News for hackers. Stuff that matters.
Re:Godot Arrives in the Epic Games Store by brundolf on Friday March 17, 2023 @05:03PM (#35202879)
Trying to figure out what Epic's incentives are here (contributing to a competitor that doesn't make them money in any roundabout way I can see)

Edit: Here's a weird theory, maybe Epic doesn't see Godot as a competitor to Unreal, but does see it as a competitor to Unity, and hopes it'll spell doom for Unity (which is Unreal's only real competitor)

Re:Godot Arrives in the Epic Games Store by larsiusprime on Friday March 17, 2023 @05:33PM (#35203206)
Godot is no threat at all to Unreal, at the high end of AAA development you really need the dialed-in horsepower of either an in-house engine, or something like Unreal, which has been increasingly consolidating market share over the last decade.

Godot competes squarely with mid-market stuff: Indie, so-called "Triple-I" (high budget """indie""") and AA development, where Unity is the dominant engine. Unity has very little penetration share among the big AAA games.

Godot and other open source engines squeeze Unity from the bottom, and Unreal squeezes it from the top.

Re:Godot Arrives in the Epic Games Store by lovehashbrowns on Friday March 17, 2023 @05:42PM (#35203299)
Particularly when it comes to 2D games development! Fracturing that space is far more beneficial for Unreal than it is for Unity. Unreal, at least from my understanding, is awful for 2D. I'm playing around with 2D game development in Unity now and it's insanely easy to get started. I think the same goes for Godot where 2D dev work is a first-class citizen.
Re:Godot Arrives in the Epic Games Store by simonebrunozzi on Friday March 17, 2023 @05:41PM (#35203297)
Given you seem to know a lot about this, what's the main reason why Unreal is great at high end AAA, while Unity is not?
Re:Godot Arrives in the Epic Games Store by dbrueck on Friday March 17, 2023 @06:25PM (#35203692)
I'm a daily user of UE but not a game dev, so my perspective might be skewed, but nearly everything in UE targets high end dev (even the clunky parts, haha). The materials and rendering stuff are stellar, but also things like their asset pipeline and content workflows all have a "big project" vibe.

Sometimes the complexity of UE can be overwhelming. For example, if you're just trying to set up an AI-controlled actor to animate differently in some different states, you'll initially be frustrated by the gazillion bits of setup work you have to do. But in every case I've seen, that complexity exists to support the flexibility and richness needed by top of the line games.

Basically, for better and for worse, UE was written by and is used by people who have built, shipped, and supported AAA games.

Re:Godot Arrives in the Epic Games Store by pdntspa on Friday March 17, 2023 @06:19PM (#35203639)
Personally I think it is because it has terrible performance. Scenes that Unreal seems to be able to render at full frame rates run at a fraction of that in Unity. Even its vaunted 2D system is slow as balls... load times for Graveyard Keeper, as an example, are agonizingly long. And for what? A hundred megabytes at most of 2D pixel-art assets? What is the engine doing with all that time? Certainly not just loading and decompressing shit into RAM.
Re:Godot Arrives in the Epic Games Store by cdchn on Friday March 17, 2023 @06:37PM (#35203826)
Reminds me of the unnecessarily long GTA Online loading times that were a result of parsing a giant JSON file. Is it really worth blaming the engine when maybe its the game doing something improper?
Re:Godot Arrives in the Epic Games Store by pdntspa on Friday March 17, 2023 @06:55PM (#35203985)
Maybe, and I don't know the details. I just have a hard time seeing how something like Graveyard Keeper doesn't load nearly instantly.
Re:Godot Arrives in the Epic Games Store by omoikane on Friday March 17, 2023 @08:45PM (#35204832)
Re:Godot Arrives in the Epic Games Store by floydnoel on Friday March 17, 2023 @05:54PM (#35203414)
Epic has shipped first-party AAA games with Unreal. Unity has not done so. They had a planned release (of a high quality first party title) but have more recently cancelled it.
Re:Godot Arrives in the Epic Games Store by squeaky-clean on Friday March 17, 2023 @07:27PM (#35204249)
Unity also had a collaborative open source game project and canned that. And an example multiplayer FPS, but canned it because the UI, scene loading, and networking layers were all implemented using custom code and not the Unity built in equivalents. They had a 4 player multiplayer co-op game demo that they abandoned. Many of their demo projects where they promised to release source code, and they didn't deliver on that (a few of them they did deliver on but specifically under a license that allows no asset or code re-use).

Studios have made some great games with Unity. But the company Unity themselves have no idea how to finish a game, or even make one using stock unity. Even if they can't use current stock unity, they never bring their custom code into the mainline engine releases...

