News for hackers. Stuff that matters.
Re:GOG is getting acquired by its original co-founder: What ... by computerex on Monday December 29, 2025 @01:32PM (#46423717)
People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience.

Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers are releasing unfinished games and pricing them at record high. Consumers are pissed at the lack of value.

Re:GOG is getting acquired by its original co-founder: What ... by oriolid on Monday December 29, 2025 @01:39PM (#46423808)
I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.
Re:GOG is getting acquired by its original co-founder: What ... by buran77 on Monday December 29, 2025 @01:48PM (#46423937)
For people who have no money to spare for games it really doesn't matter if games come with DRM or not. They wouldn't afford them anyway so "for free" is the only option that matters.

For people who have money for games but don't want to pay, the presence of DRM matters very little. 99% of games are usually trivially cracked, especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

For people who have money for games and are willing to pay, DRM turns out to be maybe an inconvenience, but definitely a guarantee that they don't actually own the game. The game can be taken away or even just modified in a way that invalidates the reason people paid in the first place.

Re:GOG is getting acquired by its original co-founder: What ... by mindcandy on Monday December 29, 2025 @02:18PM (#46424291)
> especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

“Important” is an understatement. Even for long-term success stories, the first three or four months often accounts for half of a game’s revenue.

And, despite so many people theorizing that “pirates don’t have money and wouldn’t pay anyway”, in practice big publishers wait in dread of “Crack Day” because the moment the crackers release the DRMless version, the drop in sales is instant and dramatic.

Re:GOG is getting acquired by its original co-founder: What ... by fwipsy on Monday December 29, 2025 @03:16PM (#46425047)
Do you have a source for sales data when a crack becomes available? If so, that seems like definitive proof that piracy does affect sales.
Re:GOG is getting acquired by its original co-founder: What ... by bendangelo on Monday December 29, 2025 @07:51PM (#46428131)
When the Nintendo Switch became hackable, ie can play any game, Nintendo saw a massive decrease in sales in Spain. Btw people in Spain pirate the most games in Europe. The decrease was at least 40%. The idea that this is a service issue and piracy doesn’t affect sales is just PR speak. If the game is offline, it’ll be pirated a lot.
Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Monday December 29, 2025 @08:31PM (#46428431)
Both you and GGP make concrete claims but fail to provide evidence. Can anyone cite published sales data or is this all mere conjecture?

We've been exposed to what seems like FUD about piracy killing sales since approximately forever - you wouldn't dOwnLoAd a cAR - but seemingly zero actual evidence to date.

Re:GOG is getting acquired by its original co-founder: What ... by mindcandy on Tuesday December 30, 2025 @12:39AM (#46429920)
My source is first and second hand reports from management of game companies having worked in the industry for decades. But, they don’t make numbers like that public.

The best public report I can find is https://www.sciencedirect.com/science/article/abs/pii/S18759... which shows a median difference 20% of revenue for games where Denuvo is cracked “quickly” but also no significant difference if Denuvo survives for at least 3 months.

What I’ve observed from internal reports from multiple companies is that, if you don’t assume an outlier blockbuster game, major game studios’ normal plan is to target a 10% annual profit margin with an expected variance of +/-20% each year.

So, assuming you have a solidly on-target game, DRM not just being there, but surviving at least a couple months is the difference between “10% profit moving the whole company forward on schedule” vs “10% loss dragging the whole company down” or “30% profit, great success, bonuses and hiring increases” depending on the situation.

Outside of games, I have seen many personnel reports on Hacker News over the years from small-time ISVs that they find it exhausting they need to regularly ship BS “My Software version N+1” just as an excuse to update their DRM. But, every time they do, sales go back up. And, the day the new crack appears on Pirate Bay, sales drop back down. Over and over forever. Thus why we can’t just buy desktop software anymore. Web apps are primarily DRM and incidentally convenient in other ways.

Re:GOG is getting acquired by its original co-founder: What ... by BrenBarn on Tuesday December 30, 2025 @01:08AM (#46430086)
> My source is first and second hand reports from management of game companies having worked in the industry for decades. But, they don’t make numbers like that public.

As an aside, I find this kind of behavior on the part of companies rather irritating. It's like, if you want people to believe that something affects your sales, you need to publicly release the sales data (and do so in a way that people will trust). Otherwise there's no reason for anyone to believe you're not just making stuff up.

