> I can't just walk into Walmart and set up a stand and make money, if I want to sell in Walmart I have to work with them and give them a similar sized cut.
Apple's App Store might be Walmart, but the phone I bought is not Walmart.
Regular people understand the idea of "I bought a thing, and now the greedy company won't let me do what I want with it unless I buy their overpriced add-on", see printers.
Apple is no more entitled to a cut of everything I put on my iPhone anymore than Walmart is entitled to a cut of everything I put on my table simply because they made the table.
I don't know if that's inherently correct in people's eyes. For a counterexample, note that video game consoles are very popular, and I don't see any widespread opposition to the idea that e.g. Nintendo is controlling what you can play on a Switch.
Perhaps the "best" counter argument is the Mac App Store and Steam - both of which take a big cut, both of which can be "easily" bypassed for many apps, and both of which customers don't really seem to care about from a monetary point of view.
People care much more about what is or is not permitted, not where the money goes.
This isn't true. You cannot bypass the stream 30% fee from the consumer side.
Because of practices that stream does, which are arguably anti-competitive, I cannot buy the same exact game, from the game developer's website, and receive a 30% discount.
If such discounts were possible, and it was clearly advertised that I could just get the game for cheaper from a different location, customers would absolutely take that option almost always.
See: https://partner.steamgames.com/doc/features/keys
(At the very least, if they're trying to do a most-favored-nation rule, they're not listing it in their policies and are enforcing it through back-channels.)
I think a lot of developers will be surprised how many customers actually side with the convenience of the platform over the actual person creating the value.
(My money is on "I already have this computer for work" being the single biggest factor, with "the graphics can be better on the PC" being #2.)
Now PC games often lose backwards compatibility when upgrading OS versions, but patches, compatibility modes, and even VMs are realistic options and ones that people will use.
I assert that I have rights under the first sale doctrine which let me do whatever I want with the things I own. Apple has no more of a right to dictate what I put on my device than Walmart has a right to dictate when I put on my table simply because they sold it to me.
Unfortunately, it's a tricky question, because it's more akin to compelling speech when the content is served by another party at a future time.
If I get a device that uses cloud functionality... is whoever I sell that device to entitled to that functionality?
But those are more "advanced" questions. We still haven't even established the fact that I should indeed own the thing I purchased (see music or movies or anything). So we have a while to go before we get to questions of transference of services.
It's gonna be the first thing Facebook does, and maybe that's fine but it's going to reduce consumer choice. You won't be able to have the Facebook but with the tracking restrictions anymore because it's bad for their bottom line. I don't really know if there's a good answer for how to strike this balance but it seems drastic that people want it to be illegal to offer a platform where all participants have to play by the platform's rules.
But I chose iPhone (and I think many other customers do) specifically for it being a walled garden. Now some other corporations like Epic, who want to have a cake and eat it too, are going to ruin one of the platform's key selling points.
And if your workflow did require an obscure app, who is Apple to decided that you cannot install it on your own phone?
> But I chose iPhone (and I think many other customers do) specifically for it being a walled garden.
People like this walled garden since apple promises that it's safe and they deal with all of the problems for you. But time and time again we see that their App Store features outright scams and mountains of knockoff garbage apps.
People buy into the marketing of the walled garden, not the reality of it.
I get the "safety" argument, but it's also about the user experience. What if now Microsoft makes me install Microsoft store to use M365 apps, Amazon makes me install whatever store to use their products, etc? What do I win here as a consumer?
I buy iPhone specifically for what it is. I get that some people don't like walled garden approach, so they have Android at their service. Apple is not a monopoly.
What is the point of buying a phone knowing what you are getting, and then complaining about something you knew full well it doesn't have?
The lawsuits is literally about this.
> What is the point of buying a phone knowing what you are getting, and then complaining about something you knew full well it doesn't have?
Because the thing the company is offering is a behaviour that overall is not one we as a society want (Apple being allowed to dictate what businesses will and will not succeed by either locking them out of 1/2 of the major mobile OS, or by taking a 30% tax from their revenue and then competing against them).
All app stores (and most real-world markets and stores) do that. This is a business model. And as a store owner who invested billions of dollars to build it, and the entire platform and infrastructure around it, you are in your full right to decide the rules on what is allowed there and what is not, and how much to charge. If your rules are unfair or disadvantageous to the competition, sellers and customers simply will not come. But as we can see, App Store is the most successful app marketplace on the planet, both for developers and consumers.
Just as Google is the most successful search engine on the planet for advertisers, website owners and consumers, regardless of the fact that Google can fully dictate what appears in its search results or what advertisers can put in their ads, and how much Google charges for it.
So I don't quite understand what exactly the argument here.
