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Re:Introducing Images 2.6 by preommr on Wednesday November 04, 2026 @10:43PM (#50374877)
Feels like ai image generation has plateaud.

Coding related have had massive step-up improvements over time.

The same cannot be said for image generation. If anything, I swear it's gone backwards.

It peaked with very early midjourney (like 2022), maybe follow ups with stable diffusion, and then with some of the nano banana models for actual editing. But overall, very lackluster in comparison to other areas.

Re:Introducing Images 2.6 by vunderba on Wednesday November 04, 2026 @10:51PM (#50374943)
There have been a lot of strides in open-weight models, well beyond SDXL. Flux, back in August of 2024 was a game changer, finally allowing us to move past SDXL’s nuclear pile of comma-delimited keywords for prompting and allowing more natural language.

And this summer we got Ideogram V4 and Krea2, both of which are highly capable. You can see how the open/closed models have advanced since SDXL in the Progress tab.

https://genai-showdown.specr.net

MJ is pretty out-of-date by this point though it can still be fun from an image space exploration perspective. It scored a rather pitiful 2 out of 15 on my bench back in the summer of 2025.

Re:Introducing Images 2.6 by tiffanyh on Wednesday November 04, 2026 @10:51PM (#50374945)
There’s less money to be made with images, than code gen.

Investment in new models follows the money.

Re:Introducing Images 2.6 by JohnQPulp on Wednesday November 04, 2026 @11:10PM (#50375059)
You could argue that progress has been relatively flat since Nano Banana Pro, but that's still less than a full year old (just barely), and that was the first model that could really fully maintain visual consistency across complex edits. The GPT ones are a little stylistically disappointing in ways, but they've still been making steady progress too. I don't think we can claim a peak just yet, even if it's been slower.
Re:Introducing Images 2.6 by lifeisloving on Thursday November 05, 2026 @12:06AM (#50375433)
Coding flattened out like 9 months ago. In reality, people are getting dumber and lazier from over using them, so they feel like they're improving when they aren't really, outside some areas like RE.

In reality RE has only gotten better because they RLd it into the models because the NEED data, so now every kid is decomping proprietary softwate and sending them back great training data.

Re:Introducing Images 2.6 by mixtureoftakes on Thursday November 05, 2026 @12:10AM (#50375456)
>Coding flattened out like 9 months ago.

It absolutely has not. You do have a nice point with data though, somehow haven't thought about that

Re:Introducing Images 2.6 by ChrisRR on Thursday November 05, 2026 @06:40AM (#50377973)
> Coding flattened out like 9 months ago

Opus 5.5 begs to differ

Re:Introducing Images 2.6 by lifeisloving on Thursday November 05, 2026 @06:46AM (#50378020)
Even on benchmarks it hasnt gone up that much. Ya'll are extermely one shot by marketing and twitter posts of one page demos.

Not everything runs in a browser, it still creates fires in codebases and generally produces spaghetti code. It gets the job done for 50th percentile problems for sure.

Turns out not everything is a 50th percentile problem.

Re:Introducing Images 2.6 by Tadpole9181 on Thursday November 05, 2026 @01:37PM (#50382706)
You know most of us are using these models day-to-day, right? Opus 5.5 is leagues better than Opus 5. Hell, it's better than Fable 5.1.

I have to imagine you don't if you can say this with a straight face...

Re:Introducing Images 2.6 by Jonovono on Thursday November 05, 2026 @12:51AM (#50375680)
Seedream 4 continues to be the best model by far at character consistency. I havnt done my tests on this model yet, however.
Re:Introducing Images 2.6 by mgw on Thursday November 05, 2026 @01:46AM (#50375961)
Your feeling is generally right. There have been no seminal moments in image generation anymore in the last couple of months. Most attention from the big labs has gone to video since that‘s where the money is. We have a page to track the history of it all here https://lumenfall.ai/arena/history

(Right now missing some models which I‘ll add today.)

Re:Introducing Images 2.6 by abroszka33 on Thursday November 05, 2026 @05:31AM (#50377509)
> Feels like ai image generation has plateaud. > Coding related have had massive step-up improvements over time. > The same cannot be said for image generation. If anything, I swear it's gone backwards.

I would argue both are exactly the same. The images are getting nicer, the AI can alter pictures better. It's the same as coding.

The difference is our perception. Looking at image takes 2s, and we can spot what we don't like. Looking at a code change takes hours to understand. It's very difficult to tell how much code generation is improving because almost nobody is reading it.

