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Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:23AM (#14818049)
> Gaming enthusiasts aren't running Linux.

More and more do today.

Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @01:17AM (#14818233)
Not to pile on, but every few years I decide to see if Linux is ready for gaming. I use it every day to get my work done, so why not double dip and not have to deal with Windows?

However it's never been good enough. At first there just were no drivers, so I couldn't get acceptable performance from any game. Then came drivers, but I had to fight for days to get them to work on handful of games and even then performance was sub par compared to Windows. Last time drivers installed without any problems, but still from the games I tend to play only couple had native Linux support (in this case, they could be downloaded straight from Steam), but still most required Wine and that sucked the performance right out. Then there were bunch of games that didn't even work with Wine.

I'm first to admit that I do not have high end gaming PC, but 16GB of middle of the road RAM, i5 2500K, and nVidia GTX 970 serve me well on Windows side. Frankly, I see no reason to spend more money to get the same performance on Linux.

If you can get acceptable performance from your Linux PC while gaming then more power to you, but from my point of view we are still long way and I mean really long way from gaming being "viable" on Linux.

Re:“We currently have no plans to support Xwayland” by perakojotgenije on Friday July 21, 2017 @05:18AM (#14819129)
Portal, Portal2, Tomb Raider, Kerbal space program, Shadow of Mordor, Rocket League, The Talos Principle are some of the AAA games that I've played on my linux mint box in the last few years. I am just an occasional gamer and I do not have a gaming machine (amd fx8350, nvidia gtx770, 1GBram) but all these games worked flawlessly. No wine, no glitches no driver problems. I don't know if it would have been "good enough" for professional gamers (I admit I play on "high details" instead of "ultra high details" mode)
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @10:40AM (#14820879)
Reading your post brings this to mind: http://i.imgur.com/VAeA885.jpg

The terms gamer and gaming community are used by people to lump anyone who plays video games into a small digestible nugget. There is no single gaming community and the sheer size of each of the countless gaming communities dwarf most other hobby or enthusiast communities.

Most people promoting gaming on Linux are so out of touch that they think having Tux Racer playable makes a Linux desktop computer a first or even second class gaming platform. Having The Witcher 3 or Tomb Raider on Linux is a novelty or a way to win brownie points.

I'm not a serious gamer by any means, my highest played game only logs 403 hours of playtime, I've see people with ten times that. With that in mind, none of the games in my top 10 list in terms of hours (~1800 hours) played are available on Linux.

Re:“We currently have no plans to support Xwayland” by Posibyte on Friday July 21, 2017 @12:16PM (#14821680)
I generally agree with this sentiment. The way I see it, if you have to make concessions for a platform, then that platform is not really a very viable option. If I want to play X, but X is not available for my platform, telling me "Well Y is supported, and it's also a AAA game!" That doesn't really help me any, because I don't want _Y_, I want _X_.

I feel like a large part of the group making who believe Linux is gaming ready doesn't understand that angle.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:18PM (#14821690)
Making it more viable is a process, and it requires actually using it.
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @12:29PM (#14821788)
It's a chicken and egg problem. Gamers don't want to adopt a platform that will hinder them and studios don't want to support a platform no one is using.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:05PM (#14822080)
It was in the past, but it's not stalled anymore, since you can observe the gradual growth. I.e. more games are coming out for Linux, which in turn makes more people use it, which in turn brings more games. So it's improving.
Re:“We currently have no plans to support Xwayland” by xorfish on Friday July 21, 2017 @11:31AM (#14821303)
The two most played games on steam have a decent linux port.

At this moment they make up nearly 1.3 million concurrent players. The rest of the top 10 games that do not have a linux port accumulate close to 0.7 million concurrent players.

For a lot of players, CS:GO or Dota 2 are the only games they play regularly, so linux is a viable option for them.

Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @12:21PM (#14821722)
For those who play CS:GO and Dota 2 competitively, Linux isn't a viable option because CEVO and ESEA don't have clients for Linux. That's ignoring all of the bugs and quirky behavior that come with the platform. ALSA has a 10-100ms delay and for a game like CS:GO that relies so heavily on audio feedback, that's inexcusable. There are also issues with mouse input, lag, and random frame drops on Linux that have lingered for years.

You'll see all kinds of posts showing Min/Max FPS and how Linux beats Windows at this game or that but you rarely see any mention of Average FPS because they're usually pretty awful.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @12:40PM (#14821875)
What is this you say about audio delay, I have had no such problem with Pulseaudio or Alsa
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @01:29PM (#14822296)
Just because you don't experience an issue doesn't mean it's nonexistent. A quick google search reveals that it's quite prevalent.

https://www.google.com/search?q=CS%3AGO+audio+delay+linux&ie...

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:04PM (#14823019)
It's non existent in many cases, but not all. If you need real time sound, you'd use Jack, not PulseAudio.
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @03:14PM (#14823101)
I never said anything about PulseAudio, I said ALSA introduced delays. JACK uses ALSA the same as PulseAudio.

In any case, it's the game developer's choice and not mine. Yet another problem Linux has for developers is that there isn't always a clear choice and the flavor of the day may not be the best choice long term. That's why frameworks like Qt and Unity are so prevalent because they abstract a lot of the crap away.

Re:“We currently have no plans to support Xwayland” by BEEdwards on Friday July 21, 2017 @09:45AM (#14820471)
Shadow of Mordor and Tomb Raider are the only AAA game on your list.

The rest are indie games tiny budget indie games.

Re:“We currently have no plans to support Xwayland” by jokr004 on Friday July 21, 2017 @10:00AM (#14820583)
I'm not a gamer by any stretch, but is Portal really an indie game?
Re:“We currently have no plans to support Xwayland” by Insanity on Friday July 21, 2017 @10:57AM (#14821031)
Portal 1 kind of was, but Valve got in on it. So half and half I guess. But portal 2 was not indie by any means :-)
Re:“We currently have no plans to support Xwayland” by ethelward on Friday July 21, 2017 @11:20AM (#14821226)
IMHO, no. It's made by Valve, you can't really sort them as an indie studio.
Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @12:44PM (#14821905)
It was made by a bunch of college students who were trying to start their own company who got bought by Valve partway through development.
Re:“We currently have no plans to support Xwayland” by SmirkingRevenge on Friday July 21, 2017 @10:58AM (#14821035)
Rocket League started out that way, but I'm not sure its still that way. It started small, but is now one of the most popular online games and competitive e-sports - to the point where actual soccer clubs are supposedly setting up e-sports teams for it. Psyonix is building an empire around it.
Re:“We currently have no plans to support Xwayland” by Cpoll on Friday July 21, 2017 @11:21AM (#14821231)
> but is now one of the most popular online games and competitive e-sports

Are there any numbers, I'm actually curious. I don't regularly see it on the Twitch.tv front page, so my impression was it was a bit behind the big names in esports (LoL, DotA, CS:GO, SC2, Hearthstone, Overwatch).

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @09:50AM (#14820507)
Everyone's list is different. And it's not about the size of the budget, it's about quality (in different meanings of it).
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @11:06AM (#14821091)
That's like calling a small Indie film a Blockbuster and dismissing objections as a matter of opinion.

The term AAA is analogous to Blockbuster in the film industry. It's a reference to both budget and expected unit sales. Blockbuster movies have budgets starting in the hundreds of millions where as Indie films budges are usually in the single to double digit millions. Video games are no different in that respect.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @11:15AM (#14821180)
No, it's like saying that good art doesn't equal to whether big publisher funds it or not, and millions in budget can result in trash result.

That's why I don't like the term AAA, it's way too confusing, conflating unrelated and often orthogonal issues (budget, publisher funding vs independent development, quality and so on).

Anyway, there are big budget games coming out for Linux, so above is really besides the point.

Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @12:02PM (#14821560)
It has nothing to do with the quality or content. There are plenty of Hollywood Blockbusters that are awful, most in fact, but they still cost a lot of money to make.

