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Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @09:50AM (#14820507)
Everyone's list is different. And it's not about the size of the budget, it's about quality (in different meanings of it).
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @11:06AM (#14821091)
That's like calling a small Indie film a Blockbuster and dismissing objections as a matter of opinion.

The term AAA is analogous to Blockbuster in the film industry. It's a reference to both budget and expected unit sales. Blockbuster movies have budgets starting in the hundreds of millions where as Indie films budges are usually in the single to double digit millions. Video games are no different in that respect.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @11:15AM (#14821180)
No, it's like saying that good art doesn't equal to whether big publisher funds it or not, and millions in budget can result in trash result.

That's why I don't like the term AAA, it's way too confusing, conflating unrelated and often orthogonal issues (budget, publisher funding vs independent development, quality and so on).

Anyway, there are big budget games coming out for Linux, so above is really besides the point.

Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @12:02PM (#14821560)
It has nothing to do with the quality or content. There are plenty of Hollywood Blockbusters that are awful, most in fact, but they still cost a lot of money to make.

Budget is a good indicator of audience numbers regardless of quality.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:12PM (#14821642)
I mean artistic quality, as in good art in general. And why should we care about awful games? I buy games which are interesting to me, not based on their budget size.
Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @12:28PM (#14821779)
I understand what you're saying but the vast majority of people playing games do not share your sentiment and game studios go where the money is. Games like Braid, while beautiful, innovative, and memorable, don't bring in the money of the annually released cookie cutter FPS games like CoD or Battlefield that are shallower than spilled coffee on your desk.

You can say that there are plenty of good games on Linux and everyone should switch but the reality is that the games people want to play are either unavailable or lacking in some way that makes Linux on the desktop a non starter. C64 and Amiga probably have a larger base than Linux.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:50PM (#14821956)
> Games like Braid, while beautiful, innovative, and memorable, don't bring in the money of the annually released cookie cutter FPS games like CoD or Battlefield that are shallower than spilled coffee on your desk.

In way I don't mind that Linux gamers are getting better games on average, because of less mass market mediocrity, but more interesting (usually crowdfunded) releases that are reaching Linux gamers today. However it ties to the next point, of the market size:

> You can say that there are plenty of good games on Linux and everyone should switch but the reality is that the games people want to play are either unavailable or lacking in some way that makes Linux on the desktop a non starter.

That doesn't describe the situation well. Linux gaming is for sure a much smaller market than Windows gaming, but not only it's already viable (as many developers who sell Linux games demonstrate), it's gradually growing. So it's surely not a "non starter" anymore.

However, since it's smaller, having too many games can actually cause a problem, even if it sounds funny. Simply because it will be overcrowded developers wise, and they'll have harder time selling Linux games. So I'd say actually current amount of games healthily corresponds to the rate of Linux gaming growth.

Re:“We currently have no plans to support Xwayland” by cptskippy on Friday July 21, 2017 @01:28PM (#14822282)
> In way I don't mind that Linux gamers are getting better games on average

Who says they are? There's plenty of crap available for Linux. I mentioned Braid because it's a very popular and very good Indie game available on both platforms. I surely wasn't implying that Linux only receives ports of the finest of games.

Also what makes a game "good" is subjective. From the perspective of hours played, Braid isn't very good.

> That doesn't describe the situation well. Linux gaming is for sure a much smaller market than Windows gaming, but not only it's already viable

It is viable for some small developers and for larger developer who are already using tools ported to Linux it can make sense to add support however for the majority of game studios making popular (not necessarily good or bad games) it doesn't make sense.

Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @01:51PM (#14822453)
Crowdfunded games are more commonly released for Linux than publisher funded games, and they more often represent not the mass market, but something interesting that creators want to pursue. So for me it translates into better games on average on Linux. But as you said, it's subjective.

The market however is viable for everybody, but as I said, if everybody from the Windows gaming market will start releasing games for Linux now, it can actually hurt it, rather than improve it. Gradual growth is better, and it's already happening. Tools wise, the situation is getting much better as well, with all major engines gaining Vulkan support. Common middleware like Umbra 3D also often supports Linux these days.

Re:“We currently have no plans to support Xwayland” by Armisael16 on Friday July 21, 2017 @10:24AM (#14820748)
AAA is in fact precisely about the size of the budget and amount of promotion.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @10:46AM (#14820927)
Which again isn't equal to quality (enough to mention some "AAA" releases which were complete trash, remember Batman: Arkham Knight fiasco?).

So again, AAA or not AAA, quality is what matters, both artistic and technical.

Today, good studios are releasing games for Linux. Such as inXile, Obsidian and others.

Re:“We currently have no plans to support Xwayland” by sqeaky on Friday July 21, 2017 @12:49PM (#14821948)
Nothing you said is wrong, but it doesn't change the fact that quality doesn't sell. Once a game is "good enough" it often comes down to marketing, and the studios putting out for Linux do not control a majority of the marketing dollars.
Re:“We currently have no plans to support Xwayland” by shmerl on Friday July 21, 2017 @12:55PM (#14821997)
Quality sells, but it requires more effort naturally.