rizzin
Viewing it on desktop was an awful experience, mainly because of the background videos taking up the whole browser window and no ability to adjust the volume
Article: https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-...
GDC presentation by the developer: https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear...
Industrial AI's main goal is solving hard problems.
Game AI's main goal is to provide an entertaining experience to the player within the context of a game, no more, no less.
Space invaders AI can be coded by any amateur programmer, however it succeeds in being entertaining while playing the game.
I'd like to add an often overlooked problem with open parking: bikes that are left there forever to rust and rot.
Every time I work in an office with a large and diverse enough population I have to endure stuffy warm air in winter and being blasted by cold wind in summer.
I find it ridiculous, but, while wearing shorts, a t-shirt and sandals outside I have to keep a hoodie at my desk just to survive the office summer.
Examples:
* Steam Machine [0], an alternative to consoles
* Proton [1], incredible boost to gaming on Linux
* Continued development of the Source engine [2], that, albeit not a first choice for the majority of game developers, is still being used
* Going heavy on e-sports with Dota 2 and The International [3], which, I believe, is also beneficial for gaming as a whole
[0] https://en.wikipedia.org/wiki/Steam_Machine_(hardware_platfo...
[1] https://steamcommunity.com/games/221410/announcements/detail...
[2] https://en.wikipedia.org/wiki/Source_(game_engine)#Games
[3] https://en.wikipedia.org/wiki/The_International_(Dota_2)
Don't think it's specifically tech-related. Probably goes deeper.
One of my hobbies is music, I play in a live rock band and frequently meet other bands. A feature of fellow amateur musicians that stands out the most to me is how often they are dismissive and snobbish towards other musicians. I've been in bands and amateur musicians' circles in two very different countries, and people in both had this thing going on! It's bizarre. And coming on to the next point...
>Tech has an asshole problem, and maybe there's correlation between people who are technically good, but emotionally abusive or lacking in empathy.
I've seen this behavior from people that are pretty proficient at their instruments more often than from newbies, too!
Shift + Arrow - jump 5 seconds
For cases like yours this is what I use, and usually it gives enough control in the context of a movie.
Examples:
Nintendo keeps providing excellent gaming experience that no one else does. Super Mario Odyssey is awesome not because it's the same old Mario guy from NES, but because it is just a great game.
Nintendo games are not polluted by the games-as-service and free-to-play monetization mindsets as badly as other platforms.
I don't like a lot of their rigidity, such as takedowns or still not getting rid of having stuff segregated by regions, but I appreciate what they contribute to the world of video games.
A documentary called "Murder on a Sunday Morning": https://www.youtube.com/watch?v=LFLbptkb1eM
A woman was murdered in front of her husband. The man saw the attacker up close and was the only eyewitness.
He accused a completely innocent man, and it took half a year of jail and court-related turmoils for this to get cleared up.
I was a pretty active competitive player in Street Fighter 4 in my local scene. I spent a lot of time learning intricate things about the game. I knew so many different situations that could happen in the game, and due to my experience I was able to come up with appropriate responses. Those are the things that can't be learned from a video tutorial or a written guide, because they are simply too minute. As an example, some of the longer combos can have their later hits miss if you start out too far from the opponent. But the fine line between close enough and too far is very hard to gauge.
Then Street Fighter 5 came out, and all that accumulated knowledge had to be thrown away. That was one of the reasons I gave up on competitive playing, couldn't really deal with going at it again only for all my knowledge to get invalidated later on once more.
You can play MMO socially in a guild, or you can simply grind max levels / rare items endlessly.
You can play an IAP and ad-riddled mobile game to kill some time when waiting in queues, or you can have it become a part of your life checking the game everytime you have a minute of downtime.
And the transitions between those states happen impreceptibly, and there is no defined line beyond which you may consider the activity harmful.
This is how I feel too. All games are addictive and have psychological "feel good" hooks in them. However it feels like a lot of those scummy mobile games prioritize engineering addiction and exploiting those hooks over making a fun game. Add to that recent controversies about some games being considered gambling which, as an industry, shares this goal of making people addicted to the rush so that they spend more.
What pains me the most is that it works. People vote with wallets and support these developers.
I live in Korea and haven't really noticed anything like the "have a gmail account or be excluded from life" dichotomy you have described. Not sure what "upvoting a president e-petition" is, but you don't need neither FB nor Google for voting in elections.
* play the game in an airplane mode
* switch to another activity and turn on the internet
* game prefetches an ad or even several while in the background
So next time you launch the game you'd have to see those cached ads. It's definitely better than having the game fetch and shove them in your face all the time, but still it isn't a complete solution in this case.
"His work", as in, the game he made. Game development is a multi-faceted beast. It is quite possible that while game design is awesome, technical implementation is a mess even if it reaches the goals.
I have heard DF being praised for having so many things to do, for being able to create wild stories, etc, but never for technical excellence.
A related piece of info from there is that rock/metal music is supposed to be loud: drums blasting away, amps cranked up. But when recording and mixing you take all that loud sound and energy and put it into an audio file that will most likely be played back with lower volumes on all kinds of devices.
This is one of the main problems of mixing this kind of music: making music that is supposed to be LOUD sound good at low volumes. So probably if that goal isn't achieved in a perfect way then cranking the volume up will make it sound better.
Another important thing I learned from that thread is that in general for us humans "louder" is perceived as "better". Good example, a demonstration of a compressor plugin: https://www.youtube.com/watch?v=Y6D9WvwMNr8
Plugin quality aside, you can easily hear that "on" parts are all louder than "off" parts, and that really makes the demo "unfair" in that they sound better simply by being louder.
And a related theory I've read long ago (sorry, don't remember where) is that experiencing music at damaging volumes gives us some kind of masochistic pleasure. This is why there are always people hanging right next to speakers at loud shows, be it rock or EDM.
You get thematic subreddits for these kind of discussions, and you didn't even need a full-fledged account. Just a nickname. No email confirmation, no phone authentication, no anything.
I can imagine a rock show where the whole band goes straight into the mixer, and instead of speakers PA uses this laser tech to transmit the sound to listeners.
If you are a person who for some reason doesn't receive the transmission, it must feel very bizarre: the only acoustic sounds would be band playing the instruments silently, vocalist singing without any amplification, crowd noises.
It would be a paradise for people making / receiving orders at the bar with the live music going on.
Or imagine a night club where people on the dance floor receive music very loudly, but people outside of it receive it at a conversational level.
I respect Blizzard's history and games, however I feel it is going downhill, especially after their Diablo Immortal fiasco: https://www.youtube.com/watch?v=MmkHAlhCvWg To those who are unaware: Blizzard has historically been a company making awesome games mainly for PC. Blizzcon is an annual conference where hardcore Blizzard fans (mostly PC gamers) come to learn what's next for them. Diablo 3 was released 6 years ago, so naturally people have been expecting the next installment. And then Blizzard says to those people that the next Diablo is a mobile-only game (co-)developed by a Chinese company. Naturally, this isn't what most of the series' fans were expecting and are excited about.