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Re:Oculus co-founder is leaving Facebook after cancellation ... by Sohcahtoa82 on Monday October 22, 2018 @06:00PM (#18278932)
> I'm still waiting for "virtual monitors" in AR/VR so my entire office wall becomes a giant screen.

VR displays need to be far higher resolution for that to work. Your monitor is likely only 2,000-4,000 pixels wide and doesn't completely fill your vision. Even Vive Pro is only 1,440 pixels wide and is expected to fill your vision. We need a minimum of double the resolution, and would probably need triple or more to make it work well.

Re:Oculus co-founder is leaving Facebook after cancellation ... by freehunter on Tuesday October 23, 2018 @02:20PM (#18285984)
On the other hand, VR/AR/MR application windows wouldn't necessarily need Retina resolution. I'm imagining a world (as a first step into virtual monitors) where I have a real monitor, but beside it I can have a graph of my server's response time. The application might only be rendering at 480p, but that's good enough. If I need to interact with it, I can move it back to my monitor.

In this situation, I read text on my 4k monitor while I put charts and graphs and notifications and iTunes and my time tracker on my wall. That frees up my real screen for the stuff I need a high resolution for, while the low-res stuff is off to the side. If I need to look at it, it will flash to catch my attention anyway, and then I can turn my head.

Re:Oculus co-founder is leaving Facebook after cancellation ... by yazaddaruvala on Monday October 22, 2018 @10:58PM (#18280412)
I too am waiting on VR to be good enough for monitor replacements and tv replacement I.e. a personal theatre I can put on while laying in bed.