$400 too expensive? PS4 cost $350-$500 and has sold over 80 million units.
What VR fans want is VR so good it knocks your socks off and is therefore as or more compelling than a video game console. What the cheap VR sets get you is a basically a mostly useless viewmaster that's interesting for 30 minutes and then put in a drawer somewhere. I'd argue the cheap VR sets damage VR more than help as the experiences are so poor people try them and are unimpressed and write off VR as not interesting where as that's far less true with the top devices with full 6DOF input controllers and room scale VR.
There's a minimum spec for great VR. We aren't there yet. Features needed. Higher res, wider field of view, mouth and eye tracking for facial features, full hand tracking (gloves), lighter headsets, and I'd add in feet tracking as well having played some feet tracking games and seeing how useful they are.
The PlayStation brand has roughly two decades of solid hits and great sales, and cultural credit. People know what they're getting into. VR has no such claim to fame (outside of fantasy scifi) and nowhere near the same volume to push costs down.
Not to mention, the volume of units sold has actually nothing to do with the point the OP was making, which was that it's still expensive. And I hate to break it to you, but: the PS4 -- or any $400 gadget -- is still expensive for many people, even in places like America. But it's not expensive for privileged tech users like you and I.
But the PS4 actually does stuff by itself - the VR headsets (at $400) do -nothing- without extra hardware to drive then, no?
Going off https://kotaku.com/a-useful-tool-checks-if-your-pc-is-ready-..., you'd be looking at another $400+ just to drive it at the minimum specs.
It needs to be good before it can be cheap.
I'm still waiting for "virtual monitors" in AR/VR so my entire office wall becomes a giant screen.
VR displays need to be far higher resolution for that to work. Your monitor is likely only 2,000-4,000 pixels wide and doesn't completely fill your vision. Even Vive Pro is only 1,440 pixels wide and is expected to fill your vision. We need a minimum of double the resolution, and would probably need triple or more to make it work well.
In this situation, I read text on my 4k monitor while I put charts and graphs and notifications and iTunes and my time tracker on my wall. That frees up my real screen for the stuff I need a high resolution for, while the low-res stuff is off to the side. If I need to look at it, it will flash to catch my attention anyway, and then I can turn my head.
I don't think VR will really take off until it gets to the sunglasses form-factor phase.
The DK2 totally had those issues and the PSVR is a sub standard experience but hey each to his own I guess.
However, when anything glitched (frame drops, tracking errors, etc.), I'd get sick. Even worse, any game with artificial motion (such as walking with the trackpad), would make me SUPER sick very fast. Teleporting was generally OK, but still not great.
I say this as someone that thinks VR will be a huge success, but it's definitely still early.
Unlike OP, I think gen 2 alone is going to make huge strides in making VR closer to mainstream.
I don't think there is any sort of "advances" that can prevent some people from being uncomfortable with "virtual" motion. It is unnatural and that's not going to change.
A great application could accelerate that.
My favorit way to think about this is DooM from -93. It had tons of tech limitations but dint stop me and other geeks from enjoying it. Today FPS games are several magnitudes more advanced, and accessible for the average joe in his couch.
That's kind of the whole point isn't it?
I want to be immersed an isolated while I'm experiencing VR.
The obvious path for a company with resources would be to focus on catering to enthusiasts while R&D gradually develops better, cheaper headsets.
Another piece of evidence would be that "Enterprise" is featured prominently on the Vive website.
If we had acceptable quality for $10k / set, I imagine we would see a lot more competition and growth.