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Re:The human toll of Fallout 76’s launch by pipeline_peak on Wednesday June 08, 2022 @05:07PM (#31674184)
I’ve heard so many horror stories in the game industry about being underpaid and sleeping under desks.

I don’t understand how anyone would want to be such a piece of a cog of a wheel just because they love games. You aren’t Shigeru Miyamoto, you don’t get to make creative decisions. You’d make twice as much coding boring business logic, it’s not “cool”, but you get to sleep at home.

Is it just me or does being given pizza as an adult feel insulting. I get it, I’m a gamer so I obviously don’t care about healthy choices.

Re:The human toll of Fallout 76’s launch by pornel on Thursday June 09, 2022 @11:04AM (#31682112)
I went through the game dev -> business dev career path.

The reason was simple: I did not believe there can be anything interesting or challenging in non-game dev. To my eyes it looked like a choice between making things fly and explode (which was cool and relevant to my peers) and being some "database accountant" writing boring stuff I did not care about.

I was a broke student in my first real job. I didn't even consider being underpaid, because I was making more money than I've ever seen. I took a while before I've learned that my manager was paid literally 3x more than I was.

From the inside, crunch felt like being a hero and shipping on time. I enjoyed coding and was in good health, so it didn't seem problematic to me.

I did not realize how fucked-up game dev business was until I had 3 studios in a row die before releasing their second game.

Re:The human toll of Fallout 76’s launch by entropie on Thursday June 09, 2022 @11:29AM (#31682466)
> The reason was simple: I did not believe there can be anything interesting or challenging in non-game dev.

Every now and then someone creates new piece of software that just changes things. Twitter as example (I remember saying to myself as I signed up for the bet, "well, that's gonna be not useful at all - who the f needs SMS on the internets?). Another example, in a more software related bubble one could say rails (ruby on rails) was very influential for web development overall.

I find thinking out of the box very challenging.

Re:The human toll of Fallout 76’s launch by Geonode on Thursday June 09, 2022 @12:14PM (#31683072)
The jury is still very much out on Twitter's usefulness. Primary engagement is from those who want to be seen and heard. Not sure anyone's listening.
Re:The human toll of Fallout 76’s launch by andrei_says_ on Thursday June 09, 2022 @10:14PM (#31689230)
I love Twitter but I follow a bare minimum of focused accounts.
Re:The human toll of Fallout 76’s launch by ahonhn on Friday June 10, 2022 @12:45AM (#31690149)
I'm a prolific follower and follow several thousand accounts making it my primary source for getting a heads-up on what people all over the place in those fields that interest me are thinking and doing (IT, politics, gaming, art, business, etc).

That said, I really miss the good old days before 'social media' when there used to be actual forums and blogs and IRC channels for everything under the sun. Thank heavens we still have HN.

Re:The human toll of Fallout 76’s launch by acomjean on Thursday June 09, 2022 @03:15PM (#31685537)
It can be useful when all your infrastructure is down, to get the word out. It’s a decent second channel. But I’ll agree I think most tweets seem like shouting at a cloud.
Re:The human toll of Fallout 76’s launch by stonemetal12 on Thursday June 09, 2022 @12:51PM (#31683586)
The reporters are. I haven't visited twitter in a couple of years, but I see plenty of news articles that start Musk, Trump, or somebody tweeted something. It seems to be a pretty good press release pipeline.
Re:The human toll of Fallout 76’s launch by viraptor on Thursday June 09, 2022 @05:31PM (#31687168)
Also on the other less cynical version of that, reporters are there - always. If there's something happening on the ground, you can get an unfiltered / unedited feed of what's happening around the world. For example I've got a list of 20 or so reporters from different countries on the ground in Ukraine, covering the situation every day. I find it much better than reading the published summaries.
Re:The human toll of Fallout 76’s launch by lapetitejort on Wednesday June 08, 2022 @05:20PM (#31674385)
> Is it just me or does being given pizza as an adult feel insulting. I get it, I’m a gamer so I obviously don’t care about healthy choices.

This is how I know I'm old. Instead of giving me the cheapest viable dinner possible, why not spring for something more tasty, healthy, and costly? Pizza is the free meal equivalent of minimum wage. If possible, they'd offer free off-brand animal crackers to everyone crunching.

