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Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @02:14PM (#24495544)
Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing.

You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to advertisers. Also, they are positioning themselves as an intermediary for transactions in the future VR economy by being platform owner (a la Apple owning the App Store). My guess is the long-term plan is to make money here by displaying ads in VR and by getting a cut of goods and services sold though VR (see: Ready Player One).

Re:Oculus Quest 2 by ianlevesque on Wednesday September 16, 2020 @02:18PM (#24495610)
What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.
Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:25PM (#24495708)
I do worry that Facebook will figure they might as well double dip on sales and advertising; future headsets are probably going to have eye tracking (ostensibly for foveated rendering and better avatars), and combining in-world advertising with exact data on how long people looked at them is a pretty compelling sell for what is fundamentally an advertising company.

They spent like 15 minutes of the presentation talking about how ethical they're going to be (re: AR glasses) and how trust has to be earned, but their ethics track record isn't exactly stellar.

Re:Oculus Quest 2 by lowdose on Wednesday September 16, 2020 @10:40PM (#24500614)
It's Facebook version of doublespeak.
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @02:33PM (#24495813)
I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Even if they can keep users on a Facebook-owned VR app, they don’t want to wind up paying a 30% tax to some platform owner.
Re:Oculus Quest 2 by jayd16 on Wednesday September 16, 2020 @03:55PM (#24496899)
> being part of the competitive game console market

You mean being part of the many billion dollar game industry by controlling the highest growth sector in that industry with vendor lock in and rent seeking for any game sold in that new market?

Yeah...who would want that...

Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @04:46PM (#24497665)
Sure, but that would also apply to other companies who could have bought Oculus. I think the way it fits into Facebook’s overall company strategy explains why they would bid the most.
Re:Oculus Quest 2 by jayd16 on Wednesday September 16, 2020 @07:01PM (#24499052)
Hmm, who would have bid more? Google has its own tech and doesn't like making content. Apple doesn't like making content and only recently got into original video content. Microsoft has its own tech.

I don't _think_ Facebook had a lot of computer vision expertise at the time and it makes sense they'd want to buy into that.

Amazon was a choice I guess?

Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @10:21PM (#24500497)
Google, Amazon, Microsoft, and Apple all have launched gaming platforms, to varying degrees of success. I think any of them could have bought Oculus. While they all also have some degree of AR and/or VR tech, none of them have an Oculus-like product.
Re:Oculus Quest 2 by jayd16 on Thursday September 17, 2020 @02:03AM (#24501681)
They could have but again, why? Each of those companies already have bigger hardware and software platforms and none of them are really behind Oculus in computer vision, so what would Oculus give those other companies?

Google (with Lenovo and the Mirage Solo) and Microsoft (with Hololens) had stand alone headsets before the Quest.

Re:Oculus Quest 2 by luckydata on Wednesday September 16, 2020 @10:31PM (#24500552)
not to mention that VR is a completely new type of media, so not just games but virtual environmental presence which is gonna be a big deal in a world where carbon footprint and pandemics will make things like traveling for a festival become more expensive or impossible.

Again, why would FB want be the company that does that?

Re:Oculus Quest 2 by bentcorner on Wednesday September 16, 2020 @04:18PM (#24497262)
My guess: The simple answer is they want to be the VR platform of the future so they can show ads on it, however that may look. Selling ads in VR apps/games/homescreen is obvious - selling AR ads is probably on the horizon (so, if you look at your fridge in the Oculus Quest 5 AR you'll see an ad asking you to upgrade to the latest Samsung Fridge).

I kind of doubt we have anything to worry about now, but there is a terrifying future on the horizon where everything you look at, everything you do, is measured and any value is extracted and sent to ~~our new overlords~~ FB.

Re:Oculus Quest 2 by kmonsen on Wednesday September 16, 2020 @10:55PM (#24500701)
I think they were sad they missed the boat on mobile and wanted to get in early on VR in case it gets big. Although a massive investment, for Facebook it was not that big a deal.
Re:Oculus Quest 2 by technotony on Wednesday September 16, 2020 @06:40PM (#24498841)
Zuckerbery has talked about the strategy here for ages. It's not about VR, it's about AR. The tech to build realtime, always on AR is just a more advanced VR tech.

AR will be all about the ads as facebook can serve them everywhere you go. That's where they will make $100BN in ad revenue.