Image and code generation don't correlate exactly, but I would be surprised to see a big jump of capabilities in either without the other quickly following.

Re:Introducing Images 2.6 by loopmonster on Thursday November 05, 2026 @09:28AM (#50379491)
Code's easy to evaluate because there's finite number of things it needs to do and its end goal isn't to be perceived by a person. An image can always be wrong.
Re:Introducing Images 2.6 by jere on Thursday November 05, 2026 @06:35AM (#50377936)
Progress peaked in 2022?

Otherwise you’re implying the quality plateaued 4 years ago which is ludicrous.

Re:Introducing Images 2.6 by Jtarii on Thursday November 05, 2026 @06:37AM (#50377951)
Turns out you can't brute force art, to the surprise of no one except tech bros.
Re:Introducing Images 2.6 by ChrisRR on Thursday November 05, 2026 @06:39AM (#50377967)
"It takes 90% of the time to do 90% of the work. The other 10% takes the other 90% of the time"
Re:Introducing Images 2.6 by pnt12 on Thursday November 05, 2026 @07:15AM (#50378211)
I think with software engineering the biggest jumps have been agentic platforms or work flows. You can create a ticket and this triggers na agent to read the relevant docs and submit an MR, another to validate multiple concerns (correctness, security, performance, costs), another to uodate docs, etc. That's far more impressive than "dev sits down and asks LLM to write code".

With images, I don't see such potential. A builder and a reviewer iterating on improvements? Maybe the reviewer noticing it just needs programmable improvements, eg contrast, color balance etc and triggering a script on top of the LLM generation?

Re:Introducing Images 2.6 by algoth1 on Thursday November 05, 2026 @07:20AM (#50378240)
Krea has kept improving editing
Re:Introducing Images 2.6 by reisse on Thursday November 05, 2026 @07:20AM (#50378245)
> Feels like ai image generation has plateaud.

I'd bet the future is in combined AI-driven 3D modelling + rendering + AI post-processing. This pipeline solves quite a bit of typical image generation problems.

Re:Introducing Images 2.6 by black_knight on Thursday November 05, 2026 @08:40AM (#50378935)
I have had some success recently, generating concepts in MidJourney, and then getting Opus recreate in 3D. Definitely a workflow I will be experimenting more with.
Re:Introducing Images 2.6 by fuzzythrowaway on Thursday November 05, 2026 @12:01PM (#50381516)
Visual creativity requires experimentation - trying things that shouldn't work, and teasing out some measure of emotional or intellectual interest. Systems that are increasingly only capable of outputting marketing visuals are caught in a blandness spiral. They're just going to get worse, so long as they filter out all the weird things artists might actually want to generate (six-fingered hands, off-center subjects, nude bodies). Imagine training an artist solely on magazine ads, or only allowing them to produce that kind of work. No figure drawing, no sketching from life where a pen slip produces a unique texture that becomes a signature element.

I say this as someone who's generating smut-adjacent, art-adjacent images almost every day. It's amazing what image models can produce, but (as with my traditional skills) they'll always be held back by a refusal to embrace holistic study of the world. Sometimes you gotta draw a lamp or weird sculptures or a vacuum cleaner or a dick. Sometimes you have to paint an empty sky or a nipple and do your damnedest to find an epic novel in them.

Re:Introducing Images 2.6 by IAmGraydon on Thursday November 05, 2026 @12:58PM (#50382164)
Try running Krea 2 locally (I'm using ComfyUI). If you think stable diffusion peaked in 2022, I think you may be a bit surprised at what it's capable of. It leaves modern competitors like Flux, Moss, etc in the dust.
Re:Introducing Images 2.6 by vunderba on Thursday November 05, 2026 @01:09PM (#50382292)
Well Moss just came out last month so it's a bit early to dismiss it. While Krea2 is excellent, I think most people who use this stuff on a daily basis wouldn't necessarily agree that Krea2 is leagues better than Moss.

In my testing, Moss has slightly better prompt comprehension and adherence. Krea2 seems more suitable for photorealism, while Moss tends to be a bit better in other areas like illustration.

Another thing to consider in Moss’s favor is its more permissive Apache 2.0 license.

https://genai-showdown.specr.net/?models=k2,moss

Re:Introducing Images 2.6 by deltamidway on Thursday November 05, 2026 @03:20PM (#50383946)
I disagree entirely. Imagine generation in the last 6-months has been an entirely different animal. Generating large artistic concepts has plateaued for sure, but nitty gritty image work is massively better in 2026.