Re:The human toll of Fallout 76’s launch by tablespoon on Thursday June 09, 2022 @02:49PM (#31685240)
> This is how I know I'm old. Instead of giving me the cheapest viable dinner possible, why not spring for something more tasty, healthy, and costly? Pizza is the free meal equivalent of minimum wage.

That's not all of it, though. It's also one of those meals that are logistically east, because most people are OK with pizza. "[S]omething more tasty, healthy, and costly" is also the kind of thing that will likely require separate individualized orders for each person.

Re:The human toll of Fallout 76’s launch by tobias__ on Wednesday June 08, 2022 @09:58PM (#31676791)
Facebook managers have used sushi to motivate employees to complete the internal employee sentiment survey routinely every half for the last n years (something between the novelty and properties you describe) makes it attractive to folks

Kind of shows the difference in worlds between plain old tech (sushi as motivation for a half hour survey) vs gaming (food as incentive/etc. for ridiculous hours)

Re:The human toll of Fallout 76’s launch by mavhc on Thursday June 09, 2022 @10:48AM (#31681869)
Just give me money so I can spend it how I want to, free perks at work aren't actually free
Re:The human toll of Fallout 76’s launch by SilasX on Thursday June 09, 2022 @11:02AM (#31682086)
Naively, yes. But if they gave you the $X to spend however you want, you'd have to pay income taxes out of it and then sales taxes to buy for yourself. When the workplace does it, they don't -- and it's an expense for them! Plus, they get the bulk price.
Re:The human toll of Fallout 76’s launch by mavhc on Thursday June 09, 2022 @11:28AM (#31682455)
In which case let the employees decide what to spend things on
Re:The human toll of Fallout 76’s launch by SilasX on Thursday June 09, 2022 @01:42PM (#31684352)
If they did it that way, it would be taxable income.
Re:The human toll of Fallout 76’s launch by causi on Thursday June 09, 2022 @10:51AM (#31681912)
There's something to be said for a guilt-free indulgence.
Re:The human toll of Fallout 76’s launch by 908B64B197 on Thursday June 09, 2022 @12:19PM (#31683138)
Also... isn't there just food at the cafeteria?

If there's no food at the office I'd start worrying about the company not being able to secure funding.

Re:The human toll of Fallout 76’s launch by TrackerFF on Wednesday June 08, 2022 @05:41PM (#31674679)
...and the animation industry

...and the movie industry

...and the music industry

...and the, well - we could go on like this forever. If it's creative work, people will endure all kinds of sh!t in order to work on the stuff they love.

Re:The human toll of Fallout 76’s launch by kodah on Wednesday June 08, 2022 @05:56PM (#31674864)
I'd be willing to say the wider tech industry isn't much better, it's just one degree less shady and disgusting.
Re:The human toll of Fallout 76’s launch by the_lonely_road on Wednesday June 08, 2022 @06:22PM (#31675153)
And about 300,000 degrees more lucrative.
Re:The human toll of Fallout 76’s launch by kodah on Wednesday June 08, 2022 @07:10PM (#31675631)
Fair
Re:The human toll of Fallout 76’s launch by caoilte on Thursday June 09, 2022 @10:55AM (#31681978)
the movie industry has some good unions. It ain't perfect but it's something.
Re:The human toll of Fallout 76’s launch by yieldcrv on Wednesday June 08, 2022 @06:47PM (#31675400)
stuff they ^think they love.

most people don't have an objective view of the whole market of things they can exchange for, its a compromise of what we are exposed to and what makes enough money

then there is a slight gradient containing people that don't care for a variety of reasons, such as some passive income or other financial security

Re:The human toll of Fallout 76’s launch by TrackerFF on Wednesday June 08, 2022 @07:57PM (#31676021)
Unfortunately, many of the schools that offer people creative degrees are also more than happy to charge them exorbitant sums of money for tuition - more so for the graduate degrees. I have a feeling that there are plenty of creative artists in the movie / gaming / etc. industry that are sitting on $100k-$200k in student debt, making $50k/year in some high cost-of-living area while being worked to the bone.

Hard to know what you really like or hate, before working with it full time.

Re:The human toll of Fallout 76’s launch by googlryas on Wednesday June 08, 2022 @05:18PM (#31674349)
Anecdotal, but everyone that I can recall from my uni's CS cohort who used video games as motivation to learn CS were ultimately bad or middling programmers, who were basically only employable by these game companies that pay crummy wages with bad work culture.