And I'm making these complaints as someone who exclusively uses Unity for their own hobby games. I really ought to give Godot a try, I just have so much personal experience using Unity (and working around their engine) that the idea of learning a new engine is daunting.

Re:Godot Arrives in the Epic Games Store by maccard on Friday March 17, 2023 @07:10PM (#35204103)
I've worked on a few "high end" games, and used to work for Epic.

Epic dogfoods the engine with _real_ games. Fortnite, Paragon, Battle Breakers, Robo Recall are all titles written in UE4, by Epic, which have had active contributions to the engine in their development. Whether you like the game or not doesn't have much of a bearing on the impact the game has on the engine.

They did the same with older games too, and the remnants of games like UT and GoW are very visible in the source of the engine itself.

Re:Godot Arrives in the Epic Games Store by Arelius on Friday March 17, 2023 @11:42PM (#35205832)
Also, the incentives are real.

Unity, generally makes money by convincing more people that they could make video games, and keeping up that belief so they keep paying for versions or subscription fees.

Epic only makes money after games have actually shipped.

Re:Godot Arrives in the Epic Games Store by maccard on Saturday March 18, 2023 @08:46AM (#35208647)
That's not actually true, the royalty only license for Unreal only started with UE4, and there is still "contact us" licensing available too.

On the unity side, an increasing amount of their revenue comes from "grow solutions" [0] which is basically their ad networks. Game engine development is a funny business

[0] https://www.gamesindustry.biz/unity-posts-first-profitable-q...

Re:Godot Arrives in the Epic Games Store by Arelius on Saturday March 18, 2023 @06:53PM (#35214011)
It's not exactly true, but the incentives still align in practice.

"Contact Us" Licensing has always existed as you state, but has often included the possibility of royalties, and even when it doesn't it's always been at the price ranges where shipping a game was more likely than not.

And in-fact, a problem with early Unreal licensing has been Epic's approach to support of "If it's not a problem in an Epic game, it's not our problem" Which has improved dramatically since changing their licensing model.

And regarding Unity, yes, their ad networks are becoming more important, but that still doesn't do as good a job at aligning incentives, but more importantly, Unity has 15+ years of development in a model with unaligned incentives, which when you're talking about technical decisions, those are really important.

And to be clear, I'm not arguing against the point that Epic being a game developer first is an important factor, I think it very much is, however I'm suggesting there are also other contributing factors.

Re:Godot Arrives in the Epic Games Store by echelon on Friday March 17, 2023 @05:59PM (#35203464)
How long until every tech company pours massive and substantial investment into Godot to turn it into the Blender of AAA games and film? It's almost to the point now.

Amazon will ditch Lumberyard for Godot. They have deep interests in games as a part of their vision. Twitch, Luna, in house game studios, prime gaming, etc.

Apple will absolutely do it. They're building their own metaverse and VR. Although I'd also gamble on them acquiring Epic Games. Apple wants to own the future of content creation.

Google's significant investment in WebGPU is going to make Godot a more attractive platform. Google is indirectly contributing to this.

As Godot gains more and more mindshare and economic activity happening atop it, it will achieve the activation energy required to take on AAA rendering and workflows.

Companies will see Epic as a tax. And the entire world will be submitting patches to Godot. Godot is already spawning an ecosystem of support companies and console SDKs.

Re:Godot Arrives in the Epic Games Store by riidom on Friday March 17, 2023 @06:20PM (#35203648)
The situation is a bit different, because Unreal and Unity are by far not so much of a money-milking PITA as Max & Maya are.
Re:Godot Arrives in the Epic Games Store by Vt71fcAqt7 on Friday March 17, 2023 @06:02PM (#35203494)
>Amazon will ditch Lumberyard for Godot

They are using O3DE now, which actually seems better than godot for 3D at first glance. Only issue so far is there isn't much of a community.

Edit:

>Although I'd also gamble on them acquiring Epic Games.

That is never happening.

Re:Godot Arrives in the Epic Games Store by _hypx on Friday March 17, 2023 @06:20PM (#35203650)
O3DE is just open sourced Lumberyard.
Re:Godot Arrives in the Epic Games Store by Vt71fcAqt7 on Friday March 17, 2023 @06:36PM (#35203814)
I know, I was just pointing out that they have a better(?) open source engine already.
Re:Godot Arrives in the Epic Games Store by objclxt on Friday March 17, 2023 @06:05PM (#35203521)
> Although I'd also gamble on [Apple] acquiring Epic Games

Given Tim Sweeney holds a controlling stake in Epic this seems like the least likely outcome.

