I'd be willing to say the wider tech industry isn't much better, it's just one degree less shady and disgusting.
Re:The human toll of Fallout 76’s launch
by the_lonely_road on Wednesday June 08, 2022 @06:22PM
(#31675153)
And about 300,000 degrees more lucrative.
Fair
the movie industry has some good unions. It ain't perfect but it's something.
Re:The human toll of Fallout 76’s launch
by yieldcrv on Wednesday June 08, 2022 @06:47PM
(#31675400)
stuff they ^think they love.
most people don't have an objective view of the whole market of things they can exchange for, its a compromise of what we are exposed to and what makes enough money
then there is a slight gradient containing people that don't care for a variety of reasons, such as some passive income or other financial security
Re:The human toll of Fallout 76’s launch
by TrackerFF on Wednesday June 08, 2022 @07:57PM
(#31676021)
Unfortunately, many of the schools that offer people creative degrees are also more than happy to charge them exorbitant sums of money for tuition - more so for the graduate degrees. I have a feeling that there are plenty of creative artists in the movie / gaming / etc. industry that are sitting on $100k-$200k in student debt, making $50k/year in some high cost-of-living area while being worked to the bone.
Hard to know what you really like or hate, before working with it full time.
...and the movie industry
...and the music industry
...and the, well - we could go on like this forever. If it's creative work, people will endure all kinds of sh!t in order to work on the stuff they love.