Re:GOG is getting acquired by its original co-founder: What ... by sokoloff on Tuesday December 30, 2025 @02:44AM (#46430606)
Why would they care if you or I believe them or not?
Re:GOG is getting acquired by its original co-founder: What ... by BrenBarn on Tuesday December 30, 2025 @04:35AM (#46431319)
I didn't say you or me, I said anyone. They need someone to believe them, otherwise no one will care when they complain about lost sales.
Re:GOG is getting acquired by its original co-founder: What ... by sokoloff on Tuesday December 30, 2025 @04:58AM (#46431460)
That’s my point: they don’t need people to care.

They just need law makers to support IP/DRM laws that allow them to continue to operate. (I made games for a while at a small studio; I understand some of the pressures that studios are under and don’t support piracy of games.)

And they can get that support without publicly releasing detailed time-series sales data.

Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Tuesday December 30, 2025 @08:02AM (#46432929)
It doesn't add up though. If they were actually dependent on DRM as described then broad public support would be a massive benefit to them. Yet seemingly none of the many studios out there publicize such data. And this comment section is full of hand waving about "well I can't provide actual data but I talked to someone who said ..." it sure looks like BS to me.
Re:GOG is getting acquired by its original co-founder: What ... by sokoloff on Tuesday December 30, 2025 @08:17AM (#46433051)
What form would this “massive benefit” take?

What change would their CFO see on their spreadsheets from this massive benefit?

Re:GOG is getting acquired by its original co-founder: What ... by toyg on Tuesday December 30, 2025 @05:48AM (#46431890)
> Web apps are primarily DRM

I've been saying that for decades at this point. Web apps trade post-release support issues with slightly higher development costs upfront (dealing with browser compatibility), but the real kicker is that the company is now in complete control of who gets to use what and when.

Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Tuesday December 30, 2025 @08:12AM (#46433010)
It's a vacuous argument. Even in the complete absence of piracy web apps would still have won out over desktop software due to turning a one time sale into a recurring subscription. That's what drove their adoption.

MMOs show the same thing. There are plenty of multiplayer games with centralized servers that are effectively impossible to pirate. But subscription based MMOs score a clear win in terms of revenue.

(It turns out free to play gacha is even more lucrative than subscription, but I digress.)

Re:GOG is getting acquired by its original co-founder: What ... by nottorp on Tuesday December 30, 2025 @07:35AM (#46432685)
> which shows a median difference 20% of revenue for games where Denuvo is cracked “quickly” but also no significant difference if Denuvo survives for at least 3 months.

So how did they measure the difference? They released one title with Denuvo then erased everyone's memories about it and released it again without?

Because if you compare different titles I don't know what you base that percentage on.

Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Tuesday December 30, 2025 @08:06AM (#46432966)
Clearly they didn't. If such definitive data existed they would publicly release it because it would be in their own best interests to do so.

Notice that GP amounts to "well I can't actually provide any evidence, but if I could then here's what it would look like".

Re:GOG is getting acquired by its original co-founder: What ... by scns on Tuesday December 30, 2025 @04:59AM (#46431467)
> Btw people in Spain pirate the most games in Europe.

They have very high unemployment among young people, might be related.

Re:GOG is getting acquired by its original co-founder: What ... by lazylizard on Monday December 29, 2025 @08:54PM (#46428596)
when i was younger there were more games i wanted to play than i had money to pay for..and i pirated.

then i had some money and i bought more games than i had time to play.*

now i neither buy or play games.

*the point is that at this point, there is no point wasting time trying to pirate games. every humble bundle. every steam sale. u just click and its yours. you dont even have time to play. why waste time pirating?

Re:GOG is getting acquired by its original co-founder: What ... by badsectoracula on Monday December 29, 2025 @01:44PM (#46423876)
> I'm not completely convinced. When I was a teenager I pirated games because I didn't have money

Yes, but if it was impossible to pirate, you'd still have no money to buy the games, so in the grand scheme of things nothing would change.

Re:GOG is getting acquired by its original co-founder: What ... by andrepd on Monday December 29, 2025 @01:56PM (#46424026)
The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.
Re:GOG is getting acquired by its original co-founder: What ... by NegativeLatency on Monday December 29, 2025 @03:00PM (#46424834)
Also teenagers grow up eventually having money to buy the games on their own.

