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Re:iOS 7 by bcks on Monday June 10, 2013 @03:31PM (#5856692)
Agreed. Did they do any kind of usability / legibility studies on the thinner typeface? I mean, I mostly use my phone to read email. Why would they reduce contrast on the default text and make it even harder to read?! Just because you have higher resolution screens, doesn't mean you can get away with a thinner sans serif. What's the point if everyone has to increase the size of the text to read it?
Re:iOS 7 by awj on Monday June 10, 2013 @04:58PM (#5856831)
> Agreed. Did they do any kind of usability / legibility studies on the thinner typeface?

No, of course they didn't. Apple is widely acknowledged in the industry as having amateurish design and an utter lack of anything resembling perfectionism or attention to detail.

Seriously, this may be a flop from them, but I cannot comprehend the mindset that would surmise they did no usability testing off a few screenshots.

Re:iOS 7 by montagg on Tuesday June 11, 2013 @01:41AM (#5859961)
> Apple is widely acknowledged in the industry as having amateurish design and an utter lack of anything resembling perfectionism or attention to detail.

I would love to see your source on this one, because I never stop hearing the opposite.

Re:iOS 7 by elliottkember on Tuesday June 11, 2013 @04:25AM (#5860451)
Whoosh
Re:iOS 7 by gurkendoktor on Monday June 10, 2013 @06:52PM (#5858055)
If they did usability testing with a wide range of people, I am pretty sure one of them would have leaked the design. I'm not sure how would have done usability testing with non-employees.
Re:iOS 7 by munificent on Monday June 10, 2013 @03:34PM (#5856739)
> Just because you have higher resolution screens, doesn't mean you can get away with a thinner sans serif.

Yes, it does, actually. As resolution increases, so does the Nyquist frequency, which means you can accurately convey higher-frequency signals. In spatial terms, more resolution means finer lines without aliasing errors.

Re:iOS 7 by intrazoo on Monday June 10, 2013 @05:16PM (#5856908)
Surely there is a hard limit on this though (unless we have bionic eyes and/or small expanding robot fingers (like in ghost in the shell (http://youtu.be/PkyZGZRnQb4)))
Re:iOS 7 by munificent on Monday June 10, 2013 @05:52PM (#5857460)
Certainly, there is. Laser printers print at about 300 dpi and most users can't see any visible pixels there, so at normal reading distance, that seems to be close to the maximum resolution you need to visibly pixel-free from the user's perspective.

Going higher than that probably means thinner blank lines will just appear fainter and not thinner.

Re:iOS 7 by rabino on Monday June 10, 2013 @03:35PM (#5856750)
Are you seriously asking if Apple did usability testing for a design decision? Really?
Re:iOS 7 by JEVLON on Monday June 10, 2013 @11:18PM (#5859423)
Comments with "Really?" on the end are extremely disrespectful, and I see it all the time. Just because something is obvious and common-sense to you, does not mean it is to someone else. Offending someone is not a good form of persuasion. Please consider not doing that in future because you probably do have good ideas, and it would be nice if people heard them.

Speaking of this design, the icons are asymmetric. More so by the unharmonious colour selection. However, the notification centre and animations are well done.

Re:iOS 7 by rabino on Tuesday June 11, 2013 @11:38AM (#5862401)
Good point about the 'really?', wasn't trying to get that effect.
Re:iOS 7 by ghshephard on Monday June 10, 2013 @11:26PM (#5859459)
Rabino - I'm not sure what you are suggesting here. I'm trying to understand if you are commenting on Apple's well known philosophy of not engaging in any form of end-user design engagement, or whether you believe that a company of Apple's stature would absolutely engage in usability testing.

A lot (many? most?) of Apple's design decisions are made by designers who create the best product, based on a combination of their intuition, design sense, and overriding design principles.

Some application (Podcast App) - have clearly never seen any form of usability testing prior to release.

Re:iOS 7 by montagg on Tuesday June 11, 2013 @01:43AM (#5859965)
I've seen more than one poorly designed, poorly executed product go to market with lots of user testing. I'd love to have someone from Apple comment on their design process, because it's really just conjecture that they do or don't usability test their products, but I'm not holding my breath.
Re:iOS 7 by ghshephard on Tuesday June 11, 2013 @06:10AM (#5860764)
I called out the Podcast App because it was unusable by almost everyone who tried it after it shipped. I personally spent 45 minutes trying to graph out on paper the interactions between various channels/tuner, and mastering the finicky little switches on it, to no avail.

I cannot believe such an App had even a single "average" user attempt to use it - it had to have been entirely the product of one or two individuals operating in a vacuum.

Re:iOS 7 by nicholassmith on Monday June 10, 2013 @07:14PM (#5858205)
Apple has significantly invested in accessibility technologies for iOS and OS X. The tail doesn't wag the dog, but I don't think they'll have out and out ignored accessibility concerns (legibility and usability for larger numbers) after convincing developers to go down that route.
Re:iOS 7 by gurkendoktor on Tuesday June 11, 2013 @02:47AM (#5860168)
One HN posting I just remembered from a while ago - https://news.ycombinator.com/item?id=4590615
Re:iOS 7 by fudged71 on Tuesday June 11, 2013 @03:20AM (#5860264)
Thinner type and fullscreen layouts make the screen "look bigger" since they're too stubborn to make their phones human sized.