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Re:Gwern's Law: Ads cost you a tenth of your users by umvi on Thursday March 14, 2019 @01:43PM (#19391561)
I believe it. There are a lot of games that I downloaded from the app store and really liked initially. However, I noticed a pattern. At first, ads seemed to be optional (i.e double your gems by watching an ad!) However, after about 10 minutes of playing, I'd see an ad. No big deal. But then it got more and more aggressive. Pretty soon there was an ad after every single level, (plus the bonus ad if you want to double gems). It got to the point I was spending about 50% of the time actually playing games, 50% of the time watching ads (the levels could be beaten in 30 seconds or so).

At that point I uninstall even though the game is fun. It's not like I can just pay a 1 time fee to get rid of all ads with the type of game I am talking about. I have paid to get rid of ads for a few bucks in the past, but these games will still pester you with in game pop-ups for "diamond memberships" (outrageous recurring subscription fee for nominal and significant bonuses) and "best value" gem packs (also sold at outrageous prices going up to $100 for the biggest pack).

Re:Gwern's Law: Ads cost you a tenth of your users by leggomylibro on Thursday March 14, 2019 @03:00PM (#19392364)
One of my favorite mobile games (an old Popcap title) used to have a version which cost ~$10 and was just a no-frills port of the original.

No ads, no permissions beyond file storage, no issues working offline.

But you can't buy that anymore; now the only option is a 'free' version which has ads that you cannot pay away.

Fortunately I can still download the old version from the app store; now it is called 'zzSUNSET <game>' in the list of purchased apps. But I'm amazed at how consumer-hostile game companies have gotten; I guess the ads must pay out the wazoo. It makes me really hesitant to try any new mobile game, especially since I don't really have much time for them these days. I'm not going to spend 30 seconds out of every 1-5 minute diversion watching an ad, that's ridiculous.

Re:Gwern's Law: Ads cost you a tenth of your users by DuskStar on Thursday March 14, 2019 @03:48PM (#19392886)
I think it's partly that the kind of person that pays $10 for an app is also the kind of person that advertisers actually want. So even if your average revenue/user for a free app is <$10, revenue/user for people willing to pay $10 for the app might be >$10.
Re:Gwern's Law: Ads cost you a tenth of your users by myhf on Thursday March 14, 2019 @11:36PM (#19396238)
The average advertising revenue/user for users who are unwilling to be interrupted by ads is $0.
Re:Gwern's Law: Ads cost you a tenth of your users by CobrastanJorji on Thursday March 14, 2019 @08:19PM (#19395243)
If there's a heaven, and if I get to go there, and if God gives me a phone with all of the mobile games that could have been, I'll want to play the version of Plants vs Zombies 2 that would have existed if EA hadn't bought Popcap.
Re:Gwern's Law: Ads cost you a tenth of your users by drngdds on Thursday March 14, 2019 @09:33PM (#19395679)
Your best option by far for mobile gaming (if you're on Android) is to install an emulator for an old console/handheld and download/rip some games.

It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are.

Re:Gwern's Law: Ads cost you a tenth of your users by zrobotics on Thursday March 14, 2019 @10:51PM (#19396016)
So much this... I had paid for an ad-free version of risk (which was great, could play a few turns at a time and no messing with all the setup and pieces) that started adding ads in. Well, mobile gaming isn't much use to me if it isn't something I can do a few minutes at a time, and I'll be damned if 1/2 of that time is wasted on ads.

Ive just taken to replaying old JRPGs from my childhood, they're very compatible with that playstyle. Sure, a battle may take 2-4 days to complete, but it's much more entertaining.

I think this is a huge reason a game like Clash of Clans has done so well. I could never get into it, but my brother has been playing steadily for 4 years. He likely only spends 10-15/year, but the devs haven't annoyed him enough to quit. It's the worst sort of pay-to-avoid waiting game, which is why I couldn't stand it, but somehow still less exploitative than most of the competing mobile games.

I'm just so disappointed that I'm carrying around a far more powerful device than even a PC from my childhood, and some of the best gaming experiences are old console games.

Re:Gwern's Law: Ads cost you a tenth of your users by thaumasiotes on Friday March 15, 2019 @02:15AM (#19397008)
> I'm just so disappointed that I'm carrying around a far more powerful device than even a PC from my childhood, and some of the best gaming experiences are old console games.

My theory of the awfulness of phone games is that it's more about the fact that phones don't have any input devices. So you see things like endless runners where the only possible command is "jump", which works well with the hardware where the only input you can provide is "I touched the screen". If the game had two commands, it wouldn't work on a phone.

I put ScummVM on my phones. It works fine; the only input an adventure game needs is mouse clicks with no time pressure. Interestingly, the current version is a huge step backwards in usability from the much older version available through f-droid -- the older version takes a screen tap to mean "click in the location of the cursor", and you move the cursor by dragging your finger around the screen. But the current version takes a screen tap to mean "click under where I tapped the screen", making clicking almost impossible.

Re:Gwern's Law: Ads cost you a tenth of your users by dragonwriter on Friday March 15, 2019 @02:30AM (#19397074)
> My theory of the awfulness of phone games is that it's more about the fact that phones don't have any input devices.

My theory of the awfulness of phone games is that awful, cookie cutter games on phones can make lots of money, so lots of firms are happy to churn them out on an assembly line, knowing that a certain percentage will succeed.

