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Re:Oculus co-founder is leaving Facebook after cancellation ... by criddell on Monday October 22, 2018 @05:21PM (#18278639)
I haven't tried Magic Leap yet, but Oculus, Vive and Playstation VR all deliver a weak experience. The headsets are uncomfortable, they make a lot of people sick, and they are anti-social (ie you look goofy using it and they are isolating). The headset could be $50 with an included game and I still wouldn't buy it.

I don't think VR will really take off until it gets to the sunglasses form-factor phase.

Re:Oculus co-founder is leaving Facebook after cancellation ... by koiz on Monday October 22, 2018 @05:45PM (#18278808)
When I read comments like this I just don't believe it, I haven't seen anyone get sick since the CV1/Vive came out.

The DK2 totally had those issues and the PSVR is a sub standard experience but hey each to his own I guess.

Re:Oculus co-founder is leaving Facebook after cancellation ... by berberous on Monday October 22, 2018 @06:40PM (#18279208)
I had a Vive. In a game running well, where the only movement was my own (i.e. walking around my room), I did not get motion sick.

However, when anything glitched (frame drops, tracking errors, etc.), I'd get sick. Even worse, any game with artificial motion (such as walking with the trackpad), would make me SUPER sick very fast. Teleporting was generally OK, but still not great.

I say this as someone that thinks VR will be a huge success, but it's definitely still early.

Unlike OP, I think gen 2 alone is going to make huge strides in making VR closer to mainstream.

Re:Oculus co-founder is leaving Facebook after cancellation ... by mrguyorama on Tuesday October 23, 2018 @11:52AM (#18284427)
I think some people are just so susceptible to motion sickness that they will never be able to enjoy it. Contrary to your experience, minutes after setting up my Vive for the first time I was comfortable floating around with true 6 DOF for my simulated character, with near zero quease.

I don't think there is any sort of "advances" that can prevent some people from being uncomfortable with "virtual" motion. It is unnatural and that's not going to change.

Re:Oculus co-founder is leaving Facebook after cancellation ... by criddell on Tuesday October 23, 2018 @08:09AM (#18282642)
I think VR will be a huge success, but not as long as it's something that you have to strap to your face. I think the glasses form factor is key.

A great application could accelerate that.

Re:Oculus co-founder is leaving Facebook after cancellation ... by bni on Wednesday October 24, 2018 @04:13AM (#18290535)
Yeah but sunglasses form factor won't just appear, without lesser implementations first.

My favorit way to think about this is DooM from -93. It had tons of tech limitations but dint stop me and other geeks from enjoying it. Today FPS games are several magnitudes more advanced, and accessible for the average joe in his couch.

Re:Oculus co-founder is leaving Facebook after cancellation ... by ionised on Tuesday October 23, 2018 @10:35AM (#18283689)
> they are isolating

That's kind of the whole point isn't it?

I want to be immersed an isolated while I'm experiencing VR.

Re:Oculus co-founder is leaving Facebook after cancellation ... by mrguyorama on Tuesday October 23, 2018 @11:53AM (#18284442)
Isolated in local space yes, but thanks to games like VR Chat, not isolated in "virtual" space. I have spent entire nights hanging out with a virtual crowd who all shared each other's living rooms
Re:Oculus co-founder is leaving Facebook after cancellation ... by ionised on Wednesday October 24, 2018 @05:21AM (#18290872)
That's a specific type of experience though. Not all VR applications are going to be social experiences.