Re:Godot Arrives in the Epic Games Store by filmgirlcw on Friday March 17, 2023 @11:01PM (#35205629)
>Although I'd also gamble on them acquiring Epic Games. Apple wants to own the future of content creation.

This will never ever happen. Ever.

I think it equally unlikely that Apple would invest in/adopt something like Godot. Modern Apple has a serious case of Not Invented Here syndrome and despite Godot being permissive, I don't see them adopting that. Instead, I think we'll see more investment at ARKit and Metal, even though the only people that take Metal seriously are people who have a financial incentive to build iOS games (no one has a financial incentive to support Metal-based macOS games and there is arguably no financial incentive to make macOS games at all).

Re:Godot Arrives in the Epic Games Store by phendrenad2 on Sunday March 19, 2023 @06:08AM (#35217566)
Considering most people still pay for Maya instead of using Blender, this reads like a fever dream.
Re:Godot Arrives in the Epic Games Store by _hypx on Friday March 17, 2023 @06:19PM (#35203644)
That's worryingly close to the same story high-end Unix providers told about Linux. If there is an open source engine that does 99% of what a proprietary engine does, then it's very likely we won't see that proprietary engine last for much longer.
Re:Godot Arrives in the Epic Games Store by RobotToaster on Friday March 17, 2023 @06:52PM (#35203963)
Worryingly?

Why would that be a bad thing?

Re:Godot Arrives in the Epic Games Store by _hypx on Friday March 17, 2023 @11:52PM (#35205887)
It isn't. You read that wrong.
Re:Godot Arrives in the Epic Games Store by phendrenad2 on Sunday March 19, 2023 @06:06AM (#35217556)
Yes and all of those high-end Unix providers went on to enjoy great success selling addons for the Linux kernel and ecosystem.
Re:Godot Arrives in the Epic Games Store by Groxx on Friday March 17, 2023 @09:47PM (#35205250)
Yeah, this is the real reason.

Godot doesn't compete with Unreal. It competes with their largest commercial competitor: Unity.

The enemy of my enemy is my friend. And when they want to "upgrade", Unreal is right there, and they already have an Epic account.

Re:Godot Arrives in the Epic Games Store by waboremo on Friday March 17, 2023 @05:41PM (#35203290)
Important to note: the contributions in question are a $250k megagrant. Throwaway money for Epic, but major for the small Godot team.

$250k for good PR and not being viewed as anti-competitive is an exceptional deal when you consider Google is doing the same to the tune of $400 million for Firefox.

Also in the short term Unreal's dominance matters, but in the long term it really doesn't. Epic has spent the absurd levels of Fortnite money trying to establish itself as additional integral layers for developers/creators so that even if Unreal stops generating any revenue it'll be fine.

Re:Godot Arrives in the Epic Games Store by b33j0r on Friday March 17, 2023 @05:40PM (#35203275)
Hey, more people installing the Epic Games Launcher is probably the win. Platform neutrality, or its specter, probably wins for us.

It’d be much more offensive to our sensibilities if it were like the situation on iOS where Amazon is available, but “no way will we let you buy a Kindle book unless you reopen the store in a web browser.”

(Because yeah… apple sells all the books I want to read, in their very cool bookstore that I haven’t seen in more than half a decade.)

At any rate. Anyone serious about godot is probably compiling it or getting the official release artifacts. This seems like something Epic probably couldn’t justify turning down as window dressing for the unreal store. I’m for it anyway.

Re:Godot Arrives in the Epic Games Store by danbolt on Friday March 17, 2023 @05:05PM (#35202892)
I think Godot’s workflow and structure is closer to Unity’s, so this strikes me as Epic trying to commoditize their competition.
Re:Godot Arrives in the Epic Games Store by ChadNauseam on Friday March 17, 2023 @05:26PM (#35203130)
Just so you know, the original version of this quote was "commoditize their complement", not "commoditize their competition"
Re:Godot Arrives in the Epic Games Store by danbolt on Friday March 17, 2023 @05:38PM (#35203259)
Yeah, I had looked up the term to double-check before posting, but I felt that it didn’t quite fit as a developer picking Unreal was unlikely to also use Unity for a game.
Re:Godot Arrives in the Epic Games Store by colordrops on Friday March 17, 2023 @05:30PM (#35203182)
You all have been reading hacker news recently too I see.
Re:Godot Arrives in the Epic Games Store by m463 on Friday March 17, 2023 @05:36PM (#35203240)
it all goes back to joel on software from 2002:

https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/

Re:Godot Arrives in the Epic Games Store by johnyzee on Friday March 17, 2023 @06:18PM (#35203635)
But that's not what they are doing. Godot/Unity are not complements to Unreal. Epic are, in fact, commoditizing their competition, which is low-end, indie-friendly games development platforms.
Re:Godot Arrives in the Epic Games Store by brundolf on Friday March 17, 2023 @05:05PM (#35202896)
Jinx :)
Re:Godot Arrives in the Epic Games Store by hiccuphippo on Friday March 17, 2023 @05:41PM (#35203287)
I think it also sends a message to Godot users to publish their games in Epic's store.
Re:Godot Arrives in the Epic Games Store by gl-prod on Friday March 17, 2023 @05:22PM (#35203085)
Get money from people selling games on the store?
Re:Godot Arrives in the Epic Games Store by brundolf on Friday March 17, 2023 @05:31PM (#35203188)
This is about them distributing the engine itself on the store (and apparently even contributing to it), not just allowing games made with the engine on the store. Presumably you could already do that
Re:Godot Arrives in the Epic Games Store by gl-prod on Friday March 17, 2023 @09:03PM (#35204939)
Yeah, but its a good move to create good relation with the Godot community.
Re:Godot Arrives in the Epic Games Store by crazysim on Friday March 17, 2023 @05:05PM (#35202897)
Pre-emptively stave off the anti-trust!
Re:Godot Arrives in the Epic Games Store by tpmx on Friday March 17, 2023 @05:10PM (#35202947)
What's the risk? Godot is no threat to Unreal Engine.
Re:Godot Arrives in the Epic Games Store by brundolf on Friday March 17, 2023 @05:13PM (#35202977)
I tend to disagree, Godot's been putting out some really impressive graphics improvements lately. But it's possible Epic agrees with you
Re:Godot Arrives in the Epic Games Store by tpmx on Friday March 17, 2023 @06:44PM (#35203883)
Please do realize that according to your own web site (https://www.brandons.me/) you're a javascript developer having opinions on why Godot is supposedly catching up with Unreal Engine to the point that it's becoming a threat.
Re:Godot Arrives in the Epic Games Store by zztop44 on Friday March 17, 2023 @07:17PM (#35204162)
I am also a JavaScript developer and hold the same opinion. Who knows how many of us there are out there
Re:Godot Arrives in the Epic Games Store by TulliusCicero on Friday March 17, 2023 @07:04PM (#35204065)
This is a very strange way of doing a personal attack.
Re:Godot Arrives in the Epic Games Store by tpmx on Friday March 17, 2023 @08:36PM (#35204775)
I disagree that this was a personal attack.

Some of my best friends are javascript developers.

Re:Godot Arrives in the Epic Games Store by mkl95 on Friday March 17, 2023 @05:16PM (#35203020)
Embrace, extend, and extinguish
Re:Godot Arrives in the Epic Games Store by andybak on Friday March 17, 2023 @05:25PM (#35203119)
Doesn't really make sense in this case unless you have any specific insight?
Re:Godot Arrives in the Epic Games Store by mhh__ on Friday March 17, 2023 @05:51PM (#35203393)
Kill unity
Re:Godot Arrives in the Epic Games Store by mattlondon on Friday March 17, 2023 @05:55PM (#35203428)
Godot is the on-ramp.

I.e. people use Godot to get started and "learn" gamedev. Many will stop there and not progress beyond Godot, but some will want more/latest features or want to use a "proper" engine and so move onto Unreal.

The alternative starter-space is Unity, and that is more of a competitor for Unreal since there is a lot of starter materials and tutorials, and unity can make commercial quality stuff (three Unity games that come to mind are Two Point Hospital, the Outer Wilds, and Rust)

Re:Godot Arrives in the Epic Games Store by gamblor956 on Friday March 17, 2023 @06:05PM (#35203527)
Also: Amplitude (the Endless Series, Humankind), mihoyou (Genshin Impact), Developer Digital (Fall Guys, ironically published by Epic Games), Paradox (Cities: Skyline).
Re:Godot Arrives in the Epic Games Store by ThatPlayer on Friday March 17, 2023 @06:43PM (#35203877)
A lot of top indie games like Cuphead, Hollow Knight, and Neon White are all Unity too.
Re:Godot Arrives in the Epic Games Store by benatkin on Friday March 17, 2023 @07:22PM (#35204205)
That sounds promising for Godot.
Re:Godot Arrives in the Epic Games Store by Worldblender on Friday March 17, 2023 @11:52PM (#35205884)
I heard of two Nintendo published games for their Nintendo Switch platform that utilize the Unity Engine (not marketed well, but can be found in the 'Intellectual Property Notices' section for each game):