There's enough not-awful phone games to establish that the platform doesn't inherently mandate awfulness, so it's about the market not the inherent platform features.

> If the game had two commands, it wouldn't work on a phone.

There's plenty of games with multiple commands on phones (one or two virtual directional sticks plus a handful, often contextually switched so the total number is greater than is onscreen at any one time, virtual buttons is not uncommon.

Re:Gwern's Law: Ads cost you a tenth of your users by thaumasiotes on Friday March 15, 2019 @03:09AM (#19397299)
> My theory of the awfulness of phone games is that awful, cookie cutter games on phones can make lots of money, so lots of firms are happy to churn them out on an assembly line, knowing that a certain percentage will succeed.

They can only do this in the absence of competition from non-awful games. You claim that those games exist, but you don't support that claim in any way. Why do you think they haven't displaced the awful games?

There's an infinite number of terrible games being constantly turned out for the PC too; the difference is that the PC also has good games.

Re:Gwern's Law: Ads cost you a tenth of your users by Faark on Friday March 15, 2019 @07:09AM (#19398540)
You don't seem to follow the PC gaming industry that closely, otherwise you'd see it transforming. It started out with a strong tradition, so changes will take time, but loot-box-gambling, season passes, and similar predatory tactics in AAA games are a recent development and strongly on the rise.

Saying there are no good games on mobile is just ridiculous. Not just because quite a few decent PC games were closely ported to mobile, usually without predatory bullshit. But everything with a price sticker has to compete with "free". Saying the market will sort things out in favor of good games is just as ridiculous. Predatory tactics seem to work quite effectively, seem to make money for the industry and as such wont disappear anytime soon. Maybe if they go overboard and we consequently get some decent regulation.

There are a number of good reasons PC gaming is still a lot different from mobile, like how it started in a widely different position and still has quite different target audiences. But there is no indication it will stay that way, at least in terms of awful business practices.

Re:Gwern's Law: Ads cost you a tenth of your users by dragonwriter on Friday March 15, 2019 @08:04AM (#19398865)
> They can only do this in the absence of competition from non-awful games.

No, they can only do this because there's actually a solid market for what I (and I assume you) see as awful games for extremely portable handheld devices; essentially, I think they are pretty much digital fidget spinners.

Re:Gwern's Law: Ads cost you a tenth of your users by rjf72 on Friday March 15, 2019 @03:39AM (#19397463)
"> It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are."

Pretty simple reason. There's enough games that charge $0 up front that products asking for even $1 up front, get negligible downloads. Consequently, everybody has to charge $0 up front which immediately constrains you to advertising or mostly coercive business models. And this business model then ends up meshing into the game itself. It's not easy to have a game when you have this constraint of having to coerce the user into paying. It invariably lends itself to a sort of addiction + satiation pattern. And oddly what's most addictive is not necessarily the most fun; in many cases it's not really any fun at all.

Arguably it's the same reason console gaming is dying. Increasingly often now a days you're not buying a game for $60, you're buying a starter pack which is then filled out a la carte with DLC and various microtransactions. And once again this model directly impacts the game experience itself. It's stripped down to the bare bones to attempt to coerce purchase of the 'whole' game. But to further 'incentivize' people to buy the 'whole' game, the stripped out content is often not only necessary for a complete experience but also grossly imbalanced in the player's favor. It's a very myopic business model. Fortunately PC gaming is full of independent developers who've yet to grasp the sophisticated business strategy of MBAing yourself to death, and then blaming everything except your own actions for your deteriorating longterm results.

Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @12:57PM (#19401590)
> Increasingly often now a days you're not buying a game for $60, you're buying a starter pack which is then filled out a la carte with DLC and various microtransactions.

Not just with consoles. This sort of thing is what made me stop buying AAA games altogether, and largely to stop gaming generally. Now when I occasionally want to play a game, I pretty much stick with the ones I bought a decade or more ago, or ones that I find on GOG.

Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @04:08PM (#19393095)
I think my conscience would be more satisfied working in porn than mobile gaming.
Re:Gwern's Law: Ads cost you a tenth of your users by TeMPOraL on Thursday March 14, 2019 @04:30PM (#19393348)
It's similar to how prostitution seems more ethical than telemarketing - one involves voluntary exchange of value between two willing consenting parties, the other involves harassing people and, frequently, trying to scam them.
Re:Gwern's Law: Ads cost you a tenth of your users by braythwayt on Thursday March 14, 2019 @05:27PM (#19393956)
My understanding is that the people working in that industry prefer to call it "sex work."

"Prostitute" has negative historical connotations. For example, we will say that Mitch McConnell has prostituted himself to billionaires, but we would never call him a sex worker.

/ducks

Re:Gwern's Law: Ads cost you a tenth of your users by LorenPechtel on Thursday March 14, 2019 @06:46PM (#19394662)
"Sex worker" is a broader term than "prostitute". The former covers most every commercial activity whose objective is orgasm, the latter covers only those whose normal job is orgasm via insertion (although they may do it by other means at a client's request.)
Re:Gwern's Law: Ads cost you a tenth of your users by blattimwind on Thursday March 14, 2019 @07:06PM (#19394793)
> The former covers most every commercial activity whose objective is orgasm

I don't think that's technically true.

Re:Gwern's Law: Ads cost you a tenth of your users by michaelt on Thursday March 14, 2019 @07:32PM (#19394982)
Certainly, a farmer manually collecting bull semen isn't engaged in sex work.

