Interestingly, they also seem to put upper bounds on how quickly these updates should be rolled out. Eg. functionality updates must be rolled out within 6 months after another phone from the same brand has that update. So eg. if Samsung makes Android 12 available on their flagship phone, they also need to make it available within 6 months on the other phones that were sold to up to 5 years ago.
https://ec.europa.eu/info/law/better-regulation/have-your-sa...
This is such an improvement over the status quo.
To top it of, it is not like manufacturers are into throwing away money, so this will likely mean that prices on the cheapest phones will increase more.
That's perfectly ok, what you don't have you can't use.
> and that old and slow phones are going to get updates that makes them run even slower.
It would be up to the manufacturers to ensure that this is not the case. One way to do it would be to reduce bloat.
> To top it of, it is not like manufacturers are into throwing away money, so this will likely mean that prices on the cheapest phones will increase more.
This makes no sense: manufacturers are competing with each other, if the prices on the cheapest phones will increase more then surely someone will exploit that.
So that from an update pov it's easy. They can always differentiate with cameras, batteries, cases etc.
That’s the not-nice way of saying the same thing.
I’m not sure if I am for or against that without more thought.
I rarely drive so my car is 19 years old.
I use my phone daily (right now!) so I have the newest one.
Phones are appliances that are being used up to 10 hours every single day. And sure you can keep repairing them but at some point buying a new one will actually be cheaper.
And there are plenty of reasonable smart phones for less than £100 these days. You can get something like a Motorola E13 for under £70 that will do everything most people use their phones for well (beyond the camera being nothing special, but we're comparing to a dumb phone).
You assume it costs nothing to maintain software for old phones.
I have absolutely no problems with running a USB-C on the phone and component manufacturers to get their act together and figure out an open standard to support common components (i.e. basebands, cameras, audio routing, security chips) so hardware can be supported after release (which I would hope in practice would just be "in the Linux kernel tree").
Plus, those new high end features...there have been barely any new features in a smartphone in the last 5+ years (I'm exaggerating a bit of course). Check out Fairphone. That's an interesting project!
We aren't in a situation where we need to allow environmentally damaging products here for the sake of the poor because they're not out on their own. This sounds like the old pro-sweatshop arguments people sometimes made about developing countries.
(I put "prefer" in quotes, because it's less of a choice, and more the only option they can afford.)
This in turn should make for better parts availability since the window that any given model is manufactured in is wider. It'd also incentivize sharing parts between models where possible.
All in all, positive for the end consumer. It might've been a problem in the earlier days of smartphones, but the category has more or less plateaued by now and so the benefit of high model churn with each new model sharing little with its predecessor is dubious at best.
Because while that doesn't make sense in my head, I could easily see that being the methodology used by the Android device manufacturers.
Of course, it might turn out as theluketaylor says but I doubt it
I've had multiple reports of acquaintances complaining about their phones getting slow after a few years, and I've always assumed that they were just full of apps... until it happened to me. I can't find an unambiguois explanation; my guess is a mix of CPUs deteriorating over time due to heating, and disks due to cell degradation, but it's certainly a mystery.
Rather the opposite: they don't try to keep your old phone working. The devs probably have the latest phone, and write code that works well with them. This code can be inefficient, as long as it works well on the newer phone, even if it makes older phones slower.
Maybe I am being pedantic, but I think it is different: it is _not_ that manufacturers actively pay their devs to make the phones slower (which would be planned obsolescence), but rather they _do not pay_ the devs to make sure the old phones _do not get slower_. The latter is "passive", that's (to me) premature obsolescence: the manufacturer could fight premature obsolescence, but it has a cost (and obviously they don't want to pay for it).
Granted, my big example of this is quite old (the iPhone 4 would run iOS 6 really well, while on iOS 7 it was a glitchy, slow, battery-draining mess) but it does seem to be a common trend (my last Apple phone, the iPhone 5 ran quite well on iOS 9 but would just have a complete breakdown if you installed iOS 10).
They were IIRC also caught red-handed a couple times deliberately releasing updates to older iDevices that would just wreck their battery life and have a few lawsuits pending about that.
Are you going to just drop an inflammatory statement like that and not even try to provide any information to back it up?
https://www.npr.org/2020/11/18/936268845/apple-agrees-to-pay...
Pretty much from the first iPhone model it's well known that newer iOS releases will slow down your phone and/or make your battery drain faster. I even remember when they actually broke wifi on a lot of phones with an update and pretended that the hardware was defective all the time (which it wasn't). Hell I'm looking right now my old iPhone 8 which got a new genuine battery, and it's a lagging, hot mess so I only use it when I don't want to burn the battery of my new phone.