Budget is a good indicator of audience numbers regardless of quality.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:12PM (#14821642)
I mean artistic quality, as in good art in general. And why should we care about awful games? I buy games which are interesting to me, not based on their budget size.
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @12:28PM (#14821779)
I understand what you're saying but the vast majority of people playing games do not share your sentiment and game studios go where the money is. Games like Braid, while beautiful, innovative, and memorable, don't bring in the money of the annually released cookie cutter FPS games like CoD or Battlefield that are shallower than spilled coffee on your desk.

You can say that there are plenty of good games on Linux and everyone should switch but the reality is that the games people want to play are either unavailable or lacking in some way that makes Linux on the desktop a non starter. C64 and Amiga probably have a larger base than Linux.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:50PM (#14821956)
> Games like Braid, while beautiful, innovative, and memorable, don't bring in the money of the annually released cookie cutter FPS games like CoD or Battlefield that are shallower than spilled coffee on your desk.

In way I don't mind that Linux gamers are getting better games on average, because of less mass market mediocrity, but more interesting (usually crowdfunded) releases that are reaching Linux gamers today. However it ties to the next point, of the market size:

> You can say that there are plenty of good games on Linux and everyone should switch but the reality is that the games people want to play are either unavailable or lacking in some way that makes Linux on the desktop a non starter.

That doesn't describe the situation well. Linux gaming is for sure a much smaller market than Windows gaming, but not only it's already viable (as many developers who sell Linux games demonstrate), it's gradually growing. So it's surely not a "non starter" anymore.

However, since it's smaller, having too many games can actually cause a problem, even if it sounds funny. Simply because it will be overcrowded developers wise, and they'll have harder time selling Linux games. So I'd say actually current amount of games healthily corresponds to the rate of Linux gaming growth.

Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @01:28PM (#14822282)
> In way I don't mind that Linux gamers are getting better games on average

Who says they are? There's plenty of crap available for Linux. I mentioned Braid because it's a very popular and very good Indie game available on both platforms. I surely wasn't implying that Linux only receives ports of the finest of games.

Also what makes a game "good" is subjective. From the perspective of hours played, Braid isn't very good.

> That doesn't describe the situation well. Linux gaming is for sure a much smaller market than Windows gaming, but not only it's already viable

It is viable for some small developers and for larger developer who are already using tools ported to Linux it can make sense to add support however for the majority of game studios making popular (not necessarily good or bad games) it doesn't make sense.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:51PM (#14822453)
Crowdfunded games are more commonly released for Linux than publisher funded games, and they more often represent not the mass market, but something interesting that creators want to pursue. So for me it translates into better games on average on Linux. But as you said, it's subjective.

The market however is viable for everybody, but as I said, if everybody from the Windows gaming market will start releasing games for Linux now, it can actually hurt it, rather than improve it. Gradual growth is better, and it's already happening. Tools wise, the situation is getting much better as well, with all major engines gaining Vulkan support. Common middleware like Umbra 3D also often supports Linux these days.

Re:“We currently have no plans to support Xwayland” by Armisael16 on Friday July 21, 2017 @10:24AM (#14820748)
AAA is in fact precisely about the size of the budget and amount of promotion.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @10:46AM (#14820927)
Which again isn't equal to quality (enough to mention some "AAA" releases which were complete trash, remember Batman: Arkham Knight fiasco?).

So again, AAA or not AAA, quality is what matters, both artistic and technical.

Today, good studios are releasing games for Linux. Such as inXile, Obsidian and others.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @12:49PM (#14821948)
Nothing you said is wrong, but it doesn't change the fact that quality doesn't sell. Once a game is "good enough" it often comes down to marketing, and the studios putting out for Linux do not control a majority of the marketing dollars.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:55PM (#14821997)
Quality sells, but it requires more effort naturally.
Re:“We currently have no plans to support Xwayland” by pantalaimon on Friday July 21, 2017 @10:32AM (#14820807)
> Portal, Portal2, Tomb Raider, Kerbal space program, Shadow of Mordor, Rocket League, The Talos Principle are some of the AAA games that I've played on my linux mint box in the last few years.

https://xkcd.com/606/

Re:“We currently have no plans to support Xwayland” by madez on Friday July 21, 2017 @12:17PM (#14821684)
Your comment is not on point.

Here are the release dates with linux support date.

Tomb Raider: 2013, 2016

Middle-earth: Shadow of Mordor: 2014, 2015

The Talos Principle: 2014, same day

Here are some other random selection:

Borderlands 2: 2012, 2014

Europa Universalis 4: 2013, same day

Pillars of Eternity: 2015, same day

Civilization 5: 2010, 2014

Civilization 6: 2016, 2017

Factorio: not yet released, already supports both

There is a clear trend towards more games with linux support and less lag between windows release and linux release. My impression is that the tipping point for newer games is already in favour of linux support than not linux support.

If you want to argue against linux gaming, I would argue with slightly older games that didn't receive a linux port and maybe never will.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:15PM (#14821671)
That's one of those xckd which are missing the point, and it's not uncommon for the author to have pointless sarcasm. That's why I mostly don't find his comics interesting.
Re:“We currently have no plans to support Xwayland” by FussyZeus on Friday July 21, 2017 @10:51AM (#14820974)
Along with what others have said, this is also due more to Valve's push for SteamOS to get greater adoption, and their push to have developers of engines like Source and Unreal prep for linux too. This has extremely little to do with the Linux projects individually.
Re:“We currently have no plans to support Xwayland” by BoorishBears on Friday July 21, 2017 @03:29PM (#14823208)
There is no way Tomb Raider and Shadow of Mordor are running at High settings on a machine with 1GB of RAM and a horribly underpowered CPU
Re:“We currently have no plans to support Xwayland” by vacri on Friday July 21, 2017 @01:30AM (#14818272)
Steam has plenty of games for linux... but few of them are the kind of AAA titles that benefit from chunky GPUs. I use steam both on windows and linux, so see the store listing for each; linux 'is there' for gaming, but just doesn't have the offerings to drive desktop GPU demand.
Re:“We currently have no plans to support Xwayland” by gotbeans on Friday July 21, 2017 @06:19AM (#14819293)
I tend to think this works otherwise:

I don't choose a platform because it has "many games", I want to play games X, Y and Z and I want no issue, what OS should I play them with.

The answer in 99% of X, Y and Z combinations is Windows tragically

Re:“We currently have no plans to support Xwayland” by graphitezepp on Friday July 21, 2017 @09:53AM (#14820528)
Yup Linux definitely would have "enough" games for even a heavy gamer like myself, but it wouldn't have the freedom of ANY game that I enjoy using Windows, tragically.
Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @01:38AM (#14818307)
Yes, for sure there are plenty of games for you to play, if you are mostly into indie type games. It might even be good for mostly story driven single player games. I'm probably out lier since I exclusively play multi player games, because for me video games are just replacement for out board game nights which we can no longer maintain constantly since my friends and I live now across the country.

Only "native" Linux games I've played are Counter Strike: Global Offensive, Dota 2, and Insurgency. Beyond thous only game I've gotten to run smoothly enough that I could even consider playing them is Minecraft (which obviously runs even on a potato). But even with these I had some problems. CS:GO's FPS didn't quite keep above 120 all of the time and Dota 2 had few graphical glitches.

Re:“We currently have no plans to support Xwayland” by Freak_NL on Friday July 21, 2017 @03:25AM (#14818695)
Most of the games I play on Linux very much benefit from a beefy GPU. I'm currently playing Hitman (2016), which may not be the most graphically intense game ever, but it certainly looks great with the right hardware. I could run it on my laptop with on-board Intel GPU, but it would look like crap and lag.

We do get our share of AAA titles, just not as many as on Windows. As it is, there are more appealing titles than I can ever play without cutting into work, chores, or (non-gaming) leisure time.

Most indie games benefit as well though; even though these do tend to work on less well-endowed GPU's, they simply look better with a heftier graphics card. I've got a desktop computer with beefy GPU exactly because I enjoy gaming; and it runs Linux, exclusively.

Re:“We currently have no plans to support Xwayland” by SmellyGeekBoy on Friday July 21, 2017 @07:40AM (#14819589)
I'm in the same boat. The last AAA titles I played on Linux were Deus Ex: Mankind Divided and Alien Isolation - high end, graphics intensive games. I've been meaning to get around to Hitman - I downloaded the demo a few weeks back and it seems to run fine but not had time to get started with it properly.

