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Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:08PM (#24495449)
$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption.

Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link.

EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

Re:Oculus Quest 2 by superkuh on Wednesday September 16, 2020 @02:15PM (#24495558)
The Rift is a VR head mounted display for a beefy PC. The Quest is an entire computer system powered by battery and tiny in surface area. They're different products for different markets. Anything in a mobile form factor as your VR computer will necessarily be limited for either shorter time periods or significantly less graphical fidelity.
Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:20PM (#24495626)
Rift S is being discontinued, if you want a dedicated PC headset now you'll want to look at an Index or an HP Reverb G2.

But you can plug the Quest into a PC and use it as a PCVR headset. Oculus sells a 16 ft fiber optic cable for $80, but it works well over any good quality USB 3 cable (and even works over USB 2 now).

The downside of this is that it's more front heavy than a PC headset without all the standalone guts, and I'm sure there's non-zero latency for running the video stream over a USB connection rather than a standard video cable. It works pretty well though, I think the trade-offs are absolutely worth the benefits of having a standalone headset.

Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:29PM (#24495752)
Also check out https://www.vrdesktop.net/ for PC streaming, this option works wirelessly and performs very well as long as you have a fast and stable wifi connection.

The version on the Oculus Store doesn't do SteamVR streaming though, you have to buy it and then sideload an alternate version (which still checks for a license from the store).

There's supposed to be some sort of easier sideloading system coming (currently you need to sign up for a developer account and enable developer mode), but no new info since that was announced a few months ago.

Re:Oculus Quest 2 by brainbag on Wednesday September 16, 2020 @10:36PM (#24500583)
This is interesting, though I'm ready to move past the limitations of emulating real world single-screen setups. I want a virtual window manager where I can move and organize windows just like the desktop, but in 3D around me.
Re:Oculus Quest 2 by wlesieutre on Thursday September 17, 2020 @09:26AM (#24504318)
https://mspoweruser.com/facebook-infinite-office-virtual-off...

Pixel density isn't as high as what you'll get on a real monitor, but having lots of them ought to help make up for it.

Carmack brought this up in his talk last night, apparently with the higher pixel count in the Quest 2 the quality is now limited by the fresnel lens optics, and they won't be able to just keep bumping the pixel count up to improve visuals. So it's not clear what the path is to higher quality VR is for them. People have made headsets with more exotic multi-element glass optical setups, but there are trade-offs for cost, weight, and likelihood of things breaking if you knock it off a table.

Re:Oculus Quest 2 by istorical on Wednesday September 16, 2020 @10:47PM (#24500657)
This was demo'd in the Facebook event today as something they are actively working on and making progress with. Seamlessly switch from VR (with browser or application window floating in a VR game/app) to passthrough camera into the real world (with the browser or application windows still floating in the exact same position in space.
Re:Oculus Quest 2 by rektide on Wednesday September 16, 2020 @11:37PM (#24500941)
I too want a 50k x 10x virtual desktop.
Re:Oculus Quest 2 by StavrosK on Wednesday September 16, 2020 @06:59PM (#24499041)
You can also just use ALVR, which is free and works very well too:

https://github.com/JackD83/ALVR

Re:Oculus Quest 2 by phaus on Wednesday September 16, 2020 @09:35PM (#24500240)
There is latency and in VR latency is more noticeable to begin with than it is with normal gaming.

Also, there is a good amount of compression involved so the graphical fidelity takes a massive hit.

They claim that they are going to be improving both of these issues, but given that they still exist in largely the same state as they did with the Oculus Link Beta with the V1 Quest, people should be skeptical about how much improvement they are going to be able to accomplish. Carmack talked about some ideas on how it can be made better, but I don't know if he's still assisting them with anything at all.

I'm very happy with my v1 Quest, but its PC support has some significant drawbacks.

Re:Oculus Quest 2 by phaus on Monday September 21, 2020 @01:32PM (#24546133)
Replying to my comment because its too old to edit. Apparently Carmack is still somewhat involved and spoke at a recent Facebook event. He talked a bit about working on this problem. I'm hoping we see the results of Oculus' effort soon. I already like using it tethered to my PC, but if it can get significantly better that would be awesome.

