On the plus side, it's very speedy. Plus, it makes existing 3rd party apps look glorious, with their attractive, last-generation looks.
This early build doesn't seem to be optimized very much.
Fair enough. But I remember when Apple first made the iTunes icons monochromatic, and everyone complained that they'd no longer be able to distinguish the icons. People seemed to adapt pretty quickly though.
Surely someone somewhere has bought a Windows phone ;)
Really, all I want is a phone that will upload pictures directly to Facebook.
I mean, where do you see the: "jarring psychedelic colour schemes"?
If anything the grant-parent brings up the example of the Control Center, which is the opposite of that, just a two-color subdued thing.
I don't like the background of CC myself, but I think that's actually because they're letting the hue of the homescreen icons below bleed through too much. It's "neat" but I think it's kinda visually gross :S
No, of course they didn't. Apple is widely acknowledged in the industry as having amateurish design and an utter lack of anything resembling perfectionism or attention to detail.
Seriously, this may be a flop from them, but I cannot comprehend the mindset that would surmise they did no usability testing off a few screenshots.
I would love to see your source on this one, because I never stop hearing the opposite.
Yes, it does, actually. As resolution increases, so does the Nyquist frequency, which means you can accurately convey higher-frequency signals. In spatial terms, more resolution means finer lines without aliasing errors.
Going higher than that probably means thinner blank lines will just appear fainter and not thinner.
Speaking of this design, the icons are asymmetric. More so by the unharmonious colour selection. However, the notification centre and animations are well done.
A lot (many? most?) of Apple's design decisions are made by designers who create the best product, based on a combination of their intuition, design sense, and overriding design principles.
Some application (Podcast App) - have clearly never seen any form of usability testing prior to release.
I cannot believe such an App had even a single "average" user attempt to use it - it had to have been entirely the product of one or two individuals operating in a vacuum.
Indeed.
#slatepitch
(Or has Apple closed this hole yet with timestamping?)
"That is iOS7."
"It appears to be different from iOS6."
"That's an iPhone!"
"I see that Apple made this."
"Well this discussion is getting a little bit too heated for me, I think I will go and reserve my judgement somewhere else for a minute."
If I showed you a picture of a 4 foot wide ship wheel and said I was going to install it in my Mazda Miata - you'd know instantly that it would be unusable, right? How about a screen-shot of a text editor that only shows you one giant character at a time?
Even as we move away from the ridiculous end of the spectrum of examples - you can know how usable something is based on past experience with similar environments.
You do realize you are on a web site designed for commentary on tech matters?
Look at the example screen for "Control Center" -- it looks like a geometric indistinguishable mess. The line around buttons is the same as the line dividing sections is almost the same as the line in sliders.
The example screen for weather shows thin white text against a light blue background, which I can barely make out on my monitor, let alone on a phone.
If anything, phones need extra affordance as what is a label and what is tappable, since we have fat fingers, hold phones faraway where things are small, and often in bright sunlight where there's little contrast we can make out. Phones need extra contrast, not less.
I'm really not one for hyperbole, but Steve Jobs must be rolling in his grave. This isn't about an aesthetic choice, it's just about common-sense usability and quality control. That weather app looks completely useless in the real world, and the fact that Apple's internal processes have allowed this to be launched does not bode well.