But I would say at the very least "sex work" covers dominatrices, pre-recorded and live-streaming porn performances, strip club and lap dance performances, as well as escorts. So "sex worker" isn't precisely equal to "prostitute"

Re:Gwern's Law: Ads cost you a tenth of your users by hopler on Thursday March 14, 2019 @08:22PM (#19395260)
The objective of fertility work is sperm/egg/embryo/whatever, not orgasm. If they could efficienctly stick a needle in the gonads and extract the reproductive cells, they would.
Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @01:01PM (#19401648)
Strippers are sex workers, but most of them aren't trying to make their customers orgasm. At least, not in the moment.
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @07:21PM (#19394902)
Very well, but how do we accomplish this at scale? Email me if interested in discussing!
Re:Gwern's Law: Ads cost you a tenth of your users by imjustsaying on Friday March 15, 2019 @01:12AM (#19396778)
anytime you'd like to make a claim or an argument, please put it forth rather than simply eject ad hominems and make snarky vague claims.
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @06:06PM (#19394314)
We wouldn't call him a "sex worker" precisely because it is an unnatural and forced piece of language.
Re:Gwern's Law: Ads cost you a tenth of your users by jacobsenscott on Thursday March 14, 2019 @07:33PM (#19394985)
Organized crime has been really successful in spreading the "two willing consenting parties" myth. Trust me - there is only ever one willing consenting party. No woman on earth wants to @%$! a constant parade of scumbags.
Re:Gwern's Law: Ads cost you a tenth of your users by stickfigure on Thursday March 14, 2019 @09:42PM (#19395712)
I suggest you go out and talk to some actual sex workers, with an open mind. I know (socially) a few former sex workers, and they would vehemently disagree with your characterization. The world is way, waaaay more complicated than you seem to think.
Re:Gwern's Law: Ads cost you a tenth of your users by jacobsenscott on Friday March 15, 2019 @11:23AM (#19400501)
Which characterization? I made two. I disagree with your characterization that "sex work" is "waaay complicated". Putting together a lego set is more complicated.
Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @04:42PM (#19404086)
"there is only ever one willing consenting party"

This is demonstrably untrue.

Re:Gwern's Law: Ads cost you a tenth of your users by Shacklz on Friday March 15, 2019 @04:25PM (#19403943)
"Trust me" isn't exactly a convincing argument...

I agree with your second sentiment (although I wouldn't generalize to "scumbags"), but there are a lot of people out there doing jobs that are extremely unpleasant, for far less money than prostitution can make.

If you don't have to fear your customer because the legal system has your back (making you independent of pimps and the like), prostitution is a possible way to make a significant amount of money - on your own conditions, in your own time, without the fear of being fired and all the other stuff a normal workplace imposes.

Re:Gwern's Law: Ads cost you a tenth of your users by naniwaduni on Thursday March 14, 2019 @07:38PM (#19395017)
Okay, so now there's one consenting party instead of zero.
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @07:59PM (#19395139)
I'm sure the telemarketer consents.
Re:Gwern's Law: Ads cost you a tenth of your users by hopler on Thursday March 14, 2019 @08:23PM (#19395263)
Not really, they are under economic coercion.
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @09:04PM (#19395508)
My, aren't we all.
Re:Gwern's Law: Ads cost you a tenth of your users by Haga on Friday March 15, 2019 @02:07AM (#19396992)
If one isn't rich one shouldn't be considered free..
Re:Gwern's Law: Ads cost you a tenth of your users by Haga on Friday March 15, 2019 @02:05AM (#19396987)
Also consent can now be retro actively withdrawn, so if you don't keep your books, your hooks will bleed you.
Re:Gwern's Law: Ads cost you a tenth of your users by tedajax on Thursday March 14, 2019 @07:57PM (#19395126)
I worked in mobile gaming at one point and the real "beyond the pale" moment was when I came in to work and one of our designers was reading a book titled something along the lines of "The Science of Addiction".

Noped out of that and started getting a lot more critical when it comes to where I work with regard to ethics.

Re:Gwern's Law: Ads cost you a tenth of your users by TomMarius on Friday March 15, 2019 @01:46AM (#19396899)
There are similar books catered towards social apps. Btw is there an ethical corporation? Not even LOB apps are fully ethical today.
Re:Gwern's Law: Ads cost you a tenth of your users by naravara on Friday March 15, 2019 @05:06AM (#19397911)
I’d say many corporations are amoral, while the mobile gaming business is totally immoral.

Neither is good, but the latter is worse.

Re:Gwern's Law: Ads cost you a tenth of your users by NikkiA on Friday March 15, 2019 @07:24PM (#19405274)
I've worked in (mobile) porn and the gambling industries; porn was more ethical by far, even if the weirdos were slightly more common (there are a lot of really really weird/creepy 'punters' in the FOB industry)
Re:Gwern's Law: Ads cost you a tenth of your users by pawelmurias on Thursday March 14, 2019 @05:42PM (#19394088)
I worked in mobile gaming and would never work in porn (unless it was like filtering or prosecuting creators). A coworker hard a good point to say what the people who are addicted to mobile games would be addicted/spend money on if they didn't play. It's possible they would be buying meth/booze with it.
Re:Gwern's Law: Ads cost you a tenth of your users by YaxelPerez on Thursday March 14, 2019 @05:49PM (#19394161)
We don't hand children meth so that they behave, but we do with mobile games.
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @06:03PM (#19394273)
In fact this is almost exactly what happens with many children being prescribed Adderall.
Re:Gwern's Law: Ads cost you a tenth of your users by crankylinuxuser on Thursday March 14, 2019 @09:04PM (#19395507)
To counteract your bullshit...