I also enjoyed Thimbleweed Park and I see the (excellent, btw) Wonderboy remake was released for Linux this week. Us Linux gamers are incredibly well catered for these days!

(Ubuntu // i5 2500K // GTX 970 with Intel proprietary drivers, FWIW)

Re:“We currently have no plans to support Xwayland” by gpderetta on Friday July 21, 2017 @08:59AM (#14820093)
"Over 1/3 of Thimbleweed Park sales are are on Mac and Linux. You're being silly if your ignoring that."

-- Ron Gilbert

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:51AM (#14818349)
Without high end gaming PC, it would be tougher on Linux, as you noted since in some cases performance can be lower, and translation layers like Wine or wrappers can introduce extra overhead, which higher end hardware helps to mitigate.

However, it's more than good enough for many games already, and Linux gaming keeps improving and growing. And not all games need super performance.

I can get around 40-50 fps in the Witcher 3 in Wine on Linux on max settings (minus hairworks), using AMD RX 480 at 1920x1200. Is that acceptable performance? It's somewhat lower than it would get on Windows on the same hardware, but it's pretty playable. More critical are rendering bugs that Wine developers are still working on.

Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @02:38AM (#14818517)
For sure, 40 fps is playable, but at that point you might as well just buy a console and play the games with that with no hassle and run Linux for other purposes. It will probably be cheaper in the long run.

However I've spent money on 144Hz monitors and for enough performance that the games I play run on at least constant 120 fps. Obviously it's not necessary if you are in it just for a story, but as mentioned in another post I exclusively play multiplayer games with my friends and if you haven't experienced playing games (or even just using a computer) with 144Hz (running at or higher frame rate) it's like a night and day.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @02:41AM (#14818533)
> but at that point you might as well just buy a console and play the games with that with no hassle and run Linux for other purposes.

I stay away from DRMed platforms, so incumbent consoles are no go for me.

About higher framerates - it should be OK, once AMD will merge FreeSync support in amdgpu driver upstream. My monitor is 60Hz anyway, but to have good experience without tearing on high frequency monitors, FreeSync can help. Today, to use it you'd need to install customized kernel from AMD.

Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @02:48AM (#14818564)
As I said earlier we are still long, long way away from Linux gaming being a thing and longer it takes for Linux to come to parity now the further Windows will race ahead if you believe all in the VR hype that's going on.

>I stay away from DRMed platforms

I am not ideologically bound, I care about performance. If Linux is enough for you then more power to you, I wish it could be enough for me too.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @02:59AM (#14818596)
Vulkan is already available, which removes any advantage that Windows might have had in the past beacuse of DX being ahead of OpenGL. VR related development in Vulkan drivers / Linux graphics stack is now active as well.

If you care about performance, you'd stay away from consoles anyway. They are way too limited in comparison.

So I don't agree that Linux is much behind technically. Smaller market share is more of an issue.

Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @04:25AM (#14818936)
I've heard about vulkan for quite some time now, still haven't seen it used widely. Currently I do not see a future where Linux would be on equal footing with Windows when gaming is concerned. Linux would have to become way easier to use and have something that was strictly better than Windows. Free software and other ideological stuff won't make gamers to switch. What Linux needs is image and video editing suites to rival and surpass Photoshop, AfterEffects, Premiere, Final Cut, etc. Some streaming technology that is strictly better than anything available on Windows (so I guess OBS should drop Windows support or something) and then games would need to run at least on par. Maybe then some of the influential people (youtube personalities, twitch streamers) would switch over and bring their fans with them.

As long as Linux is just sort of viable there won't be wide adoption, because why would you change everything about your computing life for something that's +/-0% gain. Even at 10% better experience you might have to consider hard if changing over is worth the effort. Linux needs to magically become superior in many ways for people to hope on board in large numbers.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @09:58AM (#14820571)
> I've heard about vulkan for quite some time now, still haven't seen it used widely.

It's recent, so its usage is gradually growing. Unity engine now supports it, with Unreal and Cry on the way. Once major engines will have it, it will implicitly be used in much larger numbers.

Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Saturday July 22, 2017 @05:07AM (#14826148)
I have no idea how game development works, so would this mean that you can just compile Linux and Windows binaries from the same source code? Or is it just easier to make it multi platform? Also is there any thing like with Xbox vs Playstation were you have to do some platform specific tricks to get the performance up or is that way further in the line for optimisation?
Re:“We currently have no plans to support Xwayland” by shmerl on Saturday July 22, 2017 @11:18PM (#14830732)
It would allow using higher performance design where it's supported. Walled garden platforms like PS and Xbox will require duplicating the work anyway, thanks to MS and Sony being lock-in jerks in general. It wastes engine developers' efforts for no good reason, but there isn't anything they can do about it.
Re:“We currently have no plans to support Xwayland” by coldtea on Friday July 21, 2017 @03:09AM (#14818640)
>I stay away from DRMed platforms, so incumbent consoles are no go for me.

Yes, but we were talking about Linux's popularity as a gaming platform, and why it's not more widespread, and that's not an issue the huge majority of gamers share -- so they'd rather use a console.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:16AM (#14818665)
Consoles vs PC has nothing to do with Linux popularity. Linux is underrepresented in gaming because of smaller market share, which in turn is caused by sickening dominance of MS, and their efforts to push lock-in on developers (DX and such). I.e. still the vast majority of PCs are sold with Windows pre-installed. That's the root of most of these problems.
Re:“We currently have no plans to support Xwayland” by Accacin on Friday July 21, 2017 @04:05AM (#14818866)
Have you tried using something like this? https://wiki.archlinux.org/index.php/PCI_passthrough_via_OVM...

You get near native performance in a VM, the downside being it's a little tricky to set up and you won't be able to use your 970 in Linux.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @04:07AM (#14818876)
Not really, I'm not interested in running Windows. I do run some Linux guest VMs on Linux host, mostly for building purposes, in order not to mess up the main system :) And passthrough itself is a interesting method of course. Now there is also SR-IOV coming which would allow using the same GPU for virtualization more effectively.
Re:“We currently have no plans to support Xwayland” by Accacin on Friday July 21, 2017 @04:12AM (#14818895)
That's fair enough. I'm like you in that I currently dual-boot but most of my gaming time is spent playing Dota 2 so I rarely need Windows. SR-IOV seems to be very interesting!
Re:“We currently have no plans to support Xwayland” by jcadam on Friday July 21, 2017 @08:47AM (#14819986)
I just stopped gaming on the PC, so no more need for windows :)

I do own a couple of gaming consoles, but now that I have less spare time, my gaming preferences have definitely shifted toward casual games I can pick up and play for 20 minutes and then forget about for a week (so I'm a Nintendo fan these days).

Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @07:32AM (#14819562)
This is the wrong mindset, and if you take it, Linux will never be better by your criteria. Linux is not a 1:1 replacement for Windows. It is a separate platform. In the same way you can't expect to play all PS4 games on Windows, you can't expect to play all Windows games on Linux. Retune your expectations.
Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @07:52AM (#14819644)
Just means I won't be playing on Linux since if not all most of the good games live on Windows. If I take your perspective, that Linux is separate platform, like console vs PC. Then the battle is already lost and there is no point for me to care in the slightest.
Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @07:57AM (#14819658)
Many, many great games are available on Linux, and the platform has a lot of compelling reasons outside of games to choose it over Windows. And unlike any other gaming platform, Linux has software like Wine to expand its game library into those of other platforms. And unlike the typical console vs PC wars, Linux is still a PC and has all of the benefits of using one. But it sounds like you're just looking to justify your confirmation bias, and so be it.
Re:“We currently have no plans to support Xwayland” by Ntrails on Friday July 21, 2017 @08:09AM (#14819721)
The console wars are not won by the games available on both, but by the exclusives.