It makes sense somewhat - the skills and talents for, say, racing cars has almost nothing to do with the skills or talent to design and construct an engine.

Re:The human toll of Fallout 76’s launch by kaladin-jasnah on Wednesday June 08, 2022 @06:00PM (#31674910)
The impression I get from video game hackers (eg. finding glitches for speedrunning) are that they are quite talented, and console hackers as well (finding that PS5 jailbreak definitely requires skill) so I'm not sure if it's the best generalization.
Re:The human toll of Fallout 76’s launch by AtlasBarfed on Thursday June 09, 2022 @10:54AM (#31681957)
Hacking savefiles and similar stuff (yourself, not just copying things on the web) help teach the key work habits of day to day programming. Problem solving, sticking to a problem, visualizing, decoding, basic computer architecture, tech docs, self starting, debugging, etc.

Gamer-motivated CS people with those skills will go far.

Re:The human toll of Fallout 76’s launch by dankboys on Thursday June 09, 2022 @09:34AM (#31680938)
console hackers and game programmers have little overlap, though. If you've spent the time to understand VR/ED you probably want to do that, in which case you're not programming.
Re:The human toll of Fallout 76’s launch by jltsiren on Wednesday June 08, 2022 @07:14PM (#31675677)
Also anecdotal, but the best self-taught programmers I know (or knew, at this point) came from the demoscene and often made their careers in game development.

The people you mention made a common mistake. They went to a university to study X, and not because they were interested in X but because they wanted to do Y and believed that X would be useful in it. That's a mistake, because academic education does not work like that. Mastering the curriculum does not make you an expert in the field. The curriculum is only a scaffold. You are always expected to learn more, both because you should find the topic interesting and because learning more makes sense.

Re:The human toll of Fallout 76’s launch by urthor on Wednesday June 08, 2022 @06:21PM (#31675150)
My experience is the opposite.

I've seen many extraordinarily talented people who got into this field originally because of the dream.

Re:The human toll of Fallout 76’s launch by kjeetgill on Wednesday June 08, 2022 @07:08PM (#31675608)
Huh, I guess I always found the exact opposite to be true. But I finished university in 2012, prior to the gold rush. CS department cohort stereotypes have probably drifted somewhat.
Re:The human toll of Fallout 76’s launch by googlryas on Thursday June 09, 2022 @12:10AM (#31677457)
Class of 2006 here :)
Re:The human toll of Fallout 76’s launch by Thaxll on Wednesday June 08, 2022 @09:05PM (#31676477)
Your average AAA dev is usually better than other fields because they use C++ and so they need to understand a lot of complicated topics.
Re:The human toll of Fallout 76’s launch by AtlasBarfed on Thursday June 09, 2022 @10:58AM (#31682021)
It's not quite like the old days, but games and game engines frequently require far more math and algorithms than the usual programmer just moving bits between database and screens.

I basically bombed out of the math sequence at linear algebra, at least I gleaned enough to do basic rotations and other matrix math on polygons so I could understand the techniques used by the apis and big boys.

They also need to do performance tuning, and in consoles with uniform hardware, get to optimize code to the hardware to ridiculous degrees. The war stories of games dev in the Atari 2600 up to the playstation 1 are amazing.

Re:The human toll of Fallout 76’s launch by andkenneth on Wednesday June 08, 2022 @11:51PM (#31677384)
I absolutely noticed the gamer attrition between first and second year compsci at uni.
Re:The human toll of Fallout 76’s launch by friedman23 on Wednesday June 08, 2022 @05:47PM (#31674754)
I think that would be a bad generalization. Maybe people obsessed enough with video games that you find out that's why they are learning CS are bad coders?
Re:The human toll of Fallout 76’s launch by lukewrites on Wednesday June 08, 2022 @05:17PM (#31674340)
> You’d make twice as much coding boring business logic, it’s not “cool”, but you get to sleep at home.

And, possibly just as importantly, you'll have time for gaming!