If someone has ADHD, adderall slows them down so they can concentrate. It reduces mind-fog from too much stimulus.

If you don't have ADHD, its like a super cup of coffee, but in pill form.

My doctor was trying to figure out my cognitive issue. And for a time, I was on adderall. It was pretty easy to tell that I didn't have ADHD, since I started getting upper'd. Felt nice, don't get me wrong. But I'll stick with coffee.

Re:Gwern's Law: Ads cost you a tenth of your users by zkomp on Friday March 15, 2019 @01:34AM (#19396858)
More interesting question: How do we know regular drug users are not self medicating.
Re:Gwern's Law: Ads cost you a tenth of your users by TomMarius on Friday March 15, 2019 @01:47AM (#19396906)
They in fact frequently are. There are huge communities dedicated to that on the Internet. BTW a lot of the previously illegal and unthinkable treatments these people used have just been legalised in the EU, using MDMA etc.
Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @04:44PM (#19404110)
Indeed. And although I wouldn't recommend the self-medicating route, it's hard to deny that there are some people who get much better results doing that than getting "official" medical help.
Re:Gwern's Law: Ads cost you a tenth of your users by TomMarius on Friday March 15, 2019 @07:13PM (#19405202)
Professionals can be found even though its illegal. I wouldn't recommend self-medication either.
Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @06:38PM (#19404969)
> A coworker hard a good point to say what the people who are addicted to mobile games would be addicted/spend money on if they didn't play.

That is nothing like a good point at all. It sounds more like rationalizing questionable activity.

Re:Gwern's Law: Ads cost you a tenth of your users by throwaway9780 on Thursday March 14, 2019 @10:32PM (#19395931)
Unless the games you play are realtime, you can VPN out. When you have an IP of a country not interesting for ad networks, you'll essentially have ad-free internet. Very few ads in a language you don't understand anyway.
Re:Gwern's Law: Ads cost you a tenth of your users by Groxx on Thursday March 14, 2019 @11:03PM (#19396080)
I've been running NetGuard with default-block on apps.... and I've been loving it. Most games don't need internet access, and no internet means no ads.

It boggles my mind that internet is not a revokable permission. Anywhere. I'd be happy to give X access to e.g. contacts, as long as it cannot upload that info, but until I ran a local VPN that hasn't been an option at all.

Why are (stock) mobile permissions so user-hostile?

Re:Gwern's Law: Ads cost you a tenth of your users by Haga on Friday March 15, 2019 @02:00AM (#19396965)
The butcher owns the cattle farm? Android has googly eyes.
Re:Gwern's Law: Ads cost you a tenth of your users by braythwayt on Thursday March 14, 2019 @05:24PM (#19393930)
You are not their target market.

Most of these companies make all of their money from "whales," people who play around the clock and spend a significant amount of money per month on in-app purchases and/or subscriptions.

They have optimized their experience for finding and landing whales, and at the end of the day, you are probably an irritant to them, walking around complaining about the game while contributing so little to the developer's revenues.

This, by the way, is why I don't play very many mobile games.

Re:Gwern's Law: Ads cost you a tenth of your users by XCSme on Thursday March 14, 2019 @06:14PM (#19394387)
I think the whales term goes only for spenders, not for dedicated players. There is so much time in a day, that you can not get a lot more from ads from a dedicated player than a regular one, but IAPs are usually infinite.
Re:Gwern's Law: Ads cost you a tenth of your users by jeffchien on Thursday March 14, 2019 @09:13PM (#19395560)
I think you're both correct. I've seen a spectrum of "whales" that include:

(1) very "casual" players who don't spend that much time, and just want to roll, or to use money as a substitute for game time;

(2) very dedicated players who want to be at the top of some ranking.

Re:Gwern's Law: Ads cost you a tenth of your users by the_gipsy on Thursday March 14, 2019 @06:50PM (#19394685)
Whales have nothing to do with ads.
Re:Gwern's Law: Ads cost you a tenth of your users by novaleaf on Friday March 15, 2019 @08:41AM (#19399110)
kids are ad whales.

from my own observations (2 pre-teen kids) they are infinently patient in sitting through ad after in order to keep playing.

I used to freely install any highly rated free-to-play educational game. Now I only install paid stuff, as those don't have these pathological ads.

Re:Gwern's Law: Ads cost you a tenth of your users by nitrogen on Thursday March 14, 2019 @02:15PM (#19391848)
I've seen a five year old play those games and talk about how much he really needs that $100 gem pack. I wonder if these will have any lasting effect on how kids of today understand value.
Re:Gwern's Law: Ads cost you a tenth of your users by lupire on Thursday March 14, 2019 @03:15PM (#19392532)
Parents today have to train kids early. Mine learned by age 3 that any non-animated video content on YouTube was an ad that needed to be skipped. Not perfect, but a great start. Constantly drill into them that these are ads, and ads are bad people trying to trick them, and that ads should be avoided, in apps, websites, billboards, etc.