He also mentioned he hopes they can eventually get an official wireless solution out to the public.

Re:Oculus Quest 2 by superkuh on Wednesday September 16, 2020 @02:34PM (#24495824)
Yes, but with 30 ms additional latency on top of base latency for doing the same with a normal head mounted display. You can see confused questions about this all over the oculusvr forums.

So now you're tethered, your tether is more fragile, and you have significant extra latency.

Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @04:47PM (#24497674)
Yes, serious PC VR gamers will probably want to look elsewhere, for me my gaming computer is mostly running flatscreen games and being able to enjoy games like HL: Alyx via Link is a bonus.

Standalone headsets are so much more convenient, and are affordable to people without a high powered gaming computer, so I see why Facebook is going in this direction.

Re:Oculus Quest 2 by iknowstuff on Thursday September 17, 2020 @01:15AM (#24501424)
Yeah I'm surprised they're not using USB-C's DisplayPort alternate mode. Why is that?
Re:Oculus Quest 2 by StavrosK on Wednesday September 16, 2020 @06:59PM (#24499031)
Hell, it works fine over wifi.
Re:Oculus Quest 2 by Digit-Al on Wednesday September 16, 2020 @02:20PM (#24495624)
From the article:

>We’re going to focus on standalone VR headsets moving forward. We’ll no longer pursue PC-only hardware, with sales of Rift S ending in 2021. That said, the Rift Platform isn’t going anywhere. In fact, we've seen significant growth in PC VR via Oculus Link, and the Rift Platform will continue to grow while offering high-end PC VR experiences.

So, yeah. End of the road for the Rift. Oculus Link makes it redundant.

Re:Oculus Quest 2 by ggreer on Wednesday September 16, 2020 @02:18PM (#24495597)
Oculus Link[1] lets you render everything on the PC. The cable also provides power so you don't have to worry about battery life. The only disadvantage is the extra weight of the battery in the headset.

https://www.oculus.com/blog/play-rift-content-on-quest-with-...

Re:Oculus Quest 2 by dalbasal on Thursday September 17, 2020 @03:42AM (#24502120)
True, but...

Tethering just feels like an bootstrapping niche. Appealing to those who already find gaming PCs appealing, obviously dovetailing with highly engaged gamers. But, tethering is never going to "win." Tethering for power makes current battery life OK, even the quest 1 is good enough.

Mass adoption, almost certainly, means an affordable all-in-one unit. We have enough history at this point (with home gaming) to know what the price range is. Oculus have been playing within that range.

Graphics/power is already (Quest1) good enough for a lot of games. An interesting part of the history of home gaming is that both "more is never enough" and "good enough is good enough" seem to be true. Lots of the most popular gaming products (games, consoles.. eg minecraft) did not push boundaries at all. OTOH, bleeding edge has always been highly relevant, especially for blockbuster games.

On balance, I don't think graphics is a (commercially) limiting factor for VR anymore. This makes a rift/tethered device kind of questionable. If it doesn't get mass adoption, and I don't think it can), it can't support the high end games that really need these graphics. The oculus product line strategy (whether accidentally or deliberately) seems clever. The rift is what you develop new games for. They will (hopefully) be portable to the next gen Quest.

Overall, I think the current game is all about weight/comfort and content. The current devices are heavy & sweaty. This one weighs just 10% less. Every gram counts, but I don't think this is a breakthrough. Content is the other factor. IMO, exercise apps still need to breakthrough. I'm surprised ankle controllers and heart rate monitors aren't a thing yet. I really think the right game & controllers with the current gen quest could become a breakthrough workout thing. A lot of current games are pretty physical, but I suspect you can get to a point where a 6 week game addiction makes you look visibly fitter... on par with a daily gym routine.

Re:Oculus Quest 2 by fossuser on Wednesday September 16, 2020 @02:20PM (#24495637)
At the end of the linked post they say rift is EOL.

It’s clearly dead and as someone who owned one it’s been clear FB hasn’t cared about it for some time.

