They'll make some NFT-based card game with advanced self-learning AI opponents just to tick all the right boxes.
https://www.sec.gov/litigation/litreleases/2018/lr24201.htm
https://www.sec.gov/news/press-release/2021-121
Penny stock frauds like that are more about ripping off retail.
I still remember when companies proudly claimed their software contains XML and therefore is worth unicorn dollars
Web3? Show me an application which isn't just trying to sell some other crypto scam. Why can't I know simply access a web 3.0 web page, is the web 3 not the web?
AI? I see lots of ML in products these days, but calling it AI is ... extreme. Products that look like they could match the description are relatively far from commercial viability.
The buzzword vomit from their CEO is simply a continuation of this trait.
Subjective you'd say? Maybe but it does show that maybe they know better about what a game needs than you think.
I can’t speak to GW2, but cherry-picking something you clearly think is worse sets a very low bar. I don’t accept that meeting a low standard is a reasonable expectation. A long long time ago I used to help run an Eve:Online corporation, and there the sophisticated economy and market systems made for a vastly richer player experience.
The point being, Square Enix can’t be taken seriously when they talk about in-game economic structures. Their track record is one of incompetence and indifference.
Housing is another matter, they mention server strain but given their past comments on what is and isn't possible (like showing what items you own), coupled with their terrible netcode, I'm inclined to not trust them on this one. As you say they are great at the game side of things, but seem to struggle with the tech side.
All I see here are buzzwords and abstract terms that mean literally nothing as an investment unless your goal is to impress investors and specialist press. The blockchain is not going to do anything to streamline game development or improve game quality, all it can do is provide new monetization options... but traditional gacha games already make a truckload of money, so it's questionable whether the cost of moving into blockchain is reasonable for a company like Square Enix that can already rake it in via microtransactions.
Cloud is simply what it is in other media: having your device be a thin client that the developers/hardware manufacturers deliver your media to. I know it's a thorny topic for enthusiasts, but it's very likely in 2 decades' time that most players won't be using a dedicated console nor gaming computer to play AAA games. "Netflix of Gaming" is too attractive a title in this multibillion dollar industry to not pursue.
Square Enix may not be looking to host those games, but it's had this tech around for a while and probably wouldn't mind being a middleman: https://www.destructoid.com/project-flare-square-enixs-cloud...
>so it's questionable whether the cost of moving into blockchain is reasonable for a company like Square Enix that can already rake it in via microtransactions.
TBF Square Enix's MO for the last 30+ years is to try and be on the cutting edge as a market leader. It may not make financial sense, but they've constantly made huge gambles. Some paying off huge, some bombing hard, and a few almost bankrupting the company.
As an engine programmer, I can't help but admire the ambition in an age where so many studios seem to instead rely on Unity or Epic to leverage that for them. But it also makes me wonder how long until the company flies too close to the Sun.
"Netflix of Gaming" title has not aged well from years ago. Today's perception of Netflix is very negative and trend is negative as well. Tbh, negative perception of Netflix did not came from Netflix as tech company. It came from content production side. Game industry is a content heavy business and giving up IP and studios is net perceived loss. Its very strange when real value is replaced with buzzwords.
As engine programmer myself i cant pretend i understand content side of the business well. And as someone who finally cancelled Netflix subscription I am biased ofc.
Your failure to, as you admit, see these topics as anything other than "buzzwords" all but confirms my original opinion of a cultural skepticism.
FWIW I agree with the assessment, the terms are broad, generic and have no specific connotation for gamedev. It's not oriented at anyone in industry since you'd talk about specifics and not the "cloud", "ai", or "blockchain".
It’s not encouraging if high-level leaders at a game studio can’t articulate their vision any better than that.
you are not directly impugning one of the best game development studios in history in any way, despite seemingly thinking so...
what you are revealing is merely your sentiment about these terms
If you haven't seen the noclip documentary, you should. It's on YouTube.
And have someone who knows how to make money be the president, so that he can finance YoshiP games, preferably without too much meddling into the creative process. I am not into NFTs myself but if it makes money that can be invested into good games, by all means, let them do it.
That describes almost all AAA companies. I think Square takes more heat on this point because they are some of the few studios still investing heavily in the "AA" market. Outside of Avengers, most of the other projects people may point to aren't really the highest budget games to begin with. And those rough releases are something most other studios don't want to risk anymore.
> + their gacha games are not even that good considering the saturation on the gacha market and what quality games some other companies can make (see Genshin)
I mean, the entire market is trying to chase Genshin right now. It's a very arguable point that no mobile game released as of now is as good as Genshin, at least on a technical level.
