Same channel author's vids on Unity are great too.
Not knocking all the amazing people who use other software, but if you want new opportunity, use Blender!
A lot of people in our school played with Blender in their free time in the following years.
I used to teach National Vocational Qualification (NVQ) level 1, 2 and a bit more, in IT, in the UK, back in the mid 1990s. The ones I worked with were RSA based which means that they were basically typewriter type exercises that were slightly sexed up to deal with word processors etc.
We had 12 modules to cover. Each student needed three pieces of "evidence" per module. So a module might be word processing or spreadsheet or database. We also had to cover fax (office equipment) and email (as was).
A folder of evidence would end up with roughly 50 sheets of paper, a few letters and prose, some spreadsheets and simple database reports. A few emails and so on.
You were allowed three mistakes. Yes three, across a lot of docs/body of evidence. An example of a mistake is a speling mistake. Another mistake would be not exactly two spaces after a full stop (period). It was awful and generally ended up with quite a lot of the trainers "truing up evidence".
On the other hand, I have an eye for noticing mistakes that is close to legendary.
Soz, waffled on a bit.
If your child was taught rudimentary Blender in school, I hope you'd be pleased.
At start we learned how to use computers and programming in logo. Age 10 was HTML. Then there was a year for OpenOffice, a year for 3D graphics in Blender (I think when we were like 14). We had some lessons on vector graphics in Inkscape. Some lessons on audio editing in Audacity. We learned some Unix basics. Later we returned to HTML and learned CSS.
Age 13 we learned C, the more motivated ones continued with Allegro and later C++. Age 15 PHP and SQL There was also a semester on finite state machines, but that was much less popular among students.
I graduated in 2010 and I am very happy regarding the curiculum my teachers built (out of their own volition and motivation).
Nowadays I think they also do Python and focus more on generic internet researching / verifying information.
If you ever write about your experiences there and what worked and what didn't, i'd be very interested in a link to the post! :)
[0] For example in France, the public ministry of Education has been running test programs with "Montessori" education techniques for several decades (the techniques are >100y old). All of these experiments have been strong successes, and that's precisely why they were never implemented globally. The government doesn't want people to get too smart.. they'd rather have docile wage-slaves who bow before the flag.
I am suspicious of arguments of the form: “Here’s some stupid shit people do! Let’s do more.” Although I will grant there is a seductive consistency to the logic.
There are of course more generic ways to use the time to teach in that area — teach person so finance instead of quadratic equations, teach a wide selection of introduction to language and importantly culture from a variety of places around the world instead of a single foreign language for years on end, teach personal health instead of whatever PE is, teach more generic computer concepts (what a file is, what a network is, some form of programming) rather than specific tools (be it blender or powerpoint)
But we don’t do that
[1] https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2N...
I'm delighted Apple is helping blender, I think it's a fantastic amazing project, and I have huge respect for all who work with it and make tutorials. I just want to learn to get better at it, quickly. I've found that I've got an unexpected barrier to entry to get my brain to work with its UI -- probably because I'm conditioned by earlier experiences -- and I don't think that I've been helped by having to watch videos with frequent pausing to see what modifier keys were pressed, with little ability to quickly randomly access the material afterwards.
Well, that used to be the mainstream opinion until a few years ago, when a lot of computer education switched to videos. I blame DHH ;)
Monetizing written content was (and is) crazy hard, comparatively.
One-minute tutorials about a tool, a certain specific way to achieve X and alike.
And my favorite tutorial if you don't mind the strong German accent: https://academy.cgboost.com/p/resources
(Also available on YouTube, but on cgboost.com is the updated version for Blender 2.8).
I did the latter some time ago. No artistic talent, cannot find my way around even 2D software, and the result was really respectable. Zach is a really good teacher.
> https://www.youtube.com/watch?v=TPrnSACiTJ4
Is there a good written tutorial? I can't sit through video tutorials.
I don’t really see what value your comment is adding. The parents’ post was reasonable to me.
The conversion should do the trick for you to learn Blender and the next person will find your written one very useful.
I can attest to this. The donut tutorial is really good. It has all you need to know if you are starting from nothing.
a) You want to assemble only rendered footage. If you have real footage, well the greenscreen node is actually good, but for color grading DaVinci or Premiere are more advanced (though you can get a lot done in Blender here as well if you fiddle with the right nodes compositor).
b) You can accept some limits wrt adding text overlays. There is no simple way of doing that like in P or DV. But: You can trick with preparing some .png's and fade these in and out (which works but limits you on the effects), or add the text during render, but that limits you on flexibility (someone needs a text change in last second, yay!).
But I think you can go with basically any tutorial you find, it is not complicated in general. And a lot of your general blender knowledge transfers to VSE, which is a huge bonus in comparison to learn DaVinci or Premiere (which are monsters, crashy monsters).
[1] https://www.blendernation.com/2020/05/17/blender-power-seque... [2] https://developer.blender.org/T78986
Blender’s VSE is too unlike normal editing programs and the performance is bad as well. It makes your workflow more clunky for no gain unless you’re also mixing 3D scenes into your video.
There are ambitious proposals to overhaul the VSE so hope might be on the horizon.
https://youtu.be/TPrnSACiTJ4?list=RDCMUCOKHwx1VCdgnxwbjyb9Iu...
https://www.blender.org/news/blender-by-the-numbers-2020/
If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender -
https://www.youtube.com/watch?v=TPrnSACiTJ4
And check out all the donuts -
https://www.reddit.com/r/BlenderDoughnuts/