Re:Oculus Quest 2 by utopcell on Wednesday September 16, 2020 @07:00PM (#24499044)
You can connect the quest 2 to a PC though. No functionality seems to be lost.
Re:Oculus Quest 2 by ccktlmazeltov on Wednesday September 16, 2020 @02:17PM (#24495589)
Note that the Quest is basically a rift with link
Re:Oculus Quest 2 by dylan604 on Wednesday September 16, 2020 @02:11PM (#24495487)
Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.
Re:Oculus Quest 2 by jimrandomh on Wednesday September 16, 2020 @04:07PM (#24497085)
They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)
Re:Oculus Quest 2 by gibolt on Wednesday September 16, 2020 @05:32PM (#24498220)
Facebook doesn't sell user data. Advertisers have access to targeting that occurs in a black box to them
Re:Oculus Quest 2 by dylan604 on Wednesday September 16, 2020 @06:06PM (#24498545)
If you want to get down to a nit picky level like that then, sure. And to be fair, maybe it should be explicitly stated. However, Facebook sells access to the data it collects. It may not be access to the raw data that a phrase like 'selling the data' makes it sound. However, it is making money from the knowledge it has about people (can't even say its users anymore). Either way, the ad buyer (end user) gets access to that data even if it is a black box API style system.
Re:Oculus Quest 2 by polyomino on Wednesday September 16, 2020 @06:33PM (#24498789)
No, advertisers do not "get access" to that data.

They get the ability to target ads against people who match some characteristics. Facebook's business is literally built on advertisers inability to access that data. If they had access, advertisers would advertise elsewhere and Facebook wouldn't get a cut.

Re:Oculus Quest 2 by atoav on Thursday September 17, 2020 @12:03AM (#24501076)
Which is in itself a huge problem in democratic societies as demonstrated e.g. by Cambridge analytica. I think the potential harm that this business model produces and the power it gives the companies who deploy them, is something our formerly nice working systems didn't really price in when the seperation of powers was invented.

So while protection of privacy is always also the right of one individual, I think it is crucial to realize that this kind of power over "the masses" isn't something any free society could afford in the long term on a systemic level. If we look at a democracy with it's separation of powers, it's institutions etc as a delicately balanced electronic circuit — which has the ability to self correct — players like Facebook are like the introduction of new feedback paths that work better for people who don't mind to sell their soul when abusing them. Of course such new connections will have an effect on the whole system, but the crucial point is, that nobody really considered what this effect might be and whether what we have and like in democracy can actually survive this.

You cannot have free elections if the people voting in it are put into their own matrix-esque simulation of reality. How could we ever find agreeable consent if our realities have no common overlap by design?

I think a lot of people in tech sphere don't really want to see this as they are profiting from this. It makes us powerful wizards who see more and understand more than others.

Re:Oculus Quest 2 by skummetmaelk on Thursday September 17, 2020 @03:03AM (#24501926)
CA actually did get access to user data because they abused a loophole in the Facebook app API that let them grab all the details of not only people who used the app, but also every single one of their friends. They were also using data given to researchers by Facebook as part of a collaboration.
Re:Oculus Quest 2 by artificial on Thursday September 17, 2020 @02:30PM (#24508260)
There isn't a loophole with the graph, it was designed for this and was used notably by Zygna and later the Obama campaign. When the campaign hoovered up everything in 2011/2012 and set off alarms, FB saw what they were doing and didn't hinder it. Instead they reached out them, stating that they're on the same side. Hopefully these links aren't mangled.

Here's the media championing it:

"How a dream team of engineers from Facebook, Twitter, and Google built the software that drove Barack Obama's reelection"

https://www.theatlantic.com/technology/archive/2012/11/when-...

"How President Obama’s campaign used big data to rally individual voters."

https://www.technologyreview.com/2012/12/19/114510/how-obama...

"Obama, Facebook and the power of friendship: the 2012 data election"

https://www.theguardian.com/world/2012/feb/17/obama-digital-...

"the firm never tried to stop them when they realized what was doing, and even told them they'd made a special exception for them"

https://www.dailymail.co.uk/news/article-5520303/Obama-campa...

"Why are politicians now freaking out about a feature that has been publicly documented since its inception and that was discontinued three years ago?"

https://reason.com/2018/03/23/cambridge-analytics-dust-up-re...

