Re:Square-Enix sells all of its Western game studios and the...
by morelisp on Monday May 02, 2022 @02:37PM
(#31239041)
"Gameplay" is a non-criticism. The combat movement is clunky, especially by western it-sucks-if-I-can't-cancel-everything-all-the-time God of War standards. Plenty of other stuff is amazing.
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Re:Square-Enix sells all of its Western game studios and the...
by bluefirebrand on Monday May 02, 2022 @03:46PM
(#31239929)
> "Gameplay" is a non-criticism.
How is "Gameplay" a non-criticism of a Game? That makes zero sense.
Also, that gameplay you are talking about was arguably pioneered by Devil May Cry, which is a Japanese game.
So I don't know what you're on about "Western Gamers"
Re:Square-Enix sells all of its Western game studios and the...
by morelisp on Monday May 02, 2022 @05:00PM
(#31240859)
GoW’s explicit design goal was “NG/DMC but easier and more cancels.” Which is fine, but the difference is there.
https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-wa...
As for “gameplay” I’m not going to recapitulate the past decade+ of how we’ve learned to write about games. It’s semantically empty, say what you mean instead.