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Re:Google is shutting down Stadia by s3r3nity on Thursday September 29, 2022 @12:37PM (#33023158)
I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

I like to play Spiritfarer and some other family games with my partner on Stadia, and we’ve never noticed any significant problems - even when using non-stadia controllers.

Overall I’m bullish on cloud gaming, because I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that. There are new handheld consoles coming out focused on the cloud gaming market, and even the Switch supports “cloud version” games now, like Resident Evil. Also, Amazon’s Luna service continues to grow and improve.

Re:Google is shutting down Stadia by throitallaway on Thursday September 29, 2022 @01:23PM (#33024078)
When Super Mario 3D All-Stars for Switch came out I did alright on Super Mario 64 until I encountered a level that required precisely timed wall jumps in order to advance. I consistently missed my jumps and wondered what was up. I plugged in my controller via USB and was still failing to do the jumps properly. What finally fixed it was putting the input on my TV into "game" mode, which reduced the amount of processing/latency. If local display latency can cause issues with gaming, network latency would be a non-starter in a lot of cases.
Re:Google is shutting down Stadia by redox99 on Thursday September 29, 2022 @02:26PM (#33025059)
Those "old games" were designed around the technology of the time, which had drastically lower latency than anything today except for high end gaming (and sometimes not even that).

- Controller buttons caused CPU interrupts, so basically 0 latency

- No OS getting in the way

- N64 era would be double buffered and then straight to the CRT

- NES era would literally calculate the pixels in real time as the CRT beam moved across the screen

- CRTs have virtually no latency, same with the analog signal chain because there is no buffering

So when people try to play them in modern systems, things that were easy back then are quite hard now.

There's a reason anybody speedrunning SM64 will play on a CRT.

Re:Google is shutting down Stadia by hbn on Thursday September 29, 2022 @06:47PM (#33028375)
In 2015 I found myself a decent deal on my old childhood console, the Super Nintendo which I had sold at a garage sale years ago (and later regretted)

I bought a Japanese copy of Super Mario World on ebay (Japanese copies of games were peanuts at the time, I assume they're more now), and found an old CRT for cheap on a local used site. I continued to play SMW many times over the years on various platforms and emulators, and I'm pretty damn good at the game.

But man, did it blow my mind feeling as little input latency as I did the first time I booted it on a CRT after all those years. It actually took a little bit of time to adapt to. It's like that phenomenon where if a button activates a light with low enough latency, people think the light is predicting when they'll hit the button, i.e. turning on before the button is pressed. People don't realize the latency we started dealing with when everything went from analogue to digital!

Re:Google is shutting down Stadia by Kye on Thursday September 29, 2022 @02:51PM (#33025372)
>> "NES era would literally calculate the pixels in real time as the CRT beam moved across the screen"

Relevant: https://en.wikipedia.org/wiki/Raster_interrupt#Nintendo_Ente...

Re:Google is shutting down Stadia by hedgehog on Thursday September 29, 2022 @01:52PM (#33024588)
Surprisingly the display latency on TVs is regularly over 100ms, way more than latency at most homes these days (about 10ms for Comcast here).
Re:Google is shutting down Stadia by pathartl on Thursday September 29, 2022 @02:02PM (#33024725)
That is amazingly inaccurate. If you count the entire chain from input to processing to display you'll be under 40-50ms.
Re:Google is shutting down Stadia by carpenecopinum on Thursday September 29, 2022 @03:17PM (#33025692)
Nah, it's definitely true. I have seen plenty of (especially larger-format) TVs where, with "game mode" (or the respective equivalent) disabled, it's unbearable to even do latency-forgiving tasks like office work on them.
Re:Google is shutting down Stadia by Sohcahtoa82 on Thursday September 29, 2022 @04:07PM (#33026398)
It really depends on the TV. And if your gaming console is plugged into a receiver, it could add more.

My previous TV had about 150 ms of video latency. Even if I enabled Game Mode, it was 75 ms, which was still noticeable.