Re:Oculus Quest 2 by gibolt on Wednesday September 16, 2020 @07:26PM (#24499270)
This is the biggest misunderstanding about Facebook in the general population. It is not nitpick, but an extremely important nuance in how they work.

Not spreading the boogeyman of 'they sell your data' will improve discourse on how to actually change things.

Re:Oculus Quest 2 by cglong on Wednesday September 16, 2020 @08:09PM (#24499636)
This is true of Google as well (Chrome, Android, Maps, etc).
Re:Oculus Quest 2 by jjn2009 on Wednesday September 16, 2020 @06:33PM (#24498790)
buying peoples data would be a big deal, that's why its not a nit picky detail. I also don't agree with facebook having all of my data in the first place but they don't just tar up my entire life and hand it to someone.
Re:Oculus Quest 2 by e_y_ on Wednesday September 16, 2020 @08:34PM (#24499822)
Not on purpose, anyways. In the past they were too lax about letting third-party apps get your data, hence the Cambridge Analytica scandal.
Re:Oculus Quest 2 by artificial on Thursday September 17, 2020 @02:44PM (#24508411)
(ab)Used by Zynga earlier to great success with Farmville and Mafia Wars.

https://knowledge.wharton.upenn.edu/article/is-zyngas-depend...

Re:Oculus Quest 2 by mark_l_watson on Wednesday September 16, 2020 @08:14PM (#24499678)
I agree. I am a little a shocked how many games and VR experiences that I have bought for the Quest. The only other person I know who has one is my stepson (who did a “hard insist” that I buy one, and that was great advice) and he also buys a lot of games for his.

I worked on VR over 30 years ago. I am so happy to finally see great consumer VR gear.

Re:Oculus Quest 2 by Robotbeat on Wednesday September 16, 2020 @04:25PM (#24497361)
EXCEPT for the privacy bull (pretty angry about that), that's actually not a terrible deal for consumers.
Re:Oculus Quest 2 by jjn2009 on Wednesday September 16, 2020 @06:37PM (#24498816)
were talking about cameras that are actively scanning your room, you do realize this thing is painting a detailed 3d picture of your house right?
Re:Oculus Quest 2 by luckydata on Wednesday September 16, 2020 @10:30PM (#24500543)
how much do you think FB would care about that, even if that data was actually uploaded (which it isn't because it would be extremely expensive for everyone involved).

C'mon, I get the hate but this is worst than tinfoil hat conspiracies.

Re:Oculus Quest 2 by jjn2009 on Thursday September 17, 2020 @05:01PM (#24509910)
You could try find various objects in the room on device and send a list of identifiers. The XR platform seems quite capable of that.
Re:Oculus Quest 2 by alasdair_ on Wednesday September 16, 2020 @07:26PM (#24499265)
>They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it)

Most of my games are bought on Steam, not on the Oculus store.

Re:Oculus Quest 2 by wbobeirne on Wednesday September 16, 2020 @07:31PM (#24499326)
With the Quest, you have to buy through their store (unless you're using Link to connect to a PC.)
Re:Oculus Quest 2 by panopticon on Wednesday September 16, 2020 @07:42PM (#24499420)
You can also use things like ALVR or Virtual Desktop to stream Steam VR titles to the Quest. But yes, that still requires a VR capable PC and stable wireless connection.
Re:Oculus Quest 2 by chaostheory on Wednesday September 16, 2020 @04:24PM (#24497345)
yeah, the Oculus store is more expensive than the Steam store for the same titles.
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @02:14PM (#24495544)
Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing.

You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to advertisers. Also, they are positioning themselves as an intermediary for transactions in the future VR economy by being platform owner (a la Apple owning the App Store). My guess is the long-term plan is to make money here by displaying ads in VR and by getting a cut of goods and services sold though VR (see: Ready Player One).

Re:Oculus Quest 2 by ianlevesque on Wednesday September 16, 2020 @02:18PM (#24495610)
What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.
Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:25PM (#24495708)
I do worry that Facebook will figure they might as well double dip on sales and advertising; future headsets are probably going to have eye tracking (ostensibly for foveated rendering and better avatars), and combining in-world advertising with exact data on how long people looked at them is a pretty compelling sell for what is fundamentally an advertising company.