Re:The human toll of Fallout 76’s launch by lethologica on Wednesday June 08, 2022 @08:24PM (#31676220)
Unless the coding of boring business logic crushes your soul so much that you burn out and end up losing interest in being creative altogether.
Re:The human toll of Fallout 76’s launch by robonerd on Thursday June 09, 2022 @11:07AM (#31682150)
I think you have this precisely backwards. Soulless crunch work in the video game industry as a code monkey given no creative control over the game is more likely to kill your interest in playing video games. If regular boring non-videogame office work killed people's interest in games, there would hardly be a market for videogames at all; who would buy them?
Re:The human toll of Fallout 76’s launch by justinhj on Thursday June 09, 2022 @12:39AM (#31677611)
I let this sentiment keep me in the games industry for 20 years. Since I left I’ve had no trouble finding challenging and fun work, for better pay and no overtime. Wish I had left sooner
Re:The human toll of Fallout 76’s launch by thesuitonym on Thursday June 09, 2022 @10:57AM (#31682010)
Your soul can be crushed in any industry, though, and every type of job can burn you out and make you lose your creativity. It's up to each of us to watch out for ourselves.
Re:The human toll of Fallout 76’s launch by Asooka on Thursday June 09, 2022 @03:14AM (#31678386)
What is quest design if not heaps of business logic with a different name.
Re:The human toll of Fallout 76’s launch by DawsonBruce on Thursday June 09, 2022 @11:24AM (#31682393)
> And, possibly just as importantly, you'll have time for gaming!

Facts. One of the main motivators for me to NEVER become a game devs is simply my love for gaming. Anything I’ve ever worked on professionally has become so demystified that the things I once loved become unappealing.

Re:The human toll of Fallout 76’s launch by hinkley on Thursday June 09, 2022 @06:03PM (#31687526)
"Find the thing you love and do that for a living, and you'll never work a day in your life," is such bullshit. Has anyone over 35 - with half a brain - ever said that? If so, then shame on them. Maybe find the thing you love second most, and risk resenting that. Maybe.

Importantly, other people are going to exploit your love to take advantage of you, getting you to sacrifice some of yourself for these ideals you hold, and then not share the rewards with you. To you it's your identity. To them it's words that save them money.

Re:The human toll of Fallout 76’s launch by whateveracct on Wednesday June 08, 2022 @06:12PM (#31675048)
Or even gamedev!
Re:The human toll of Fallout 76’s launch by robonerd on Thursday June 09, 2022 @11:42AM (#31682621)
One problem with companies buying pizza is they always buy it from whatever pizza shop has the best reputation for reliably filling large catering orders, which is never the pizza shop that makes the best pizza.

I like pizza, but I only want pizza some of the time. And when I want it, I want to buy it myself and get what I want, not get something mediocre.

Re:The human toll of Fallout 76’s launch by Tiktaalik on Wednesday June 08, 2022 @06:50PM (#31675435)
First off sleeping under desks is a project management failure and not representative of the games industry. Heaps of people making games that haven't worked a day of overtime for years and years.

But as you say, boring business logic is boring, so no surprise that people would be interested in games for that reason alone, but more than that, game programming isn't the same sort of work as other programming. Are there jobs for graphics programmers working on some business spreadsheet software company? If you want to do graphics programming you need to work in an industry that needs graphics programmers.

Doesn't really matter that you're not the Miyamoto. There's lots of programmers in leadership roles solving hard and interesting problems that don't exist in other sorts of business software.

Re:The human toll of Fallout 76’s launch by ajb on Wednesday June 08, 2022 @06:21PM (#31675151)
I visited a place one where the schtick was to get new employees to make a paint print of their hand on the wall like a primary school kids. I thought, this place infantilises its employees, I will never work here.

This comes about because companies see 'culture' as a means of manipulating their employees. It works because long-childhood tokens are a status symbol - poor people need to grow up quickly and demonstrate that they are compliant by wearing suits or other uniforms, middle class show that they can afford long education by retaining the signifiers of childhood. But no-one does this consciously, so people are susceptable to being 'rewarded' by these cheap signifiers instead of real value

Re:The human toll of Fallout 76’s launch by cudgy on Thursday June 09, 2022 @02:14AM (#31678056)
The hand print wall sounds like a hokey HR idea. Seems a bit harsh to judge an entire company on it.
Re:The human toll of Fallout 76’s launch by Geonode on Thursday June 09, 2022 @12:19PM (#31683139)
It shows you that HR has clout in the company which is bad. Where HR is necessary they should be silent paper movers.
Re:The human toll of Fallout 76’s launch by klyrs on Thursday June 09, 2022 @11:58AM (#31682835)
It's a lot more fun than getting fingerprinted, and you get the whole palm, too!
Re:The human toll of Fallout 76’s launch by mavhc on Thursday June 09, 2022 @10:50AM (#31681899)
Everyone else in the company went along with it
Re:The human toll of Fallout 76’s launch by robonerd on Thursday June 09, 2022 @11:28AM (#31682456)
> I visited a place one where the schtick was to get new employees to make a paint print of their hand on the wall like a primary school kids

This sort of thing seems to happen quite a bit. Somebody in HR goes baby crazy and starts treating people in the office as their surrogate children. You can't say shit about it, because it's HR.

