Private persons can leak all this stuff anonymously and nobody is going to track them down. Glasshole also represented a new frontier for hackers.
Answer: some people will do anything to justify corporate cruelty to peope.
I don't think the future of VR is portable. I have an aversion to lumping AR in with it since they are fundamentally different. If it makes it easier, VR is desktop, AR is mobile. Similar but not at all the same. The way I envision the future of VR is that it does for your physical experiences what computers and the internet did for your paperwork and documents. Thinking about VR as a cellphone is the wrong mental model, it's not a peripheral that exists in your physical environment. It is a replacement for your physical environment or more congenially, it is another physical environment to which you can travel in addition to the places you currently go to.
Now, where have I heard that before? :D
I suppose if you elect to not remain anonymous there could be an issue, but generally speaking I don’t know that this is a problem.
That said, I think VR/AR may eventually be a way to enhance online work meetings. It doesn't seem like it's there yet overall, but eventually I could definitely see it working.
There are tons of accounts of how you feel a sense of 'presence' in VR. The head tracking fools your lizard brain into thinking you're actually there in the virtual world.
If you're reading this site I'm guessing you have access to $400. Just go buy a Quest 2 and try it out for 10 minutes, and you'll see what I mean.
not a solution per se
I can imagine that the same way you have a shared list of undesirables. Essentially an assholeblock instead of adblock.
I don't understand why reputation isn't a solution offered for spam and bad people. Why not make users on the internet build trust.
Despite there being a few alternatives (Neos, Chillout, etc.), nothing reaches the scale of VRChat's community, platform, and developer ecosystem.
Whoever buys VRChat wins VR.
It’s popular because you can do whatever you want, which is the antithesis of companies like Alphabet/Microsoft/Meta.
More numbers can be found at https://www.metaversed.consulting/blog/metaverse-universe-q1...
Together they basically make up a basic Meta Verse already.
AltSpace and many others were actually pretty comparable technically, for a time anyway. Just never hit critical mass
>nothing reaches the scale of VRChat's community, platform, and developer ecosystem.
Neos and Chillout require VR. Most VRChat players play the game without VR.
Look at the last graph which compares the total vrchat player count to the steam player count. All non Steam users are Quest users. There are more Steam users than Quest users even that the Quest is a much bigger VR platform than PCVR. The Steam player count is so high because it is counting desktop users who do not use VR.
This data does not support my argumunt that most vrchat players play on desktop. I would be curious about focusing on just the Steam users and seeing what percentage of them used VR.
I can only talk about neos, most players play in VR yes. (Source from the API directly)
For Chillout I don't know how to check this infromation
Maybe. Doesn't mean harassment is impossible.
https://www.villagevoice.com/2005/10/18/a-rape-in-cyberspace...
I dunno, I cannot see anything like that ever surviving mass adoption
Browse to 4chan and turn off your ad blockers if you want to understand.
AltSpace was super niche, but some artists and marginalized people seemed to find a home there. It was like an odd cross between a digital Burning Man and a BIPOC LGTBQ+ neurodivergent support group. I had a memorable conversation during the height of the pandemic with an older gay man whose husband had recently died of cancer. VR can be a kind of ultimate safe space for people who are hurting. No one can touch you, you put on a disguise, and you can leave at any time.
It had something going on, but was a Grand Canyon away from mass market appeal.