They spent like 15 minutes of the presentation talking about how ethical they're going to be (re: AR glasses) and how trust has to be earned, but their ethics track record isn't exactly stellar.

Re:Oculus Quest 2 by lowdose on Wednesday September 16, 2020 @10:40PM (#24500614)
It's Facebook version of doublespeak.
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @02:33PM (#24495813)
I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Even if they can keep users on a Facebook-owned VR app, they don’t want to wind up paying a 30% tax to some platform owner.
Re:Oculus Quest 2 by jayd16 on Wednesday September 16, 2020 @03:55PM (#24496899)
> being part of the competitive game console market

You mean being part of the many billion dollar game industry by controlling the highest growth sector in that industry with vendor lock in and rent seeking for any game sold in that new market?

Yeah...who would want that...

Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @04:46PM (#24497665)
Sure, but that would also apply to other companies who could have bought Oculus. I think the way it fits into Facebook’s overall company strategy explains why they would bid the most.
Re:Oculus Quest 2 by jayd16 on Wednesday September 16, 2020 @07:01PM (#24499052)
Hmm, who would have bid more? Google has its own tech and doesn't like making content. Apple doesn't like making content and only recently got into original video content. Microsoft has its own tech.

I don't _think_ Facebook had a lot of computer vision expertise at the time and it makes sense they'd want to buy into that.

Amazon was a choice I guess?

Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @10:21PM (#24500497)
Google, Amazon, Microsoft, and Apple all have launched gaming platforms, to varying degrees of success. I think any of them could have bought Oculus. While they all also have some degree of AR and/or VR tech, none of them have an Oculus-like product.
Re:Oculus Quest 2 by jayd16 on Thursday September 17, 2020 @02:03AM (#24501681)
They could have but again, why? Each of those companies already have bigger hardware and software platforms and none of them are really behind Oculus in computer vision, so what would Oculus give those other companies?

Google (with Lenovo and the Mirage Solo) and Microsoft (with Hololens) had stand alone headsets before the Quest.

Re:Oculus Quest 2 by luckydata on Wednesday September 16, 2020 @10:31PM (#24500552)
not to mention that VR is a completely new type of media, so not just games but virtual environmental presence which is gonna be a big deal in a world where carbon footprint and pandemics will make things like traveling for a festival become more expensive or impossible.

Again, why would FB want be the company that does that?

Re:Oculus Quest 2 by bentcorner on Wednesday September 16, 2020 @04:18PM (#24497262)
My guess: The simple answer is they want to be the VR platform of the future so they can show ads on it, however that may look. Selling ads in VR apps/games/homescreen is obvious - selling AR ads is probably on the horizon (so, if you look at your fridge in the Oculus Quest 5 AR you'll see an ad asking you to upgrade to the latest Samsung Fridge).

I kind of doubt we have anything to worry about now, but there is a terrifying future on the horizon where everything you look at, everything you do, is measured and any value is extracted and sent to ~~our new overlords~~ FB.

Re:Oculus Quest 2 by kmonsen on Wednesday September 16, 2020 @10:55PM (#24500701)
I think they were sad they missed the boat on mobile and wanted to get in early on VR in case it gets big. Although a massive investment, for Facebook it was not that big a deal.
Re:Oculus Quest 2 by technotony on Wednesday September 16, 2020 @06:40PM (#24498841)
Zuckerbery has talked about the strategy here for ages. It's not about VR, it's about AR. The tech to build realtime, always on AR is just a more advanced VR tech.

AR will be all about the ads as facebook can serve them everywhere you go. That's where they will make $100BN in ad revenue.