I’m a Diablo and StarCraft fan because of pirated games played during my childhood when I couldn’t convince my parents to let me buy them.

Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Monday December 29, 2025 @08:47PM (#46428547)
I was exactly the same! But then StarCraft 2 came out, I went out of my way to purchase the retail box, it had nothing more than a slip of paper with a CD key inside, I grudgingly went to download it and Blizzard demanded a bunch of PII from me. I regret the purchase.

Not making that mistake twice. I imagine this is one of the reasons that Steam is so successful. No surprises and near zero friction. Why risk going elsewhere as a consumer?

Re:GOG is getting acquired by its original co-founder: What ... by immibis on Tuesday December 30, 2025 @11:41AM (#46435064)
Steam requires the same bullshit. It's just that you only do it once, and it remembers your PII for your future purchases. In this way, centralised marketplaces have lower friction.
Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Tuesday December 30, 2025 @06:37PM (#46439528)
Did Steam change something? I first opened the account to claim a game via license code. It only required a working email at the time.

Later I chose to provide my credit card for convenience. As far as I know I could have instead used gift cards or prepaid cards.

Regardless, there's also an issue of trust. I might choose to provide PII to a large central marketplace that has a good reputation but providing it to each individual producer seems highly questionable.

Re:GOG is getting acquired by its original co-founder: What ... by Ygg2 on Monday December 29, 2025 @03:05PM (#46424908)
As a broke ass teenager, yeah I didn't pay for them. Now as big money adult I bought them almost 1.5 times over. Once on GoG and sometimes on Steam.
Re:GOG is getting acquired by its original co-founder: What ... by nurettin on Monday December 29, 2025 @02:12PM (#46424210)
When I was a kid, piracy was the norm. If your friend had a game you liked, you would just grab the tape, go home, insert into the recorder and make a copy. I didn't know about buying games or what I did was bad until well into the 90s.
Re:GOG is getting acquired by its original co-founder: What ... by technothrasher on Monday December 29, 2025 @03:09PM (#46424957)
> I didn't know about buying games or what I did was bad until well into the 90s.

Really? When we were pirating games off each other as teenagers in the early 80s, we absolutely knew we were getting games for free that the publishers wanted us to pay for.

Re:GOG is getting acquired by its original co-founder: What ... by immibis on Tuesday December 30, 2025 @11:39AM (#46435043)
So basically your sources weren't lost sales because you don't show off your mad sk1llz by buying a game, and you weren't a lost sale because you had no way to buy it. But I'm sure you did talk about how cool the game was, including to some people who could buy it. This sounds fairly typical.
Re:GOG is getting acquired by its original co-founder: What ... by basisword on Monday December 29, 2025 @03:00PM (#46424814)
>> I have pirated games that I own simply because it's easier to play.

Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

Re:GOG is getting acquired by its original co-founder: What ... by crtasm on Monday December 29, 2025 @03:53PM (#46425511)
They say they own the game so presumably did purchase it.

Not having to deal with Ubisoft/similar game launchers frequently forgetting my login, nagging to update itself, etc. is one reason I might choose to run a cracked copy.

Re:GOG is getting acquired by its original co-founder: What ... by Shacklz on Tuesday December 30, 2025 @02:29AM (#46430520)
Ubisoft launcher being so bad that people prefer the cracked, launcher-free version should go down in the history as example of some of the worst product-management there is.

I'm totally in the same boat; I've not bought several Ubisoft-games I was interested in playing because their launcher is such a cancer (if anyone from Ubisoft is on HN: What on earth are you guys smoking?).

I'm too lazy to bother with pirating games these days (I have more games than time to play them anyway), but younger me would've certainly went to the high seas to circumvent their ridiculous insult of a game launcher.

Re:GOG is getting acquired by its original co-founder: What ... by afiori on Monday December 29, 2025 @03:45PM (#46425413)
The main reason that Russia had a fame for pirating a lot of software was that a lot of publishers either skipped it as a market or did shitty localisations and pirates offered a far better service.
Re:GOG is getting acquired by its original co-founder: What ... by yeputons on Monday December 29, 2025 @04:42PM (#46426083)
One does not have a debit/credit card at all (e.g. they're young, or don't have enough documents, or are an immigrant from a sanctioned country).

