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Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by PragmaticPulp on Wednesday September 15, 2021 @11:02PM (#28547448)
> As others have pointed out, we don't need to 'ask', we need to legislate.

Legislate what, specifically? I always see calls for more legislation around social media, but I rarely see any actionable suggestions.

Frankly, I’m kind of shocked at the degree that tech communities are rushing for legislation on this topic. When I was growing up I remember the big issue being violence in video games. Politicians went on crusades to demonize video games and demand that we pass legislation to protect the kids from any exposure to violent video games, lest the video games turn them into school shooters.

With video games, the online tech communities rallied against any legislation and wrote volumes about how kids were smart enough to manage themselves and not let violent video games influence their thinking. With social media, tech communities are doing the opposite: Writing volumes about how kids are incapable of managing themselves and will succumb to social media destroying their mental health.

The major difference between the two is that tech people (on average) like video games but they don’t like social media. So video games get a pass, but social media must be attacked with everything we’ve got. The secondary subtext buried in most of these articles is that young girls, specifically, are most vulnerable to social media issues, whereas violent video games were largely an issue for young boys. Apparently we’re okay letting young boys handle difficult content but we don’t give the same credit to young girls. The more I watch all of this play out, the more hypocritical it all feels.

I also suspect that if anti-social-media politicians see success that we’ll see a revival of the anti-violent-game politicians. After all, we need to regulate what the kids consume, right?

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by gchamonlive on Wednesday September 15, 2021 @11:30PM (#28547639)
> With video games, the online tech communities rallied against any legislation and wrote volumes about how kids were smart enough to manage themselves and not let violent video games influence their thinking.

Because there is no evidence for this. In cases where there is, like in lootboxes, we see a push for legislation.

We have enough evidence to at least build correlation between social media use and decline of mental health. This doesn't call for banning or legislating the business to oblivion, but for talks in the society. We need to talk about social media use, our representatives have to discuss measures with the scientific community and promote research so that they can legislate based on data.

One thing is for certain, what we have now is unacceptable. What we will build in the future is up for debate and should be debated.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by daveguy on Thursday September 16, 2021 @12:48AM (#28548145)
I agree. Advertising + algorithms without regulation makes the internet a mathematical optimization for lootboxes. Advertising on the internet should be strongly regulated just like it was on television at one point. I remember when subliminal advertising was a huge scandal / scare. It was regulated on TV. There is absolutely no regulation of it on the internet, and the technology and understanding of reinforcement learning in advertising has grown tremendously since then.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by FDSGSG on Thursday September 16, 2021 @03:56AM (#28549211)
What do you think of the connection between video games and unemployment? https://www.economist.com/the-economist-explains/2017/03/30/...
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by christophilus on Thursday September 16, 2021 @06:26AM (#28549964)
Sounds like a causation / correlation mistake. Unemployed people find a way to spend their free time. Sounds to me like games are one of the most engaging escapes from the misery of unemployment.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by harpersealtako on Thursday September 16, 2021 @10:49AM (#28552541)
I tend to agree with this, but I've started to wonder if that's really true. Is there any way to actually test whether correlation != causation for the link between video games and unemployment? Like, an interventional study of some kind for example.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by FDSGSG on Thursday September 16, 2021 @04:19PM (#28556978)
This is even more interesting in societies where there's little pressure to work, such as nordic welfare states. A lot of men I went to school with in Scandinavia decided they'd rather stay at home and play videogames than find a job.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by gchamonlive on Thursday September 16, 2021 @08:08AM (#28550673)
I think this fits Marcuse's One-Dimensional Man, not a problem with gaming itself.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by spywaregorilla on Thursday September 16, 2021 @12:29PM (#28553826)
There is some evidence, however, that violent media tends to cause people to perceive their surroundings as more dangerous. Certainly not as bad as making people psychos, but worth a second of contemplation.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by PragmaticPulp on Wednesday September 15, 2021 @11:43PM (#28547713)
> We have enough evidence to at least build correlation between social media use and decline of mental health.

