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Re:Google is shutting down Stadia by Veuxdo on Thursday September 29, 2022 @12:31PM (#33023026)
10ms isn't even one frame at 60 FPS. Modern consoles have more "native" input lag than that.
Re:Google is shutting down Stadia by Cyberdog on Thursday September 29, 2022 @12:37PM (#33023147)
10ms is an extremely generous estimation of the amount of lag you'd get playing with a device like Stadia at any rate.
Re:Google is shutting down Stadia by sascha_sl on Thursday September 29, 2022 @12:42PM (#33023271)
Jitter is what really kills it. I found out that my ISP (who own switches in the basement) limits bandwidth based on a rolling time window, so whenever someone in the house starts a download they can briefly saturate the entire link. Wish they'd know how to configure QoS on their very expensive network gear.
Re:Google is shutting down Stadia by UncleMeat on Thursday September 29, 2022 @02:13PM (#33024882)
Yep if people were bothered by 10ms then everybody would be on CRTs. But... nobody is doing this except some extreme speedrunners and fighting game players.
Re:Google is shutting down Stadia by emasirik on Thursday September 29, 2022 @03:14PM (#33025636)
Typically, not even fighting game players. The last holdouts are retro enthusiasts and Smash Bros. Melee players.
Re:Google is shutting down Stadia by blibble on Thursday September 29, 2022 @03:46PM (#33026080)
your typical high end gaming monitor is now 360hz

CRTs were nowhere near that