it's privately owned
and by someone that loves video games that was already wealthy when he founded the company
It also provides some added value like achievements, basic social media in forms of forums and chat, some (somewhat broken at times) controller handling, some bug reporting, cloud save handling, voice communication handling, even some space to host game related content. On the whole, more value added than taken by paltry ads. The bigger value minus is the "Steam DRM" - requirement for an online connection to use the downloaded application. And providence help you if you post inflammatory comments under an account that owns game access licenses. You will lose that.
The other ones don't do it quite as effectively, esp. the suggestions part. Being a game library and download service is not what makes Steam in particular good, though it is an essential part.
Everyone else in gaming is fighting for the newest releases. That's the battleground XBox and Playstation use, and that's where newcomers like the Epic Game Store try to beat Steam. Steam meanwhile is pretty toned down on new releases, and is going for long tail sales instead.
Also, Steam does have an offline mode. You just have to ping the mothership every few weeks iirc.
As a freelance developer I would run vmware with a dedicated partition for the VM. The VM was linux and the partition itself was either ext3 or reiserFS (can't remember).
Since Windows didn't recognize the partition, the DRM for witcher repartitioned that drive so it would have a "secret" partition to track who knows what.
That affected my ability to earn money and was doing things to my PC I would never have accepted if asked.
compared to that, steam is a godsend. I understand people complaining about steam, but to this day I'm still a huge fan of steam for what it forced the gaming industry to accept.
I still prefer GoG due to its policies, but steam is fantastic.
Here are a few links referencing it.
https://steamcommunity.com/app/33250/discussions/0/558752451...
https://www.gog.com/forum/the_witcher/tags_drm_in_the_witche...
The tradeoff is handing over the control of my game library to a company. I can see how that tradeoffs can be compelling to some and not worthwhile to others.
Anyway gog is really great :)
It's not a requirement. It's to the discretion of the game developer on whether or not they want to require it to play their game.
Streaming ads are annoying because under no circumstances I'd be thinking of picking up tampons while watching a football game.
Setting aside the ease of dismissing - would you be willing to give up some data to allow them to be smarter (having more context)?
That i get ads for camping gear when i'm looking for information on the French second restoration, and when that ad takes my whole screen, i get fed up and reinstall ublock.
It's easy. I know one person who made a lot of money from blogging. Affiliate links + direct ads to Festool or a know paint company. It beats adtech by a mile five years ago (for revenue at least). I think it doesn't work as well now with Intagram and tiktok, but he still get money from that.
Or you could just go straight to Wikipedia, whose only ads are for Wikipedia fund drives.
The video equivalent is the sponsored segment, which producers insert because they know people block ads and they don't make enough from YouTube alone. These can be good if they're actually relevant to the content. The problem is when I'm watching a video about coffee and the presenter tries, for the umpteenth time, to sell me Squarespace. Usually the product in the video is also affiliate-linked in the description (plus all the AV gear the producer uses) In contrast, I'll watch someone like MarcoReps shill me JLPCB because he's using the boards in the video and they actually look good.
In both cases, I think targeted affiliate advertising can work if it's done well, and it's a lot better than generic follow-me advertising that has no relevant to the page content.
I personally do not mind the idea of targeted ads and data brokers but as a software engineer I know my data is not safe due to ignorance or incompetence
They don't need to answer to faceless shareholders at the end of every quarter. They can settle for making whatever they consider to be "enough money" without chasing endless growth.
And empirically they are still growing at rates [1] not common among any class of companies, so someone there is certainty pushing for incredible growth.
[1] https://www.statista.com/statistics/308330/number-stream-use...
Apple going from 1 trillion to 2 trillion valuation is much more valuable to shareholders than Apple paying out 100 billion in profits. But if the stocks aren't publicly traded then the main pay-out are the profits, so they try to maximize profit over growth, which is probably much healthier for the economy overall.
The two are intricately related.
As the buffet bet made clear, and as the majority of advice and investors do, long term ownership outgrows those chasing short term returns, despite pop belief.
I think you vastly overestimate the dollar amounts behind stock owners.
Every 401k or other investment place I've seen allows either taking dividends or reinvesting them. I've never one seen a fund that picks only divide free or divided providing stocks as a choice.