This this different argument than allowing sideloading apps (that one is quite fair, I'll admit).
Even with the current side loading changes, which are EU only, they still take a major cut and still dictate who can and cannot run a store.
So I agree with you that the App Store, like other stores have the right to dictate what they do and do not sell. They do not, however, have the right to say that they're the only store allowed, or that any new store must pay them money.
Also, I'd be hesitant of using Google's behaviour, certainly its current behaviour or current market position, as justification for what is okay for others to do.
The moment Apple is forced to "open up to the competition", all Meta apps are going to magically move to the Meta Store, where they'll likely be able to shove all sorts of tracking garbage down my throat.
Same for Alphabet, same for Samsung, same for Microsoft.
The experience will turn into a hopeless struggle against EULAs and consents, unless one refuses to install any third-party spyware and do the digital equivalent of moving into a forest cabin. The oddball, while everyone else sheepishly complies.
Evenyone loves to hate Apple, everyone forgets that the first commercial music store to sell unencrypted and hugh fidelity AAC files was Apple's. The rest was "squirting" tunes on Zune or inflicting Realmedia on their paying customers.
Nope.
So if you're unhappy with their behaviour, that should be made illegal.
Secondly. Apple's protection against tracking comes from the OS level. The OS stops them from accessing my contacts and my GPS location, not apple's 30% tax.
> sell unencrypted and hugh fidelity AAC files was Apple's.
So what. How unencrypted are those audio files now? They've since moved on to FairPlay.
Both are problems, both need solving.
removing/decreasing apples ability to police apps before regulation means you are opening users to hostile apps.
adding regulation and setting standards for apps and data tracking and then removing/limiting apples ability to police apps does not.
these are not the same thing?
Cause there's plenty of examples of Apple's store filled with spam and outright fraudulent phishing apps. There's a big difference between the image Apple advertises for the App Store and what it's actually like.
Ever heard of the expression “closing the barn door after the horse has bolted”?
I was tackling why I don't think that argument holds water with the average person.
"now the greedy company won't let me do what I want with it unless I buy their overpriced add-on"
With printers this is very tangible to the customer, with the App Store what you're describing here isn't as tangible because nothing on the App Store is actually expensive, it's either free or relatively cheap and it's more a case that the user pays little or nothing, Apple gets a cut for doing close to nothing and the dev gets screwed, printers is more the customer gets screwed.
And the only options are to take the deal -- modifiable at any time by the platform owner -- or burn down your digital life and start over on the only other practical competitor.
Who is arguing it should be free? Why create a false dichotomy where it's either the status quo (30%) or nothing (0%)?
I'm sure most people would accept a reasonable fee. It's hard to put an exact number on this because it would have emerged organically if Apple actually allowed fair competition in app stores. In the absence of fair competition, the best comparison I can think of is credit card processing which is about 3%
And don't forget that Apple receives enormous benefit from these apps being in their store. If not, consider what would have happened had Apple not allowed any apps in their store. Hint: Android would have eaten the world.
Most apps are free and are things like 2fa, chat apps, kindle, etc.
Would I be sad if the entire App Store shut down? Probably. Would it be enough to move me to Android? Uncertain, probably not.
Why is this number so bad? Steam: 30% https://medium.com/@koneteo.stories/how-much-money-does-stea...
>> In the absence of fair competition, the best comparison I can think of is credit card processing which is about 3%
Sure 3%, + a flat fee of .02 to .10 per transaction. that flat portion is going to be HUGE if your charing under $5 for something. You get none of that money back for chargebacks, or refunds. And if your charge backs are high your going to pay more as a % or get dropped so your going to have to hire CS people to answer emails or phones, and say nice things to angry people. You're going to pay someone to pay cc compaines to give money back.
Meanwhile you're small, you have no clue if the person on the other end is a refund scammer. Apple (and Steam) have this habit of telling people to "fuck off" if they refund scam. They have the weight with CC processors to do that. you will not. They also have customer trust, because if your product (game/app) is shitty they give customers money back (See Epic 1/2 billion settlement for being bad about this, and kids).
Is 30 percent high. It is. Is it unreasonable... meh maybe not?
The thing with Steam that makes it different to me is the access control and gatekeeping. For example Steam hardware is so open that you can immediately install a different OS on it without even booting it. Steam hardware will happily run any third-party app store you want, including Epic Games their main rival. Steam also (AFAIK) don't do exclusivity BS like the consoles often do. So when it comes to Steam they are clearly competing fairly and evenly in a free market. If Apple were the same (iPhone could run 3rd party app stores, or you could install Android on you Apple hardware) I would have absolutely no problem with 30%. Hell I wouldn't even have a problem with 90%, because if they weren't providing that much value then a competitor would come in and take it from them.