Re:Oculus Quest 2 by sharkweek on Wednesday September 16, 2020 @07:11PM (#24499143)
I wonder what adblockers will look like in this dystopian hellscape you describe.
Re:Oculus Quest 2 by VRay on Wednesday September 16, 2020 @08:08PM (#24499621)
Adblockers will require you to "jailbreak" your device and their installation/use will be against numerous terms of service agreements. Maybe they won't be illegal though, who knows
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @10:25PM (#24500513)
There could be some kind of lawsuit or legislation mandating that AR or VR platform owners provide access to third-party software (like how Microsoft was forced to offer other browsers back in the day).
Re:Oculus Quest 2 by bserge on Thursday September 17, 2020 @04:13AM (#24502263)
A firewall with deep packet inspection and a shared database among people who block ads would be easier.
Re:Oculus Quest 2 by luckydata on Wednesday September 16, 2020 @10:32PM (#24500560)
take your glasses off
Re:Oculus Quest 2 by KaiserPro on Thursday September 17, 2020 @02:16AM (#24501733)
Because they need their own platform.

They are currently piggybacking on top of either android or ios. Which means they are at the whim of other powers.

With a platform they are much more in control, and able to tap into a much bigger revenue stream.

Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:37PM (#24495860)
I hope that the platform as a whole don't start stuffing ads everywhere, but I'd be shocked if there weren't some monitization plan for Facebook Horizon
Re:Oculus Quest 2 by kichik on Wednesday September 16, 2020 @02:40PM (#24495893)
If it were truly just about the games, they would let you keep using Oculus login. Why else would they force you to use a Facebook login? If they only cared about store profits, logins wouldn't be required at all.
Re:Oculus Quest 2 by evan_ on Wednesday September 16, 2020 @07:37PM (#24499371)
no idea if this is the reason but they are being pretty forward about banning malicious users (cheaters, creeps) and you can't do that effectively if you just ban the throwaway user.
Re:Oculus Quest 2 by kichik on Wednesday September 16, 2020 @11:09PM (#24500776)
Interesting. But don't you have to attach a credit card to buy and play the game? They can use that to identify repeat offenders and probably other things as well. Other platforms solved the issue without accessing my entire social graph.
Re:Oculus Quest 2 by bserge on Thursday September 17, 2020 @04:15AM (#24502275)
Just make a separate/dummy Facebook account. That's what I use.
Re:Oculus Quest 2 by xnx on Wednesday September 16, 2020 @02:23PM (#24495684)
I agree that being a game platform would be enough to be profitable, though their biggest dream must be to be the ultimate gatekeeper/taxman to what goes into your eyes. Aside from injecting thoughts right into your brain, what is more important than a screen that blocks out everything else you see? (phone, laptop, and TV are worth zero when you're wearing goggles).
Re:Oculus Quest 2 by petre on Wednesday September 16, 2020 @04:11PM (#24497134)
And the next thing you know firemen are running around burning books, like in Ray Bradbury's Fahrenheit 451.
Re:Oculus Quest 2 by wincy on Wednesday September 16, 2020 @04:39PM (#24497569)
Also remember that Mark Zuckerberg himself demoed the Samsung Oculus headset to everyone. That was a really big deal at the time. It's possible that this is a pet project he's adopted and really wants to see succeed. However, practically, it's a great jumping off point for AR and we know that Apple is experimenting with Augmented reality headsets that are tied to your phone.

Facebook might just be trying to get ahead of the game, betting that the next step past phones is VR/AR.

Re:Oculus Quest 2 by gibolt on Wednesday September 16, 2020 @05:34PM (#24498242)
You could imagine a future where VR/AR is the equivalent of Mac or Windows, iOS or Android. The platform is the asset
Re:Oculus Quest 2 by xeonoex on Wednesday September 16, 2020 @09:07PM (#24500053)
It's not just HN. I think it's pretty fair to be concerned about facebook's tracking, given the level they already go to on their site. I just spent $1000 on a Valve Index, since there is no way I am strapping 4 facebook linked cameras to my head.
Re:Oculus Quest 2 by throwaway423342 on Wednesday September 16, 2020 @04:04PM (#24497038)
do you work for FB?

within FB people 'assume good intention'.

outside FB not so much.

think about why

Re:Oculus Quest 2 by renewiltord on Wednesday September 16, 2020 @03:50PM (#24496839)
It's just run of the mill conspiracy theorists. I remove them from my feed and move on.
Re:Oculus Quest 2 by pritovido on Wednesday September 16, 2020 @05:30PM (#24498208)
Data from a VR is extremely useful.

