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rizzin

Re:Are Men Singing Higher in Pop Music? on Thursday August 22, 2019 @12:49AM (#20764726)
It's pretty obvious it was designed for a smartphone just by seeing the word "tap" as soon as you open it.

Viewing it on desktop was an awful experience, mainly because of the background videos taking up the whole browser window and no ability to adjust the volume

Re:Where will ‘garage orphans’ charge electric cars? on Tuesday August 13, 2019 @01:44AM (#20683095)
Not just Incheon, all around South Korea.
Re:The AI of GoldenEye 007 on Tuesday July 23, 2019 @02:45AM (#20504913)
Another notable game AI that is still considered quite outstanding is the AI from F.E.A.R that uses a planning-based approach.

Article: https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-...

GDC presentation by the developer: https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear...

Re:The AI of GoldenEye 007 on Tuesday July 23, 2019 @02:04AM (#20504768)
Another important thing to understand is that "industrial AI" and "game AI" have different goals.

Industrial AI's main goal is solving hard problems.

Game AI's main goal is to provide an entertaining experience to the player within the context of a game, no more, no less.

Space invaders AI can be coded by any amateur programmer, however it succeeds in being entertaining while playing the game.

>Is the problem with open parking stealing bikes, stealing parts or breaking bikes?

I'd like to add an often overlooked problem with open parking: bikes that are left there forever to rust and rot.

I think average office people don't know how to use A/C and heating well.

Every time I work in an office with a large and diverse enough population I have to endure stuffy warm air in winter and being blasted by cold wind in summer.

I find it ridiculous, but, while wearing shorts, a t-shirt and sandals outside I have to keep a hoodie at my desk just to survive the office summer.

I think this is a good point: Valve doesn't make games, but it definitely seems to be trying out other gaming-related things.

Examples:

* Steam Machine [0], an alternative to consoles

* Proton [1], incredible boost to gaming on Linux

* Continued development of the Source engine [2], that, albeit not a first choice for the majority of game developers, is still being used

* Going heavy on e-sports with Dota 2 and The International [3], which, I believe, is also beneficial for gaming as a whole

[0] https://en.wikipedia.org/wiki/Steam_Machine_(hardware_platfo...

[1] https://steamcommunity.com/games/221410/announcements/detail...

[2] https://en.wikipedia.org/wiki/Source_(game_engine)#Games

[3] https://en.wikipedia.org/wiki/The_International_(Dota_2)

Re:HN: The Good Parts (2017) on Tuesday June 04, 2019 @06:01AM (#20093519)
>But that leads to a second theory I have about abusive commenters, that this is a "tech" or engineer thing, and not a creative person thing.

Don't think it's specifically tech-related. Probably goes deeper.

One of my hobbies is music, I play in a live rock band and frequently meet other bands. A feature of fellow amateur musicians that stands out the most to me is how often they are dismissive and snobbish towards other musicians. I've been in bands and amateur musicians' circles in two very different countries, and people in both had this thing going on! It's bizarre. And coming on to the next point...

>Tech has an asshole problem, and maybe there's correlation between people who are technically good, but emotionally abusive or lacking in empathy.

I've seen this behavior from people that are pretty proficient at their instruments more often than from newbies, too!

Re:A new core playlist for VLC 4 on Wednesday May 22, 2019 @05:08AM (#19979298)
>-I wish that the progress bar allow more control of when to jump.

Shift + Arrow - jump 5 seconds

For cases like yours this is what I use, and usually it gives enough control in the context of a movie.

https://wiki.videolan.org/QtHotkeys/

Re:We Need to Save What Made Linux and FOSS Possible on Thursday May 09, 2019 @03:35AM (#19866135)
Some projects have adopted donation systems with different grades of success. However this really requires having a combination of factors to work out, such as people actually needing the product, developers not being toxic in communication, the project and developers actually being around for some time to gather a dedicated following.

Examples:

http://www.ardour.org/

https://godotengine.org/

https://rpcs3.net/

It's not just nostalgia.