Unless Linux has exclusives (which it doesn't afaik) then it has lost the battle completely and utterly. Windows is the default choice for gaming PCs and unless something drives a significant change that will continue to be the case as linux is clearly a second class citizen.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @09:53AM (#14820530)
Exclusives are increasingly dying out. For independent developers, there is no point to limit their distribution to some specific platform. It only decreases their profits.
Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Friday July 21, 2017 @08:06AM (#14819696)
Most games I play do not have Linux port, so by definition I would be spending most if not all of my time in Wine, which drastically lowers performance. All examples people have thrown at me have been single player story driven games which do not interest me in the least.

I only play multi player games with my friends, since single player games rarely keep my interest (last single player campaign/game I finished was Portal 2 since it was so short)

Then there's always "will this even work with wine" question. Like take any Blizzard game, the downloader/launcher simply does not work on Wine (or at least it did not when I last tried it). When a new game comes out that I want to play, I don't want to think if I can play it, I want know I can if I choose to. This is even bigger concern since most interesting games now days are not AAA titles, but various smaller games, mods, and early access titles. Game we've spent most time playing last month is easily Playerunknown's Battlegrounds and with quick look at Wine DB it's status is "garbage"

If I look Linux as separate platform then there is no hope I would be using it to play games.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @01:01PM (#14822062)
> Wine, which drastically lowers performance

I have had performance decreases and increases with Wine. I would not call the change drastic. The larger issue with wine is that not every game works.

I encourage you to measure both and see what the performance looks like in both places, then see which one gives you better options for improving that if performance really matters.

Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @08:16AM (#14819752)
>Most games I play do not have Linux port

This is exactly the stupid mindset I'm talking about. You can play different games! It's okay, really, to play different games! Other games are fun too!

Here's an incomplete list of multiplayer games that run natively on Linux, sourced from my own steam library and the popular linux games on steam:

- Rocket League

- CS:GO (and CS:Source)

- Rust

- Garry's Mod

- Terraria

- Insurgency

- Borderlands 2 (+ pre-sequel)

- Civ V

- Left 4 Dead (1 & 2)

- Dota 2

- Torchlight II

- Team Fortress 2

- Battleblock Theater

- Natural Selection 2

- PAYDAY 2

You like multiplayer games? Great! There's loads of them on Linux, and they're all super fun. You don't need to play the same games as Windows to have fun.

Re:“We currently have no plans to support Xwayland” by cwyers on Friday July 21, 2017 @09:22AM (#14820273)
But most (I think all) of those are on Windows. It's not just different, it's strictly inferior.
Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @09:31AM (#14820353)
You're missing my point. Does Linux have fewer games? Yes. But Linux is absolutely a viable gaming platform and the other benefits to using Linux over Windows are extremely compelling.
Re:“We currently have no plans to support Xwayland” by eropple on Friday July 21, 2017 @11:14AM (#14821168)
You're missing his: that he feels (or wishes to explore the possibility) that it's a strictly inferior platform because it's not "extremely compelling" unless you've already bought in. You do not get to tell him that those benefits are "extremely compelling". That is a relative thing and you don't get to tell him what he finds compelling.

This arrogant prescriptivism is what you did last time, too. You did this last time this came up by trying to slag me because I didn't want to waste hours of my life debugging weird edge-case issues with Linux as a desktop operating system (and, funny story, Ubuntu 16.04 hard-locks on my desktop when I plug in a bog-standard USB sound card, that's cool, and has DVI timing and desync problems between my monitor and the graphics card--this is fiiiine, everything is fiiiine). You have decided it's compelling for you. That does not mean stating "it's compelling" makes it so for a single, solitary other soul.

You are frothing and should chill.

Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @11:21AM (#14821228)
I'm pretty sure I said this last time, too - don't buy hardware that doesn't work with your software. Do some due diligence on the shit you buy.
Re:“We currently have no plans to support Xwayland” by eropple on Friday July 21, 2017 @11:32AM (#14821314)
Or don't care and use something else. I now run a literally problem-free Hackintosh dual-boot and life is great. With hardware better supported on a literal hack system than on Linux. (Didn't buy hardware intending for a Hackintosh, either; I just happen to tend towards Gigabyte motherboards and Intel processors and everything shook out great.)

Linux isn't "my software", so why would I buy hardware for it--especially when nothing else has a problem with it? Your OS is not special no matter how much you yell at people on HN about it. Your OS doesn't matter to anyone else no matter how much you yell at people on HN about it. Attempting to put the onus of "due diligence" on the people you want to do something is just straight-up nuts--and, tbh, the same rhetorical evasion that's come out of the Linux zealot camp for decades now because it's easier than acknowledging problems and that the things you like aren't universally appropriate.

And the thing is, you actively are providing great rhetorical reasons to not listen to people who do have a sense of user empathy--which you lack, it seems, as you would rather browbeat people into using it than understand why they don't and maybe make it a better value proposition--and want people to use Linux. You're literally, precisely acting against the interests you purport to hold!

When you're in a hole, just...stop digging, dude.

Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @11:37AM (#14821346)
I'm not in any kind of hole here. Maybe you're projecting your experiences with other Linux users on me. I'm clearly explaining my viewpoint and reasonably giving answers to critiques of it. If Linux is not for you, then so be it, but I disagree with your reasons and I am free to express that.

Re-reading this discussion only shows one of us being unreasonable and abrasive. I don't care to engage you any further unless you change your attitude.

Re:“We currently have no plans to support Xwayland” by eropple on Friday July 21, 2017 @11:40AM (#14821374)
Every time you post about desktop Linux here the starting point is "people should be using this because I like it." Criticisms are deflected with "well, don't do that"--guess what? People are gonna "do that" because they do it with literally everything else. "Do some due diligence on this thing I want you to use" is as unreasonable as it gets, champ.

But it's me being unreasonable. And abusive--I laughed aloud, dude.

Re:“We currently have no plans to support Xwayland” by cwyers on Friday July 21, 2017 @12:18PM (#14821692)
Okay, but when did Linux become my software?
Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @12:21PM (#14821720)
The implication here is that should you find the advantages of Linux compelling, you would factor that into your consumer choices. "I bought a hundred gallons of desiel but I couldn't get it working in my sedan so I'll just stick to the truck"
Re:“We currently have no plans to support Xwayland” by concede_pluto on Friday July 21, 2017 @10:15PM (#14825055)
And if I don't buy a Fiat 500e because it only has a range of 84 miles, do you think "you can go different places!" would be a persuasive argument?
Re:“We currently have no plans to support Xwayland” by swampangel on Friday July 21, 2017 @10:37AM (#14820846)
What are the other benefits from your perspective?

To me, they are:

- license cost (a small hurdle if you're buying $60 games)

- open source (mainly a moral/ideological advantage rather than a practical one)

- developer tooling (minimized if you use tools like Docker or Vagrant)

Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @10:55AM (#14821017)
Refer to my list of Windows shortcomings here: https://news.ycombinator.com/item?id=14819706

I'll also add:

- WAY more customizable and flexible

- Can enjoy a smug sense of satisfaction as Windows users are hit by ransomware

- Does not spy on you

- Runs great on everything, including >10 year old hardware

It's also not driven by corporate interests. The #1 goal of Microsoft is to make money, and they'll put that before the needs of the user. Things like Windows 10 forced upgrades, spyware, ads in Windows explorer, etc - none of this would fly on Linux because Linux is made by people who just want the best possible operating system, not the one that monetizes uses the most effectively.

Re:“We currently have no plans to support Xwayland” by empath75 on Friday July 21, 2017 @08:03AM (#14819685)
Linux is an amazing server platform and mostly sucks as a desktop and I'm okay with that. I've been using Linux professionally for well over a decade and I've used a Linux desktop a handful of times. I don't expect that to ever change.
Re:“We currently have no plans to support Xwayland” by Sir_Cmpwn on Friday July 21, 2017 @08:08AM (#14819706)
In my opinion, that's complete bollocks. Windows is awful as a desktop platform, especially for a developer. The dev tooling sucks compared to Unix tools. The package manager is brand new, has very few packages, works poorly, and 99% of the time you install something it won't use it. You can't dig into the tools to fix any issues you find. The terminal emulator - and the shells - suck.

