Re:Godot Arrives in the Epic Games Store
by pdntspa on Friday March 17, 2023 @06:19PM
(#35203639)
Personally I think it is because it has terrible performance. Scenes that Unreal seems to be able to render at full frame rates run at a fraction of that in Unity. Even its vaunted 2D system is slow as balls... load times for Graveyard Keeper, as an example, are agonizingly long. And for what? A hundred megabytes at most of 2D pixel-art assets? What is the engine doing with all that time? Certainly not just loading and decompressing shit into RAM.
[ Parent
| on HN ]
Reminds me of the unnecessarily long GTA Online loading times that were a result of parsing a giant JSON file. Is it really worth blaming the engine when maybe its the game doing something improper?
Maybe, and I don't know the details. I just have a hard time seeing how something like Graveyard Keeper doesn't load nearly instantly.
"How I cut GTA Online loading times by 70%"
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...