Again, eerily similar to the violent video game panic in the 90s.

The original congressional hearings on violence in video games followed record-high gun violence in 1993 ( https://en.wikipedia.org/wiki/1993_congressional_hearings_on... ). Politicians pushed a correlation between increasing popularity of violent video games and increasing gun homicides. It sounds dumb now, but video games were relatively new at the time.

The correlation felt right to many, especially those who hadn't grown up with video games in their own lives. I see this social media debate following the same pattern where adults feel that social media is evil and assume evidence will eventually support their feelings.

> Because there is no evidence for this. In cases where there is, like in lootboxes, we see a push for legislation.

That's rewriting history. Decades ago, there was a huge push for legislation against violent video games long before lootboxes were a thing ( https://en.wikipedia.org/wiki/1993_congressional_hearings_on... )

Violent video games have been called out as recently as 2019 by president Trump ( https://www.hollywoodreporter.com/news/politics-news/trumps-... )

Violent video games have been a political scapegoat for decades. The debate about social media is following in the same footsteps.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Apocryphon on Thursday September 16, 2021 @02:42AM (#28548799)
Just because violent video games isn't problematic doesn't mean social media and/or lootboxes also isn't. The relative innocuousness of marijuana doesn't dismiss the dangers of tobacco, or alcohol.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by uuddlrlr on Thursday September 16, 2021 @02:13PM (#28555131)
It's often not mentioned but marijuana use can result in psychosis and early-onset schizophrenia in a substantial subset of the population. It's still relatively innocuous IMO.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Apocryphon on Thursday September 16, 2021 @02:17PM (#28555183)
Yeah, I just mentioned it because it was an example of a drug that experienced a moral panic (“reefer madness”). But one drug being less bad doesn’t mean other drugs aren’t worse and more immediately harmful.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by dr_dshiv on Thursday September 16, 2021 @06:02AM (#28549830)
But doesn't it seem similar to past "moral panics"? I have a 12-year-old and I'm super concerned about social media and kids's wellbeing— there seems to be an obvious relationship. But there also seemed to be an obvious relationship between violent video games and violence — or with comic books and reading.

This is the best study i know about digital media and adolescent wellbeing and they find an extremely small effect size (accounting for less than 0.4% of adolescent wellbeing).

https://www.nature.com/articles/s41562%20018%200506%201?mod=...

This doesn't mean we shouldn't be concerned, especially if we are motivated to design better media culture. I can't stand Facebook.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by cutemonster on Thursday September 16, 2021 @07:18AM (#28550302)
> doesn't it seem similar to past "moral panics"?

No I don't think so.

I've played lots of first person shooters and it's harmless.

But social media causing damaging self worth worries, I slightly experience myself, sometimes. It's a real problem, in my eyes.

(Loot boxes, and computer gaming addiction, are real problems with the games though.)

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Apocryphon on Thursday September 16, 2021 @02:19PM (#28555210)
I don’t even think that violent video games are harmless. I just think the desensitization is more insidious and longer-term, maybe something with cultural and spiritual ramifications, but not something that’s as immediately harmful to public health like depression caused by social media social stresses.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by cutemonster on Thursday September 16, 2021 @06:00PM (#28558273)
Hmm. I'm thinking that if there was a graphical video game based on the book "American Psycho" where one was playing that character, maybe it could be damaging to some.

I never saw such a game. -- The FPS games I've seen, I'd compare them more with looking at a ww2 movie.

"The last of us" -- that game maybe that one can cause, like you wrote, a bit desensitization. It's more realistic brutal violence in that game than what I saw in the games i played as a kid.

Any games come to your mind?

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Apocryphon on Thursday September 16, 2021 @06:02PM (#28558292)
Manhunt jumps to mind. There's a few games, some of which from Rockstar, that aims to be edgy and gratuitous for the sake of it. Maybe the Hitman games, since they are literally murder simulators?
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by cutemonster on Monday September 20, 2021 @03:20PM (#28597664)
I had a look at Manhunt, it's an a more brutal game than what I would have thought.