Alternatively, the card is rejected because "fraud prevention", see e.g. https://news.ycombinator.com/item?id=46424584

Or the game is not available in my "account's region", which is chosen arbitrarily based on God knows what.

Re:GOG is getting acquired by its original co-founder: What ... by computerex on Monday December 29, 2025 @06:37PM (#46427459)
Any game from Ubisoft/Activision/EA. A little while back for example I wanted to fire up my steam copy of Battlefield 4 and couldn't do it, game wouldn't launch.
Re:GOG is getting acquired by its original co-founder: What ... by slavik81 on Tuesday December 30, 2025 @02:21PM (#46436891)
My copy of Mirror's Edge from EA is unusable due to DRM. It's still listed on my EA account as belonging to me and I can download the game from them, but it can only be installed five times and I have reached that limit.
Re:GOG is getting acquired by its original co-founder: What ... by jamespo on Monday December 29, 2025 @01:39PM (#46423809)
No, paying nothing is very compelling for a lot of consumers, you can see this in many other areas of content as well.
Re:GOG is getting acquired by its original co-founder: What ... by Mathnerd314 on Monday December 29, 2025 @01:52PM (#46423969)
Research from the University of Amsterdam’s IViR “Global Online Piracy Study” (survey of nearly 35,000 respondents across 13 countries) found that for each content type and country, 95% or more of pirates also consume content legally, and their median legal consumption is typically twice that of non‑pirating legal users.
Re:GOG is getting acquired by its original co-founder: What ... by rvnx on Monday December 29, 2025 @02:14PM (#46424236)
Fun fact, this study was financed by YouTube to create a legal shield.

In 2017/2018, they were in the position where MPAA and RIAA were saying: "Piracy costs us billions; Google must pay" + they had European Parliament on their ass.

Google financed that 'independent' study to support the view "Piracy is not harmful and encourages legal spend".

So the credibility of "independent" studies, is something to consider very carefully.

Re:GOG is getting acquired by its original co-founder: What ... by fn-mote on Monday December 29, 2025 @02:58PM (#46424787)
My real world observations agree with the direction of the study, so I don’t entirely dismiss it as fake based on its funding source.

I am cautious about the conclusion, though. It seems clear there is a spectrum from “unscrupulously pirate everything” to “consume legitimately after pirated discovery”, and quantification is necessary.

Re:GOG is getting acquired by its original co-founder: What ... by scotty79 on Tuesday December 30, 2025 @05:24AM (#46431677)
Doesn't make it false.
Re:GOG is getting acquired by its original co-founder: What ... by eviks on Monday December 29, 2025 @03:31PM (#46425227)
Why do you think this contradicts anything? Heavy users hit a budget limit and continue consuming more via pirating.

You really need something way better than some shoddy survey to counter the obvious fact that price matters

Re:GOG is getting acquired by its original co-founder: What ... by afiori on Monday December 29, 2025 @03:55PM (#46425559)
Yeah but if a pirate would have not paid the full price why care? It is by definition not a lost sale, the most likely outcome is just an increase by one the player count
Re:GOG is getting acquired by its original co-founder: What ... by Tarball10 on Monday December 29, 2025 @04:16PM (#46425809)
Not paying full price is not a "lost sale". People unwilling to pay full price wait for a discount or price reduction. Look at how popular the seasonal Steam sales are. Pirating the game very likely means they never purchase it at any price, which _is_ a lost sale.
Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Monday December 29, 2025 @09:00PM (#46428633)
It's only a lost sale if that person would otherwise have purchased it. At least in my personal experience that was _never_ the case.
Re:GOG is getting acquired by its original co-founder: What ... by qwertfisch on Tuesday January 06, 2026 @10:25AM (#46513441)
I never paid for games as a kid (starting with 8 years and first PC). We didn’t have the money until much later. Other friends and uncles had games, we copied it all. Eight years later (with 16) I bought two game compilations for birthday and Christmas. Around 40 games, no more than 2 or 3 years old. I had fun for years.

And then much later being a university student, I had money of my own and have bought games I liked. Never pirated to save money. And you know, GOG came along, and I was thrilled having the old games from my childhood again as digital legal copy. With manuals and addons. I bought 20+ old DOS games I already knew. Better late than never.