And every big fund also provides all sorts of general index funds, which certainly contain both. And individual stocks themselves decide to pay dividends or not, and routinely change so.
I don't think your distinction is at all a relevant factor in these funds to nearly any end buyer.
Please provide a citation as to why you think your claim is true.
Steam is moreso lucky that the PC market was pretty much ignored by all the large game publishers for a very long time and had very little competition. We will see what happens in another 10 years now that even Sony is launching it's own PC launcher. PC is now more important (even Japan is finally opening to the gaming PC scene).
Well, Youtube's ad problem comes from the fact that it is run by the largest internet advertiser. Netflix--video streaming in general--suffers from the fact that there are very few major content producers, and after seeing the monetary success of Netflix, the content producers decided to create their own streaming platforms and deliver their content only via them.
While there have been attempts to build alternative video game platforms than Steam (notably Epic Games Store and Origin), they haven't been able to enforce an exclusivity deal of the kind that showed up in video streaming. I'm not entirely certain why, but it seems to be a mixture of the lack of centralization in developers (so must-have is much less a factor in video games as it is for movies), the need for multi-platform distribution anyways to reach consoles, and the necessary social media integration (you need friend lists to be able to invite friends) making fragmentation more painful for users.
At the same time giveaways mean very little for existing Steam audience. Piracy was always easy on PC and gamers choose Steam over piracy not jusf because of law or moral reasons, but because Steam is more convinient and offer tons of features.
EGS is simply lacking a lot of niche, but importanf features. Most people likely only ever 5% of Steam features, but you soon find how useful are some of them when you try other platform.
I'm sure the rest of the code is top notch as well :D :D
Thanks, Unity CEO.
A games launcher is a lot more complicated. A few publishers have tried their hand at it (EA Origin, Ubisoft Uplay) and for the most part they suck.
You may recall they were patting themselves in the back by adopting this strategy of minimally viable programming. Well, Disney got their shit together and turns out people want to watch good TV. Whatcha know?
It’s a management failure and the ad pivot is a bigger failure. If there was a board with a clue, they would fire the management and start over.
It's also why people prefer app stores or package managers, because they give a predictable distribution experience over hunting for scattered software.
I'd say the problem with Steam is that it should have a community-run alternative/competitor. There hasn't been much push for one since Steam isn't a walled garden and Valve has historically been pretty ethical, but still...
Indeed. Steam is the original package manager of Windows. It's so good that nobody really remembers what it was like before Steam. They don't remember downloading and manually applying half a dozen incremental patches to their games. People are used to its incredible convenience now.
As far as DRM content licensing digital fiefdoms go, it's certainly the least bad. It's easy to forget that we don't really own anything on Steam. It certainly pisses me off when other studios start launching shitty alternatives to it that are even worse in every single way.
I think the only thing that could do that is a degree of general poverty so great that mindless consumption immediately impacts survival. And even then some people would choose intoxicants over food and shelter.
Is this as true as it once was? It seems most of the old trackers are offline or dead now. I’d guess because of the success of streaming services finally meeting the market demand. It’s also possible I’m just old and out of the loop now.
Also if you happen to speak a language outside the big Western languages, then it's all trivial and a simple search anywhere will yield even better than above.
[1] - https://torrentfreak.com/images/Notorious_Markets_Submission...
10+ years ago you could get a well seeded torrent anything by googling "anything+torrent". Nowadays you can still get anything but you have to be way more tech savvy and have to break out of your comfort zone. This could mean invite only sites,Russian speaking sites,Fiddling with baidu download scripts etc.
Seeing how much activity peak mininova had[0] compared to the public tracker offerings of today makes me a bit sad. There are still great places to leech some warez but "the more the merrier" is always true for p2p based sharing :^)
[0]: https://web.archive.org/web/20090114215808/http://www.minino...
Everything is in private communities now. Almost all the content you can think exists on usenet, but all the good indexers are invite-only (and often pay to play. My usenet subscription + the yearly fees to various private trackers was just a little less expensive than Netflix (up until the most recent price hike).
Alternatively, invite-only/private torrent trackers are as good/better than the old days.
