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Re:The human toll of Fallout 76’s launch by TrackerFF on Wednesday June 08, 2022 @05:41PM (#31674679)
...and the animation industry

...and the movie industry

...and the music industry

...and the, well - we could go on like this forever. If it's creative work, people will endure all kinds of sh!t in order to work on the stuff they love.

Re:The human toll of Fallout 76’s launch by kodah on Wednesday June 08, 2022 @05:56PM (#31674864)
I'd be willing to say the wider tech industry isn't much better, it's just one degree less shady and disgusting.
Re:The human toll of Fallout 76’s launch by the_lonely_road on Wednesday June 08, 2022 @06:22PM (#31675153)
And about 300,000 degrees more lucrative.
Re:The human toll of Fallout 76’s launch by kodah on Wednesday June 08, 2022 @07:10PM (#31675631)
Fair
Re:The human toll of Fallout 76’s launch by caoilte on Thursday June 09, 2022 @10:55AM (#31681978)
the movie industry has some good unions. It ain't perfect but it's something.
Re:The human toll of Fallout 76’s launch by yieldcrv on Wednesday June 08, 2022 @06:47PM (#31675400)
stuff they ^think they love.

most people don't have an objective view of the whole market of things they can exchange for, its a compromise of what we are exposed to and what makes enough money

then there is a slight gradient containing people that don't care for a variety of reasons, such as some passive income or other financial security

Re:The human toll of Fallout 76’s launch by TrackerFF on Wednesday June 08, 2022 @07:57PM (#31676021)
Unfortunately, many of the schools that offer people creative degrees are also more than happy to charge them exorbitant sums of money for tuition - more so for the graduate degrees. I have a feeling that there are plenty of creative artists in the movie / gaming / etc. industry that are sitting on $100k-$200k in student debt, making $50k/year in some high cost-of-living area while being worked to the bone.

Hard to know what you really like or hate, before working with it full time.