As a user, it depends on what you're looking for. I bet most end users would have no problems on a Linux desktop, especially one like Cinnamon or KDE Plasma.

I have no idea what you're talking about, Linux on the desktop is great.

Re:“We currently have no plans to support Xwayland” by PopsiclePete on Friday July 21, 2017 @12:10PM (#14821624)
Anything up until Windows 10 - I'd have agreed with you. But Windows 10 is a whole different ball game. PowerShell is finally where it needs to be, native Docker, they have an official Ubuntu sub-system with various tools.

Honestly, this whole "WinDoze is lame" attitude is so 2008. Windows 10 is a great platform. And I say this as an Arch Linux user who just wasted 2 hours dicking around with DBus and NetworkManager because there are still 3-year-old unfixed bugs regarding Cisco VPN connections.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @01:17PM (#14822179)
I will not use any OS that serves me ads and I have to pay for it. I will not use an OS that spies on me. I will not use any OS that is not open source so I can see what it is today should I need/want to (and I will gladly investigate it for others if you can convince me... $).

I really don't know why people like windows beyond having their applications (That really is enough). It is limited, the tools they make are clearly more for checking off boxed on some marketing list somewhere because they rarely work right and often limited in their core performance. Even their tools like their expensive compiler and database does work as well for my worklaods as their free and open source counterparts.

It wasn't that long ago we saw the remotely exploitable flaw in Windows Defender that allowed arbitrary execution of code in a security product! Or more innocuous but no less annoying, the guy with the umpteen core ryzen getting blocked by some random mutex deep inside windows so his build was being throttled and he couldn't use his own CPU the way he wanted. It buggy, its lower quality, but they succeeded in having many make their software for it exclusively so it is

Then we can start talking about the ethical issues with it, like giving money to a monopoly that has tried to bribe standardization bodies and has been convicted several times of anticompetitive practices.

Re:“We currently have no plans to support Xwayland” by gorkonsine on Friday July 21, 2017 @11:51AM (#14821468)
I've used Linux on the desktop since about 1999. It's not "great"; it has a lot of problems. But it is indeed better (IMO) than the alternatives, which are MacOSX (proprietary, tied to limited and expensive hardware), and Windows (a complete horror show, esp. now with Win10--spyware, ads, a ridiculously horrible UI when you click "start", and of course the total lack of decent utilities and shell and the horrifically bad-to-nonexistent package management you mention).

The main problems with desktop Linux as I see it are 1) crappy DEs (namely Gnome3, the most popular and pushed hard by Red Hat) and fragmentation in the DE space, video driver problems, and power-management problems (particularly on laptops, esp. with suspend/resume). My laptop also has a lot of trouble going from docked (w/ dual monitors) to undocked and back. This stuff actually works pretty well on Windows, but on Linux it's a real PITA and frequently requires reboots IME, and that's on a not-new Dell business laptop that's generally well-supported.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @01:21PM (#14822223)
So... Linux is the worst desktop, except all others.

I agree with most of your gripes, but fragmentation is more an more just becoming a reality. UIs won't look the same anymore, it just doesn't make sense to. So people will experiment with different things and try to find something better, the alternative is to stagnate with accepting what we have.

Fragmentation, can be restated as "Community diversity" and it ain't going away because its a huge strength. Because while you think gnome3 sucks if Canonical had their way everyone would be using it.

Re:“We currently have no plans to support Xwayland” by gorkonsine on Friday July 21, 2017 @02:50PM (#14822917)
UIs don't need to look the same, and there's no reason they should. Choice is a good thing. The problem, however, is a lack of interoperability: Gtk apps look like shit in KDE and vice-versa. There's no good reason for this; it's possible to make it so apps with different toolkits blend in seamlessly, but the Gnome devs are infamous for being completely unhelpful here and having a "our way or the highway" approach to everything.

>Because while you think gnome3 sucks if Canonical had their way everyone would be using it.

Not true; if Canonical had their way, everyone would be using Unity. Honestly, I don't begrudge them making Unity; it's good to have some diversity, but I do begrudge them switching to Gnome3 recently and abandoning Unity altogether. A lot of people liked Unity and its concepts. Instead of throwing in the towel and becoming yet another me-too Gnome3 distro, they could have adopted KDE, and then created a custom KDE theme or version of Plasma which looks and works like Unity and allows them to continue to explore those concepts which leveraging the existing KDE underpinnings and the superior Qt toolkit. The real problem IMO is the horrible Gtk toolkit: it's in C but bolts on a hacky OOP concept, it's undocumented, and it's constantly changing. I know of at least one commercial project which had to abandon it and switch to Qt because of the constant API deprecation, and there's at least one FOSS DE (Lxde I think) which also switched from Gtk to Qt for the same reasons, and got a performance boost in the process IIRC.

>the alternative is to stagnate with accepting what we have.

I can't even count the number of comments I've read from people who are sick and tired of the constant change and churn in Linux UIs. Lots of people were perfectly happy with Gnome2, but then it was deprecated and they were pushed to Gnome3 and it was terrible and they hated it. As a result, not 1 but 2 new DEs were created, just to satisfy people who wanted something more stable: Cinnamon and MATE. It's a complete mess. A lot of people were similarly pissed when KDE4.0 was released and they couldn't use KDE3 any more because the distros all deprecated it, and the new version was filled with huge bugs and didn't work. At some point, you need to aim for product maturity instead of constant churn. I've been using ssh for many, many years and I don't see that being deprecated any time soon and having to switch to some other standard, but somehow we're supposed to accept this as normal for DEs?

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @03:23PM (#14823159)
> everyone would be using Unity

3 months ago I would have agreed but they have announced that for their next LTS 18.04 they are dropping unity in favor of Gnome3.

I agree that improved interop would be good, but I am grateful for how well it does work. Copy/paste and other common shortcuts and features work. But, I use KDE and it sucks when I click something and it tries to open nautilus and clobbers my wallpaper. A "killall nautilus" later and everything is fine, but its annoying and a non-power user couldn't do this. The new the changed right click menu on the desktop would be really weird for the uninitiated too.

> I can't even count the number of comments I've read from people who are sick and tired of the constant change and churn in Linux UIs

It's not just Linux UIs Every UI is advancing; my friends and family are constantly asking me for help with win10 or whatever crazy mac/iOS/android shit they dig up. I explain I never used it, but I can form better google searches than them so I can figure out how to do what they need (I also don't mind this because I like learning this stuff too).

The root of this is how does a UI designer improve the UI while keeping it familiar enough for previous users? How do you keep power users and people on the cutting edge happy without losing the technophobic grandparents and those slow to learn?

Re:“We currently have no plans to support Xwayland” by gorkonsine on Friday July 21, 2017 @07:31PM (#14824534)
>3 months ago I would have agreed but they have announced that for their next LTS 18.04 they are dropping unity in favor of Gnome3.

No, it's still true. They didn't want to drop Unity at all; they did it because they were forced to. Didn't you read Mark Shuttleworth's blog postings about it? He was clearly unhappy about things. They gave up on Unity and Mir because they weren't working out in the market and it was costing them too much money to pursue that direction. If Mark had his way, Unity would be the most popular Linux DE.

>I use KDE and it sucks when I click something and it tries to open nautilus and clobbers my wallpaper.

Huh? I don't know what to say to this. Nautilus is Gnome software, not KDE. Why would KDE try to open Nautilus for anything, unless you've explicitly set it up that way? Now if that's what you've done because you like Nautilus, the problem is probably with the Gnome/Gtk devs. As I said before, they're infamous for not being amenable to cross-toolkit efforts. I would encourage you to ask them for their advice on this problem; they'll probably tell you "switch to Gnome3". :-/ I use KDE too, and personally I avoid GTK software if I can help it.

>A "killall nautilus" later and everything is fine, but its annoying and a non-power user couldn't do this.

I agree entirely. It's garbage, and it shouldn't be this way. The Gnome devs are entirely to blame for this mess, along with all the distros that push Gnome3. They don't even want you to use a wallpaper with Gnome3; Jon McCann said so some time ago, saying that customization (even wallpapers) is bad because it makes different Gnome installations different.