Re:Oculus Quest 2 by sharkweek on Wednesday September 16, 2020 @07:11PM (#24499143)
I wonder what adblockers will look like in this dystopian hellscape you describe.
Re:Oculus Quest 2 by VRay on Wednesday September 16, 2020 @08:08PM (#24499621)
Adblockers will require you to "jailbreak" your device and their installation/use will be against numerous terms of service agreements. Maybe they won't be illegal though, who knows
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @10:25PM (#24500513)
There could be some kind of lawsuit or legislation mandating that AR or VR platform owners provide access to third-party software (like how Microsoft was forced to offer other browsers back in the day).
Re:Oculus Quest 2 by bserge on Thursday September 17, 2020 @04:13AM (#24502263)
A firewall with deep packet inspection and a shared database among people who block ads would be easier.
Re:Oculus Quest 2 by luckydata on Wednesday September 16, 2020 @10:32PM (#24500560)
take your glasses off
Re:Oculus Quest 2 by KaiserPro on Thursday September 17, 2020 @02:16AM (#24501733)
Because they need their own platform.

They are currently piggybacking on top of either android or ios. Which means they are at the whim of other powers.

With a platform they are much more in control, and able to tap into a much bigger revenue stream.

Re:Oculus Quest 2 by wlesieutre on Wednesday September 16, 2020 @02:37PM (#24495860)
I hope that the platform as a whole don't start stuffing ads everywhere, but I'd be shocked if there weren't some monitization plan for Facebook Horizon
Re:Oculus Quest 2 by kichik on Wednesday September 16, 2020 @02:40PM (#24495893)
If it were truly just about the games, they would let you keep using Oculus login. Why else would they force you to use a Facebook login? If they only cared about store profits, logins wouldn't be required at all.
Re:Oculus Quest 2 by evan_ on Wednesday September 16, 2020 @07:37PM (#24499371)
no idea if this is the reason but they are being pretty forward about banning malicious users (cheaters, creeps) and you can't do that effectively if you just ban the throwaway user.
Re:Oculus Quest 2 by kichik on Wednesday September 16, 2020 @11:09PM (#24500776)
Interesting. But don't you have to attach a credit card to buy and play the game? They can use that to identify repeat offenders and probably other things as well. Other platforms solved the issue without accessing my entire social graph.
Re:Oculus Quest 2 by bserge on Thursday September 17, 2020 @04:15AM (#24502275)
Just make a separate/dummy Facebook account. That's what I use.
Re:Oculus Quest 2 by xnx on Wednesday September 16, 2020 @02:23PM (#24495684)
I agree that being a game platform would be enough to be profitable, though their biggest dream must be to be the ultimate gatekeeper/taxman to what goes into your eyes. Aside from injecting thoughts right into your brain, what is more important than a screen that blocks out everything else you see? (phone, laptop, and TV are worth zero when you're wearing goggles).
Re:Oculus Quest 2 by petre on Wednesday September 16, 2020 @04:11PM (#24497134)
And the next thing you know firemen are running around burning books, like in Ray Bradbury's Fahrenheit 451.
Re:Oculus Quest 2 by wincy on Wednesday September 16, 2020 @04:39PM (#24497569)
Also remember that Mark Zuckerberg himself demoed the Samsung Oculus headset to everyone. That was a really big deal at the time. It's possible that this is a pet project he's adopted and really wants to see succeed. However, practically, it's a great jumping off point for AR and we know that Apple is experimenting with Augmented reality headsets that are tied to your phone.

Facebook might just be trying to get ahead of the game, betting that the next step past phones is VR/AR.

Re:Oculus Quest 2 by gibolt on Wednesday September 16, 2020 @05:34PM (#24498242)
You could imagine a future where VR/AR is the equivalent of Mac or Windows, iOS or Android. The platform is the asset
Re:Oculus Quest 2 by xeonoex on Wednesday September 16, 2020 @09:07PM (#24500053)
It's not just HN. I think it's pretty fair to be concerned about facebook's tracking, given the level they already go to on their site. I just spent $1000 on a Valve Index, since there is no way I am strapping 4 facebook linked cameras to my head.
Re:Oculus Quest 2 by throwaway423342 on Wednesday September 16, 2020 @04:04PM (#24497038)
do you work for FB?

within FB people 'assume good intention'.

outside FB not so much.

think about why

Re:Oculus Quest 2 by renewiltord on Wednesday September 16, 2020 @03:50PM (#24496839)
It's just run of the mill conspiracy theorists. I remove them from my feed and move on.
Re:Oculus Quest 2 by pritovido on Wednesday September 16, 2020 @05:30PM (#24498208)
Data from a VR is extremely useful.