Re:The human toll of Fallout 76’s launch by 908B64B197 on Thursday June 09, 2022 @12:40PM (#31683433)
> I visited a place one where the schtick was to get new employees to make a paint print of their hand on the wall like a primary school kids.

Someone's therapist is getting a new boat soon.

Re:The human toll of Fallout 76’s launch by tablespoon on Thursday June 09, 2022 @02:47PM (#31685219)
> I don’t understand how anyone would want to be such a piece of a cog of a wheel just because they love games. You aren’t Shigeru Miyamoto, you don’t get to make creative decisions. You’d make twice as much coding boring business logic, it’s not “cool”, but you get to sleep at home.

Because they're passionate, and passion can and is exploited because it's irrational.

Re:The human toll of Fallout 76’s launch by Termitiono on Thursday June 09, 2022 @11:13AM (#31682231)
I went to a private game academy in Berlin and stoped after a year.

I got more insight into game dev and I think that I'm good but you only need a handful of things which are really interesting.

Like the game engine or the ai part or whatever.

Those people are just better than I am due to just being smarter etc.

So do I want to be a normal paid tool developer or dialog system biluilder or do I want a proper carrier and earn money?

I earn a good amount of money and I do not work in game dev.

I don't regret it and can imagine doing full time private game development when I'm 50 and stoped working.

Re:The human toll of Fallout 76’s launch by spread_love on Wednesday June 08, 2022 @05:59PM (#31674896)
> does being given pizza as an adult feel insulting

Yes! Give me better healthcare! I don't care about snacks and coffee. If I was healthy I could afford these things myself.

Even worse, using it as bait to return to office. "We're having a pizza party in the office today!" (Now a Waffle Party I might come in for)

Re:The human toll of Fallout 76’s launch by Spivak on Wednesday June 08, 2022 @08:08PM (#31676106)
I feel like these are crazy different magnitudes though. Buying a team of 10 the most expensive pizza in town is like $150. Giving that same team noticeably better healthcare costs…

* $3000/mo to cover employee paid premiums.

* $5k-$30k/yr to fund everyone up to their individual deductible.

* $5k-$100k/yr to fund everyone up to their individual oopm

* $36k/yr to fully find everyone’s HSA.

I think there’s a lot of cheap low hanging fruit that makes people happy like pizza, beer, snack, and soda and it’s not like the choice is one or the other.

Re:The human toll of Fallout 76’s launch by ryathal on Thursday June 09, 2022 @08:37AM (#31680425)
Pizza parties and healthcare are different ends of the spectrum. Bad healthcare is simply declining an offer, it's part of the compensation package being presented. A pizza party is fine for showing appreciation (better than cheap swag), I would run from a company that adds this in their compensation package though.
Re:The human toll of Fallout 76’s launch by jayd16 on Thursday June 09, 2022 @12:03PM (#31682906)
>you don’t get to make creative decisions.

You do. I think it's a major appeal of making games. Miyamoto is not designing every level, art asset, every shader and every post effect.

Re:The human toll of Fallout 76’s launch by jeromegv on Wednesday June 08, 2022 @05:19PM (#31674364)
How would they know? They spent the last 10 years playing video games, they literally worship those companies. It's still not widespread enough as knowledge that those employers are literally all shit. And if that's your first job, how would you know it's better somewhere else? Got to learn the hard way.
Re:The human toll of Fallout 76’s launch by newsclues on Wednesday June 08, 2022 @07:22PM (#31675751)
It’s not culture but community that young workers seek. They want fun friends, not boring old coworkers with kids.
Re:The human toll of Fallout 76’s launch by mbrodersen on Wednesday June 08, 2022 @09:51PM (#31676758)
This is why I left the games industry. I love working on games but it doesn’t outweigh the cost.