Re:GOG is getting acquired by its original co-founder: What ... by eviks on Monday December 29, 2025 @04:13PM (#46425782)
Because the price isn't binary? Also, the total spend isn't fixed either, it depends on how easy it's to pirate. So it's by definition still lost revenue, even if later/at reduced price
Re:GOG is getting acquired by its original co-founder: What ... by afiori on Tuesday December 30, 2025 @03:27AM (#46430860)
Consider the two cases

A: I pirated a game 25 years ago and played it after school

B: I didn't

which cases do you think will make me more likely to buy more versions of that game later?

Re:GOG is getting acquired by its original co-founder: What ... by eviks on Tuesday December 30, 2025 @03:44AM (#46430980)
Consider reality instead, you can make any fantasy case you want:

C. You didn't pirate, but played because your friends were deeply into it, so you skipped buying lunch to save money and pay for the game (pirating was hard for this specific DRM). You bought it at a discount on sale (remember, the price isn't fixed?). That feeling of overcoming hardship and friendship fused into a very positive experience, making it 10 times more likely for you to buy the next version than in A. or B. The overall likelihood still was tiny because now you have a family and don't have time to play, so that and

D. Considering the amount of uncertainty (your game company will go out of business in 25 years) the value of your "more likely" is $0

Re:GOG is getting acquired by its original co-founder: What ... by hsjdndvvbv on Monday December 29, 2025 @05:27PM (#46426581)
There is more to this RE: perceived value of respective sides.

Edit: missed a word

Re:GOG is getting acquired by its original co-founder: What ... by danaris on Monday December 29, 2025 @03:56PM (#46425568)
It contradicts the post it was replying to, which was saying, effectively, that people don't want to spend any money on stuff.

I don't think it's required to be making some universal point when you clearly respond to the argument put forward in the post you reply to, do you?

Re:GOG is getting acquired by its original co-founder: What ... by eviks on Monday December 29, 2025 @04:10PM (#46425743)
No, you misunderstood the comment, it said that paying nothing is compelling, not that paying something was inconceivable or something; it was a response to a comment with a common misconception that pirating is only some "service problem"
Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Monday December 29, 2025 @08:56PM (#46428603)
I agree with your earlier comment (GGP) and feel like you're contradicting yourself here. "Too expensive" is either a service problem or at least directly adjacent to it. It's distinct from "well if I can get away with piracy then I'll do it". To say that free is a compelling price is to imply the latter as opposed to the former (at least imo).
Re:GOG is getting acquired by its original co-founder: What ... by rvnx on Monday December 29, 2025 @01:52PM (#46423972)
Before it was really expensive and difficult to get access to movies or music. Then came Netflix or Spotify. So money is the primary discriminator now, not access. And users without money would not bring revenue anyway
Re:GOG is getting acquired by its original co-founder: What ... by computerex on Monday December 29, 2025 @06:33PM (#46427420)
Consumers will pay for convenience and value. You simply cannot price a game at $80 and hope to sell it in India. You can't expect consumers to have half a dozen monthly streaming subs to enjoy their favorite content.

When a product is providing value, and it's easier and more convenient to buy than pirating it, then people will buy it.

Netflix killed piracy until the platform fragmented and now you need half a dozen subs to watch everything. Expectedly, free streaming sites are now better than ever.

Re:GOG is getting acquired by its original co-founder: What ... by dannyw on Monday December 29, 2025 @11:52PM (#46429671)
Yeah. Where piracy really hurts is when games get cracked and released before the official release date. That actually devastates sales; unlike a teenager with no money pirating a game (who they can’t afford to buy anyway).

There used to be (maybe still is?) a period where a small number of publishers had DRM for the first few weeks, and removed it once it was cracked.

Re:GOG is getting acquired by its original co-founder: What ... by jamespo on Friday January 02, 2026 @06:39AM (#46463807)
Netflix did not kill piracy
Re:GOG is getting acquired by its original co-founder: What ... by andoando on Monday December 29, 2025 @01:53PM (#46423984)
No they don't. I am tired of this feel good nonsense. I pirated games because it was free and I did not want to pay $60.

Just make your games a donation model if you really believe this. Or lets put up a version of Steam where all the games are free cracked copies of the game and see how it affects sales.

