There are a few, Kolourpaint is pretty much an MSPaint clone for KDE [1] and Paintbrush is the macOS equivalent [2]. There is also Gnome Paint [3], but hasn't seen any update in years. I suppose the closest would be Pinta [4], although that is slightly above MS Paint on the complexity level (probably more comparable to Paint.NET than MS Paint).
> I'm not sure how I feel about it being web-based
Personally i find it amusing and impressive that this implements a Win95-like GUI (i love Win95's GUI :-P) but at the same time the actual editing feels very slow - painting something takes almost a second to update with the brush being very jumpy, reminding me using ZSoft's PhotoFinish on Windows 3.1 on my 4MB 386:-P.
It is also nice that it has implemented the select+shift+drag brush feature that is ignored by almost every other clone i've seen over the years.
[1] https://www.kde.org/applications/graphics/kolourpaint/
[2] https://paintbrush.sourceforge.io/screenshots/
Works as fast as native paint on my laptop. What browser are you using?
I'm guessing Safari on macOS?
It's completely and utterly indistinguishable from a native app on my PC (Firefox 57.0.4 (64-bit) on Windows 10). First thing I noticed was how smooth and flawless it was, even when I expand the canvas and go crazy with every single tool to make a big mess, it didn't slow down once.
So a 10x bump in resource you say?! -- Hmmm not too shabby for such a faithful clone!
Not really. It has many issues.
The left toolbar is not dockable. I find it annoying that I have to do window management withing a single application.
That and the fact that it asks for the canvas size everytime I launch it.
Recently I've been on OS X a lot, and I wasn't able to find a suitable replacement. Like, nothing even remotely close. Quite a shame. Same story for Linux.
One thing that convinced me to switch was when MS Paint switched to the ribbon interface.
I've never had such a positive introduction to a piece of Software, it works _so well_!
like: http://jspaint.ml/#session:abc sessions are shared in real time
(Rather than adding it after the fact.)
Edit: seems to be $60 now for "Pro" version, whatever that means, but still cheap. My only wish is svg export¹.
[1] http://www.pixelmator.com/community/viewtopic.php?f=4&t=7663...
I think Chrome apps were deprecated a few weeks/months ago.
You're not missing out on anything by that link being broken.
runs
> I'm sad the one that finally did it chose js.
Look how easy it is to shed tears for free stuff you don't personally have the energy to do yourself: You didn't have to lift a finger but to write an internet comment.Just wondering what you think it adds to the discourse.
Now I simply use Adobe Photoshop even for minor edits (Yes, it's bloated, but can't bring myself to install Flash just for one webapp)
ReactOS has its own Paint, I wonder... it may be simple to compile it through winelib, or just run it directly via Wine. That'd be a pretty quick and legal way to get a functionally-identical clone.
The interface is a bit different than MS Paint but it has these absolutely wild features, like colour cycling, where the colours can change while you're painting, which can be fairly psychedelic. GrafX2 is more of a clone of DeluxePaint for Amiga.
I'm no fan of mtPaint either.
The one thing I like in MS Paint is the controls to resize the canvas near its edges. Most other programs make you go through a dialog or select and then trim to selection.
Screenshot: https://rymc.io/mspaintosx.png
However, there are tons of lightweight image editors that run as fast as MS paint and offer more features; have you tried Pinta ? or gnome-paint ?
I have it on IrfanView, but I could not find a simple equivalent on MacOSX.
$ converge in.png -negate out.png
Thanks!
(I am part of the "read the docs only too late if ever" crew).
Thanks a lot!
pixelmator for OS X ($60)
pixeluvo for Linux ($35 only) but worth 10X that.
my first go to is pixeluvo since I use linux as my daily machine.
Visit your favourite website and have a look.
Here's a bunch of new products under 249 GB: https://www.newegg.com/Product/ProductList.aspx?Submit=ENE&I...
note that some of these only have 64 GB.
For these people every bit of storage is useful.
View > Show Markup Toolbar
- A game, Factorio, takes literally 5 minutes for her to get to the main menu. For me it takes about 30 seconds.
- Using `time gimp` and hitting alt+F4 immediately, I get about 2.14 seconds. For my girlfriend this indeed takes a little bit, though not a minute.
- Booting up (from cold) is maybe 20 seconds for me. For her, this takes more than a minute on Ubuntu and more like 2-3 minutes on Windows (it boots in the same time as Ubuntu, but then programs need to load which make it slow for another 1-2 minutes).
Not everything benefits from it, like web browsing or email is not I/O-bound, but lots of things go a lot faster for the investment. Especially for laptops, it's also quieter, supposedly uses a little less power, and won't die as fast from dropping it. I'd highly recommend it.
I'm not putting off your computer as being the blame for GIMP being slow - indeed, it's kinda silly that it takes so long to start, especially the first time - but I just figured you had an HDD and think the vast majority of people will benefit from an SSD. Even my grandma got one a few weeks ago and is super happy with it.
In my experience the Linux version starts up faster than the Windows one.
Indeed. 4-5 secs to open GIMP on Linux here on HDD, and practically instant once cached. Maybe try and start with some command-line options. Useful ones in your case:
-d, —no-data
Do not load patterns, gradients, palettes, or brushes. Often useful in non-interactive situations where startup time is to be minimized.
-f, —no-fonts
Do not load any fonts. No text functionality will be available if this option is used.
-s, —no-splash
Do not show the splash screen.
When I forced to use gimp I simultaneously want to a) kill myself b) kill developers of gimp and their family members.
This feels very similar to the original, and after a quick playthrough seems feature-complete. Well done! I'm not sure how I feel about it being web-based but I guess in this day and age it just makes it more accessible.
I see there's a Chrome app, but the link is broken (https://chrome.google.com/webstore/detail/dgfedgcofbjmeohonb...)