>It's not just Linux UIs Every UI is advancing; my friends and family are constantly asking me for help with win10 or whatever crazy mac/iOS/android shit they dig up.

Oh I entirely agree; all the UI people across the industry have gone collectively nuts. But I expect better from FOSS, for multiple reasons: 1) FOSS isn't for-profit (well, I guess Red Hat is, maybe that's part of the problem), so they shouldn't need to push unnecessary churn to justify pushing customers to "upgrade", and 2) FOSS is usually very resource-limited compared to commercial software, so unnecessary churn is a waste of developer time that's better spent fixing bugs, improving docs, making things more stable, etc. If I want to use the latest fancy BS, it would stand to reason that I'd go for commercial proprietary SW, because those vendors are all in favor of making "new" shiny stuff to get me to spend more money to do the same thing. The same shouldn't also be true of FOSS, but for some reason it seems to be.

>I also don't mind this because I like learning this stuff too

I don't. I consider it all an unnecessary waste, and I really don't like these new UIs at all. Thankfully I'm still stuck on Win7 at work for the moment, and minimize my use of Windows whenever possible as I do most of my work in a Linux VM (and don't use it at home at all), and I never even see any Macs up close. I put up with Android because it's the best of 2 bad choices, but also IMO it's not that bad: it's a touch UI designed for a handheld touchscreen device and it's OK at that, unlike PC stuff that they seem to be trying to tablet-ify.

>How do you keep power users and people on the cutting edge happy without losing the technophobic grandparents and those slow to learn?

Whatever it is, the answer isn't trying to tablet-ify PCs, or using garish and nauseating color schemes. Everyone was doing just fine with the WinXp-7 style UI for the most part, and why do we care about grandparents? Today's grandparents were using Win95 and XP, so they're perfectly used to that kind of UI. Grandparents today are not starting to use computers for the first time; that was 10-20 years ago. Anyone left now who isn't familiar with PCs to some extent isn't going to be alive for very long, and isn't interested in learning PCs now. And most older people with simple needs would be perfectly happy with an iPad or other tablet anyway, which is why the PC market is no longer growing.

Re:“We currently have no plans to support Xwayland” by sqeaky on Sunday July 23, 2017 @04:30AM (#14831403)
> Nautilus is Gnome software, not KDE. Why would KDE try to open Nautilus for anything

It wasn't KDE software opening nautilus. It was random 3rd party software that decided to launch nautilus instead of asking what it should have launched.

> Everyone was doing just fine with the WinXp-7

Sounds like someone who never worked on a help desk. There is someone new using a computer for the first time everyday. I would be confident this was true even if it were just grandparents, but there are poor subsistence farmers settling into cities and luddites turned everyday. I think you are letting your tiny view (we all have a tiny view) of the world make you think that every hold a decent professional job in a decent western and industrial nation.

And no matter how much you long for it the past is not coming back and any UI that requires clicking "start" to shutdown is in wastebin and rightfully so.

Re:“We currently have no plans to support Xwayland” by gorkonsine on Monday July 24, 2017 @11:15AM (#14839101)
>any UI that requires clicking "start" to shutdown is in wastebin and rightfully so.

Citation needed. Windows 10 still requires this, they just don't label the button "start" any more (nor does any other UI I've seen in the last 10 years). Mechanically, it's basically the same.

Re:“We currently have no plans to support Xwayland” by sqeaky on Monday July 24, 2017 @07:08PM (#14843570)
The win 10 is an all around mess and the typical user gets ads in their start menu.

It still has a few dialog from the nt4 era, some that use the snap-in nonsense, regedit is still a thing. Then for about half of what a typical user does they can use the nice pretty UI, as long as there are no unexpected errors.

Re:“We currently have no plans to support Xwayland” by sethrin on Friday July 21, 2017 @03:44PM (#14823310)
> somehow we're supposed to accept this as normal for DEs?

No, but it is the normal result of an open source development process. Being able to fork at any time is exactly why the fragmentation exists. Don't like it? Use a commercial product.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @04:16PM (#14823503)
I think it is even more extreme. It is the normal result of having multiple teams making UIs. Each team is going to try things that are different.

Consider how different the iPhone and windows 10 are. Or windows 7 and windows 8. Because the community driven teams don't stop when they run out of money they stick around, but they also have really small marketshare.

Re:“We currently have no plans to support Xwayland” by gorkonsine on Monday July 24, 2017 @11:13AM (#14839088)
The problem is too many people with too much time on their hands. For the commercial teams, they're in-place and receiving a paycheck, so their managers want to make themselves and their teams look like they justify their salaries, so they come up with New!! stuff to do. For the FOSS people, it's partly the same: the Gnome3 devs are largely employed by Red Hat. For others serving in a volunteer, it's a lack of discipline and too much time on their hands which could be used for more productive stuff (like documentation, fixing bugs, etc.).
Re:“We currently have no plans to support Xwayland” by sqeaky on Monday July 24, 2017 @07:09PM (#14843574)
You imply being able to write code for fun in your leisure time is bad, but so many great things have come out of leisure time.
Re:“We currently have no plans to support Xwayland” by gorkonsine on Tuesday July 25, 2017 @11:58AM (#14848749)
Writing code in leisure time has given us some really great FOSS applications. But like many things, it's a double-edged sword: it's also given us Gnome3 and a lot of today's unnecessary churn. However, unlike little 1-man projects, Gnome3 isn't just a leisure-time project, it's largely led by paid developers at Red Hat. So honestly, I'd say that the volunteers really aren't the problem, and if you eliminated the salaries of the Gnome devs working for RH, maybe we wouldn't have some of these problems; the volunteers aren't going to sustain all that effort on their own. The commonality I see with UI churn across the industry (proprietary and FOSS) is that UI people are being paid to do UI work. That means they have to justify their pay and their existence by doing more such work, even when it isn't needed and it's downright bad.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:16PM (#14823109)
Windows and MacOS aren't even close to something like KDE.
Re:“We currently have no plans to support Xwayland” by knewter on Friday July 21, 2017 @08:41AM (#14819916)
I disagree so strongly. I hate os x and windows on the desktop. even just the window managers are awful. the lack of a package manager is super dumb. there's a fundamental lack of power.

I used Linux for over a decade exclusively while good friends told me how great OS x was now. I finally had to support building an iOS app so I bought a MacBook.

Great hardware. the os is awful compared to Linux. the window manager is worse.

they have some really nice apis available. increasingly to use those you must sell your software in their store and give them 33% of your revenue.

I think a world where one or two companies get 33% of all software revenues is roughly maximally dystopian.

Re:“We currently have no plans to support Xwayland” by JoBrad on Friday July 21, 2017 @09:50AM (#14820501)
I absolutely agree that Windows needs a better package manager. But it does have one: PowerShell comes with one, and the Windows Store is finally getting serious attention from major players now that MS has made it easier to port Win32 apps to it. The huge advantage of the Mac and Windows app stores over Linux is that installing a Linux app allows an app to vomit files all over your PC, while MS followed the Mac model with packages that install into a single location. Much cleaner.
Re:“We currently have no plans to support Xwayland” by technofiend on Friday July 21, 2017 @10:56AM (#14821024)
That's funny, I find the linux package management far cleaner than windows. There's nothing that prevents an MSI or EXE installer from dropping files anywhere on your PC. Sure it may ask whether to install to a directory but it can install anywhere. In particular rooting out a random bunch of numbers from your registry is no simple task when you decide to uninstall an app and the uninstall author chose to leave behind remnants.

On the other hand unless a linux package has a post-install script that moves things around, I can just dump where everything landed by a simple package query. To each his own, I suppose.

Re:“We currently have no plans to support Xwayland” by JoBrad on Friday July 21, 2017 @06:16PM (#14824115)
I totally agree that the install model that most apps use right now is mostly horrible, despite MS's efforts to clean it up for the past few decades. But registry cleanup is pretty rare, in my experience. I haven't had to do anything in the registry since Windows 98, probably, although I have chosen to.