For sure I wouldn't want military or policemen to play such games, and not kids either

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by mpartel on Thursday September 16, 2021 @12:18AM (#28547958)
A good chunk of evidence has been summarized here: https://ledger.humanetech.com/
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by resonious on Thursday September 16, 2021 @01:32AM (#28548405)
That's a cool site. I wish there was something similar for video games. I've always been on the side of "entertainment doesn't cause real violence", but it would be nice if I could easily point to real research to actually back it up. Of course, I'd also be happy to be proven wrong. It's the fact that all I can do is state an opinion that bothers me.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by GoblinSlayer on Thursday September 16, 2021 @03:00PM (#28555790)
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by ranguna on Thursday September 16, 2021 @02:28AM (#28548727)
In 1993 it seems like pushing legislation for reduced violence on TV shows (not video games, as the wiki page you linked says) was a good. And it's a good call to push legislation for kid's social media now as well.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by tjs8rj on Thursday September 16, 2021 @12:01AM (#28547842)
You make a good point, how would we tell the difference though?

If social media as it stands causes unreasonable harm to society, how would we know for sure? And how would we know we aren’t making the same mistakes made with demonizing video games?

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by TheTester on Wednesday September 15, 2021 @11:48PM (#28547743)
Studies have shown that there is a correlation between social media use and decline of mental health.

(https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4183915/)

Not only that but anyone that has used social media can say that to you, specially younger people.

Meanwhile studies show there was no correlation between violence and videogames. And except for lag you can't really find a lot of people that will tell you videogames made them violent. (https://www.psychologicalscience.org/publications/observer/o...)

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by invalidname on Thursday September 16, 2021 @12:18AM (#28547953)
There weren't studies back then. Just correlation. We have quite a few studies that show the damages of specific kinds of social media and specific practices by social media. Hell a genocide happened because Facebook fell asleep at the wheel.

There are many ways to regulate social media:

- Determine constraints and objective statistical goals the ranking algorithm must meet

- Blocking and marking fake content

etc.

Facebook could choose to rank positivity higher but it does the opposite since it increases engagement.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by wutbrodo on Thursday September 16, 2021 @09:57AM (#28551850)
> We have quite a few studies that show the damages of specific kinds of social media and specific practices by social media. Hell a genocide happened because Facebook fell asleep at the wheel.

Do we actually have these, or are you inferring we do from the general tone of the media conversation around this topic? I'm aware of some correlation studies, and think the topic bears keeping an eye on.

Would you mind sharing one of the "quite a few" causal studies you're referring to?

> Hell a genocide happened because Facebook fell asleep at the wheel.

This is a non sequitur. Facebook didn't cause the genocide any more than Marconi caused the Rwandan genocide or AT&T caused Watergate. Widespread communications technologies and platforms are deeply fundamental to human interaction in the modern age; the only model that marks Facebook as at all causal of Rohingyan persecution requires giving them a nonsensical amount of undue credit for the human interaction that occurs across their platform. Eg, you'd have to make obviously absurd claims like that Facebook is responsible for legalizing gay marriage in the US (activists heavily use FB and other social media platforms to organize).

To be clear, I think criticism of FB from the UN et al on the topic of Myanmar is warranted. The nature of the platform is such that the capability can be built out to direct and constrain the conversations that are had, and it's fair to say that Facebook needs to expand the manner in which it does so.

But this contradicts your point: the salient difference is the ability to control communication so that it stops violence, which in your framing is a _positive_ of social media.

(Note that I'm personally close to an unrestricted speech maximalist, but I'm taking your framing for granted in the above paragraphs)

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by mellavora on Thursday September 16, 2021 @03:34AM (#28549099)
Um, there actually is a fair amount of evidence that violent video games influence people's thinking.

