Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by andybak on Sunday January 22, 2023 @02:44AM
(#34475275)
Source?
[ Parent
| on HN ]
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by charcircuit on Sunday January 22, 2023 @04:53AM
(#34475866)
https://metrics.vrchat.community
Look at the last graph which compares the total vrchat player count to the steam player count. All non Steam users are Quest users. There are more Steam users than Quest users even that the Quest is a much bigger VR platform than PCVR. The Steam player count is so high because it is counting desktop users who do not use VR.
This data does not support my argumunt that most vrchat players play on desktop. I would be curious about focusing on just the Steam users and seeing what percentage of them used VR.
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by ScottEvtuch on Sunday January 22, 2023 @10:04AM
(#34478002)
If you buy the game on Steam but play using a Quest don't you count as a Steam user? It would launch using SteamVR.
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by charcircuit on Sunday January 22, 2023 @02:52PM
(#34481542)
Only if you launch the Steam version of the game.
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by andybak on Monday January 23, 2023 @06:10AM
(#34487503)
OK. So there's a lot of assumptions there. I won't get into whether I agree or disagree with your conclusion but I would say your original statement made it sound much more factual than it turned out to be.