However I was comparing the newer package manager and Windows App Store install models to Linux's package management, since that is the most comparable model. Both installation models are closer to the Mac model, where an app package gets installed to a single location. Universal apps are containerized, and don't use the Registry at all[0]. The PS package manager installs packages into a single location, where you can pretty easily remove them using the package manager, or manually, if you want.

[0] http://www.tomsitpro.com/articles/windows-10-app-development...

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @01:23PM (#14822240)
Could I get a link to the package manager and list of packages?

This is news to me, unless its another one microsoft's crappy marketplaces, and I would like to do some reading.

Re:“We currently have no plans to support Xwayland” by JoBrad on Friday July 21, 2017 @06:03PM (#14824041)
It uses NuGet. You can install packages from the NuGet repository, or one that is hosted elsewhere. You can find more info here:

https://docs.microsoft.com/en-us/nuget/tools/package-manager...

Re:“We currently have no plans to support Xwayland” by empath75 on Friday July 21, 2017 @09:40AM (#14820424)
mac has two package managers.
Re:“We currently have no plans to support Xwayland” by jcadam on Friday July 21, 2017 @08:54AM (#14820044)
Windows and OS X have both gotten progressively worse over the last 10 years. Everything past Windows 7 is terrible, and the iOS-ification of the mac OS X platform has killed it for me.

I much preferred the UI/UX of the old Classic Mac OS. Apple should have just plopped that on top of Darwin (I would probably still be a mac user).

Fedora is good enough, and definitely breaks less often than a Windows install (which is a big change from even a few years ago).

Re:“We currently have no plans to support Xwayland” by nextlevelwizard on Saturday July 22, 2017 @05:13AM (#14826166)
>Fedora is good enough, and definitely breaks less often than a Windows install (which is a big change from even a few years ago).

My experience is completely different. Not with Fedora, but with Linux in general. I've never actually managed to hose my Windows system. Closest I've gotten is when installing custom themes on Windows 7 and done fucked my explorer.exe, so my GUI was gone, but I was able to fix it with cmd. On other hand I've mauled multiple Linux installations to a point where screens are just black or login screen won't even show or system doesn't even recognise MBR on the disk.

OSX so far I haven't been able to break, but it might be just because I haven't actually tried to tweak it in many ways. Currently I'm kind a tied in the Apple ecosystem, so I just run OSX on my laptop/hobby machine and Windows on my "gaming rig", but I use Linux daily for work.

Re:“We currently have no plans to support Xwayland” by WillPostForFood on Friday July 21, 2017 @12:46AM (#14818123)
Looking at the most recent Steam Hardware & Software Survey, Linux share is at 0.72% and shrinking (a year ago it was 0.81% two years ago it was 0.89%).
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:47AM (#14818127)
I already pointed out multiple times, that Steam survey is useless for evaluating Linux gaming market. Why would Steam even need a survey? They have full stats available, but they aren't public.

And what's important is sales potential, which you can evaluate by sales percentages per OS for cross platform games. Steam doesn't publish such numbers. Humble Bundle does though.

Re:“We currently have no plans to support Xwayland” by danieldk on Friday July 21, 2017 @01:56AM (#14818368)
I already pointed out multiple times, that Steam survey is useless for evaluating Linux gaming market. Why would Steam even need a survey? They have full stats available, but they aren't public.

I wouldn't be surprised if a survey actually overestimated the number of Linux users. Using Linux for gaming is a choice and usually a more difficult path than gaming on Windows. So, Linux users are likely move vocal about their use of Linux, for various reasons: (1) it's often a principled choice; (2) by showing that a significant chunk uses Linux, more gaming studios will target Linux.

tl;dr: it would be nice if Valve released actual stats, but I think the survey is a good ballpark figure. In other words, the market is pretty much non-existent.

Re:“We currently have no plans to support Xwayland” by luca_ing on Friday July 21, 2017 @04:02AM (#14818841)
> usually a more difficult path than gaming on Windows

Just to speak against this notion (which absolutely used to be true, no contest there): anecdotally, I don't find that to be true anymore, at least using Steam.

It works really smoothly for me, just as on Windows. In fact I'm just about ready to drop Windows as a gaming plaform. Maybe some titles aren't available for Linux, but I still have enough to fall back on.

Re:“We currently have no plans to support Xwayland” by sbarre on Friday July 21, 2017 @09:45AM (#14820476)
Perhaps by "difficult" here OP means "access to games" and not just setup.

If you choose to game on Linux, you are intentionally restricting the number of games you can play. And for some people that's obviously ok, but for most (as stats show), it's not ok.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:58AM (#14818376)
I wouldn't worry about total number of Steam users or their percentages. It's pretty irrelevant. What's more important, is potential of sales per OS. So for all intents and purposes, that survey is pretty useless. But numbers from HB are actually something you can evaluate.

> by showing that a significant chunk uses Linux, more gaming studios will target Linux.

That's already happening, if you paid attention.

Re:“We currently have no plans to support Xwayland” by sbarre on Friday July 21, 2017 @09:47AM (#14820486)
You're being pretty confrontational here, and I don't think it's necessary..

No matter which way you slice it, the Linux gaming community is tiny when compared to Windows and consoles. Sure, it's growing, and there are more and more games coming to the OS, and more choices = better of course.

But we are a long way from Linux being a platform that matters in the overall computer gaming world.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @10:52AM (#14820987)
I'm not confrontational. I just prefer when those Steam numbers aren't used like some absolute indicator of some situation, and they often are. They aren't demonstrating sales potential, so developers shouldn't use them for evaluating viability of Linux releases.
Re:“We currently have no plans to support Xwayland” by sbarre on Friday July 21, 2017 @11:25AM (#14821265)
Making statements like "if you paid attention" or calling people "desperate" is confrontational language, or at best unnecessarily harsh.

Linux gaming is obviously a subject that you hold dear - you've jumped in multiple times on almost every single top thread in this discussion - and that's ok, but ease off a bit..

Let your points stand on their own merit, you don't need to call people out because they're not as deeply informed on the subject matter as you are, or because they don't agree with your perspective.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:21PM (#14821721)
Statistics are often twisted around or taken out of context to make an argument, which is wrong. So don't get upset if that is dismissed to make conversation fact based, not speculation based. And this particular stats example is waved around often for that incorrect argumentation.
Re:“We currently have no plans to support Xwayland” by WillPostForFood on Friday July 21, 2017 @02:27AM (#14818468)
Why would Steam even need a survey?

Because they need permission from the user to collect the data.

Even if the data is undercounting Linux (maybe Linux games are less likely to take the survey) the trend is consistently down for ~4 years now. So you might make a case that the size is bigger than the survey shows, but not that it is growing.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @02:36AM (#14818509)
Trend down doesn't mean the number of Linux gamers is decreasing. Even if you assume the survey is correct and representative, it can simply mean the number of Windows gamers on Steam is increasing faster. Besides, Linux gamers are less likely to use Steam than Windows ones (DRM-free preference).

From DRM-free stores, GOG unfortunately don't publish any stats, and stats from HB show pretty good Linux percentage.

Re:“We currently have no plans to support Xwayland” by WillPostForFood on Friday July 21, 2017 @02:47AM (#14818557)
I agree, it only means the share is shrinking, not the absolute numbers. Given the large overall Steam growth rate, it is certain the absolute number has increased. Nonetheless, it isn't a great story for Linux gaming.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:03AM (#14818617)
I don't see how it's any story really. Steam grew. So? What's more relevant, is how much Linux gaming has grown. And it has quite a bit in the last several years.
Re:“We currently have no plans to support Xwayland” by coldtea on Friday July 21, 2017 @03:11AM (#14818653)
OK, let's check back in 10 years.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:22AM (#14818687)
Sure, wait if you want to. I can play Linux games already today.
Re:“We currently have no plans to support Xwayland” by coldtea on Friday July 21, 2017 @05:46AM (#14819211)
The question was "how many others do/would".

I can also play on my Windows box/console/Mac etc.

Re:“We currently have no plans to support Xwayland” by oblio on Friday July 21, 2017 @04:01AM (#14818839)
> Even if you assume the survey is correct and representative, it can simply mean the number of Windows gamers on Steam is increasing faster.