First it measures your fitness level. Those devices have high quality acceleration and gyroscope sensors. They could know your visual and acoustic acuity.

They measure what games you play, for how long, at what time.

With these data and processing done by AI created by engineers they can extract and know more about yourself than you do.

We know from Snowden that places like the NSA collect and save data expecting technological changes in 5-10 years in the future for processing that data. The technology for processing does not need to be ready yet.

This is extremely useful for Advertisers and secret services. This is not what you say you are, this is what you are.

Re:Oculus Quest 2 by KaiserPro on Thursday September 17, 2020 @02:24AM (#24501756)
Currently VR data is not very good for anything really yet, because we have no scalable way to understand it.

"raw" VR data is about 10 megabytes a second of black and white infrared video.

plus audio and position data of either controllers or hands.

After its been processed it can give you a sparse pointcloud of your living room (which is not overly bad) but thats not something thats done by facebook, yet. With a bit more work you could get a dense pointcloud.

Unlike AR which will need a bunch more processing on device to get position and geo data, VR is mostly just slam

Re:Oculus Quest 2 by underwater on Wednesday September 16, 2020 @05:42PM (#24498316)
That's a bit of a stretch. Facebook uses data to improve ad targetting on their own platforms. They're not selling your HR or fitness data to your insurance company or anything crazy like that.

Facebook generated $29 per user in the US last year. A small bit of extra info about people's gaming habits is not going to improve ad targetting enough to make up for a $100 gap in price.

Re:Oculus Quest 2 by GekkePrutser on Wednesday September 16, 2020 @07:59PM (#24499535)
They're not selling that data yet.

But it's clear from the reviews the $100 was mainly achieved by cost-cutting.

They may still lose some money on it but that's just an investment in becoming market leader in VR.

Re:Oculus Quest 2 by Tossrock on Wednesday September 16, 2020 @02:21PM (#24495641)
They may not be exposing the data they're collecting to ad buyers today, but it's a safe bet they're collecting it. You can extract a lot of signal on ad effectiveness based on what people look at via head pose, and once eye tracking is in - nominally for foveated rendering, of course - it will be even stronger.
Re:Oculus Quest 2 by macawfish on Wednesday September 16, 2020 @11:12PM (#24500800)
Biometric data can and will be used to analyze and predict people's behavior in unprecedented ways.
Re:Oculus Quest 2 by dx87 on Wednesday September 16, 2020 @02:20PM (#24495621)
You could advertise similar games based on what they're already playing.
Re:Oculus Quest 2 by dylan604 on Wednesday September 16, 2020 @02:28PM (#24495749)
You're thinking too small. By owning a Quest 2, you're signalling that you (or your parents) have disposable income they are willing to spend on electronic devices. Yes, it clearly shows you're a gamer. So if you're a gamer, you probably drink Mountain Dew and eat Doritos. Based on your FB profile, you probably like certain types of shoes. 75% of other people with matching criteria purchased something, so let's shove that in your face as well to see if we can't get it up to 80%. Oh, you play games between the hours of xxx, so you must be a teenager. Let's target ads to get your parents money.
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @02:39PM (#24495874)
That info seems like table stakes for Facebook. It doesn’t take the many billions invested in Oculus to find any of that out.
Re:Oculus Quest 2 by dylan604 on Wednesday September 16, 2020 @02:45PM (#24495960)
Sure if that was the only data point. however, this is just one more thing they will use to refine the data they are sucking in about you every second. At this point, why would they not do it? It's in their DNA.
Re:Oculus Quest 2 by phonon on Wednesday September 16, 2020 @05:30PM (#24498206)
Re:Oculus Quest 2 by rado on Wednesday September 16, 2020 @02:35PM (#24495826)
What data? All the data!
Re:Oculus Quest 2 by croes on Wednesday September 16, 2020 @03:56PM (#24496921)
What data? Movement range, size, speed,reaction time. With touch controllers you can even track the stress resistance, because people tend to tighten their grip if stressed. And there a lots of companies like Cambridge Analytica that can use that data to push their agenda even better. Easier game for people like the Koch brothers.
Re:Oculus Quest 2 by frakkingcylons on Wednesday September 16, 2020 @03:53PM (#24496874)
They'll make up the difference on the Oculus Store commission, just like Sony and Microsoft.
Re:Oculus Quest 2 by nickflood on Wednesday September 16, 2020 @08:01PM (#24499556)
Quest 2 uses LCD screens instead of OLED, which probably accounts for some of the price drop.
Re:Oculus Quest 2 by jtsiskin on Wednesday September 16, 2020 @07:16PM (#24499188)
What data would be so useful that they could improve ad targeting $100 per user?
Re:Oculus Quest 2 by KaiserPro on Thursday September 17, 2020 @02:11AM (#24501714)
as we know the oculus platform is a wash with adverts.