I'm not any advertising, but the only good ad is an ad I asked to see, as when I'm using a web-search-engine for a product.

Re:Gwern's Law: Ads cost you a tenth of your users by Waterluvian on Thursday March 14, 2019 @03:35PM (#19392746)
My toddler learned at about 20 months how to skip YouTube ads. It's unbelievable. I watched him evolve as he would mash the "skip ad in 5..." Countdown to waiting until it was done to skip.

He also learned through trial and error not to accidentally tap on the ads.

Re:Gwern's Law: Ads cost you a tenth of your users by blotter_paper on Thursday March 14, 2019 @04:04PM (#19393042)
I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]:

>Among the AAP recommendations:

>For children younger than 18 months, avoid use of screen media other than video-chatting. Parents of children 18 to 24 months of age who want to introduce digital media should choose high-quality programming, and watch it with their children to help them understand what they're seeing.

>For children ages 2 to 5 years, limit screen use to 1 hour per day of high-quality programs. Parents should co-view media with children to help them understand what they are seeing and apply it to the world around them.

[0]: https://www.aap.org/en-us/about-the-aap/aap-press-room/Pages...

Re:Gwern's Law: Ads cost you a tenth of your users by Waterluvian on Thursday March 14, 2019 @04:32PM (#19393360)
I appreciate the concern. I'm not going to get into a debate about this, nor do I sense you are trying for one. But my toddler is wildly ahead of his peers in almost every measure (edit: wow this sounds pretentious. Not sure what to say. He spells and assembles words he sees around the house. He just turned 2), so I'll give the facts I observe more weight than the massively simplified single sentence prescription that the U.S. medical system likes to give on things.

Heck I bet shipping your child off to daycare every day hinders them more than 90 minutes of tablet time. Particularly in a household of two full time stay at home parents and every conceivable monetary and educational advantage they could want for. But I doubt the AAP goes telling everyone that they're doing it wrong if they pay others to raise their kids each day.

Sorry... I'm ranting. I just don't like highly distilled parental advice from organizations. One size fits all culture we have here in the west, I think, is very harmful.

Re:Gwern's Law: Ads cost you a tenth of your users by blotter_paper on Thursday March 14, 2019 @10:11PM (#19395845)
I appreciate that you didn't take my comment as an attack on your parenting. I definitely share your misgivings about daycare, and would extend them to the educational system in general (another topic, I know). I'm glad that you and your SO are raising a bright kid, and I wish you the best of luck!
Re:Gwern's Law: Ads cost you a tenth of your users by xyzzy123 on Thursday March 14, 2019 @06:33PM (#19394544)
Shared care can be helpful in that your child gets used to being cared for by other people and interacting with a variety of other kids.

We send our kids 3 days a week and would probably do it even if we weren’t both working.

Room for a variety of opinions here, agree one size does not fit all.

Re:Gwern's Law: Ads cost you a tenth of your users by lotu on Thursday March 14, 2019 @06:23PM (#19394454)
> I bet shipping your child off to daycare every day hinders them more 90 minutes of tablet time .... household of two full time stay at home parents

Wow, no surprise there. I'm sure you recognize how privileged you and your children are to be able to grow up this way.

One size fits all advice is necessary because it is not economically feasible to provide individual expert advice to every single person. Many people unfortunately use a phone/tablet as a cheaper form of child care ignoring the child as long as they are quite and entertained.

Re:Gwern's Law: Ads cost you a tenth of your users by jacobolus on Thursday March 14, 2019 @08:17PM (#19395233)
Ideal would be to support dramatically increased paid parental leave and more social support for children and families, so that everyone would have more opportunity to raise their own children, especially kids <1 year old.

But yes, you are right that it is a great privilege to have a lot of parent time available.

The sadder one to me is the folks who don’t take advantage of their available time. I know quite a few parents who are either not working or wealthy enough to not work for several years with no significant financial/career impact but who still hire someone else to take care of their kids full time, because they think of childcare as an annoying hassle.

Re:Gwern's Law: Ads cost you a tenth of your users by jacobolus on Thursday March 14, 2019 @08:27PM (#19395286)
What kind of activities do you have your 2-year-old do on the tablet / other screens?

My 2.5 year old doesn’t get too much screen time (occasional movies or Mr Rogers episodes), but more because I haven’t spent any time investigating the possibilities than because we have a strong philosophical objection to it.

Re:Gwern's Law: Ads cost you a tenth of your users by gpm on Thursday March 14, 2019 @05:56PM (#19394225)
Out of curiosity, do you get the impression other cultures do parenting advice better?
Re:Gwern's Law: Ads cost you a tenth of your users by jacobolus on Thursday March 14, 2019 @08:28PM (#19395289)
I found this from yesterday interesting, https://www.npr.org/sections/goatsandsoda/2019/03/13/6855333...

I’m not too sold on the terrifying stories though.

