Re:“We currently have no plans to support Xwayland”
by WillPostForFood on Friday July 21, 2017 @02:47AM
(#14818557)
I agree, it only means the share is shrinking, not the absolute numbers. Given the large overall Steam growth rate, it is certain the absolute number has increased. Nonetheless, it isn't a great story for Linux gaming.
Re:“We currently have no plans to support Xwayland”
by shmerl on Friday July 21, 2017 @03:03AM
(#14818617)
I don't see how it's any story really. Steam grew. So? What's more relevant, is how much Linux gaming has grown. And it has quite a bit in the last several years.
Re:“We currently have no plans to support Xwayland”
by coldtea on Friday July 21, 2017 @03:11AM
(#14818653)
OK, let's check back in 10 years.
Re:“We currently have no plans to support Xwayland”
by shmerl on Friday July 21, 2017 @03:22AM
(#14818687)
Sure, wait if you want to. I can play Linux games already today.
Re:“We currently have no plans to support Xwayland”
by coldtea on Friday July 21, 2017 @05:46AM
(#14819211)
The question was "how many others do/would".
I can also play on my Windows box/console/Mac etc.
Re:“We currently have no plans to support Xwayland”
by oblio on Friday July 21, 2017 @04:01AM
(#14818839)
> Even if you assume the survey is correct and representative, it can simply mean the number of Windows gamers on Steam is increasing faster.
Unlikely, as the PC market is basically stable or even shrinking slowly.
From DRM-free stores, GOG unfortunately don't publish any stats, and stats from HB show pretty good Linux percentage.