With my current TV, I have no idea what the latency is because I stopped gaming on console and so I'm not playing Rock Band which had a calibration option to compensate for video and audio latency.

Re:Google is shutting down Stadia by pathartl on Thursday September 29, 2022 @04:39PM (#33026840)
I've had a TV that were nearly 200ms, but it was the absolute cheapest panel I could find.

If you don't configure your TV correctly sure, you could get massive amounts of lag. Even with an OLED display if you turn on all the post processing you're going to have problems. That's not really a fault of the TV though. I disable almost all post processing on my TVs and get a better picture without the downsides.

With digital receivers adding lag is minimal at best. Especially with newer models that don't draw on top of the source signal.

Re:Google is shutting down Stadia by dougmwne on Thursday September 29, 2022 @11:10PM (#33030431)
It is quite accurate, but only for the highly processed cinematic modes. Latency is essentially irrelevant for video content as long as the audio stays in sync. The game mode drops all the processing and is usually pretty low.

For example, my LG OLED tv is regarded as one of the best for gaming. Game mode latency is about 9ms. Cinema mode is about 90ms.

Re:Google is shutting down Stadia by hedgehog on Thursday September 29, 2022 @02:36PM (#33025178)
I only know for sure from the few displays I've looked at myself but this table from a quick Google search is consistent:

https://www.rtings.com/tv/tests/inputs/input-lag

Re:Google is shutting down Stadia by pathartl on Thursday September 29, 2022 @04:40PM (#33026851)
Yeah, I mean if you enable post processing (which is most likely garbage) you're going to get bad input lag.
Re:Google is shutting down Stadia by p1necone on Thursday September 29, 2022 @06:12PM (#33028020)
Yeah, the latency on a lot of TVs outside of "Game Mode" is really atrocious, commonly in the order of 100 - 200ms, which is way higher than even network latency on game streaming services assuming you're close to the data center.
Re:Google is shutting down Stadia by hbn on Thursday September 29, 2022 @06:42PM (#33028316)
Worth noting, I'm pretty sure by default when you plug a Switch controller into the dock, it just charges and continues to communicate over Bluetooth. Someone can correct me if I'm wrong
Re:Google is shutting down Stadia by Grazester on Thursday September 29, 2022 @01:49PM (#33024532)
Super Mario 3D all star is running emulation on the switch. How much latency is introduced with just that? It was not like the emulation was even top notch either.
Re:Google is shutting down Stadia by fluoridation on Thursday September 29, 2022 @03:01PM (#33025502)
It's hard to say. If the emulation to compute a single frame finishes before the frame deadline elapses then the latency caused by emulation is effectively zero.
Re:Google is shutting down Stadia by redox99 on Thursday September 29, 2022 @12:54PM (#33023526)
> I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

If you take a look at the 25 games with the most current players[1] I would argue at least 20/25 would either be annoying to play with increased input lag, or outright highly disadvantageous.

[1] https://steamcharts.com/top

Re:Google is shutting down Stadia by onion2k on Thursday September 29, 2022 @01:02PM (#33023690)
All that means is that people who choose games where lag is annoying pick Steam because that's where the lag is lowest. It's not a canonical list of all games.
Re:Google is shutting down Stadia by benhurmarcel on Thursday September 29, 2022 @05:25PM (#33027420)
This ignores consoles
Re:Google is shutting down Stadia by AshamedCaptain on Thursday September 29, 2022 @12:40PM (#33023233)
> I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that.

Something like Stray that doesn't really require "hundreds of dollars regularly". Stray plays fine on a 8 year old PC that was definitely < $1000 on its day. Probably not 4K but then also not on the cloud...

On the other hand, it's highly likely that you won't be able to play Stray on the cloud within the next 8 years as providers will drop it down (or outright close...).