People pay precisely because they dont want to deal with the hassle pf pirating

Re:GOG is getting acquired by its original co-founder: What ... by stavros on Monday December 29, 2025 @02:27PM (#46424408)
I can pirate games easily, but I buy them on Steam because it's more convenient. If it's too expensive for me, I just never play it (or wait for a deal). I can't be bothered dealing with the installers and the potential viruses and the hassle.
Re:GOG is getting acquired by its original co-founder: What ... by walletdrainer on Monday December 29, 2025 @02:40PM (#46424584)
I’m fabulously wealthy and still mostly pirate things just because I can’t be bothered dealing with online credit card payments.

Half the time I try to sign up for any of these services I get blocked for fraud because I’m in one country, my billing address in another and my bank in a third. Oh, and when something does work, it only works for a while until they lock the whole account with a bunch of paid content on it.

Re:GOG is getting acquired by its original co-founder: What ... by IG_Semmelweiss on Monday December 29, 2025 @08:57PM (#46428611)
That is my experience with Adidas.com.

I've not had issues with Steam, though my Steam journey was early into online purchasing adventures

Re:GOG is getting acquired by its original co-founder: What ... by weezing on Tuesday December 30, 2025 @12:44PM (#46435868)
Which services exactly do that? Because Steam or GOG for sure don't.
Re:GOG is getting acquired by its original co-founder: What ... by walletdrainer on Wednesday December 31, 2025 @01:57AM (#46442048)
Steam has done that to me many times.
Re:GOG is getting acquired by its original co-founder: What ... by andoando on Monday December 29, 2025 @02:34PM (#46424516)
>because it's more convenient

Yes, now imagine if we just removed the barrier to piracy completely. An easy to use client just like Steam, except all the games are free cracked copies.

There is no way thats not going to drop sales.

Re:GOG is getting acquired by its original co-founder: What ... by afiori on Monday December 29, 2025 @03:53PM (#46425518)
What has been proven many times is that people overwhelmingly choose the least effort/risk option.

A free Steam full of certified pirates games with official games updates would obviously drop sales but this is moot as it will never exist.

Re:GOG is getting acquired by its original co-founder: What ... by Tarball10 on Monday December 29, 2025 @04:09PM (#46425733)
Isn't that exactly what companies use as justification for DMCA and DRM protection?

Without those, you'd have sites full of pirated game downloads easily found through search engines. DMCA takedowns force those sites into shady corners of the internet, making them harder to find and riskier for the average user. And (effective) DRM makes users have to wait for a crack which may take weeks or months.

The result is that it's easier for the average person to just log into Steam/Epic/PSN/eShop and spend $60 to play immediately.

Re:GOG is getting acquired by its original co-founder: What ... by fc417fc802 on Monday December 29, 2025 @09:07PM (#46428679)
The point is that legal threats keep any centralized platforms that might do vetting small. That probably accounts for the vast majority of the effect. Beyond that the old fashioned "DRM" of a CD key is generally going to be more than sufficient to prevent "acts of convenience".

I'm sure there are exceptions but the usual claims take the observation about a minor speed bump and add a bunch of made up BS to justify consumer hostile practices.

Notice that there's nothing stopping a centralized darknet platform that vettes torrents from popping up. But as far as I know no one feels like bothering. That should give you some idea just how low the bar is here.

Re:GOG is getting acquired by its original co-founder: What ... by t-3 on Tuesday December 30, 2025 @02:14AM (#46430430)
> you'd have sites full of pirated game downloads easily found through search engines.

That's literally the situation today. It is that easy. People still mostly don't pirate games though.

Re:GOG is getting acquired by its original co-founder: What ... by afiori on Tuesday December 30, 2025 @03:29AM (#46430874)
The reason why publishers like DRM is because it allows them to turn anything into a subscription-lite service plus tracking and advertising.
Re:GOG is getting acquired by its original co-founder: What ... by nottorp on Tuesday December 30, 2025 @07:43AM (#46432751)
> just log into Steam/Epic/PSN/eShop and spend $60 to play immediately

You spend $60 on games? I just add them to my wish list at launch and buy them when they're 30, 20...

I have more unplayed games than time anyway.

Re:GOG is getting acquired by its original co-founder: What ... by andoando on Monday December 29, 2025 @06:09PM (#46427151)
It will never happen precisely because of anti piracy measures
Re:GOG is getting acquired by its original co-founder: What ... by pfisch on Monday December 29, 2025 @03:28PM (#46425192)
You really can't though, not if the games have an online component or you want the game to be patched/updated as frequently as it would be on steam.

