I'm still waiting for "virtual monitors" in AR/VR so my entire office wall becomes a giant screen.
VR displays need to be far higher resolution for that to work. Your monitor is likely only 2,000-4,000 pixels wide and doesn't completely fill your vision. Even Vive Pro is only 1,440 pixels wide and is expected to fill your vision. We need a minimum of double the resolution, and would probably need triple or more to make it work well.
In this situation, I read text on my 4k monitor while I put charts and graphs and notifications and iTunes and my time tracker on my wall. That frees up my real screen for the stuff I need a high resolution for, while the low-res stuff is off to the side. If I need to look at it, it will flash to catch my attention anyway, and then I can turn my head.
I don't think VR will really take off until it gets to the sunglasses form-factor phase.
The DK2 totally had those issues and the PSVR is a sub standard experience but hey each to his own I guess.
However, when anything glitched (frame drops, tracking errors, etc.), I'd get sick. Even worse, any game with artificial motion (such as walking with the trackpad), would make me SUPER sick very fast. Teleporting was generally OK, but still not great.
I say this as someone that thinks VR will be a huge success, but it's definitely still early.
Unlike OP, I think gen 2 alone is going to make huge strides in making VR closer to mainstream.
I don't think there is any sort of "advances" that can prevent some people from being uncomfortable with "virtual" motion. It is unnatural and that's not going to change.
A great application could accelerate that.
My favorit way to think about this is DooM from -93. It had tons of tech limitations but dint stop me and other geeks from enjoying it. Today FPS games are several magnitudes more advanced, and accessible for the average joe in his couch.
That's kind of the whole point isn't it?
I want to be immersed an isolated while I'm experiencing VR.
The obvious path for a company with resources would be to focus on catering to enthusiasts while R&D gradually develops better, cheaper headsets.
Another piece of evidence would be that "Enterprise" is featured prominently on the Vive website.