Just as a quick gut-check, ask yourself this: if they didn't change your thinking, why would you play them? Assuming they don't offer any level of excitement or entertainment, what is the point?

Evidence: the US army uses FPS to train people for combat, and there is a longer history of what it takes to train people to shoot people: switching from round targets to human-shaped targets makes it a lot easier for soldiers to aim the gun at a person before pulling the trigger.

Now clearly most people who play violent video games don't turn into mass killers, but to say that the deep immersion of a FPS doesn't change your thinking is farcical on the face of it.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by bildung on Thursday September 16, 2021 @03:51AM (#28549185)
> Um, there actually is a fair amount of evidence that violent video games influence people's thinking.

Then feel free to post the research. This was the core topic of my studies, and to my knowledge there simply is zero evidence of a causal relationship.

The US indeed has a big violence problem, but there are actual, established causes, e.g. the high wealth inequality, which is a big predictor for violent crimes in most countries.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by spywaregorilla on Thursday September 16, 2021 @12:31PM (#28553859)
Why would you assume video games don't offer entertainment?
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by officialchicken on Wednesday September 15, 2021 @11:16PM (#28547548)
> Legislate what, specifically?

Treat it like digital tobacco or similar - a product with known mental health side effects engineered specifically to modify your behavior in the name of "engagement". Limit access to children, require warnings with every email and notification. etc. etc. etc.

It's not hard, as long as you keep focus on the problem. This isn't about guns.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by edbaskerville on Wednesday September 15, 2021 @11:21PM (#28547584)
End the business model entirely! Make all microtargeted advertising illegal!

(I can dream, can’t I?)

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by cybernautique on Wednesday September 15, 2021 @11:32PM (#28547652)
I think it's a worthy dream and I'd be interested in hearing from anyone that says otherwise.

Why should we allow microtargeted advertising?

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by camhart on Wednesday September 15, 2021 @11:48PM (#28547747)
If I'm going to have to view ads, I'd prefer to see relevant ads instead of irrelevant. The issue is with the data collection and privacy issues around it. Not with making ads more relevant by appropriately targeting.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by cybernautique on Thursday September 16, 2021 @03:13AM (#28548977)
I reject the notion entirely that we "have to" view ads. Advertisements are nothing less than an unwelcome intrusion into my life. Further, I'd rather know that any ads I see are the same exact ads as seen by anyone else in the same space.

Having said that, I agree that _another_ core issue is the data collection and privacy issues. Certainly, viewing advertisers as the value-subtracting rent-seekers as I do, I wish for them to know as little as possible about the world in general and about me specifically.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by JKCalhoun on Thursday September 16, 2021 @12:08AM (#28547890)
In a perverse way, I'd rather see irrelevant ads. That way I am not inclined to purchase.

I prefer not to have salespeople come to my door, I prefer to seek them out when I am inclined to.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by cybernautique on Thursday September 16, 2021 @03:15AM (#28548998)
This is a very apt way to put it! I'm likely to adopt it into my own descriptions, thank you!

Advertisers should be relegated to their own greasy pit, to speak only at my pleasure and where I know to find them. Any other attempt to engage with me, anytime and anyplace else except where I explicitly permit them, is nothing less than an unwelcome intrusion. Begone, rent-seekers! Trouble us with your A/B tests no more.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Vinnl on Thursday September 16, 2021 @05:47AM (#28549749)
The problem is that microtargeted ads aren't necessarily more relevant to your interests — they're more tailored to you.

For example, an advertiser might be able to microtarget people with certain characteristics that correlate with voting for a particular political party, and bombard them with ads that discourage them from voting.

That's targeted, but not "relevant".

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by TeMPOraL on Thursday September 16, 2021 @06:06AM (#28549853)
Agreed. And perhaps if we call them "optimized" instead of "targeted", this becomes more obvious.