all the games we've bought produce accurate and targeted profile that allow facebook to recommend new games with a high degree of accuracy.

Re:Oculus Quest 2 by Tepix on Thursday September 17, 2020 @05:39AM (#24502715)
Even the $400 price point of the previous generation standalone headset was probably already subsidized. They just turned up the "evil corporation kills all competition" dial.
Re:Oculus Quest 2 by mlindner on Wednesday September 16, 2020 @09:37PM (#24500247)
I'm not sure why people think $400 is so expensive. You're buying two 1080p (or higher) miniaturized monitors, motion tracking, some fancy glass optics and a set of headphones. Honestly the experience is incredibly lousy if you don't spend quite a lot of money and that should be expected indefinitely.
Re:Oculus Quest 2 by bostonpete on Wednesday September 16, 2020 @09:59PM (#24500377)
Like many people, I just wouldn't spend the money at $400. At $300 I'm more likely to.
Re:Oculus Quest 2 by akhilcacharya on Wednesday September 16, 2020 @03:49PM (#24496823)
$300 is what I paid for my Windows Mixed Reality headset, which is also inside out tracking. Works phenomenally well with Half Life Alyx.

But I do agree that it seems like a killer value - I'll probably preorder one!

Re:Oculus Quest 2 by chaostheory on Wednesday September 16, 2020 @04:27PM (#24497385)
yeah but WMR requires a PC. Quest is an all in one device that you just turn on and put on your head.
Re:Oculus Quest 2 by anilakar on Thursday September 17, 2020 @03:08AM (#24501952)
I'd compare the Quest 2 to Nintendo's Wii and Switch. It's probably a good platform for the few exclusive titles that have been designed from the ground up to work on the gimmicky controllers and below-than-average hardware specs.
Re:Oculus Quest 2 by chaostheory on Thursday September 17, 2020 @12:58PM (#24507047)
The old Quest can play Steam games. The new Quest addresses Quest 1's performance issues. When Quest 2 is linked to PC, I doubt most people would notice any large differences from Quest 2 vs say WMR or older gen Vives and Rift.
Re:Oculus Quest 2 by bserge on Thursday September 17, 2020 @04:17AM (#24502285)
You can use the Quest to play PC games, too.
Re:Oculus Quest 2 by filoleg on Wednesday September 16, 2020 @05:22PM (#24498102)
that's why Oculus is killing off Rift S. Because Quest can do the exact same thing, but also function as a completely standalone device, all for $299/$399. It is indeed a killer value proposition.
Re:Oculus Quest 2 by VRay on Wednesday September 16, 2020 @08:12PM (#24499653)
> Quest can do the exact same thing [as a Rift S]

There's multi-frame latency and compression artifacts involved in this. It's really disingenuous to say that a Quest 2 is unambiguously better than an actual PC VR headset

Re:Oculus Quest 2 by bserge on Thursday September 17, 2020 @04:20AM (#24502296)
Oculus Link uses USB-C
Re:Oculus Quest 2 by NavinF on Friday September 18, 2020 @03:22AM (#24513905)
What does that have to do with anything?
Re:Oculus Quest 2 by akhilcacharya on Wednesday September 16, 2020 @07:26PM (#24499266)
I do disagree there - the additional latency and compression artifacts are noticeable from some of the reviews of the Quest 1. I think the experience is still going to be better for graphically intensive games with a tethered headset.