My good colleague resisted updating her iPhone 11 to any newer version of iOS from the one she got, but couple of months ago she couldn't install her banking app anymore so she broke down and updated the OS. Instant laggines, and battery lost close to 40%. Just like that. She got mad, and when the madness subsided, she bought a new iPhone. Mission accomplished for Apple.
All of this could be much avoided if they would allow you to install previous versions of iOS, but they don't for obvious reasons. And before anyone mentions security, that is a load of BS because even previous iOS versions get patched up. So planned or premature obsolesence, the user just gets frustrated with an old phone which hardware-wise might be perfectly fine, but software-wise an unusable mess and buys a new phone. I hope the forced user battery replacement works, and I'm sure they could look into these forced software updates which are also largerly contributing to larger problem at hand.
Honestly, "it's well known" is anecdotal at best. If you're actually saying it was a problem that battery life dropped 40% from going from one update to another, then media would pick up on this. That's not a small amount here, you're saying battery is now 2/3 the previous runtime. If that was actually reliable and measurable, show me an article that has done testing on before-and-after from one update to another.
In your second paragraph you completely dismiss my experience I guess because it wasn't published by some online zine which is ridiculous by itself. Online forums like reddit are full of these, my experience says the same, and pretty much the big majority of my friends have iPhones in this neck of woods and there is no question on whats going on. Why there are no articles about it? Dunno, maybe because by now its an old story as this is going on for decades now so it's an accepted fact. Maybe because in US people buy iPhones more often then in Europe so the effect isn't that noticeable? I don't know, and it's not in my interest to care.
So I'll put my claim into negative and ask you this: are you claiming that iPhones are not slowed down by newer updates? Are you claiming that perfectly good iPhones even as new as 1.5 years and older are as performant as the lastest gen iPhones with the same iOS (even with brand new batteries)? If so, thats an extraordinary claim and the burden of proof rests on your shoulders.
Are you also claiming that you're casually able to install previous versions of iOS so you could get performance back? If car industry did the same after software updates whole industries would collapse. Does your PC even do this nowadays? If you install an OS which actually slows down your computer, you can still re-install a previous version to get your performance back. Not so on the iPhone, you're locked out of that option and we'll screw you, buy a new one.
The design of the battery in the 6 turned out to be problematic once the battery reached a certain age. After lots of reports of iPhones shutting down suddenly, Apple issued a software update that slowed down those phones so that they didn’t shut down. They then redesigned the battery and this was not a problem in later models.
You talk about a general slow down of phones when the OS is updated. That is most likely due to increased processing needed in later OSs. The early phone CPUs had barely enough processing to do what they needed to do so the added demands of a new OS would drag them down a little. Over time the cumulative effect would add up. This is not unique to iPhones. I have heard the same complaints from Android users. Fortunately modern phone CPUs are powerful enough that they have the cycles to spare and slowdowns are rare.
My understanding is that apps use more RAM now because newer phones have more RAM. The result is that older phones with less RAM will aggressively kill apps because there just isn’t enough memory to go around.
As a developer I can see both sides of the coin. On one hand, I know it would be possible to reduce the memory consumption. On the other hand, I realise this would also cost more money. But it isn’t malice. Just a choice.
Apple as a manufacturer have gotten a lot better over the years. I remember when iOS updates made the iPhone 3G literally unusable, but that isn’t the case any more. I’m running iOS 16 on my iPhone XS with no performance issues at all. I expect iOS 17 to be just as fast. They also implement features to increase the longevity of their phones, like reducing performance and maximum power delivery when the battery is degraded. They were lamented for this feature but it genuinely saved my iPhone 6S which kept on shutting off.
There was one Android device my wife had that got slower and slower and it was a known issue with the disk.
My phone feels as fast as the day I bought it, which so far must've been about four years ago now. It came out with Android 9 and is currently running Android 13 through a custom ROM.
Newer devices certainly feel snappier, but the old phone works as well as it ever did, except for the battery carrying almost half of its original capacity. I still have my OnePlus One and I can't say it feels like the phone is slower than when I bought it.
I think the slowness is caused more by the change in perception thsnt be degradation of hardware and the ever growing software bloat. Modern phones software comes with fluid, high resolution, high speed animations and transitions everywhere that don't work well on older devices. Once you turn those off, you'll quickly find that many older devices will work just as well with modern software as they did with their older software.
Bargain bin devices that come out with specs that can't even run the factory firmware are the exception, of course. However, that segment seems to have shrunk significantly since I last looked into buying a phone.
100% sure that this is not perception. I'm talking about seconds-long delays.
Regarding the acquaintances, I don't remember (or know); I think a couple of them were old Samsung Galaxy S models. Again, factory reset didn't help.
