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Re:The human toll of Fallout 76’s launch by lethologica on Wednesday June 08, 2022 @08:24PM (#31676220)
Unless the coding of boring business logic crushes your soul so much that you burn out and end up losing interest in being creative altogether.
Re:The human toll of Fallout 76’s launch by robonerd on Thursday June 09, 2022 @11:07AM (#31682150)
I think you have this precisely backwards. Soulless crunch work in the video game industry as a code monkey given no creative control over the game is more likely to kill your interest in playing video games. If regular boring non-videogame office work killed people's interest in games, there would hardly be a market for videogames at all; who would buy them?
Re:The human toll of Fallout 76’s launch by justinhj on Thursday June 09, 2022 @12:39AM (#31677611)
I let this sentiment keep me in the games industry for 20 years. Since I left I’ve had no trouble finding challenging and fun work, for better pay and no overtime. Wish I had left sooner
Re:The human toll of Fallout 76’s launch by thesuitonym on Thursday June 09, 2022 @10:57AM (#31682010)
Your soul can be crushed in any industry, though, and every type of job can burn you out and make you lose your creativity. It's up to each of us to watch out for ourselves.
Re:The human toll of Fallout 76’s launch by Asooka on Thursday June 09, 2022 @03:14AM (#31678386)
What is quest design if not heaps of business logic with a different name.