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Re:Apple Joins Blender Development Fund by eddieh on Thursday October 14, 2021 @02:42PM (#28868224)
> If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender -

> https://www.youtube.com/watch?v=TPrnSACiTJ4

Is there a good written tutorial? I can't sit through video tutorials.

Re:Apple Joins Blender Development Fund by mensetmanusman on Thursday October 14, 2021 @02:48PM (#28868308)
I would be interested in this answer. It seems the era of good paper-compatible tutorials may be on the way out in terms of popularity of video and monetization.
Re:Apple Joins Blender Development Fund by heartbreak on Thursday October 14, 2021 @03:03PM (#28868516)
I went through the donut tutorial on 2x speed. If you’re interested in learning modern visual arts (computer graphics, photography, videography, etc.) you’re going to have to deal with video tutorials. Make them work for you.
Re:Apple Joins Blender Development Fund by mkr-hn on Thursday October 14, 2021 @03:39PM (#28868957)
This is a polite version of "suck it up" and about as helpful.
Re:Apple Joins Blender Development Fund by Miraste on Thursday October 14, 2021 @04:16PM (#28869440)
There are official written docs (https://docs.blender.org/manual/en/latest/) but they would be difficult to learn from by themselves. There isn't a more helpful answer because the fact is >99% of Blender content is video.
Re:Apple Joins Blender Development Fund by mkr-hn on Thursday October 14, 2021 @04:39PM (#28869750)
Yes, that's the problem. There needs to be more text/image guides as eddieh said. This used to be the norm. Now everything is a video. Worse, existing text/image guides are allowed to rot or removed outright in favor of video. Not everyone learns well from video.
Re:Apple Joins Blender Development Fund by heartbreak on Thursday October 14, 2021 @04:57PM (#28869987)
I’m sorry that the free content isn’t in your desired format. I offered a genuine suggestion that helps me use it.
Re:Apple Joins Blender Development Fund by mkr-hn on Thursday October 14, 2021 @06:10PM (#28870860)
Your genuine suggestion was that they do something they plainly said doesn't work for them. Doing something that doesn't work for them at 2x isn't going to help.
Re:Apple Joins Blender Development Fund by zeroimpl on Thursday October 14, 2021 @06:22PM (#28870987)
Maybe it will? They didn’t say why they can’t sit through the videos, it might be because they are too slow to get to the point?

I don’t really see what value your comment is adding. The parents’ post was reasonable to me.

Re:Apple Joins Blender Development Fund by mkr-hn on Thursday October 14, 2021 @06:28PM (#28871039)
It was a patronizing lecture. The followup with more patronizing clarified the non-helpful intent.
Re:Apple Joins Blender Development Fund by papandada on Thursday October 14, 2021 @08:39PM (#28872340)
I don't like videos either and I took watching at 2x as good advice I'll put into use.
Re:Apple Joins Blender Development Fund by jholman on Thursday October 14, 2021 @10:51PM (#28873610)
I think you're the patronizing one in this thread.
Re:Apple Joins Blender Development Fund by mkr-hn on Thursday October 14, 2021 @11:15PM (#28873768)
Patronizing is being an ass under the guise of helping. I'm not putting on airs of being helpful.
Re:Apple Joins Blender Development Fund by homarp on Thursday October 14, 2021 @03:40PM (#28868981)
Or convert a video one to a written one.

The conversion should do the trick for you to learn Blender and the next person will find your written one very useful.