I guess that as parent posted, this problem affects some models more than others. I'm still really curious about the technical cause :)
My old tablet suffers from the same problem. It's quite frustrating to use because of it, but luckily I'm only planning on using it for postmarketOS and that can boot from the SD card slot.
Other brands didn't have this problem and the problem has since been rectified in the Pixel/Galaxy lines. I suppose some very cheap devices may still be using trash flash storage chips, but it's no longer an issue with Android phones from the past few years.
Among the most noticeable worst offenders is Google Maps, but many apps get slower update after update while not offering much more than cosmetic changes. Websites too, many apps are just websites bundled with a browser anyways. Apps that didn't receive updates for many years are as snappy as they ever were.
I also owned a HTC One M7 which worked well for a very long time but it also got slow even though there were no hardware problems. The M7 worked just as good from day one if I factory reset it, it only becomes slow again once all the apps are updated. What I think is happening here is that apps move to the newer Android API but keep compatibility with older Android versions through compatibility layers, and they compound so once the entire compatibility layer stack becomes "too thick" the CPU gets bogged down and the whole thing becomes slow...
It did slow down at one point, but it came back to life after installing lineageos, so now I blame bloat for the slow down phones suffer from.
I might be wrong, but AFAIK this is not a thing within the usual timescales.
I guess that when put under thermal stress (which may be the case for some phone, for whatever reason) may actually have a measurable effect.
There are some jank debugging tools on Android, would be interesting to see what they report on a fresh vs slowness afflicted device.
Unless you care about your phone working as a phone. 2G was discontinued years ago, 3G is rapidly being dropped by the carriers and how much longer before 4G is discontinued?
> streamlining the Android update process? (To Google's credit they have already done a _lot_ of positive work in that area as I understand it).
What exactly is Google doing? Apple released a security update for the 2013 iPhone 5s earlier this year.
https://www.pcmag.com/how-to/the-3g-shutdown-how-will-it-aff....
Most of that is a chicken-and-egg problem. 3G was dropped because very few phones were still using it, and you could not run 3G on the same frequency as 4G/5G. If phones lasted longer, more people would've remained on 3G, so they would not have dropped it. Furthermore, 4G and 5G can share the same equipment and frequency due to Dynamic Spectrum Sharing, so there is no technical reason to quickly get rid of 4G like we wanted with 2G & 3G.
That being said, Apple is atm way better in providing longterm software updates, but that doesn't mean Google isnt doing a lot of work there also.
Next to that, there is already a lot of apps that are updated through the Play Store instead of an OS update. Mail, Dialer, Android Auto, Photos, Camera, Keyboard, Contacts, Clock, Play services, ...
https://en.m.wikipedia.org/wiki/Android_One
And none of those apps help when there are security vulnerabilities at lower levels.
First 4g devices were released in 2012, in 2014 you could find sub 150€ 4G devices. If you bought the last 3G phone in 2015~ (there were still 3G phones after that, but nothing reasonable), 10 years of network support is still reasonably within reach.
They haven't. I've extensively worked on their Project Treble, and they did a beautiful work to perfectly versionize every behavior OEM might depend on, or version driver APIs. They could use that to provide long term support (which is what I do in my own project, the foundation is very sound), but in practice they use it as a way to obsolete code faster:
Before Project Treble, Android kept whatever code was in use. So if some OEM was still using a 5 year old code path, and it was still working fine it would remain.
After Project Treble, every driver API has a new version every year, and the older ones will be deprecated (read: purposely broken or completely removed) within 3 years.
Before project treble, OEMs could maintain the Android for their platform quite effortlessly for 5 years, nowadays they have to rewrite whole parts of drivers after 3 years.
someone will come and say that since Project Treble OEMs have been upgrading for longer. But I consider it's completely a matter of timing, the smartphone market stagnating. Look at nVidia Shield and fairphones for reference.
This can happen as early as 3 years after initial SoC launch
My girlfriend recently dropped (and broke) her iPhone X. She then bought a used Galaxy S9. The S9 is a few months older than the iPhone X.
Despite that, the app for our home alarm is not supported on her S9, because for some unknown reason it requires Android 11+, and the S9 only supports up to Android 10.
I think the next bottleneck is likely to be software longevity. This has improved a lot lately!
But basically I think phones have now reached a place like laptops and desktops where HW capabilities are stable, and there's no good reason for devices to be obsolete in 5 years any more.
I wonder if regulators said "your software has to get security updates for 10 years" would that be enough to get mobile SoC vendors upstreaming their HW support and Google streamlining the Android update process? (To Google's credit they have already done a _lot_ of positive work in that area as I understand it).