Re:Gwern's Law: Ads cost you a tenth of your users by Waterluvian on Thursday March 14, 2019 @06:24PM (#19394463)
I think that like most things every culture gets a lot right and a lot very wrong.
Re:Gwern's Law: Ads cost you a tenth of your users by chrisdsaldivar on Thursday March 14, 2019 @04:34PM (#19393392)
Another reason to limit screen time for kids is to prevent developing nearsightedness. Although this is just anecdata, I was talking to my optometrist at my last appointment and he told me he's seen far more kids coming in with myopia than ever in his 30 years of practicing and he attributes it to kids spending too much time on phones and tablets.

edit: Here's an article from nature which compiles some research on the topic. https://www.nature.com/news/the-myopia-boom-1.17120

Re:Gwern's Law: Ads cost you a tenth of your users by scarface74 on Thursday March 14, 2019 @04:48PM (#19393549)
I was looking for research to say that is a myth. But from a trusted source: The American Optometric Association:

https://www.aoa.org/patients-and-public/eye-and-vision-probl...

Re:Gwern's Law: Ads cost you a tenth of your users by DuskStar on Thursday March 14, 2019 @06:21PM (#19394433)
I think there's more evidence that it's lack of bright light, not an excess of screen time, that can cause nearsightedness.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5976264/

Re:Gwern's Law: Ads cost you a tenth of your users by jacobolus on Thursday March 14, 2019 @08:30PM (#19395299)
My understanding of the current consensus among researchers is that nearsightedness is usually caused by (a) not focusing on distant objects enough, and (b) not being outside often enough in very bright light.

There’s no reason to believe that screens are inherently worse for vision than books, knitting, legos, or any other close work. Which is to say, any of these are only a problem to the extent they are crowding out outdoor time.

If you’re worried about it, get your kids out to the playground or walking around the neighborhood or hiking in the woods for a few hours every day.

Re:Gwern's Law: Ads cost you a tenth of your users by chrisdsaldivar on Thursday March 14, 2019 @09:15PM (#19395575)
I’m 24 man I ain’t even thinking about having kids; I’m just putting information out there. Tbf I spent nearly every waking moment of my childhood outside and I’m extremely near sighted. I can’t even see my laptop screen without my glasses.
Re:Gwern's Law: Ads cost you a tenth of your users by jacobolus on Thursday March 14, 2019 @09:26PM (#19395639)
That’s a bummer. Sounds like you might be one of the few people who would have still developed myopia 200 years ago.
Re:Gwern's Law: Ads cost you a tenth of your users by chrisdsaldivar on Friday March 15, 2019 @12:11AM (#19396441)
Yeah seems so; it's not too bad though. However, I have high index lenses and they bend red and blue light up or down if I look at the source from the top or bottom edge of my lenses. There's the interesting effect where dark red or blue text on a black background looks like its in 3D. The text even shifts when I move my head around. Honestly, I should really just get lasik; people I know that got it swear by it.
Re:Gwern's Law: Ads cost you a tenth of your users by vict00ms on Friday March 15, 2019 @02:31PM (#19402729)
Look into ICL...more expensive but reversible (among other advantages).
Re:Gwern's Law: Ads cost you a tenth of your users by tomc1985 on Thursday March 14, 2019 @11:56PM (#19396350)
Do they say the same for people who stare at screens a foot or two away?
Re:Gwern's Law: Ads cost you a tenth of your users by Alterlife on Friday March 15, 2019 @02:07AM (#19396991)
Youtube has a YT-Kids app which doesn't have ads.

It's handicapped in a lot of other ways. To name a few, you can't disable auto-play, if you want to disable recommendations the only way to do so is by selecting some channels that you would like your kid to have access to, and that will disable search AND casting. There's an un-skippable startup animation, and a whole lot of other animations that make the app feel slow. And the android tv version of it won't allow you to type in search queries with a keyboard (which the other youtube does allow).

In other words, it's better than the standard YT app in a lot of ways but it's an extremely frustrating UI for both the kids and adults.

Re:Gwern's Law: Ads cost you a tenth of your users by T2_t2 on Thursday March 14, 2019 @06:04PM (#19394281)
I really shouldn't suggest this because it is definitely a bug that I enjoy exploiting, but on YouTube, if you hit the next video link then immediately hit back on the browser, the ads all clear. As in all the yellow ad markers disappear. So no annoying mid video ads at all. My default YT viewing is click link, click next, hit delete.

This is on my Macbook and all three major browsers Safari, Chrome and Firefox.

... AAAAAAND watch as this gets fixed (I'm an idiot).

Re:Gwern's Law: Ads cost you a tenth of your users by snailmailman on Thursday March 14, 2019 @10:37PM (#19395956)
Sadly, on mobile (youtube app, ios) once the ad comes up you are locked in, and the next/previous buttons go away. I was watching on mobile the other day and accidentally clicked either next or previous. Got immediately sucked into an ad, and had to wait several seconds before returning to the content i actually wanted to watch.

most of the time i try to use the web-view instead of the app. i see way less (or maybe zero?) ads there.

Re:Gwern's Law: Ads cost you a tenth of your users by frosted-flakes on Thursday March 14, 2019 @08:11PM (#19395201)
Oh, that sound a lot easier than moving the scrubber to a couple seconds before the end, then hitting the replay button, which is what I've been doing.
Re:Gwern's Law: Ads cost you a tenth of your users by gnopgnip on Thursday March 14, 2019 @06:31PM (#19394530)
Youtube kids/safety/restricted mode removes ads.
Re:Gwern's Law: Ads cost you a tenth of your users by manfredo on Thursday March 14, 2019 @03:56PM (#19392965)
I'd would legitimately be less angry at my kid for pirating games or using cheatEngine than buying those sorts of loot boxes or paid boosters or pestering me aggressively about them. At least kids would pick up on some basic reverse engineering.
Re:Gwern's Law: Ads cost you a tenth of your users by HenryBemis on Thursday March 14, 2019 @02:31PM (#19391998)
This is not ethical.. but here is a work-around. On Android devices, install the (free-and no ads) 'NoRoot Firewall'. Then it takes some minutes to get used to it, but you ONLY 'Allow' connections that the game needs to operate (e.g. everything that goes to port 443 is an indicator, or everything to/from Akamai, AWS, Azure, Cloudfront), and 'Block' everything that goes to port 80 (which usually is AdJust, doubleclick etc.)

