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Re:Apple Joins Blender Development Fund by agumonkey on Thursday October 14, 2021 @03:02PM (#28868504)
blender grew beyond words, but I'm still not sure if it does reactive DAG propagation for animated attributes (like Maya). I was a bit shocked to read that you need to setup propagators or controllers (forgot the term tbh) to get a similar effect. Maybe I need to RTFM.
Re:Apple Joins Blender Development Fund by qwertox on Thursday October 14, 2021 @03:12PM (#28868643)
Maya's API around the DAG is unmatched, which absolutely everything in Maya is built around. If Blender would have such a thing, it would become pretty hard to justify paying the price for Maya.
Re:Apple Joins Blender Development Fund by agumonkey on Thursday October 14, 2021 @03:25PM (#28868803)
Give it 10 years. A lot today is revolving around reactive, dataflows and dependency graphs .. it will probably diffuse everywhere.