Nintendo keeps providing excellent gaming experience that no one else does. Super Mario Odyssey is awesome not because it's the same old Mario guy from NES, but because it is just a great game.

Nintendo games are not polluted by the games-as-service and free-to-play monetization mindsets as badly as other platforms.

I don't like a lot of their rigidity, such as takedowns or still not getting rid of having stuff segregated by regions, but I appreciate what they contribute to the world of video games.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA on Wednesday April 24, 2019 @05:42AM (#19736830)
They did the same with a fan-made remake of Metroid 2, though that was Nintendo USA:

https://en.wikipedia.org/wiki/AM2R

http://metroid2remake.blogspot.com/

>So, should a person's eyes not be trusted when it comes to "something important"?

A documentary called "Murder on a Sunday Morning": https://www.youtube.com/watch?v=LFLbptkb1eM

A woman was murdered in front of her husband. The man saw the attacker up close and was the only eyewitness.

He accused a completely innocent man, and it took half a year of jail and court-related turmoils for this to get cleared up.

There's also the mental tax of transferring.

I was a pretty active competitive player in Street Fighter 4 in my local scene. I spent a lot of time learning intricate things about the game. I knew so many different situations that could happen in the game, and due to my experience I was able to come up with appropriate responses. Those are the things that can't be learned from a video tutorial or a written guide, because they are simply too minute. As an example, some of the longer combos can have their later hits miss if you start out too far from the opponent. But the fine line between close enough and too far is very hard to gauge.

Then Street Fighter 5 came out, and all that accumulated knowledge had to be thrown away. That was one of the reasons I gave up on competitive playing, couldn't really deal with going at it again only for all my knowledge to get invalidated later on once more.

Re:I’m only making business card sized games now on Tuesday April 02, 2019 @05:50AM (#19552455)
Same as with any addictive thing, you can use and you can abuse. And the change isn't instant.

You can play MMO socially in a guild, or you can simply grind max levels / rare items endlessly.

You can play an IAP and ad-riddled mobile game to kill some time when waiting in queues, or you can have it become a part of your life checking the game everytime you have a minute of downtime.

And the transitions between those states happen impreceptibly, and there is no defined line beyond which you may consider the activity harmful.

Re:I’m only making business card sized games now on Tuesday April 02, 2019 @05:39AM (#19552412)
>And of which the creators were as passionate about the their creation and genre as you, as opposed to cynical 'let's make another addictive MMOG' or 'let's make another FarmVille' or 'let's make Angry Birds 335' studios?

This is how I feel too. All games are addictive and have psychological "feel good" hooks in them. However it feels like a lot of those scummy mobile games prioritize engineering addiction and exploiting those hooks over making a fun game. Add to that recent controversies about some games being considered gambling which, as an industry, shares this goal of making people addicted to the rush so that they spend more.

What pains me the most is that it works. People vote with wallets and support these developers.

Re:Google blocks China ads that help bypass censorship on Monday April 01, 2019 @05:29AM (#19541715)
Could it be an issue local to your school / university? Frankly, I can understand many institutions using those services simply because they actually do provide convenience.

I live in Korea and haven't really noticed anything like the "have a gmail account or be excluded from life" dichotomy you have described. Not sure what "upvoting a president e-petition" is, but you don't need neither FB nor Google for voting in elections.

Embedded automatically played videos are a scourge upon Internet.
Re:Why Asians wear surgical masks in public (2014) on Monday March 18, 2019 @03:36AM (#19419273)
Surgical masks don't protect from PM2.5 particles.
Re:Gwern's Law: Ads cost you a tenth of your users on Thursday March 14, 2019 @11:04PM (#19396081)
That doesn't prevent the following scenario:

* play the game in an airplane mode

* switch to another activity and turn on the internet

* game prefetches an ad or even several while in the background

So next time you launch the game you'd have to see those cached ads. It's definitely better than having the game fetch and shove them in your face all the time, but still it isn't a complete solution in this case.