Way harder for regular folks to break into the scene, but it's far more "professional"(?) now
Of course, you’ll need to wait for me to open up my client every couple weeks, but you’ll get it eventually.
The DVD/Blu-Ray season sets cost 85-90€ each(!!!) for 13 (~20-22 minutes) episodes per season. That price to me is simply unacceptable, since that's more for one season than the entirety of series like "Friends" or "House, M.D.", either of which provide vastly more content and are WAY more popular than any anime.
As it stands now, I'll probably just wait until the last six episodes of this season become available then use the free "test period" for the "aniverse" channel on Prime Video, on which I arbitrarily can't watch 1080p HD because I have the absolute audacity of not using Windows (a problem which downloads from certain ... 3rd-party sites do not share).
Which is why they can get away with charging less per copy.
There are potentially many market equilibria-- selling 200 copies at $100, 400 copies at $50, or 1000 copies at $10.
If they switched to a bargain-priced model, you enable tsundoku-style purchasing-- put up a big display of "here's a hundred back-catalog series, 13 episodes on two DVDs in a flimsy cardboard sleeve for 1000 yen each", people would be willing to take much more risk on buying them.
Arguably, there's a lot of information being lost because they only see purchase data of people hardcore enough to pay the current high prices. (I wonder if to an extent this impacts anime's tendency for fanservice choices-- they're chasing an artificially narrow market)
There's still the opportunity for price-discrimination for fanatics with limited editions with better packaging, extra content, and feelies.
It's interesting to contrast that the price of manga was almost impossibly low. In Japan, (at least it used to be) like 1/3 the price as in the US for a 200-page volume, and the omnibus magazines were pretty cheap, which made it more amenable to risk-taking purchases.
Anime though is often way way cheaper in the US although that may have changed since Sony started buying up most of the players. Although this does have some downsides as US releases are usually hard-coded to have English subs on when using Japanese voices, no Japanese subs etc. to try and discourage reverse importing. But yeah easily a 5th the cost of collecting the whole set from the Japanese releases. Only Aniplex (who Sony owned) would do the garbage $80 for 2-3 episodes in US.
Anybody with any insights into Japanese culture/business? I've always wondered why this was, or if it's something as simple as inertia.
To me HN feels like having a conversation with an interesting friend. It's not necessarily the most productive thing to do, nor it has any other major goal inherent to it, still at the end of the day it doesn't feel mindless or time lost.
To compare, if I use Twitter for 10mins, it's 1min of entertainment at best and 9minutes of bullshit/flamebait/doomscrolling/shallow crap that makes me feel dizzy by the end of it.
I got into a bit of a twitter rabbit hole and ended up realizing my heart was racing, knuckles white and teeth grinding.
I was furiously pounding on my keyboard to reply to what was probably a bot before I came to my senses and closed the page.
I can see how that shit is addictive.
Rage is a hell of drug.
But that's on us.
I really wonder why anyone would dump $100 or more on cable TV any more unless perhaps they need to watch sports channels.
Commercials are dull as well, the way they repeat "accidentally"... ugh.
It will eventually burn out once the pandemic isolation is all over.
It's really going to be a drought for blockbuster entertainment, At least we have plenty of 90s movies and music to fall back on, It's a good thing I kept my old DVDs, Mp4s, Mp3s, and my DVDr drive... No commercials at all unless I want to see them. :)
The golden age of movie piracy has already passed. It is becoming quite hard to pirate 10y+ movies at a good quality. Also, streaming services do offer remastered film versions rarely available for pirates.
How so?
I wonder why it is that Steam hasn't had any issues remaining such a successful video game platform, while other forms of media have struggled to keep up.
You're competing with piracy, but you throw ads in my face. I can download any show or movie I want and have it playing in minutes without having to deal with multi platform bullshit. That's real convenience. Oh, and the show or movie never gets taken away because some execs decided to be greedy.
Although at this point I'm so fed up with most modern media that I've lost any interest to watch it, even if it's free and in a convenient format. Most stuff doesn't even seem interesting enough to pirate.
The age of mindless consumption is nearing an end. I'm hopeful that the future will be a mix of locally crafted consumption balanced with a healthy mix of content creation.