Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by jimmySixDOF on Sunday January 22, 2023 @01:19AM
(#34474904)
I am afraid you are not paying much attention to the xr dev community which is overwhelmingly Unity vs UE. Both have their shortcomings but the new UE features like Nanite don't work out of the box double rendered and thats just one reason.
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Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by curioussavage on Sunday January 22, 2023 @03:39AM
(#34475514)
I’m pretty sure it works in vr now. Just not on mobile vr which would matter for meta.
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by jimmySixDOF on Monday January 23, 2023 @08:06AM
(#34488293)
Yes, Alex and his team(s) are out there in the front pushing what's possible but its not off the shelf he has a lot of talent. Big fan of his Heavenue work on live rendered VR/XR/3D shows & the one they did for A Christmas Carroll is still state of the art theater.
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by pharke on Tuesday January 24, 2023 @08:39AM
(#34503382)
I've also played a few indie VR games that are using it. It's not like you have to be some technical wizard to enable it, you just need to make sure you aren't stomping on your FPS with a bunch of other stuff at the same time.
Re:Microsoft has laid off entire teams behind Virtual, Mixed...
by jimmySixDOF on Thursday February 02, 2023 @02:41AM
(#34623432)