Re:Gwern's Law: Ads cost you a tenth of your users on Thursday March 14, 2019 @11:01PM (#19396067)
As per OP, using NRF you can fine-tune what is blocked and what is not. Say, for a game with an online component you would want to allow the game to access game servers, but not the advertisement servers.
Re:Dwarf Fortress is coming to Steam with graphics on Wednesday March 13, 2019 @10:11PM (#19385965)
>But I think its very obvious that he is a good programmer. His work is literally legendary.

"His work", as in, the game he made. Game development is a multi-faceted beast. It is quite possible that while game design is awesome, technical implementation is a mess even if it reaches the goals.

I have heard DF being praised for having so many things to do, for being able to create wild stories, etc, but never for technical excellence.

I have recently read a pretty resourceful thread on music mixing and recording (https://forum.cockos.com/showthread.php?t=29283).

A related piece of info from there is that rock/metal music is supposed to be loud: drums blasting away, amps cranked up. But when recording and mixing you take all that loud sound and energy and put it into an audio file that will most likely be played back with lower volumes on all kinds of devices.

This is one of the main problems of mixing this kind of music: making music that is supposed to be LOUD sound good at low volumes. So probably if that goal isn't achieved in a perfect way then cranking the volume up will make it sound better.

Another important thing I learned from that thread is that in general for us humans "louder" is perceived as "better". Good example, a demonstration of a compressor plugin: https://www.youtube.com/watch?v=Y6D9WvwMNr8

Plugin quality aside, you can easily hear that "on" parts are all louder than "off" parts, and that really makes the demo "unfair" in that they sound better simply by being louder.

And a related theory I've read long ago (sorry, don't remember where) is that experiencing music at damaging volumes gives us some kind of masochistic pleasure. This is why there are always people hanging right next to speakers at loud shows, be it rock or EDM.

This is why I liked Reddit so much when I have discovered it.

You get thematic subreddits for these kind of discussions, and you didn't even need a full-fledged account. Just a nickname. No email confirmation, no phone authentication, no anything.

Unless it's a "game as a service" and even after release you have to keep on polishing the turd.
Re:Code Comment Style on Tuesday March 05, 2019 @09:00PM (#19315875)
I assume the goal is consistency in spelling. Choosing American over British is probably just personal preference.
It would be cool if it were possible to make multicast-like transmissions using this tech.

I can imagine a rock show where the whole band goes straight into the mixer, and instead of speakers PA uses this laser tech to transmit the sound to listeners.

If you are a person who for some reason doesn't receive the transmission, it must feel very bizarre: the only acoustic sounds would be band playing the instruments silently, vocalist singing without any amplification, crowd noises.

It would be a paradise for people making / receiving orders at the bar with the live music going on.

Or imagine a night club where people on the dance floor receive music very loudly, but people outside of it receive it at a conversational level.

This makes no sense. (1 + 1/n)^n is computable at both points, why would you ask for a limit?
Re:Ask HN: Have you ever regretted working on a product? on Wednesday November 21, 2018 @09:17PM (#18507497)
At the present I mostly dislike large companies, as their games nowadays tend to "monetize" more and choose "safe" options in game design thus making them less appealing. It's kind of like Marvel movies. Great production, but after you've seen a few of them you lose interest, unless you have some kind of special attachment to the universe or the characters.

I respect Blizzard's history and games, however I feel it is going downhill, especially after their Diablo Immortal fiasco: https://www.youtube.com/watch?v=MmkHAlhCvWg To those who are unaware: Blizzard has historically been a company making awesome games mainly for PC. Blizzcon is an annual conference where hardcore Blizzard fans (mostly PC gamers) come to learn what's next for them. Diablo 3 was released 6 years ago, so naturally people have been expecting the next installment. And then Blizzard says to those people that the next Diablo is a mobile-only game (co-)developed by a Chinese company. Naturally, this isn't what most of the series' fans were expecting and are excited about.

Re:Ask HN: Have you ever regretted working on a product? on Wednesday November 21, 2018 @02:11AM (#18500738)
Haven't gotten around to that yet, but the idea has been brooding for a while...

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