I can buy android devices that are as good as the iPhone or better in their own way and have all those features (side loading other app stores). Is that not the free market in action?
The number of people buying iPhones to run even a slick version of Android would probably be quite small.
Most App developers aren’t even paying 30%, they’re paying the lower 15%.
Amazon seems to inexplicably get away with a lot of anti-competitive behavior. I don't know why.
I'm not, I'm pointing out for the first 50 years of computing it literally was free.
The App Store was not a business innovation by Apple to set expectations, it's how all cell phone software that preceded it worked. Apple's change was to lower the fees and open up access to everyone.
The iPhone is a computer, but unlike past computers it introduced a walled-garden App Store.
Also, software on phones before the iPhone was also gate-kept by carriers. Apple was not maintaining the status quo. They were changing it for their benefit.
Everyone seems to have forgotten that ring tones cost an arm and a leg, that "apps" were awful (I know I designed one)... You had to pay to get your app on a phone even if it was free.
If you told them "you have to pay 30% to the person who invented books every time you write something" they'd scream censorship and call for an armed revolution.
People generally know this, and they generally don't care.
But you can't do that with a mobile app because only Android users can use it, while anyone with an iPhone can't use the app unless you submit to Apple's rules.
It's both of course, but I think they price based on the value rather than on the cost. (ie: percentage of sales, not per shelfspace)
Would this mean that anyone must be able to load any software into any platform that runs on software, or are we just picking on apple because they are popular. And got popular while doing all these things.. if people didn't want it they wouldn't have bought into it in the first place.
I'm also fine with Nintendo selling games via their store and physically, and taking whatever cut they can bear of it.
(80% of App Store revenue is "games" anyway, so it's a much closer analogy than people might expect. They may end up opening everything except games and only cost them 20% of revenue.)
Meanwhile you can get full advantage of the iPhone ecosystem "for $100/yr" which is nearly free, including App Store distribution, etc. If anything, Apple should be charged with dumping in those cases.
Well, yes, antitrust law specifically, by design, focusses more on large market players, not small ones (there are some aspects still relevant to any participant, though.)
That's kind of central to the whole problem it is intended to solve.
Homebrew is a thing, and you should be able to use whatever software you want on a device that you paid for. I have no doubt that there are people who own an iphone and wish they could have a different browser, or wish they could use a game streaming app.
"Popularity" is a precondition to running afoul of antitrust law, yes..
Apple sells something like 70% of phones in the USA due to network effects that might not be apparent to users in other countries - social shaming for not using iMessage. The European equivalent is WhatsApp, which the EU is forcing to open up.
I don't use my Playstation or Switch for banking, ordering taxis, my actual job, so there is a bit of a difference.
Although consoles are another good example of how a locked down platform can make an experience hassle free and how that becomes a selling point.
In my view, my phone is MY DEVICE. It is most definitely not "Google/Apple's platform"!
Google is merely manufacturing my phone, and I intend Google to have no rights or control whatsoever regarding my phone, and merely have the obligation (not right, obligation) to manufacture it correctly and provide open-source software for it that works correctly and properly provides Android interfaces (obviously, I don't use an Apple phone since Apple doesn't offer that, while Google does since they provide devices with unlocked bootloaders that run open-source OSes).
It only runs Android because Google with Android happened to win the adoption lottery and it would run PodunkOS by ACME if PodunkOS by ACME had been the one that managed to gain critical mass.
Again it is absolutely not even remotely close to "Google/Apple's platform", and I have no intention for Google to interfere in my use of it and certainly not interfere in any relations I might have with people providing software for my phone like taking a cut of the transaction or deciding how that software should behave.
I'm talking about the normal persons perception of the situation, not what is right in terms of how a technically savvy person would look at the situation.
Which includes "go to any website and run any app I can download from it, regardless of whether it's illegal or against any rules or against the interests of the phone maker" and "change any aspect of functionality that I don't like (e.g. apps being able to show ads) and that I can find out on the web how to change".
It doesn't include "Google or Apple make rules about what I can do with my phone that I can't override".
I think if you explained it to the average iPhone customer you might be shocked they side with Apple. The concept of a platform where for free you can take advantage of it and just make 100% of the revenue without cutting in the owner of the platform is completely alien to how things work in what they consider the real world.
I can't just walk into Walmart and set up a stand and make money, if I want to sell in Walmart I have to work with them and give them a similar sized cut. If I even set my stall up on the street I have to pay for permits, certification, suppliers.
Not saying I agree with the App Store tax because I actually don't but I think the way they set it up as a "Store" was very clever in making it seem completely normal when it's completely abnormal compared to all personal computing up to that point, which maybe was an anomaly? Hope not.