It takes some trial and error, but eventually (in 1-2 minutes) you will be able to have blocked out all the ads by simply not allowing connection to download the 'ad content'.

Yes, the developer made free game and expects to be paid (via ads)

No, the developer and his/her/their ad partners don't have the right to violate your privacy when you (or your kid) play a game.

Re:Gwern's Law: Ads cost you a tenth of your users by gpm on Thursday March 14, 2019 @03:59PM (#19392990)
Not unethical in the least.

I don't play many phone games but DNS66 has completely removed every ad from my phone with no hassle (no root required), assuming it reliably works on games it sound simpler than having to approve individual requests.

Re:Gwern's Law: Ads cost you a tenth of your users by johnfn on Thursday March 14, 2019 @04:18PM (#19393204)
It is absolutely unethical. If you don’t want ads, don’t install a game with ads. No one is requiring you to play the specific games that have ads. Choose from the many games that don’t have ads.
Re:Gwern's Law: Ads cost you a tenth of your users by gpm on Thursday March 14, 2019 @04:57PM (#19393636)
If you don't want people to play your game without submitting themselves to malware and psychological manipulation, block them.

I'd agree that it is unethical to avoid things that try and stop the game from working while you run an adblocker. I signed no contract and there is no social contract that says I have to look at the ads or let all your network requests go through. To create that social contract developers need to communicate it clearly (the easiest way being to attempt to block people using adblockers from playing the game). It's not like the existence of adblockers is a secret or something.

Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @01:05PM (#19401687)
I disagree. There is nothing unethical about maintaining and enforcing control over what happens on my machines.
Re:Gwern's Law: Ads cost you a tenth of your users by OtterCoder on Thursday March 14, 2019 @03:53PM (#19392937)
There's nothing ethical about the way advertising invades every part of society, every corner of your home, and every available minute of human attention. Blocking ads is eminently moral, because the only way to stop their encroach is to punish their purchase by blocking them.
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @04:17PM (#19393192)
The advertising industry is a massive moral failure, right under annually throwing 8 billion baby chickens into a blender seconds after they're born so that our meals taste marginally better. It turns out you can commit all kinds of atrocities on a mass scale, and nobody cares so long as it's socially normalized. In another time we're gassing Jews.
Re:Gwern's Law: Ads cost you a tenth of your users by scarface74 on Thursday March 14, 2019 @04:50PM (#19393564)
So it is unethical to kill chickens right after their born but no other time?
Re:Gwern's Law: Ads cost you a tenth of your users by 1000units on Thursday March 14, 2019 @04:55PM (#19393610)
This is not a valid inference.
Re:Gwern's Law: Ads cost you a tenth of your users by AnIdiotOnTheNet on Thursday March 14, 2019 @02:39PM (#19392114)
Wouldn't it be simpler, more ethical, and send a stronger message to simply not play the game?
Re:Gwern's Law: Ads cost you a tenth of your users by mlthoughts2018 on Thursday March 14, 2019 @04:13PM (#19393157)
Why would this be more ethical? If I own a network connected device, I am perfectly within ethical grounds to case-by-case block any kind of web request it might make. Whatever web requests happen on my device has absolutely no connection to someone who decided of their own accord to make a game or a music channel or whatever freely available to download / stream / etc.

They may prefer that those web requests succeed and generate ad revenue, but that’s literally just a mere hope that the user will choose to allow that to happen.

Another example could be creating a little robot that floats above my shoulder and uses a computer vision system to place some construction paper in my field of vision dynamically to block the photons of light coming from ad pixels from reaching my eyeball.

I’ll just miniaturize that idea and place it into my phone either as a browser/app ad blocking program, or a root level web request blocker, etc.

Re:Gwern's Law: Ads cost you a tenth of your users by michaelt on Thursday March 14, 2019 @08:12PM (#19395207)
It depends if you think an action that both you and the content producer agree is ethical is relatively more ethical than one that you think is ethical, but the content producer thinks is unethical.

If I was doing business with one of my friends, I'd strive to use their services in ways we agreed were fair, not just ways I thought were fair and they disagreed. My friends are reasonable and honest people, so if we disagreed I could be wrong as easily as they could.

Of course, the ad industry isn't much of an ethical beacon and an industry isn't capable of being anyone's friend, so I run an ad blocker. But the angle other people are coming from is pretty easy to understand.

Re:Gwern's Law: Ads cost you a tenth of your users by mlthoughts2018 on Thursday March 14, 2019 @08:25PM (#19395275)
> “but the content producer thinks is unethical.”

What? Of what relevance is the random thought of the content producer when it comes to my personal property.

That’s like saying using my leaf blower to blow leaves is unethical because someone somewhere else in the world thinks I should use my leaf blower as a golf club.