Re:Google is shutting down Stadia by s3r3nity on Thursday September 29, 2022 @12:42PM (#33023276)
Maybe? But I’m also ok investing the $10-20 per month in a service that can guarantee 4k @ 60fps on any hardware I’m using.
Re:Google is shutting down Stadia by outworlder on Thursday September 29, 2022 @12:51PM (#33023451)
It's still $10-20 forever, monthly(assuming they never increase prices). Versus a few larger sums every few years. If you don't buy the latest and greatest, a $200 yearly budget can definitely keep your hardware up to date. If it's a PC, you can even use it for other purposes.
Re:Google is shutting down Stadia by darkwizard42 on Thursday September 29, 2022 @03:08PM (#33025578)
Let's do a little math. Let's say you want to buy a gaming PC and have a budget of $1000. Let's also assume you play 1 hour of video games a day, 5 days a week. That is 20 hours a month.

At 20 hours a month you would have to play for 50 months (4 years) on your machine before you pay off the machine. Alternatively, you could spend that same money on the streaming service. I think the math doesn't hold up if you are a casual gamer. Building a PC and maintenance just isn't worth it.

That being said, if you play a lot more, maybe even 15-20 hours a week, I think it makes a lot of sense to build your own machine (I have one and it was very worth it when I was a serious LoL player).

Re:Google is shutting down Stadia by nh23423fefe on Thursday September 29, 2022 @03:38PM (#33025976)
why would playtime affect duration of payments
Re:Google is shutting down Stadia by drusepth on Thursday September 29, 2022 @06:14PM (#33028046)
Within the context of Stadia here, you could purchase a game at cost and play it forever (or, until the service shut down, heh) without paying any monthly subscription fee, which does change the math somewhat.
Re:Google is shutting down Stadia by nh23423fefe on Thursday September 29, 2022 @12:53PM (#33023494)
in what way is a subscription an investment
Re:Google is shutting down Stadia by munificent on Thursday September 29, 2022 @02:02PM (#33024731)
It's absolutely noticeable. The question is whether it's tolerable, and people do seem to tolerate increasing latency both from networks and their TV.

But, personally, I find the experience much less enjoyable as the latency goes up. It's not about being competitive either. (I don't play games online.) It just feels sticky and sluggish and I don't enjoy it. I miss the crisp responsiveness of older consoles. :(

Re:Google is shutting down Stadia by hitpointdrew on Thursday September 29, 2022 @03:00PM (#33025484)
> I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

I agree with your disagreement here. For me streaming game services don't have a lot of technical hurdles.

> Overall I’m bullish on cloud gaming, because I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that.

I disagree here. I hate the idea of streaming/cloud gaming. I will never sign up for such a service. I don't want a monthly bill, I enjoy building computers. I want to have the content on my local machine thank you very much.

The subscription model I think has already proven it self be consumer hostile. I don't want to subscribe to Adobe, I don't want to subscribe to Office, just let me buy the damn thing outright.

Re:Google is shutting down Stadia by s3r3nity on Thursday September 29, 2022 @04:19PM (#33026562)
> I hate the idea of streaming/cloud gaming. I will never sign up for such a service. I don't want a monthly bill, I enjoy building computers. I want to have the content on my local machine thank you very much.

I totally think this is fair - and I think the market can support both models.

E.g.: I like paying for Netflix / Hulu / [insert video streaming service here], but I wouldn't hate on others who prefer buying the DVD. Same thing for Apple Music vs. people who prefer CDs / records.

Re:Google is shutting down Stadia by kevingadd on Thursday September 29, 2022 @03:26PM (#33025819)
Splatoon 3 is already one of the best-selling Switch games ever released - a competitive online shooter on a console most popular with casual gamers. Games like Fortnite and Overwatch are massively popular. 99% is a real over-estimation.
Re:Google is shutting down Stadia by trap_goes_hot on Thursday September 29, 2022 @04:03PM (#33026326)
If there is demand, and the tech is fine, then why is Google shutting down Stadia?