First it measures your fitness level. Those devices have high quality acceleration and gyroscope sensors. They could know your visual and acoustic acuity.

They measure what games you play, for how long, at what time.

With these data and processing done by AI created by engineers they can extract and know more about yourself than you do.

We know from Snowden that places like the NSA collect and save data expecting technological changes in 5-10 years in the future for processing that data. The technology for processing does not need to be ready yet.

This is extremely useful for Advertisers and secret services. This is not what you say you are, this is what you are.

Re:Oculus Quest 2 by KaiserPro on Thursday September 17, 2020 @02:24AM (#24501756)
Currently VR data is not very good for anything really yet, because we have no scalable way to understand it.

"raw" VR data is about 10 megabytes a second of black and white infrared video.

plus audio and position data of either controllers or hands.

After its been processed it can give you a sparse pointcloud of your living room (which is not overly bad) but thats not something thats done by facebook, yet. With a bit more work you could get a dense pointcloud.

Unlike AR which will need a bunch more processing on device to get position and geo data, VR is mostly just slam

Re:Oculus Quest 2 by underwater on Wednesday September 16, 2020 @05:42PM (#24498316)
That's a bit of a stretch. Facebook uses data to improve ad targetting on their own platforms. They're not selling your HR or fitness data to your insurance company or anything crazy like that.

Facebook generated $29 per user in the US last year. A small bit of extra info about people's gaming habits is not going to improve ad targetting enough to make up for a $100 gap in price.

Re:Oculus Quest 2 by GekkePrutser on Wednesday September 16, 2020 @07:59PM (#24499535)
They're not selling that data yet.

But it's clear from the reviews the $100 was mainly achieved by cost-cutting.

They may still lose some money on it but that's just an investment in becoming market leader in VR.

Re:Oculus Quest 2 by Tossrock on Wednesday September 16, 2020 @02:21PM (#24495641)
They may not be exposing the data they're collecting to ad buyers today, but it's a safe bet they're collecting it. You can extract a lot of signal on ad effectiveness based on what people look at via head pose, and once eye tracking is in - nominally for foveated rendering, of course - it will be even stronger.
Re:Oculus Quest 2 by macawfish on Wednesday September 16, 2020 @11:12PM (#24500800)
Biometric data can and will be used to analyze and predict people's behavior in unprecedented ways.
Re:Oculus Quest 2 by dx87 on Wednesday September 16, 2020 @02:20PM (#24495621)
You could advertise similar games based on what they're already playing.
Re:Oculus Quest 2 by dylan604 on Wednesday September 16, 2020 @02:28PM (#24495749)
You're thinking too small. By owning a Quest 2, you're signalling that you (or your parents) have disposable income they are willing to spend on electronic devices. Yes, it clearly shows you're a gamer. So if you're a gamer, you probably drink Mountain Dew and eat Doritos. Based on your FB profile, you probably like certain types of shoes. 75% of other people with matching criteria purchased something, so let's shove that in your face as well to see if we can't get it up to 80%. Oh, you play games between the hours of xxx, so you must be a teenager. Let's target ads to get your parents money.
Re:Oculus Quest 2 by shajznnckfke on Wednesday September 16, 2020 @02:39PM (#24495874)
That info seems like table stakes for Facebook. It doesn’t take the many billions invested in Oculus to find any of that out.
Re:Oculus Quest 2 by dylan604 on Wednesday September 16, 2020 @02:45PM (#24495960)
Sure if that was the only data point. however, this is just one more thing they will use to refine the data they are sucking in about you every second. At this point, why would they not do it? It's in their DNA.
Re:Oculus Quest 2 by phonon on Wednesday September 16, 2020 @05:30PM (#24498206)
Re:Oculus Quest 2 by rado on Wednesday September 16, 2020 @02:35PM (#24495826)
What data? All the data!
Re:Oculus Quest 2 by croes on Wednesday September 16, 2020 @03:56PM (#24496921)
What data? Movement range, size, speed,reaction time. With touch controllers you can even track the stress resistance, because people tend to tighten their grip if stressed. And there a lots of companies like Cambridge Analytica that can use that data to push their agenda even better. Easier game for people like the Koch brothers.