The goal of the advertiser isn't to create a win-win situation, where you get just the right ad at the right time, for a good deal on what you actually need. That would be nice, but it's leaving money on the table - and the goal of the advertiser is to make money. So the ads get optimized further: a better ad is one that gets you to buy something regardless of whether you need it, on a deal that's as bad for you as possible without burning you as a future customer[0].

--

[0] - Which does not imply the deal isn't absolutely shitty. There are ways to guarantee you'll buy again, no matter how much you hate it. See e.g. the telecom industry - there's only few players on the market, and they're all equally shitty, and it doesn't matter because people need phone service, and those abandoning telco A in anger are offset by those flocking to A from the other telcos.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by usefulcat on Wednesday September 15, 2021 @11:43PM (#28547712)
Although I do think you have a point, I find this framing very convenient.

Remembering how incredibly shitty people could be in middle and high school, it's not hard at all for me to see how constantly comparing oneself to one's peers could be detrimental to one's health. It was bad enough having to go to school every day, but (back in the day) at least I didn't have to have that shit follow me around everywhere else too. In short, yeah, I'm having a hard time buying any comparison between Doom and Facebook.

All that said, I also have a hard time seeing a legislative solution to this problem, especially given what the typical legislature looks like these days.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by PragmaticPulp on Wednesday September 15, 2021 @11:50PM (#28547758)
> In short, yeah, I'm having a hard time buying any comparison between Doom and Facebook.

That's kind of my point: The tech community can relate to Doom in the context of their own childhoods because we grew up with it. Adults can't relate to Instagram in the context of childhoods because that came after our time. So without first-hand experience, they substitute whatever feels correct, as prompted by hyperbolic articles like this one.

Every generation thinks the way they grew up was correct, while subsequent social changes are bad. There has always been moral panic about what "kids these days" are doing, from social media to video games to portable music players to watching TV and so on.

It was the exact same story with video game violence: Adults at the time didn't grow up with video games, so they assumed the worst. Politicians and news media stepped in to seed the most dramatic possible interpretations, pointing to correlations with increasing gun violence (at the time). To adults who didn't grow up with the context and saw no personal upside to the video games, heavy-handed legislation felt right.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by otabdeveloper4 on Thursday September 16, 2021 @12:54AM (#28548172)
Absolutely not the same. Social media is an addictive substance in a very real way.

Back in the day we joked about "Evercrack" too, but addiction to it actually ruined lots of people's lives in a way Doom never did.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by joelbluminator on Thursday September 16, 2021 @03:14AM (#28548989)
Video games can be totally addictive, are you saying no one wad harmed by Fortnite or World of Warcraft? China is banning video games for kids because it became a national problem. What studies they did to reach that conclusion I don't know but I don't think it was baseless.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by TeMPOraL on Thursday September 16, 2021 @06:16AM (#28549902)
Yes, but that's an entirely distinct argument and a different conversation from "violent games are bad because they're violent".

Also note that both Fortnite and World of Warcraft are entirely multiplayer games. The way I see it, their addictive nature comes from the same set of factors that make social media addictive. In terms of addiction, Fortnite and WoW are like Instagram, not like Doom.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by krige on Thursday September 16, 2021 @06:28AM (#28549978)
After numerous missteps, of which probably the most famous is either the four pests campaign or the birth control ("one child") campaign, I would be very hesitant before assuming any punitive or corrective policy China has any basis in facts or will even have the desired effect.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by joelbluminator on Thursday September 16, 2021 @07:34AM (#28550402)
"According to one study from the American Journal of Psychiatry, between 0.3% and 1.0% of Americans might have an internet gaming disorder."

"Gaming has also been associated with sleep deprivation, insomnia and circadian rhythm disorders, depression, aggression, and anxiety, though more studies are needed to establish the validity and the strength of these connections"

https://www.health.harvard.edu/blog/the-health-effects-of-to...

