riidom
riidom on Hacker News
Some suggestions, if I may:
You should mention on the help screen that the scroll wheel lets you zoom into first person/ engine hood view. Before you do that, those should be fixed though: The front shield is black, not transparent, so I could use only engine hood view. This is a bit too "dynamic" though, in lack of a better term. When you drive upwards, the camera descends below the engine block and I see the front suspension. When driving downwards, I look in the sky and can't see the car at all, makes avoiding obstacles difficult.
For the roads: To make driving a bit more challenging, add obstacles close to the road, e.g. guard railings.
For the generation: Right now it feels like a very even distribution of item scattering. Defining some types of areas and how these get populated with scenery may give a sense of "overall structure".
As a fan of Slow Roads, I do like this approach! Climbingin the mountains and jumping down was kinda fun. Maybe add a second car that is faster?
Well I hope you sell a lot of plugins so you can keep working on this :) Bookmarked and looking forward to updates.
Posted by
riidom on Friday July 10, 2026 @11:18AM
from the forum.babylonjs.com dept.
What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.
I just think of it as some kind of armored shrek :)
There install script is quite aggressive as well. Well at least around ~v16 it was.
Ha.. thats a very cool way of adjusting. themes. I hoped for being able to adjust a lot of things around markdown edit and markdown preview though. My biggest problem with Zed right now. Themes are actually ok to me. Maybe thats on their todo though who knows.
This is not only affecting uberspace, but every website with .de infra. I just don't know if there are websites that check if whole TLD's are down to provide such an URL instead.
Posted by
riidom on Tuesday May 05, 2026 @04:47PM
from the uberspace.social dept.
Can the games only be played on the easel site, or can I upload to e.g. itch.io as well (probably with the limitation of only singleplayer?)
Sponsorship decisions are not community polls, never have been.
And the worries about "blender just being sold to xyz..." have been around forever. Always wrong. People with AMD cards were screaming when Nvidia became sponsor, and other way round.
It is more about the signal sent, in this case.
For everyone who is interested, here is the mastodon thread: https://mastodon.social/@Blender/116482997785333001 (it is just like to be expected though)
That's already blowing up on Mastodon. Blenderartist silent for now. Won't stay like that for very long.
I wonder, if Ton was involved in that decision, or if it's only Francesco. Could turn out to be a very unlucky start into the leadership role.
Posted by
riidom on Saturday April 18, 2026 @03:57PM
from the remvst.substack.com dept.
It sounds like you have no crash or corruption problems in Premiere at all.
Also "unread comment highlighting" would be so good to have.
Single-screen user here. I like virtual desktops in addition to alt-tabbing.
if you are willing to change, Vivaldi has that.
That mlx is for apple hardware only, though? Or did I misunderstand something.
Not a word about the tok/sec, unfortunately.
on phone: 2FA Manager from OpenStore on UBports phone
on work laptop: 1PW
Came here for this. In one of Nathan's blog posts he describes the notification as noticably driving the donations. Personally I haven't seen it ever myself, and what I also haven't seen is any complaints about it.
Would have been a better comparison than Wikimedia I guess, but aside that, the LibreOffice team still has a valid point that the reactions are unjustified.
In a week nobody will talk about it anymore though, so LO team, just sit it through :)
Oh yes. Ok, that's probably on bash, but you look at the script and it's like 200 lines of code. Then you read the alternate install instructions and it goes like "download binary, make executable, add to $PATH, run" - ???
Text is misleading too. 5-7 tok/sec is
not reading speed, it's a tad slower. For me, at least, and I am an experienced reader, not especially schooled in quick-reading though.
I happened to "live" on 7.0-7.5 tok/sec output speed for a while, and it is an annoying experience. It is the equivalent of walking behind someone slightly slower on a footwalk. I dealt with this by deliberately looking away for a minute until output was "buffered" and only then started reading.
For any local setup I'd try to reach for 10 tok/sec. Sacrifice some kv cache and shove a few more layers on your GPU, it's worth it.
An example for this is the Blender addon ecosystem. Blender moves very fast, breaking API changes every few versions. Now I am not an addon developer myself, but from github issues I follow, changes are fairly often trivial to do.
Yet, someone has to do them. Ideally it is the creator of the addon, sometimes it's the users who do it, when the addon is not maintained anymore (in case of trivial changes).
It kinda works that way, but it also is some kind of gamble for the user. When you see a new addon (and a new addon developer), you can't know if they gonna stick to it or not.
If you have to pay for the addon, it's more likely they maintain it, of course. But also not a guarantee.
LM Studio has an option on model load that I believe does what you describing here: "K Cache Quantization Type" (and similar for "V"). It's marked as experimental and says the effect is basically hard to predict. Never tried myself, though.
These 200 LOC install scripts turn me heavily off as well. But at least in this case, you can also just download the correct zip, extract the binary and do "./llmfit".