hiccup.

Also, you are misunderstanding what "reaction time of 100ms" means. It does not mean that any event that takes less time then 100ms imperceptible, it absolutely does not. The sound of a clap lasts 22ms and you are able to hear even shorter sounds. You can see light pulses of arbitrarily short length so long as they are bright enough.

What 100ms reaction time means is that you can't react to a given stimulus in less then that. Here's the important distinction, you don't react to lag, you perceive it.

To experience this for yourself, go this lag simulator webpage [1] and experiment with various lag times. You will quite easily be able to feel the difference in 0ms, 100ms, and 200ms of added latency. Keep in mind this is on top of whatever latency OS layers and browser sandboxing introduce.

1. https://www.skytopia.com/stuff/lag.html

Re:Google is shutting down Stadia by mrkramer on Thursday September 29, 2022 @01:58PM (#33024678)
Moore's law is our friend and in the future seamless cloud gaming will be possible.
Re:Google is shutting down Stadia by avereveard on Friday September 30, 2022 @04:50AM (#33032543)
you cannot reduce streaming latency with smaller transistor, nor with more transistor density. or maybe there's a new more law interpretation I'm not aware of that makes speed of light in the connectivity medium faster?
Re:Google is shutting down Stadia by arc-in-space on Thursday September 29, 2022 @12:43PM (#33023304)
This is confused. Reaction time is irrelevant, you can still notice very short delays between two events. The fundamental issue is that when you make an input that corresponds to an action in a game, you expect that to action happen near-immediately, and anything else feels terrible.
Re:Google is shutting down Stadia by sascha_sl on Thursday September 29, 2022 @12:39PM (#33023204)
I tried Shadow and, well, you could really tell they host in a budget datacenter with how often there was stutter or missing keyframes (they host with OVH in Europe). I never had such issues with GeForce Now.

Also, I found it kind of scummy how they will not actually tell you what hardware you'll be getting beyond "4c/8t". Mine turned out to be a low-clocked Haswell, a CPU so outdated that Steam downloads were CPU throttled. I used it for about an afternoon and then immediately cancelled.

Re:Google is shutting down Stadia by bitcharmer on Thursday September 29, 2022 @12:38PM (#33023166)
Maybe not 10ms but anything above 50ms is known and proven to degrade pro players' performance in competitive FPS games
Re:Google is shutting down Stadia by foobarian on Thursday September 29, 2022 @01:05PM (#33023736)
It matters for MMOs. If there are two pro gamers A and B both with 100ms reaction time, but gamer A has 10ms ping while gamer B has 30ms ping, gamer A has a consistent advantage. This is not strictly a Stadia problem but it may be exacerbated if the display data adds latency on a slower line.
Re:Google is shutting down Stadia by adamsmith143 on Thursday September 29, 2022 @12:37PM (#33023159)
Pro gamers can definitely feel +/- 10ms of lag. It makes a difference at that level.
Re:Google is shutting down Stadia by infecto on Thursday September 29, 2022 @12:36PM (#33023142)
Agree. I used Shadow for a bit something like 2 years ago and it was pretty seamless. Sure, not as good as having a PC but it was pretty darn close.
Re:Google is shutting down Stadia by avereveard on Friday September 30, 2022 @04:42AM (#33032502)
a test on a mouse click? really? finger travel time is going to dwarf and eat up whatever reaction time you have.
Re:Google is shutting down Stadia by Veuxdo on Thursday September 29, 2022 @12:34PM (#33023089)
100ms times are cheaters; 200ms is probably closer to the absolute lower bound of human reaction time.
Re:Google is shutting down Stadia by dsissitka on Thursday September 29, 2022 @12:50PM (#33023432)
I don't know about that. I'm off form and this was my third try after going wired.

https://imgur.com/a/8inHYSf

Re:Google is shutting down Stadia by philliphaydon on Thursday September 29, 2022 @12:40PM (#33023229)
Wow, this site is cool. I consistently get ~188, best was 176ms. I wonder what some of the esport gamers get!

After doing it several times it let me save the score.

Reaction Time 181ms

74.46% percentile

Re:Google is shutting down Stadia by arc-in-space on Thursday September 29, 2022 @12:46PM (#33023360)
Top level players don't tend to do better on these than slightly above average, because reaction time is something you train for a specific task.