Re:Gwern's Law: Ads cost you a tenth of your users
by rizzin on Thursday March 14, 2019 @11:01PM
(#19396067)
As per OP, using NRF you can fine-tune what is blocked and what is not. Say, for a game with an online component you would want to allow the game to access game servers, but not the advertisement servers.
I installed it at some point, but then I wasn't sure how it was any different from the data usage settings in the app properties? There are options to disable Wi-Fi and data there too.