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by joelbluminator on Thursday September 16, 2021 @07:32AM (#28550394)
If we're gonna dig up every faulty decision ever made it's not like the U.S would appear that great.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by pope_meat on Thursday September 16, 2021 @12:01AM (#28547841)
Teen suicides are up by a good bit. FB/Instagram popped up right around the time the trend started going up, perhaps a coincidence, but perhaps not.

https://www.pbs.org/newshour/nation/suicide-among-teens-and-...

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by joelbluminator on Thursday September 16, 2021 @03:16AM (#28548999)
Tons of things happened lately as well like traditional families collapsing and a huge spike in single parenting. Also the smartphone. I am not saying this has nothing to do with social media, I am saying this is probably really complicated.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by fsociety on Thursday September 16, 2021 @02:29PM (#28555310)
US spending on science, space, and technology correlates with an r=0.99789126 to suicides by hanging, strangulation, and suffocation. Is that just a coincidence? Maybe, maybe not. The issue is, you hate FB so you are happy to jump to conclusions. Now, we can all agree the internet does cause harm to individuals and companies in general have a history of skirting responsibility.

And let's get real, this is not just a FB problem. If you really care about this, you have to burn a whole lot more than just FB. And it's probably going to include most internet companies. Cyberbullying is going to happen wherever teens spend most of their time on the internet.

We have important societal issues to solve. c54's comment touched on that in an insightful way. There are other things to balance here. Marginalized groups have benefited a lot from social media much like geeks benefited a lot from video games, D&D, and board games. But we don't like to talk about that because in many minds FB == the devil, and mentioning any benefit means propping up the devil. Soon we'll be talking about TikTok in the same manner.

This should be investigated but it needs to be done with an objective point-of-view. You do not have an objective point-of-view. Facebook does not have an objective point-of-view. The media definitely does not have an objective point-of-view. Let's at least try to be scientific.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by klyrs on Thursday September 16, 2021 @02:31AM (#28548747)
An unacceptable number of teens have been bullied to suicide. Suicides cascade. Doom was never that. No way this is a coincidence
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Barrin92 on Thursday September 16, 2021 @12:33AM (#28548051)
I think the flippant rejection of criticism of (violent) video games was and is very mistaken.

I'm unsure about the direct causal relationships between games and violence, but at the very least they're an expression of a violent culture. The glorification of shooters as 'lone wolfs', the fact that a picture of a breastfeeding mother gets banned but someone's head blown off in a game is no big deal, it makes you ponder what priorities that creates in a culture.

And the criticism of the addictive nature of games, how gaming can isolate people, the general lack of sexual relationships of young men in particular, but also young people in general, these concerns written off as 'boomer mentality' or whatever are completely valid.

>After all, we need to regulate what the kids consume, right?

I think it's completely obvious that you need to regulate what children consume, they are after all... children. Regulating what they do is kind of the point of raising them. This consumer culture that leaves everything to 'market choice' and where every intervention is seen as overreach is terrible. This is exactly the sort of pseudo-freedom that OP was talking about.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by GoblinSlayer on Thursday September 16, 2021 @02:41PM (#28555502)
It's rejected because criticism is unsound.

>the general lack of sexual relationships of young men in particular

That's because everything sexual is declared amoral and banned including a breastfeeding mother. Men simply behave in accordance with what they are taught.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by ammoil on Thursday September 16, 2021 @12:01AM (#28547839)
> The major difference between the two is that tech people (on average) like video games but they don’t like social media

Not something like the fact that "social media" is a (very strange) form of communication, not a type of literal media that is produced, marketed, and consumed either as popular commercial productions or niche fan-productions?

I'm sure you could point out more meaningful differences than "tech bros stopped liking one of these" between:

- a form of fantasy entertainment, largely analogous to the nonfiction novels, violent comic books, and violent movies/TV before them (and were complained about before them). Its only novel feature being interactivity - but no more so than even-younger children playing cops and robbers in a playground.

- a ubiquitous new form of peer communication that's full of novel features, from massive network effects and propagation of speech across and in and out of peer groups, gamification of peer approval, infinite-scrolling feeds and other dark patterns, widespread coopting by marketing and degenerate forms of "news" media...

