This actually reminded me of how I got skeptical comments from people when I told them that my small and scrappy Pentium-M (P-M -> M1, HAH!) based laptop was almost as fast as their desktop P4 monsters in compiling code.
Northwood was a relative bargain when you cranked the bus clocks up well beyond what it said on the box.
I'm not someone into the inner-working of chips much, but is "ray tracing" a new term used for something in microprocessors now? Or is this the same graphic "ray tracing" we were doing back in the 80's on Amigas and Atari STs?
Yes, the NVIDIA 2xxx RTX series had it two years ago, but this is the year where it's actually viable and not so gimmicky.
But when every PS5 and XSX has raytracing hardware, suddenly it makes sense. That's going to be helpful for getting it supported in PC titles sooner.
I remember playing with a number of demos on my intel core 2 duo macbook (not pro) a decade ago.
This is still not perfect and many ray tracing techniques rely on accumulation over time which limits certain images from working (I imagine raytracing a small particle cloud, or fast shifting objects to be a worst case scenarios)
That is called Lindy effect: https://en.wikipedia.org/wiki/Lindy_effect
That's great for shareholders.
Meanwhile, keep in mind that IBM exited the consumer computing device market. If that's also in store for Intel then it's a bit pointless in the PoV of those in the market for consumer computing devices.
And that's the big stuff! There's also the steady incremental improvements such as battery technology, SSD and RAM that are ongoing.
You also have an incumbent (Intel) who's lost their way. If they were as scrappy as they were 15 years ago this wouldn't feel like such a banner year.
Yeah, I think we are in a new era of computing.