Unlikely, as the PC market is basically stable or even shrinking slowly.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @04:12AM (#14818894)
It's not shrinking, it's just not growing very rapidly. Besides, gaming is only a small portion of PC market, so it has its own dynamics.
Re:“We currently have no plans to support Xwayland” by maratc on Friday July 21, 2017 @01:16AM (#14818230)
When you purchase from Humble Bundle, they don't know what platform you would use to play. All they know is what platform you're buying from.

People who use their Android phones to purchase and pay Humble Bundle, get classified under "Linux". You can see big Linux platform numbers even for bundles that don't have a single Linux game.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:45AM (#14818330)
But they give you an option to indicate it. Which isn't any worse than a survey, but focuses on actual sales in contrast to what Steam publishes.
Re:“We currently have no plans to support Xwayland” by Armisael16 on Friday July 21, 2017 @10:27AM (#14820773)
Steam's survey reads the platform - the user has almost no role in actually filling it out beyond saying 'yes, you can collect this data'. This makes it significantly better than requiring each and every user to act to specify their platform.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @10:53AM (#14820996)
Steam survey isn't comprehensive. HB sales are counted for all users. So I'd say the later is actually useful, the former is just some oddity.
Re:“We currently have no plans to support Xwayland” by vacri on Friday July 21, 2017 @01:30AM (#14818275)
Do they count SteamBoxes in the linux share?
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:56AM (#14818372)
From what I've heard - surprisingly not. I'm not using Steam though, so I can't say for sure.
Re:“We currently have no plans to support Xwayland” by WillPostForFood on Friday July 21, 2017 @02:42AM (#14818539)
The survey doesn't show up when you are in big picture mode. Since Steam machines boot into big picture mode, they will never get the survey unless they switch over to desktop mode, which takes some effort. That would account for some of the Linux under counting.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @02:51AM (#14818572)
It just shows that Valve themselves don't take that survey seriously, if they don't even count specialized hardware targeted for SteamOS. So I wouldn't use those numbers for any far reaching conclusions.
Re:“We currently have no plans to support Xwayland” by MachinShinn- on Friday July 21, 2017 @06:17AM (#14819289)
Nobody uses SteamOS or Linux for gaming. It baffles me that people like you go to such lengths to push Linux for Desktop...

I tried using Linux on several occassions over the last 10-15 years. It was never easy or fun. All the GUIs felt like they were from the 90s and nothing worked out of the box. I tried Ubunutu, Mint, Arch, and a few others. My last attempt at it was ~2014. Maybe I'll hate myself enough to try Linux again in a year or two...

Re:“We currently have no plans to support Xwayland” by SmellyGeekBoy on Friday July 21, 2017 @07:46AM (#14819616)
It baffles me when people use the "I couldn't get it to work so it obviously doesn't work for anyone" argument, even in the face of statistics that prove otherwise. Ho hum.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @09:55AM (#14820547)
I suppose you should use it today, instead of making your impression on the times long ago, and claiming Linux isn't usable because of some long gone issues.
Re:“We currently have no plans to support Xwayland” by pantalaimon on Friday July 21, 2017 @10:36AM (#14820844)
Are there any SteamBoxes in existence that actually run SteamOS?
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:26PM (#14821767)
Re:“We currently have no plans to support Xwayland” by ekianjo on Friday July 21, 2017 @12:25AM (#14818059)
In total number yes, but in percentage of the total market, there's hardly any change, Windows and Mac gamers are also growing segments too.

And the GP comment was right anyway, 90% of the Market is for sure not running Linux for gaming on PC. 1~2% is nice but it's hardly enough to convince large publishers to support Linux.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:35AM (#14818092)
That's about hardware makers, not about publishers.
Re:“We currently have no plans to support Xwayland” by ekianjo on Friday July 21, 2017 @02:18AM (#14818435)
Hardware makers also care about what gamers use to game. 90%+ gamers on PC use Windows. That's it.
Re:“We currently have no plans to support Xwayland” by karrotwaltz on Friday July 21, 2017 @04:09AM (#14818887)
To give some numbers, Steam has 96% Windows users.

Source: http://store.steampowered.com/hwsurvey

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @02:22AM (#14818449)
Hardware makers unlike publishers compete more directly. So everything counts.
Re:“We currently have no plans to support Xwayland” by coldtea on Friday July 21, 2017 @03:10AM (#14818646)
Like publishers, hardware makers understand Opportunity Cost, and know where they should concentrate their efforts for maximum payback.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:19AM (#14818677)
That's why AMD actually have a team of developers who are working on FOSS drivers. And Intel as well for the reference.
Re:“We currently have no plans to support Xwayland” by coldtea on Friday July 21, 2017 @05:47AM (#14819215)
No, because they still make money off the Linux enterprise/HPC/etc.

If you noticed, the main article speaks about how those "teams of developers" DON'T plan to support XWayland.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @09:57AM (#14820555)
They don't need Mesa for that, their "worsktation" customers are using their closed driver. But if you missed it, unlike Nvidia, AMD have a team which contributes to Mesa directly.
Re:“We currently have no plans to support Xwayland” by amagumori on Friday July 21, 2017 @01:09AM (#14818203)
if games ran on linux, i wouldn't use windows for anything. i love everything else about linux for the most part. it's a chicken and egg problem. if (AAA) games were actually released for linux, linux market share among gamers would grow hugely. i don't use linux for games because no games i want to play run on linux.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:47AM (#14818333)
> if games ran on linux, i wouldn't use windows for anything.

I don't. I run all my games on Linux. Unlike you, I simply don't play games that don't work on Linux ;) I.e. either natively or in Wine.

Re:“We currently have no plans to support Xwayland” by aerique on Friday July 21, 2017 @05:56AM (#14819237)
It's a chicken and egg problem. I want to play some AAA games as they are released and not have issues with Wine, which is why I'm still on partly Windows at home. It's mainly Blizzard and Bethesda for me but EA still neglects Linux as well.

You can't deny that if the big AAA players supported Linux it would bring a (large?) influx of gamers. If they'd all just target the latest Ubuntu LTS or whatever SteamOS run on, the community would make it run on their own distros.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @10:00AM (#14820581)
Legacy publishers aren't innovators. They are too lazy to think out of the box. For me it's forget Bethesda and Blizzard. There are more than enough developers who are worth supporting on Linux, and who are making good games.

But if you are really so desperate to spend money on those who ignore us, Wine is improving all the time, and now already approaches decent DX11 support, so even games like Overwatch are now playable in it.

Re:“We currently have no plans to support Xwayland” by tsomctl on Friday July 21, 2017 @12:56AM (#14818165)
I've been hearing this for over 10 years.
Re:“We currently have no plans to support Xwayland” by flukus on Friday July 21, 2017 @03:41AM (#14818753)
So have I, but it's actually gotten there for me, my main/gaming PC has been linux for 6 months now and I've been pretty happy. Most of my gaming is strategy games from paradox, and they've all supported linux for a while now. Apart from that there are more linux games than I have time to play, the only change is that I no longer buy a bunch of games during a sale that I will never play.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:58AM (#14818173)
No need to hear it. You can observe the growth.
Re:“We currently have no plans to support Xwayland” by mtarnovan on Friday July 21, 2017 @08:55AM (#14820057)
0.72% Steam users are on Linux.

http://store.steampowered.com/hwsurvey

Re:“We currently have no plans to support Xwayland” by coldtea on Friday July 21, 2017 @03:08AM (#14818634)
Still very few.

And the "this year is the year of the Linux desktop" (or gaming desktop) line has been going on since 1998. I was there, got the t-shirt.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @03:12AM (#14818655)
Define very. More game studios release games for Linux today, than several years ago. So not very few for them anymore. There is no "this year". There is clear growth. It's a process, and it's going in the right direction.
Re:“We currently have no plans to support Xwayland” by PopsiclePete on Friday July 21, 2017 @12:07PM (#14821604)
There's literally dozens of us. Nvidia are surely shaking in their boots.