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by jlawson on Thursday September 16, 2021 @03:10AM (#28548961)
As a first step, how about transparency?

Currently companies can do what they want in secret.

Perhaps they should be able to do what they want, but in the open so it can be examined and criticized.

That means their blacklists, algorithms, word lists, preferred user lists, and reasons for banning users become openly accessible.

Even without compelling them directly to change anything, compelling them to be transparent would help a lot.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by snomad on Thursday September 16, 2021 @07:24AM (#28550343)
> Legislate what, specifically?

I got some suggestios - No company w/more than 1 million MAU and deriving any income from online advertising may not combine any online information about a user with any physical real-world data; they may not sell data to another 3rd party that will combine online and physical;

- Ban the algo: Any user deriving more than $250 in value from an online service may not be banned by an algorithm. They must be given 60 days notice and an opportunity to remove their data from the service

- No company may own more than 1 domain in the top 5,000 (as measured by monthly traffic). All domains must be consolidated to 1

- No more hiding behind scale, expand the carve outs for 230 form beyond child porn to definitely include any threats of violence - but especially death threats

Thats just a start...

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by spywaregorilla on Thursday September 16, 2021 @12:32PM (#28553876)
I don't agree with the specifics here, but the first point is key. Scale matters. Emergent effects are real. Large companies need different rules than small companies. It's ok if the line is drawn imperfectly, so long as the bulk of labels are reasonable.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by GoblinSlayer on Thursday September 16, 2021 @03:38PM (#28556344)
>Legislate what, specifically? I always see calls for more legislation around social media, but I rarely see any actionable suggestions.

I have a radical proposal: reduce social media's value proposition by breaking them up. Then users' interest will naturally decrease.

>So video games get a pass, but social media must be attacked with everything we’ve got.

It applies not to any social media, but only to centralized giant monopolistic services. Federated social media like email are fine.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by Cycl0ps on Thursday September 16, 2021 @12:38PM (#28553962)
I think it's worth pointing out that those threats of legislation are what led to the ESRB, which was created to show the industry could self-regulate without government intervention. While that system is outdated for modern game design it served it's purpose. These calls for regulation are leading down the same road. They tell companies ike Facebook, "This is problem, solve it before we're forced to."
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by scotty79 on Thursday September 16, 2021 @07:25AM (#28550355)
> Legislate what, specifically?

Advertisement targeted at children and using children.

If your advert features children or offers a product a child might be interested in, purchase it themselves or influence purchasing decision of the parent, is associated with a product children use or service children frequent then it's illegal. As simple as that.

You wouldn't believe how much such ban would clear up media sphere and improve children's health in all aspects.

Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by golemiprague on Thursday September 16, 2021 @01:51AM (#28548506)
I agree it is hypocritical but I do think there is a difference between girls and boys and what they can handle. Girls are more sensitive and impressionable, that was common sense until not too long ago but now we all have to pretend that everything is the same. So without getting into the question whether we need to legislate social media or not, the fact is that gaming is a good social activity for boys which didn't cause any harm whilst social media is causing a lot of harm to girls. I can see it with my kids and their friends. We need to first go back to the assumption that girls and boys are not the same and move on from there.
Re:Lawmakers Ask Zuck to Drop 'Instagram for Kids' Since App... by c54 on Thursday September 16, 2021 @01:25AM (#28548364)
One piece of legislation we could adopt in the US is something like australia's requirement that Facebook pay media providers for their content. Has the effect of at least compensating media providers for their journalism.

https://www.ft.com/content/ad706bd3-2aed-49da-b4f4-862f15a2e...

I think the points about violent video games are good, but the OP here is that people are self-reporting instagram to be negatively correlated with mental health. That's distinct from more nebulous and bygone arguments about violent video games.

Funnily, this is also top page HN right now: "Is America Inc getting less dynamic, less global and more monopolistic?" https://news.ycombinator.com/item?id=28547224