* Jump Rope Challenge (summer 2020, released as a digital only game on the Nintendo eShop originally planned to be limited release, but staying up indefinitely for now)

* Fire Emblem Engage (January 2023, developed by Intelligent Systems, so considered more of a 2nd party game)

One more example that is 3rd party published but Nintendo owns copyright on:

* Cruis'n Blast (September 2021, a port of an arcade game developed by Raw Thrills, who both developed and published this port)

One more example but using the Unreal Engine:

* Yoshi's Crafted World (March 2019, developed by Good Feel)

Despite the examples I listed, almost none of these games are ones developed by one of Nintendo's internal studios (Jump Rope Challenge being the exception, but it was never intended to be one of their big games), but instead are developed by another studio not fully controlled by Nintendo. For their big games developed by them, they still use their own bespoke, proprietary engines, which is likely a sign that Nintendo doesn't trust outside engines like Godot, Unity, and Unreal well enough to commit to using them for such games. Outside developers making games to be published by Nintendo apparently have more freedom to use their preferred engines, including the mentioned outside ones.

Re:Godot Arrives in the Epic Games Store by selivanovp on Saturday March 18, 2023 @03:03AM (#35206850)
Owlcat produces one of the best CRPG’s on the market today with Unity: Pathfinder games, and Rogue trader now.
Re:Godot Arrives in the Epic Games Store by gamblor956 on Friday March 17, 2023 @06:02PM (#35203493)
Godot is (becoming) a very good competitor to Unity. Godot pre-4 was not ready for prime time, but Godot 4 is almost there. I'm pleasantly surprised by the leaps-and-bounds they've made over Godot 3/3.5, and Godot 4 has surpassed Unity in a number of areas (though in some cases, they've been assisted by Unity shooting itself in the foot, such as with Unity's non-existent networking functionality and chaotic approach to render pipeline development).

However, Godot 4 still has a ways to go before it's competitive with Unity in the AA space (meaning, for example, games by studios like Paradox, Amplitude, or miHoYo). Mostly, the asset pipeline still needs a great deal of work. Hopefully the Epic investment will let them reach parity (or exceed) Unity on that front.

Re:Godot Arrives in the Epic Games Store by llanowarelves on Friday March 17, 2023 @08:23PM (#35204679)
Can you explain a bit more about the asset pipeline?
Re:Godot Arrives in the Epic Games Store by EamonnMR on Friday March 17, 2023 @11:35PM (#35205791)
I haven't tried it in four, but trying to get an animated model in blender into godot in 3 was a total mess. You needed to configure the animations in a very specific non-obvious way and there were a ton of gotchas.
Re:Godot Arrives in the Epic Games Store by llanowarelves on Saturday March 18, 2023 @12:44PM (#35210627)
I appreciate it. I never used Godot. That makes sense. I thought you meant more like asset compression/conversion (images, audio, etc.).
Re:Godot Arrives in the Epic Games Store by MattRix on Friday March 17, 2023 @09:39PM (#35205194)
Tim Sweeney has been a big proponent of open platforms for over a decade. See also: the whole Apple vs Epic thing which was definitely not a good business decision at all. I think it’s possible this isn’t really about “incentives” and is just about sticking to certain principles.
Re:Godot Arrives in the Epic Games Store by jacklbk on Saturday March 18, 2023 @12:32AM (#35206104)
> open platforms

> introduce 3rd party exclusivity on PC

I don't think that's him sticking to a "certain principles", he's just doing whatever it takes to make people think Epic is the "good guy", as long as he's doing the opposite of the competitors.

For example, take a look into his take about blockchain games. At first he was against NFT games [1], then after Valve banned NFT games, Gabe Newell talked about it [2], Tim suddenly was OK with it [3]?

He fought with Apple because he thought he could win it, so his Fortnite could avoid 30% transaction fee. They clearly had a lot of discussion, strategies before suing Apple and thought it was a good idea, they could have won big. It's not a bad business decision if he can win, but they didn't so it looked bad.

[1]: https://twitter.com/TimSweeneyEpic/status/144251952287594906...

[2]: https://www.ign.com/articles/gabe-newell-nft-steam

[3]: https://twitter.com/timsweeneyepic/status/144914631712989593...

Re:Godot Arrives in the Epic Games Store by MattRix on Sunday March 19, 2023 @12:22AM (#35216006)
I could be wrong but it seems likely his first tweet was about Epic integrating NFTs into their own games, and the second was about allowing them on the EGS?

I don’t really see the NFT stuff as relating to open platforms anyway. Certain kinds of software (the most obvious being viruses and scams) need to be banned from platforms anyway.