Some person made a game or a streaming service or whatever. They hope people will allow ads to be displayed with it on the peoples’ personal property. But that creator person, who has no connection whatsoever to my personal property, does not influence any concept of ethics about the way I use my property.

Re:Gwern's Law: Ads cost you a tenth of your users by Asooka on Friday March 15, 2019 @07:22AM (#19398605)
No, on the contrary. By playing the game and blocking ads you're sending the correct message that you like the game but don't want the ads. If you didn't play the game you would be sending the incorrect message that the game isn't popular and the market would work with incorrect information. Indeed, as far as digital goods go, correct word-of-mouth is the most important aspect of market information. Meaning, if you like something but it comes laden with ads, you are not only ethical in taking it and blocking the ads, it would be immoral if you were not to do so. Similarly, if a digital good is only available with draconian DRM or at too high a price, it would be unethical NOT to pirate it.
Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @01:06PM (#19401693)
It is simpler and more effective, but not more ethical.
Re:Gwern's Law: Ads cost you a tenth of your users by mehrdadn on Thursday March 14, 2019 @08:10PM (#19395197)
> On Android devices, install the (free-and no ads) 'NoRoot Firewall'.

I installed it at some point, but then I wasn't sure how it was any different from the data usage settings in the app properties? There are options to disable Wi-Fi and data there too.

Re:Gwern's Law: Ads cost you a tenth of your users by rizzin on Thursday March 14, 2019 @11:01PM (#19396067)
As per OP, using NRF you can fine-tune what is blocked and what is not. Say, for a game with an online component you would want to allow the game to access game servers, but not the advertisement servers.
Re:Gwern's Law: Ads cost you a tenth of your users by roel_v on Thursday March 14, 2019 @07:39PM (#19395021)
I want to buy these apps. I want to buy them for my children. I spend time every couple of weeks looking for one-time-pay, no ads, no tracking, no 'optional' micropayment ads. I can find them only very rarely (Stardew Valley was released for Android yesterday - $8 purchase, best money you'll ever spend).

If there was a well-curated newsletter that had a weekly review of new apps (mostly games, but maybe also other categories), I'd even pay for the newsletter ($10/20 a year?) for giving me a better experience than the Play Store. So if there's anyone out there looking for a side gig idea that doesn't really involve programming, and this sounds like your cup of tea, please let me know.

Re:Gwern's Law: Ads cost you a tenth of your users by JohnFen on Friday March 15, 2019 @01:08PM (#19401733)
> Stardew Valley was released for Android yesterday - $8 purchase, best money you'll ever spend

I agree. Stardew Valley is one of the rare modern games that is actually wonderful and a joy in pretty much every respect.

Re:Gwern's Law: Ads cost you a tenth of your users by godelski on Thursday March 14, 2019 @10:37PM (#19395957)
I had something similar happen with a Chinese learning app. First week everything was fine, get an add every 20-30 minutes, no biggie. App was well organized (all info in it is easily available elsewhere), so I was okay with it. Then an update happened and I was getting full screen 10 second ads 2-3 times a minute. They would interrupt games where it was speaking at you (you get docked if you click for a second listen). Clearly this was a bug, so I messaged the developed and they got hostile (nice in the playstore response though) and told me if I didn't like ads I should buy their ad free one ($10 per app (I'd be happy to pay that for all 6, even a little more)).

Not one for dark patterns, I'm happy to say don't use the Chinese HSK app by Around Pixels.

I just don't get why this behavior is becoming so common. I don't understand why advertisers would support it either. If someone is clicking on your app only because they did it by accident (like this app frequently caused me to do), that's going to make the user also frustrated with your product. Supporting this behavior is actually harmful to your product.

Re:Gwern's Law: Ads cost you a tenth of your users by jay_kyburz on Thursday March 14, 2019 @04:20PM (#19393237)
A lot of games don't need an internet connection to play, my kids know to turn on airplane mode to disable ads.
Re:Gwern's Law: Ads cost you a tenth of your users by jrnichols on Sunday March 17, 2019 @08:29PM (#19417769)
I used to love the game Temple Run on the iPhone. I paid for it. I bought stuff in the game. And then they added advertisements.

That was the day that I deleted my favorite iOS game and never looked back. I was very disappointed in what had happened, but I am just that fed up with pervasive full screen advertisements.

Seems that other users are as well. A quick web search will show you a lot of altered .apk versions available for download.

Re:Gwern's Law: Ads cost you a tenth of your users by NikkiA on Friday March 15, 2019 @07:22PM (#19405262)
At least on iOS, ads that you opt to watch may be unskippable, but ads that the app foists on you should be skippable after 5 seconds with a >> or X button.

That said; there are a lot of ads that violate the rules and hide buttons or even crash in such a way as to make closing the app the only option other than installing the advertised game/app.

Re:Gwern's Law: Ads cost you a tenth of your users by Beldin on Thursday March 14, 2019 @06:36PM (#19394576)
Did you try gaming with data and wifi turned off? It might help stem the tide of ads...
Re:Gwern's Law: Ads cost you a tenth of your users by rizzin on Thursday March 14, 2019 @11:04PM (#19396081)
That doesn't prevent the following scenario:

* play the game in an airplane mode

* switch to another activity and turn on the internet

* game prefetches an ad or even several while in the background

So next time you launch the game you'd have to see those cached ads. It's definitely better than having the game fetch and shove them in your face all the time, but still it isn't a complete solution in this case.