Almost all games these days are basically like a work in progress, so if you pirate them then the game doesn't stay up to date.

Pirating games is just really inconvenient compared to tv/movies/music.

Re:GOG is getting acquired by its original co-founder: What ... by embedding-shape on Tuesday December 30, 2025 @10:41AM (#46434403)
> Almost all games these days are basically like a work in progress, so if you pirate them then the game doesn't stay up to date.

Which, as a mod author and consumer, isn't always a bad thing. More than once, I had to drop just enjoying a game, to patch my published mods because some update that is automatically pushed out, and people have to accept in order to even boot a single-player game. Why? I don't know, but it's really annoying sometimes.

Besides, nowadays cracking groups release smaller patches too, so while you might not get the update the same hour it was published on Steam, usually within a week or two the same group that uploaded the original release, has released another patch.

Re:GOG is getting acquired by its original co-founder: What ... by afiori on Monday December 29, 2025 @03:49PM (#46425458)
If someone pirates 100 60$ games it does not mean that had piracy been impossible they would have spent 6000$ on those games
Re:GOG is getting acquired by its original co-founder: What ... by Tarball10 on Monday December 29, 2025 @03:59PM (#46425599)
They might spend $600 on 10 of those games, though. It's not all-or-nothing.
Re:GOG is getting acquired by its original co-founder: What ... by nightski on Monday December 29, 2025 @05:48PM (#46426880)
They might still spend $600 on 10 more games though. Or spend it on a subset of the games they pirated because they want to support the developer. Who knows.
Re:GOG is getting acquired by its original co-founder: What ... by scotty79 on Tuesday December 30, 2025 @05:29AM (#46431715)
If somebody spends $60 on a game but doesn't play it should they get automatic refund?

If the deal is providing entertainment for a price then why the publisher feels entitled to keeping the money if the entertainment didn't happen?

That's the basis of most of the Steam's business.

Re:GOG is getting acquired by its original co-founder: What ... by nh23423fefe on Monday December 29, 2025 @02:30PM (#46424453)
thieves lie to protect their self-image. i pirated because free games let me spend my money on stuff i couldn't steal like food at the mall.

i don't pirate anymore because i have a job now.

Re:GOG is getting acquired by its original co-founder: What ... by danielbln on Monday December 29, 2025 @03:36PM (#46425282)
Copyright infringement is not stealing, and it's not a given that a sale would have happened at all - even if the llicit copy was unavailable.
Re:GOG is getting acquired by its original co-founder: What ... by abustamam on Monday December 29, 2025 @11:01PM (#46429411)
I think a lot of people pirate for a lot of different reasons. I don't pirate games anymore because I just play PS5. But I definitely did so as a teenager because I was broke, not because the experience of buying games was bad.

Now I'll pirate if providers make it hard to do things right. I know I never "have" to pirate, but my wife once "bought" a movie on Amazon. A few years later, she was no longer able to access it. And she didn't get refunded for her purchase. So guess what? Screw you Amazon, I downloaded that movie and saved it on my home media server.

Another example, I was playing a mobile game that allowed me to watch ads to get a bonus. I'd always say no because they use one of the shittiest ad provider in existence. Then they started showing me ads even if I elected not to get the bonus, with a fun "pay $20 for ad free forever!"

Well screw you game dev, I'm pirating the ad-free version of your game.

> Consumers are pissed at the lack of value.

I think this is true, but I don't think this is necessarily causing piracy. Why would people want to pirate a shitty game?

Re:GOG is getting acquired by its original co-founder: What ... by qubitcoder on Tuesday December 30, 2025 @05:19AM (#46431632)
Or, just don’t play the game. I don’t mean to be flippant, but why waste time on software employing shoddy practices? Wordle and Apple’s mini crossword-minis are sufficiently stimulating and quick.

My tolerance for software like that is very limited. It’s almost an immediate long-press and uninstall.

Re:GOG is getting acquired by its original co-founder: What ... by nottorp on Tuesday December 30, 2025 @07:41AM (#46432736)
Why do you people even look at mobile games?

They're all free to play and their design is fundamentally affected by this. You end up either paying with time or with money.

Re:GOG is getting acquired by its original co-founder: What ... by abustamam on Tuesday December 30, 2025 @01:31PM (#46436359)
It's a good question. My only response is that it's genuinely fun.