I understand why. The attraction of mobile is running a relatively low budget (say, "A/AA" level) project and having it profit for a few years until they need to recycle the assets into a new project. A game like Genshin is the equivalent of trying to put GTA V on a phone. Which may be technically feasible now, in 2022, but it'd get you laughed out of a pitch in 2017 or so when Genshin started development
Remember, this would have been right before the Switch launched and had Breath of the Wild show what an ARM architecture was capable of rendering. Most other studios are too risk averse to consider such an endeavor. Console developers especially because they don't want to cannabalize their games with something that plays too closely to their $60 AAA blockbuster.
I guess the lesson if you want to make an art game is to make half an art game and the other half ass.
Nier: Automata was just a flat out better game.
That leads to poor reviews, which leads to poor sales.
I did not find Nier Gestalt to be worse than any other JRPGs of its era in terms of gameplay, and it had some clever bits like switching between 2D and 3D perspectives as well as game styles. My main complaints were the tedious fetch quests (I completed about half of them before deciding it wasn't worth finishing them all), the fact that the fishing minigame was explained incorrectly, and (slight spoiler) a story that I found to be sad and depressing. Completing multiple endings can be somewhat tedious as well. But the creativity, the atmospheric graphics, and the soundtrack were exceptional.
I think Nier Gestalt and Replicant on the PS3 were underrated (if flawed) gems.
Plus the story of the original game took a looooooong time to get going combined with the ability to lock yourself out of the true ending without knowing or discovering it for like 75% of the game is definitely going to limit the audience.
"Dogshit" might be a bit hyperbolic, but not by a lot.
Nier: Automata is a good (not great) game from Platinum wrapped in a juicy Nier narrative layer that elevates it to a very good game.
It's a 2010 PS3 game with movement and combat and controls that feel like an early PS2 game where they are still figuring out twin stick movement and cameras.
How is "Gameplay" a non-criticism of a Game? That makes zero sense.
Also, that gameplay you are talking about was arguably pioneered by Devil May Cry, which is a Japanese game.
So I don't know what you're on about "Western Gamers"
https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-wa...
As for “gameplay” I’m not going to recapitulate the past decade+ of how we’ve learned to write about games. It’s semantically empty, say what you mean instead.
Western gamers loves Dark Souls/Elden Ring so that statement is definitely false.
edit: I rewatched the review now I totally get why I picked it up, Ryan's enthusiasm is absolutely hilarious and infectious ("It's just perfect as I've ever seen you can ride a fucking boar in it")
No it is their Western AAA projects that are hemorrhaging them money.
I believe most of it is frustrated Metal Gear, Castlevania, or Silent Hill fans. Maybe even some old school Suikoden fans.
I heard from sources that the western department is doing this.
Sources: Are on Twitter, forgot the name. (Yea I know, that I don't need to "believe everything" so please add salt to my statement)
Source #1: https://twitter.com/Genki_JPN?t=FlkGLMQE4aoCHqod-O68RQ&s=09
FFXIV also has the least addictive qualities of any MMO I have played in my experience. There’s very little FOMO & you’re encouraged to play at whatever pace you enjoy. Many players just play through the story and treat it as a mostly single player game.
FF14 is great, though, as a non-MMO player. The community is largely helpful to newcomers, the story content is very accessible and requires little to no grinding, and the game as a whole doesn't gate important plot developments behind high-tier endgame content the way most MMOs do.
I think it's simply because the other CBU's are swamped with work.
- The old business division (what they called Creative Business units before the restructure 5 years ago) that made FF15 split off into Luminous Studios, and went straight from FF15 DLC into Forspoken
- CBU1 (AKA, the Nomura division) handles FF7R as well as Kingdom Hearts. Two huge franchises. Adding another FF onto the pile would be overwhelming
- CBU2 is "The Bravely division". I wouldn't be surprised if they get to try their own hand at a Final Fantasy one day, but it would have been too early for FF16. FF16 was likely being worked on before Octopath Traveler.
- CBU4 was always a smaller sort of "spinoff" studio. Nowadays they focus more on the mobile market. Very little chance they were ever considered.
I don't think Square Enix sees the last few FF games as damaging as fans do. They simply have a lot of work and some teams have more or less room for that work.
Funnily enough, it may be a possibility of FF17 having a mobile client given Genshin's success, but this is just random conjecture
Crystal Tools was supposed to make development for several games easier & faster, but instead it took more effort to complete than expected & was still difficult to work with after it was complete.
https://www.hd.square-enix.com/eng/news/pdf/20220502%20A_Pre...
They are still making incredibly good games (FFXIV, DQXI, Nier, Bravely Default etc.) but for every single good one I swear they make 3 utter shite too + their gacha games are not even that good considering the saturation on the gacha market and what quality games some other companies can make (see Genshin)
But at least Naoki Yoshida is on the board of directors + he is producing the next mainline FF game and I think he has the trust of millions of players considering what they did with XIV. So not all hope lost as long as he is at the company.